tag:blogger.com,1999:blog-942059813481083566.post4615158162583895416..comments2023-10-25T07:19:08.019-05:00Comments on The Nosy Gamer: Another Way Of Looking At The Losses At B-R5RBNoizyGamerhttp://www.blogger.com/profile/17315716516032999133noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-942059813481083566.post-46796619600425718812014-02-07T07:42:27.621-06:002014-02-07T07:42:27.621-06:00We really should be converting the dollar cost to ...We really should be converting the dollar cost to man-hours, because while nobody spent a dime of currency on those titans somebody sure spent the hours to mine the tritanium. 100m ISK per hour is considered the standard, so let's use that conversion. That means 11T ISK is 110,000 hours of labour. Not bad.A concerned Minmatarnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-18672649097378489782014-02-06T17:05:11.373-06:002014-02-06T17:05:11.373-06:00Another angle about that $300.000 is that it wasn&...Another angle about that $300.000 is that it wasn't really that much money *per player*. Same for effort to build. Someone somewhere estimated the equivalent in playtime lost (that was needed to build those ships). Huge in man hours, but if you divide them among all combatants, it needs only few days of farming per person.<br /><br />In other words, neither the dollars nor the hours are the amazing thing alone. Only the amount of people involved at one single event. They are the multiplier that translates some common effort into so amazing numbers.<br /><br />Any method to make other games "get" the magnitude of what happened should work hard to get that point across, too.<br /><br />That said, what I like about the PLEX conversion is that it get the best of both current camps (not coming accross as real money, but illustrating the worth).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-32695144603986703172014-02-06T14:05:11.824-06:002014-02-06T14:05:11.824-06:00I've said it afore an I'll say it agin... ...I've said it afore an I'll say it agin... ANY publicity is GOOD publicity! Good for CCP, for EVE Online and for the playerbase.<br /><br />The CCP created and sanctioned, RW$ to ISK ratio is approx US $20 to ISK 600m. This is a verifiable, valid and 'legal' IRL money to IVL money ratio (and ISK is 'money' in our virtual economy is it not?) and therefore is as valid a measure of the value of destroyed ships and mods and structures in EvE as the everpresent and highly touted ISK lost / destroyed ratio on EVERY Killboard out there.<br /><br />PLUS, just look at the New Accounts Spike after the public news of the B-R battle, the one with "losses in the $300,000 range..." Regular people and even other gamers don't "get" EvE... but they sure as hell get the idea that possibly being involved in a game that can support such epic and 'costly' battles is worth at least a 14 day trial... and for us, that will end up with some percentage finding something worth staying for... and hence...<br /><br />ANY publicity is GOOD publicity... I'll take any publicity that gets people excited, publicity that makes our incredibly harsh and hard game worth a first, or secind, look...TurAmarthhttp://turamarths-evelife.blogspot.com/noreply@blogger.com