tag:blogger.com,1999:blog-942059813481083566.post2042163450344511512..comments2023-10-25T07:19:08.019-05:00Comments on The Nosy Gamer: The CSM 9 Summer Minutes And AwoxingNoizyGamerhttp://www.blogger.com/profile/17315716516032999133noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-942059813481083566.post-39455601998787945672014-11-04T17:44:42.509-06:002014-11-04T17:44:42.509-06:00"But rather they are ignored/excluded for rec..."But rather they are ignored/excluded for recruitment into corps over the concern of being axowed."<br /><br /><br />"The corps that are willing to accept on blind faith are commonly those <br />unable to properly generate content for new players. And so newbies <br />leave anyway."<br /><br /><br />There are quite possibly the two most ridiculous statements I've heard in the past year. <br /><br /><br /><br />I know of more than a hundred corps who freely accept noobs, without fear of awoxing. And, the idea that these are the corps which are commonly unable to properly generate content for new players is pure rubbish - in fact, the reverse is generally true.Larry Bnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-69721942379869618842014-11-04T04:58:16.497-06:002014-11-04T04:58:16.497-06:00I like your post NoizyGamer - it brings up a few g...I like your post NoizyGamer - it brings up a few good points and you nailed the main one early on:<br /><br /><br /><br />"Basically, CCP is looking at player retention."<br /><br /><br /><br />There is a lot of talk around new player retention, but imho awoxing and the very poor mechanics surrounding it can have a significant impact on mid and long term players too e.g. guys who have been playing a fair while and want to start a corp but don't because of the bad mechanics, corps who want to grow bigger but realize one single awoxer could destroy their credibility for future recruiting / current member, regardless of checks, you can't prevent an awox if you want to recruit etc. etc. It goes quite a lot deeper than just new players - it causes stagnation and reduces content levels for almost every player.<br /><br /><br />CCP know that player relationships lead to longer subscribing players, leading to more active players, leading to more revenue and hopefully a better longer lasting EvE. So when CCP address this in order to provide a bright future for EvE, you need some <b>exceptionally</b> compelling reasons to kick back against them.<br /><br /><br />I would say "enter FunkyBacon" at this point, but unfortunately he fell flat onto his face whilst trying to tie his shoelaces.<br /><br /><br />A competent CSM member would surely look at a proposed change and assess the bigger picture and how it affects EvE as a whole. Unfortunately all we got from FunkyBacon was a strawman riddled rant that at best could be described as an incoherent emotional plea, and at worst, as a selfishly dishonest and narrow minded over emotional temper tantrum. <br /><br /><br />I do not have time to go respond to each lie / fallacy / illogical reason that he produced (there are soooo many!), but the top comment on the reddit thread by "kiruwa" is a very good (but not exhaustive - after all there is a lot of BS to wade through) deconstruction of FunkyBacon's nonsense. It's worth a read: http://www.reddit.com/r/Eve/comments/2l1yof/csm9_the_death_knell_of_awoxing_funkybacon/<br /><br /><br />TL;DR If you filter out the horrific noise from the "lunatic fringe" and listen to the many well reasoned voices, you'll see that all of this is moving toward EvE becoming better for everyone.CMIVnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-70441199005075154972014-11-03T19:49:49.137-06:002014-11-03T19:49:49.137-06:00When people unsub their account they are invited b...When people unsub their account they are invited by CCP to complete a questionnaire about the reasons for the cancellation. Which is how CCP can gauge stats.<br /><br /><br />The issue is not that AWOX results in newbies being targeted. But rather they are ignored/excluded for recruitment into corps over the concern of being axowed. All the checks will not identify a new alt account created specifically for the intention of disruption. CCP has clearly stated (during fanfest 2013) that involvement into Eve community results in greater player retention. And joining a corporation is a key into community. But if no one is willing to take a chance - then newbies will not remain in MMO when they are ignored into SP mode. The corps that are willing to accept on blind faith are commonly those unable to properly generate content for new players. And so newbies leave anyway.Easy Eskynoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-87475920828647880432014-11-03T18:52:27.664-06:002014-11-03T18:52:27.664-06:00This is EVE. I'm sure someone will come up wit...This is EVE. I'm sure someone will come up with something new. And whoever does, just like Awox, will become famous.NoizyGamerhttp://nosygamer.