tag:blogger.com,1999:blog-942059813481083566.post1824591435522238506..comments2023-10-25T07:19:08.019-05:00Comments on The Nosy Gamer: A (Not So) Surprising ComparisonNoizyGamerhttp://www.blogger.com/profile/17315716516032999133noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-942059813481083566.post-19732469898260182872013-10-07T10:31:53.061-05:002013-10-07T10:31:53.061-05:00I do think that Star Citizen isn't quite aimin...I do think that Star Citizen isn't quite aiming for the same audience that revels in EVE's large-scale gameplay; what they're doing is starting at a more ... intimate level, I suppose would be the best way to put it, with players as more ordinary people, instead of the demigod capsuleers of EVE.<br /><br />And as for the "spending money to get ships you can't lose" thing ... the closest parallel, I think, would be to people supporting PBS or the Metropolitan Opera, with the ship and insurance being basically the tote bag you get as a token. You're not paying for the tote bag; you're paying money to support the project. "Masterpiece Theater is made possibly by support from viewers like you." That sort of thing.<br /><br />And while lifetime insurance is restricted to backers, the developers are planning on offering term insurance for in-game cash, which basically gets you the same benefits as lifetime insurance. And even people with lifetime insurance may not get replacement ships immediately; there may be delays in production, you may be five systems away from where your ship's delivered, that sort of thing, and the insurance mechanism doesn't even take into account the possibility that your character could get killed, in a mechanism that's somewhat different from EVE's medical clone system.<br /><br />A lot of Star Citizen's audience, I suspect, will be people who tried EVE and lost interest because it didn't offer them the sort of experience they'd had in games like the X-Wing or Wing Commander or Freespace series. Their audience isn't the sort of people who want to be warlords, or to command thousand-ship fleets, or to personally direct superpower-level conflicts. But the more small-time EVE players ... the ones who get blapped, griefed, belittled as scrubs or pubbies, told to harden the fbeep up or biomass themselves ... the ones who get bored with the PVE experience ... they just might be drawn away.<br /><br />(There may also be something visceral about it; given the choice between commanding a ship from its tactical center, or flying a ship from its helm, which would you choose? I'd choose the latter; many would choose the former, I'm sure.)<br /><br />Star Citizen's over a year from full release, though. At the moment, they're still designing ships and preparing the dogfighting module; there may actually be more abilities for players to affect the course of the in-game universe than they're talking about at the moment.Marc Callanhttps://www.blogger.com/profile/02461201945048166013noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-48015897982944700612013-10-07T09:42:39.370-05:002013-10-07T09:42:39.370-05:00Star Citizen is a kickstarter scam man, enjoy that...Star Citizen is a kickstarter scam man, enjoy that hanger suckers. Yeah CCP has nothing to fear fozzie is right on. EQnext is more likely an eve killer. Most ppl dont seem to remember that eve was born because UO got to nice. It seems to reason that EQ could be the closest thing we have seen to UO in 20 years and could be an eve killer. All that said its made by SOE.......so chances that it will stay good even if it launches good are slim to noneAnonymousnoreply@blogger.com