EVE Online's Revenant expansion, set to launch on 12 November 2024, is the game's fifth full expansion since the return of the content format in November 2022. The patch notes are fairly extensive and dense. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format of the official patch notes for Revenant is a little unusual as I don't see as many bullet points as in previous expansions. Still, I'll try to add something to the patch notes.
This second post in the series will concentrate on the new Deathless ship line. For years I have heard players long for a pirate ship line asking for a combination of Caldari and Minmatar bonuses. The announcement of Revenant brought the news of two new ships emerging from the Deathless stronghold of Zarzakh.
The Deathless has unveiled powerful new instruments of war – the Tholos destroyer and Cenotaph battlecruiser. Designed for bold, close-range combat, these ships will be the first to employ unique SCARAB breacher pods for sustained damage over time. This new technology will allow capsuleers to damage and disrupt enemy vessels from within, adding powerful new stratagems to warfare in New Eden.
These Minmatar-Caldari hybrid ships are perfect for pilots who relish high-risk, high-reward gameplay, whether in solo operations or fleet warfare. Armed with covert ops cloaking devices and a bonus to stasis webifier resistance, they can slip into enemy ranks undetected and unleash devastating damage, rewarding skilled capsuleers who make the most of their hit-and-run capabilities. Designed for brawling, they are powerful weapons that will provide a tactical edge in the ongoing war.
I started playing EVE back in the day when split weapon types were the norm on Minmatar ships. The ship layouts remind me of those days. However, I'm pretty sure the ideal fittings will use half the high slots as utility slots. I have the feeling planning to fight Deathless ships will prove a pain.
The ships acquired like the other pirate faction ships.
The Deathless ships are available exclusively as blueprint copies from Deathless item traders, which can be found in Zarzakh. Players can turn in Atavums found in exploration sites, and Encrypted Infomorphs from mercenary dens to purchase them.
Unlike the ships introduced in Equinox, the Tholos and Cenotaph did not have individual descriptions. Also, the ships didn't receive an individual dev blog. I'll try to maintain the same format as I used for the Equinox patch notes.
Tholos - Deathless Destroyer
Slot Layout: 6 high slots, 6 medium slots, 2 low slots, 3 rig slots
Weapons: 2 launchers, 2 turrets
Cargo Capacity: 400 m3
Base Defense
- Shields: 1500 hp, Resists - EM: 0%, Thermal: 20%, Kinetic: 40%, Explosive: 50%
- Armor: 900 hp, Resists - EM: 60%, Thermal: 35%, Kinetic: 25%, Explosive: 10%
- Hull: 1100 hp
Drones
- Drone Capacity - 50m3
- Drone Bandwidth - 25mbit/s
Traits
Caldari Destroyer bonuses:
- 7.5% bonus to Shield Booster amount
Minmatar Destroyer bonuses:
- 5% bonus to ship Stasis Webifier resistance
Role Bonus:
- 150% bonus to Small Projectile Turret and Rocket damage
- can fit one Small Breacher Pod Launcher
- can fit Covert Ops Cloaking Device
- 100% reduction in Cloaking Devices CPU requirement
- cloak reactivation delay reduced to 15 seconds
- immune to all cargo scanners
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Cenotaph - Deathless Battlecruiser
Slot Layout: 8 high slots, 7 medium slots, 3 low slots, 3 rig slots
Weapons: 3 launchers, 3 turrets
Cargo Capacity: 425 m3
Base Defense
- Shields: 8000 hp, Resists - EM: 0%, Thermal: 20%, Kinetic: 40%, Explosive: 50%
- Armor: 5000 hp, Resists - EM: 60%, Thermal: 35%, Kinetic: 25%, Explosive: 10%
- Hull: 6000 hp
Drones
- Drone Capacity - 100m3
- Drone Bandwidth - 50mbit/s
Traits
Caldari Battlecruiser bonuses (per skill level):
- 7.5% bonus to Shield Booster amount
Minmatar Battlecruiser bonuses (per skill level):
- 5% bonus to ship Stasis Webifier resistance
Role Bonus:
- 100% bonus to Medium Projectile Turret and Heavy Assault Missile damage
- 50% bonus to Command Burst area of effect range
- 25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity
- can fit one Medium Breacher Pod Launcher
- can fit Covert Ops Cloaking Device
- 100% reduction in Cloaking Devices CPU requirement
- cloak reactivation delay reduced to 15 seconds
- immune to all cargo scanners
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