Pages

Tuesday, October 29, 2024

CCP Games News: Galaxy Conquest And EVE Online Patch Notes

Today is a pretty big day for CCP Games. To the outside world, the big news is the launch of EVE Galaxy Conquest, the studio's second mobile game and first developed internally. But to the null sec residents of EVE Online, today is also the day their infrastructure is forcibly changed over to the new Equinox sovereignty system.

First, the Galaxy Conquest news. While no new articles appeared on either the official EVE Online website or the CCP Games corporate site, an advertisement is on the EVE Online launcher. Apparently interacting with the Galaxy Conquest social media accounts earns players in-game rewards.

Also on the Galaxy Conquest website is an advertisement looking to enroll content creators in the Partnership Program.
EVE Galaxy Conquest is looking for content creators within our player community! Whether you are an accomplished content creator or an enthusiastic beginner, whether you plan to depict epic battles, dive into the meta, or provide tutorial guides, our team has prepared generous rewards for you. We look forward to seeing you showcase EVE Galaxy Conquest and grow your audience!

In addition to in-game rewards such as Quantum, As an EVE Galaxy Conquest partner you can expect the following:
  • Access to the devs via Discord
  • Featuring on CCP promotional channels
  • Sneak peak at upcoming content
On a business note, I have to make two predictions related to CCP's new mobile game. First, I don't believe the EVE IP meets the ₩20 billion quarterly revenue goal as stated to investors on Pearl Abyss' Q2 earnings call. I do believe that going forward that the revenue generated by Galaxy Conquest will allow CCP to meet the target in fiscal quarters in which the studio does not launch an EVE Online expansion. At least for the next 2-3 years.

On to EVE Online. Today's patch is not the only one released over the last week. I'll combine last Thursday's patch notes with today's to allow players to see all of the changes and fixes implemented over the past 7 days. I'll start with the sovereignty changes as to not bury the lede any further.

Features & Changes:

Sovereignty:
  • All remaining Sovereignty Hubs which were running in Legacy mode have been automatically converted into using the new mode.

  • It is no longer possible to remove rigs from structures which were eligible for rig removal.
Balancing:
  • The bounty rewards for the destroyer, battlecruiser and battleship NPCs which are exclusive to the Forsaken Sanctum/Teeming horde sites have been increased by 20%.

  • The chance of a Large Mercoxit Deposit spawning in a nullsec sovereignty system with a level 2 Prospecting Array Upgrade present has been increased by 3x

  • The Magmatic Gas cost to run a Metenox Moon Drill has been increased from 88 to 110 per hour.

  • Reduced the NPC buy order price of Superionic Ice.
Missions and NPCs:
  • The SoCT has expanded journal buy orders to Genolution stations, including new buy orders for recently discovered journal entries.

Defect Fixes:

Audio:
  • Combat music no longer plays over other music.
Gameplay:
  • Insurgencies - Fixed an issue where the pirate FOB could move from reinforced back to vulnerable again if there was a temporary outage with the external service while it was reinforced.

  • Insurgencies - Fixed a bug which could cause empire factional warfare HQ solarsystems (Amo, Intaki, Mehatoor and Onnamon) from not starting at suppression level 2.

  • Insurgencies - Fixed a bug where corruption effects could linger after an insurgency ended.

  • ESS - It’s no longer possible to place deployables (like Micro Jump Units and Mobile Tractor Units) closer than 1000km to the ESS in the main ESS room.

  • Fixed an issue where NPC kills would not be counted towards daily goals and events if an NPC was one-shot by a player.

  • Fixed an issue where NPC kills would not be counted towards daily goals and events if an NPC was killed indirectly with a smartbomb or an EDENCOM vorton projector weapon bounce and wasn’t targeted by any player directly.

  • Fixed a killmail bug which could occur if a player killed themselves in one shot (Such as dying to their own bomb in a stealth bomber/failing Ghost Site hack etc).

  • Fixed a killmail bug which could occur if a player got a final blow on a player’s ship, but the damage they did was all in one-shot and they didn’t damage the target previously.
Graphics:
  • Adjusted the distance from which certain objects are visible in space.

  • Shattered Paradigm decals no longer clip on the Orthrus.

  • IGC logo on Shattered Paradigm SKIN is now grey instead of red.

No comments:

Post a Comment