|Rank||Prev Week||Game||Score||Hours Played||+/- %|
|1||1||World of Warcraft||45.1||6,154||-8.2|
|2||2||Guild Wars 2||12.4||1,694||-1.8|
|3||3||Star Wars: The Old Republic||10.2||1,386||-17.2|
|6||5||Final Fantasy XIV||5.2||707||-9.6|
|8||10||Lord of the Rings Online||3.3||450||+32.0|
Total Digital Dozen Hours: 13,654
The recent three week streak of the Xfire community increasing its time spent playing MMORPGs came to an end this weekend. On Sunday, Xfire members spent 6.8% less time playing its twelve most popular games compared to the week before. World of Warcraft (-547 hours) led the decline while Lord of the Rings Online (+109 hours) was the only game to post a triple-digit gain in playtime.
Destiny? - I can't tell a reason for this week's decline. Perhaps Destiny is finally having an effect on Xfire members. Destiny, as a console game, does not appear on Xfire, but may have an affect on the choice of some members of the Xfire community.
The Dead Marshes - Lord of the Rings Online saw a 32% increase in playtime over last week. The surprising fact is that Update 14.2, The Dead Marches, was released on 15 September. Usually a game will spike the Sunday following the release of an update and not wait two weeks. Perhaps the lag is another indication that Xfire is not proving itself such a reliable indicator of player behavior anymore. Either that, or a lot of Xfire members tried out the launch of ArcheAge and returned to LotRO this weekend.
As The DDoS Turns - EVE Online experienced an 8.4% increase in playtime on Sunday. Normally I would attribute that to excitement for the next release, Oceanus, which deployed today. But this week I'll attribute the increase to a slackening of the DDoS attacks that have plagued the Icelandic developer over the past few weeks. While at time slow, I did not hear of any attacks that kept players from logging into the game.