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-44616157295888769322014-11-03T16:43:13.246-06:002014-11-03T16:43:13.246-06:00I really don't get where CCP gets its stats, e...I really don't get where CCP gets its stats, esp. for new player retention. <br /><br />AWOXing has rarely, if ever, been a cause for new players to quit the game. In fact, many noob corps rely on the fact that you can shoot your own corp mates, in order to test ship capabilities and to learn to PVP, in the safety of high sec - without being hassled by other corps and vet players.<br /><br />Unwanted wardecs by larger and more experienced corps/alliances, and persistent ganking, are a much more common reason why noobs quit the game. Based on my own recent experience over the past 2 years with noobs who quit the game within the first month or two, I'd say that 9 out of 10 quit due to wardecs and ganks.Larry Bnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-34813766893497462662014-11-03T14:23:13.826-06:002014-11-03T14:23:13.826-06:00If CCP really want to introduce this, I'd pref...If CCP really want to introduce this, I'd prefer to see it as a corp-level toggle, the same as corp taxes. So a missioning corp might for example have a "freight week" where the taxes go to 100% and the "shoot blues flag" gets turned on. Then you can freely web and scram each other as required to either practise some PVP tactics, or get your freighter into warp faster.MaraRinnnoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-20442842346836633772014-11-03T09:43:40.611-06:002014-11-03T09:43:40.611-06:00My main problem with shooting corpmates is that pe...My main problem with shooting corpmates is that people come into the game and they carry over expectations from real life. So, when it becomes clear that they are safe in highsec, they don't expect that their safety is related to their corp because that's true IRL.<br /><br /><br />I do think that there are valid uses for intra-corp aggression, as mentioned at the summit. But these can be kept around with fairly limited work. I hope that CCP leaves the ability to allow intra-corp aggression, controlled at the fleet level.Von Keigainoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-58112654517624586702014-11-03T08:04:43.440-06:002014-11-03T08:04:43.440-06:00I have one character in the NPC corp where she sta...I have one character in the NPC corp where she started out, and that one is quite friendly and open and inviting (and has people there who've been playing for ages, and are willing to help).<br /><br /><br />There's even the occasional case where people go and do things together (missions, bits of mining). When I'm playing very casually, it's a nice way to feel like I'm not totally alone in the night.Jack Hunternoreply@blogger.comtag:blogger.com,1999:blog-942059813481083566.post-36938598428674293012014-11-03T07:52:20.853-06:002014-11-03T07:52:20.853-06:00Nice and thorough post Nozy.
I’ve been stumbling ...Nice and thorough post Nozy.<br /><br />I’ve been stumbling about for a few days now over how to think about this and you just put into words what the clear knockdown, drag out approach is for me:<br />“having players learn one way of playing when they start the game (shooting corp members brings CONCORD) then experiencing the total opposite when joining a player-run corp is not ideal.”<br /><br />That unexpected and unintuitive change is, of course, precisely what kill mail collecting Awoxers and Reverse Safarists are utilizing. Looked at this way, it’s not a question of Eve being an appropriately harsh universe but rather a question of good or bad game mechanic complexity.<br /><br />As a long time Hi-Sec criminal, utilizing obscure aggression mechanics has been a major part of my game play and it’s been a little stressing to see CCP clean up those mechanics over the last few years thereby reducing my wonderful bag of stealthy gotcha tricks. That being said, I suspect most players find navigating the byzantine unpleasant chore rather than intriguing sport. Sometimes you have to take one for the team and I think we criminals once again find ourselves in that position. <br />I suppose we could whine about it but I prefer a “Challenge Accepted”<br />approach.<br /><br />Wish us well, would you?<br /><br />DireDireNecessitynoreply@blogger.com