tag:blogger.com,1999:blog-942059813481083566.post7180063144995886399..comments2023-10-25T07:19:08.019-05:00Comments on The Nosy Gamer: Lowering The Fear FactorNoizyGamerhttp://www.blogger.com/profile/17315716516032999133noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-942059813481083566.post-9151091475833352732014-07-17T13:06:39.854-05:002014-07-17T13:06:39.854-05:00A little side note to consider: Maybe I am a rare ...A little side note to consider: Maybe I am a rare flower, maybe not - but if I avoid PvP for fear of anything, it's not fear of loss, but rather "fear" of shakes. I understand that many people like those adrenalin rushes, but I cannot find anything positive about them.Jean-Miranoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-8753602209412792882014-07-16T05:06:44.416-05:002014-07-16T05:06:44.416-05:00It isn't about fear of losing ships. It is ab...It isn't about fear of losing ships. It is about the "this is stupid" factor.<br /><br />New players don't stand much of a chance in a PVP encounter against a vet player. It is 99% guaranteed that they will lose their first encounter, and their second encounter, and their third encounter, et cetera. And, when that 1% event occurs, when a noob beats a vet, the vet's friends show up and pop the noob. This is when a lot of noobs say "this is stupid" and quit playing.<br /><br />In almost every competitive RL sport or activity, you don't match up noobs against vets in the same league. Nobody likes to play a game when they always lose.<br /><br />Noobs need special handling, via controlled PVP, such as in RvB - a place where they can learn to PVP, with a reasonable chance to win. Unfortunately, CCP doesn't see it that way, and encourages vets to prey on noobs, esp. any noob stupid enough to start their own corp with other noobs.<br /><br />This attitude even slops over to activities such as industry and manufacturing. The Crius changes pretty much put profitable manufacturing completely out of the reach of new players.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-72479112820199080142014-07-15T09:46:23.687-05:002014-07-15T09:46:23.687-05:00It’s important to recognize that Awoxing and, equa...It’s important to recognize that Awoxing and, equally important, Reverse Safaris are Hi-Sec phenomena only since one can just up and shoot a “friend’s” ship in other locations without first playing a corp membership confidence game to gain the mark’s misguided confidence.<br /><br />Current corp mechanics present no sliding scale on corp membership risk. Vis-à-vis other corp members, joining a Hi-Sec corp is equivalent to entering a wormhole. Accordingly there are only two possible states: relatively safe (but lonely) NPC corp membership or paranoid filled Player corp membership (with others). Having only those two options available may not be ideal, game wide mechanics.<br /><br />Messy details like webbing freighters or RRing corp members without going suspect can be worked out later since the important question to consider is whether corp membership must always be an all or nothing decision. Equally important, new version Awoxing and Reverse Safaris needn’t disappear with Hi-Sec affecting corp mechanics changes; rather the confidence game just switches to a different point (talking a corp member into a duel or convincing them to join you in low-sec . . .).<br />DireNecessityhttp://mobilepartyinc.com/noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-46250282921578642202014-07-15T04:51:29.152-05:002014-07-15T04:51:29.152-05:00If the can was blue, it wasn't a trick. If th...If the can was blue, it wasn't a trick. If the can was yellow, it was a trick.<br /><br />The safest way to play is with your safety set to green. If your safety is set to green, then you should get a popup alert anytime you are about to do something that will flag you "suspect". Suspect is the term used for being flagged for PvP in high sec without your corporation being wardec'd, which is another PvP flag in high sec.<br /><br />As I was typing that, I thought that was complicated. But when I started playing, the rules were even worse.NoizyGamerhttps://www.blogger.com/profile/17315716516032999133noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-57859147733909589272014-07-15T04:27:47.613-05:002014-07-15T04:27:47.613-05:00Here's the problem I had:
I read about the ga...Here's the problem I had:<br /><br />I read about the game, it sounds fun. I start the trial. The intro quests are terrible but no problem, I can handle it, I can look things up. I'm prepared.<br /><br />But then there is this open loot object floating in space right where I start. It advertises itself as open to all newbies, courtesy of X guild. Is it a trick to flag me if I open it? Or someone kind? I don't understand the rules of pvp flagging yet, and there's nothing in-game to tell me if I touch it will I be a target for someone.<br /><br />idk it seems like eve is only fun if you already have friends you trust. You can't really play it if you don't know the rules already, and the rules aren't ingameAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-76149196660158522362014-07-14T12:44:52.304-05:002014-07-14T12:44:52.304-05:00LIFO response: I don't think anyone would bot...LIFO response: I don't think anyone would bother to web freighters if they didn't actually go anywhere; the point is to get them somewhere faster isn't it. But in terms of sims, why not have a simulation mode that connects to Sisi in a lore based way?<br /><br />3. This seems unnatural... conflict is driven in large part by proximity; stations (as the wild west saloon) should be where everyone see public beef spill out.<br /><br />2.<br /><br />1. I like it! In addition it would be nice to provide a sense of time with faction police... they would be more likely to spot you in smaller systems whereas in larger ones it would be easier to slip in with the crowd.<br /><br />P.S. I like your blog, sorry to hear about the evennui.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-29184389671547879312014-07-14T12:38:38.288-05:002014-07-14T12:38:38.288-05:00Vets should not try to solve the Newer Player Expe...Vets should not try to solve the Newer Player Experience problem. Their solutions always end up revolving around how to make the newbies willing targets for vets. Maybe newbies don't want to be fodder for bored vets.<br /><br />Vets should think about how to make the game more fun for themselves, instead. Sounds inherently boring out there. Maybe newbies could suggest solutions to vet problems ... like loss of accounts, training, abilities, ISK and/or assets for those who don't have active flying times.<br /><br />All newbies want is a chance to explore the broad aspects of Eve and play reasonably fairly. There is no Space to explore, learn or grow. Older entities occupy everything everywhere with no limits to their growth (human followers, POCO limits or POS limits per capsuleer, supplies for humans, etc).<br /><br />Newbies expect to be hunted and killed as they expand into space, undertake adventure or take on a role. They don't expect to be shot in a barrel. As you say, fear is not the issue.<br />Art Hornbiehttps://www.blogger.com/profile/18103351963477702828noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-62570621334283555532014-07-14T12:28:35.592-05:002014-07-14T12:28:35.592-05:00I agree with mittani for a change, awoxxing should...I agree with mittani for a change, awoxxing should be eliminated, but I don't think protected newbie areas are necessary. Instead make it so there are real consequences for playing the bad guy in high sec.<br /><br />1. Change things so low sec status and low faction standings affect docking privileges and gate use. If status or standing is too low you can't dock and aggressive faction police permanently stationed at gates and stations will attack you on sight. You can run from the police but if you fight back then Concord responds.<br /><br />2. Make gate and station dock camping much harder to do in high sec.<br /><br />3. Make it so most of the action (fighting) is away from the gates and stations, at asteroid belts, anomalies, complexes, planets / moons without a station, etc.<br /><br />As to the friendly webbing of freighters just make them simulations instead of duels. IOW, you don't take any real damage and you don't actually move or warp anywhere. When the sim is over you're back to the location you were at when the duel started with HP's, ammo, cap, etc. reset to how they were before the duel too.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-80111920636290240852014-07-14T12:27:07.076-05:002014-07-14T12:27:07.076-05:00This comment has been removed by the author.MoxNixhttps://www.blogger.com/profile/12407914481361718041noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-34886272883261907122014-07-14T09:24:18.755-05:002014-07-14T09:24:18.755-05:00Webbing freighters doesn't require the ability...Webbing freighters doesn't require the ability to agress within corp.<br /><br />Freighter duels the webber and the webber accepts the duel. Webber webs and freighter jumps. Not the other way round, because the freighter is set to auto reject all duels.Anonymousnoreply@blogger.com