|Rank||Prev Week||Game||Score||Hours Played||+/- %|
|1||1||World of Warcraft||47.6||14,568||+0.9|
|2||2||Guild Wars 2||12.5||3,823||-6.2|
|3||3||Star Wars: The Old Republic||8.9||2,740||-4.6|
|4||4||Final Fantasy XIV||7.3||2,227||-8.0|
|8||8||Lord of the Rings Online||3.2||972||-9.1|
Total Digital Dozen Hours: 30,621
The Xfire community resumed its slow decline in playing MMORPGs on Sunday, with this week's decline in playing the 12 most popular games declining by 3.7%. Ten of the twelve games lost ground, with Guild Wars 2 (-253 hours) and EVE Online (-233 hours) leading the way. The two games that attracted more time played Sunday were World of Warcraft (+134 hours) and Neverwinter (+89 hours).
Server Merges and Hotfixes - On Thursday Blizzard connected six sets of World of Warcraft realms. As far as I can tell, "connecting realms" is very close to actually merging the servers. Combined with the deployment of hotfixes on Friday, was that enough to keep the overall player base interested. I don't know, but the Xfire community actually spent slightly more time on Sunday playing WoW as compared to the week before.
Don't Blame Elder Scrolls - Despite conducting a beta test weekend, I highly doubt that Elder Scrolls Online is the cause of the across the board drop in playtime Sunday. Usually when a beta has that type of effect, the game is visible in the Xfire rankings. I didn't see that Sunday.