We now know that wormhole space will receive the major focus of CCP's attention in the Hyperion release. Good. That will give me time to catch my breath for a bit. Two more months will help me adapt to the current rule set.
For a long time, an expansion would come out and the way I played EVE Online wasn't really impacted. Sure, a change in one area of the game affects the whole game, but I didn't really notice. But Odyssey came along and I stopped running exploration sites. I also pretty much gave up on the new ore sites as well. I know that CCP Fozzie stated at Fanfest 2013 that the risk of mining in the ore sites was balanced against the rewards as long as the miner stayed aligned, but I decided to mainly stick to the belts. Which was probably a good thing in the long run, because in Kronos CCP nerfed mining while aligned in a Procurer in order to satisfy high sec miners. After trying mining in my newly nerfed Procurer for two weeks, I docked up and haven't mined in low sec since mid- to late June.
By the time Crius and the industry revamp launched two weeks ago I'd become pretty one dimensional, with all of my game play centered around travel and hauling things around. I loved the warp speed changes in Rubicon and the blockade runner changes in Kronos. I pretty much took what CCP gave me and ran with it. If the devs were nerfing mining and exploration and buffing those who run distribution missions, then I was going to run distribution missions. So I did.
Of course, now that I've written that CCP has buffed distribution missions, I expect a dev to nerf those into oblivion also. Then I'll have the choice of returning to high sec or leaving the game. Or ...
Or I can try to use this break until the Oceanus release at the end of September to expand what I do in EVE Online. I posted my goals for the upcoming year on Friday and hopefully the lull in the changes for what I do will give me the change to institute some of them. I need to act on what I want to do and stop reacting to CCP.