tag:blogger.com,1999:blog-942059813481083566.post50853875238203597..comments2023-10-25T07:19:08.019-05:00Comments on The Nosy Gamer: Is Combat Mining In Our Future?NoizyGamerhttp://www.blogger.com/profile/17315716516032999133noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-942059813481083566.post-65697063882235981762015-03-05T17:36:15.211-06:002015-03-05T17:36:15.211-06:00Let's throw in another monkey wrench. There a...Let's throw in another monkey wrench. There are a time limited number of resources to gather, both rats and minerals. What an attacking force could do is siege the asteroid fields in a system, wiping them clear of rats and asteroids, prior to an assault on a system. This would degrade the most valuable indices and allow them to take the system faster one the attack is initiated.TempestBornenoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-71563738334944594722015-03-04T19:55:42.933-06:002015-03-04T19:55:42.933-06:00As the devblog states, "[t]he Infrastructure ...As the devblog states, "[t]he Infrastructure Hub will continue to enable system indices". So I would think that unless you own the IHub, you won't have the benefit of any system indices. This is an incentive for people to own both structures.spannernoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-42358605042262901352015-03-04T19:21:01.665-06:002015-03-04T19:21:01.665-06:00Did not read all of the details closely, since Foz...Did not read all of the details closely, since Fozzie says they are still up for discussion/change. However, here's what I think I got from the devblog:<br /><br />The defense bonuses are locked in, when the attack begins, and remain fixed until the conflict is resolved. Ie. mining, ratting, etc. *during* the conflict does nothing to improve the defense bonuses. So, no combat mining.<br /><br />If the system flips, then the bonuses probably reset to the default value. The successful attacker will need to grind up those defense bonuses by actually living in the system - ie. mining, ratting, etc. If the defender wins, I assume that the defense bonus remains as it was at the start of the conflict. I also assume that if the attacker does not actively occupy the system, the defense bonus will reduce, over time.<br /><br />The point of the change seems to be that systems which are actively occupied by the owning alliance will have higher defense bonus; unoccupied systems will have lower defense bonus. Renters, allies, etc., who do not actually belong to the alliance, will not contribute to the defense bonus. <br /><br />This is meant to encourage the alliance to live in the space that they conquer... or have a higher risk of easily losing it. <br /><br />Overall, I think CCP's goal is to force alliances to contract in size and let go of all of the currently empty null sec systems, so that more players are encouraged to setup new alliances in null sec. This would also seem to be in line with the attempted nerf to power projection due to the addition of jump fatigue.Larry Bnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-56657065574501156282015-03-04T16:36:34.106-06:002015-03-04T16:36:34.106-06:00I do not read it that mining has to be done during...I do not read it that mining has to be done during the attack on sov, but rather should it have been happening prior - then it is a calculated factor for the defence values. <br /><br /><br />It is an interesting sift in the "farms and fields" metric which elements of null have touted as fait accompli. It also moves it away from what I felt was cynical ideology where industrials are Eve's patsy existing solely as a target. Into something vital to null-secs future. Realistically I do see the Lords of Null turn over a new leaf of philanthropy to mining (harvesting). <br /><br /><br />Already within the threadnought are various noises against mining being a contributing factor. So far no one important has taken the stage. And would assume that this would have previously passed the gauntlet of the CSM.Easy Eskynoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-40382949447747810662015-03-04T16:18:36.566-06:002015-03-04T16:18:36.566-06:00The attacking player can do nothing to affect the ...The attacking player can do nothing to affect the defensive bonuses. The "occupancy" bit of the sov changes is that if the existing owners rat (military bonus), mine (industrial bonus) or simply own the system by having an ihub for a period of time (strategic bonus) there is a multiplier that affects the time it takes the attackers to reinforce structures or capture command nodes (first time only for stations). The reinforcement/capturing is all done with Entosis Links.Nearly Newbienoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-17579648563356812562015-03-04T16:16:14.783-06:002015-03-04T16:16:14.783-06:00But what if the attacker takes the station and the...But what if the attacker takes the station and the defender retains the iHub? The dev blog states that the Industry & Military Index bonuses apply to all structures in the system. That is the part I think needs to be clarified.NoizyGamerhttp://nosygamer.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-30985580929786995472015-03-04T16:00:37.191-06:002015-03-04T16:00:37.191-06:00Seems pretty clear to me that the owners of the sy...Seems pretty clear to me that the owners of the system benefit from increased indices and only the owners can raise the indices. The attackers can't reduce the indices, other than by preventing the defenders from operating in the system. So one way to invade would be to disrupt ratting and mining operations so that the particular index degrades, at which point the defender doesn't get bonuses. Of course, if an attacker has sufficient force, they can say screw the bonuses and attack anyway :)Heretic Caldarinoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-17515997279887389452015-03-04T15:33:01.274-06:002015-03-04T15:33:01.274-06:00But what happens for the attacking player? Does th...But what happens for the attacking player? Does the attacker need to bring in his own miners to increase the Industry Index to make counter attacks more difficult, or does he benefit from the Industry Index that the defender created? I don't think the dev blog clearly addressed this.NoizyGamerhttp://nosygamer.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-27750575827561707002015-03-04T10:41:27.808-06:002015-03-04T10:41:27.808-06:00As you live in your systems and you move your inde...As you live in your systems and you move your index' you will gain defense points, this will make it easier for you to capture nodes. So when your mining index goes up you get defense points, when your military goes up you get defense points. They should add a pvp index so that as you successfully defend your space it gets harder to take.DaReapernoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-34055305463138748002015-03-04T09:45:33.953-06:002015-03-04T09:45:33.953-06:00But what happens when someone comes in take your s...But what happens when someone comes in take your system? It's the capture mechanics that I'm interested in.NoizyGamerhttp://nosygamer.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-70972752018875928132015-03-04T09:24:36.832-06:002015-03-04T09:24:36.832-06:00It's not hard to understand. Live in your syst...It's not hard to understand. Live in your systems, be active in your systems. If you go capture a system, then be ready to live in it or lose it. No more empty systems owned by 1 power bloc. Finally nullsec is going to be to live in.CommonSense101noreply@blogger.com