Thursday, February 5, 2026
FFXIV Cosmic Exploration: A Fishing Hyperrod Delayed
Wednesday, February 4, 2026
Flying Solo In EVE: The 2026 Roadmap
![]() |
| The average concurrent user count for the week ending 1 Feb 2026 |
![]() |
| The PLEX market thru 2 February 2026 |
The price of PLEX remained steady lastweek, only dropping 1% in price during the week. The sales in the cash shop concentrated on mastery packs and remastered value packs. One interesting detail to observe in the near future is whether the first week of the month results in higher PLEX sales.
Monday, February 2, 2026
Ashes Of Creations And Intrepid Studios Shuts Down Today
Over the weekend stories were published about the shut down of the crowdfunded MMORPG Ashes of Creations that launched as an Early Access game on Steam on 11 December 2025.
![]() |
| As seen on Steam on 2 February 2026 |
The accusations are flying around that the game is a scam. Perhaps the game started off as an honest project. Honestly I haven't enough research into the history of the game to make that kind of determination. I do know that the Warn Act is a federal law that requires employers give 60 days written notice before closing a single site workplace with over 100 employees.
To meet the requirements of the Warn Act, Intrepid Studios would have had to issued the written layoff notices by 3 December 2025, a full week before the game launched on Steam as an early access title.
Part of the story doesn't sound right. According to PCGamesN Intrepid Studios founder Steven Sharif made a post on Discord that didn't exactly clear up matters in my mind.
Not long after this, Sharif shared a short post to the game's Discord, seemingly confirming the reported layoffs. "I can make a limited statement in my personal capacity and not on behalf of the company, regarding the situation." He claims that "Control of the company shifted away from me, and the Board began directing actions that I could not ethically agree with or carry out.
"As a result, I chose to resign in protest rather than lend my name or authority to decisions I could not ethically support," Sharif claims. "Following my resignation, much of the senior leadership team resigned. Following those departures, the Board made the decision to issue WARN Act notices and proceed with a mass layoff.
When did the leadership resignations occur? Just from the sound of the statement I would guess before the game launched on Steam. And with this limited knowledge I would not blame anyone for believing the Steam launch indeed was a last gasp for one last money grap before Ashes of Creation jointed the rest of the games that never reached a commercial release.
Sunday, February 1, 2026
Cloud Imperium January 2026 Sales Revenue Up 8.1% Year-Over-Year
Year 2 of the new leadership team's reign over Cloud Imperium Games began on a solid note, recording an 8.1% year-over-year increase in cash shop sales. Last month set another record for January with $8.4 million in sales according to the CCU Game Dashboard. While not explosive growth like January 2025's 44.2% YoY growth in cash shop revenue, the growth is in-line with my expectations of a 10% growth in sales in 2026 if sales of Squadron 42 are not included in the cash shop total.
- Sales/Pledges: $937.5 million (through 31 January 2026)
- Other cash shop revenue: $2.3 million (through 31 December 2023)
- Subscriptions: $39.5 million (through 31 December 2023)
- All other sources: $82.6 million (through 31 December 2023)
Friday, January 30, 2026
FFXIV's Cosmic Exploration: First Three Days On Oizys
Three days ago Square Enix released patch 7.41 for Final Fantasy XIV. I finally got the chance to play on the new planet in cosmic exploration, Oizys. In addition to new levels for our cosmic tools a new system using drones to find artifacts on the planet was introduced. And of course a bunch of new mounts and minions was added to the zone.
![]() |
| After leveling one tool |
For this patch the tools can only be increased three times, from iLevel 750 to iLevel 765. Because I spent time collecting class points I already had enough research to get the first level of tool. I spent a few minutes upgrading the 11 crafting and gathering tools. I then started leveling the botanist tool. An added bonus is that I already had enough Cosmic Botanist V points for the second tool, making the upgrade go that much faster. To my surprise I had the Hyperhatchet in my hands when I logged off on Wednesday night.
![]() |
| My first hyper tool |
![]() |
| The drone found an artifact |
![]() |
| The Volatile Gravity Vacuum Suit |
Tuesday, January 27, 2026
Flying Solo In EVE: Beware Of Ghost Sites
![]() |
| The week of January 19-26, 2026 |
And sure enough, two months after the launch of the Catalyst expansion the ACU is running in a range of 25,500 - 26,500 accounts logged in at any one time according to the site. Next week Jester runs his graphs for the end of the month and I'm really interested to see the results for January.
![]() |
| The entire history of the Global PLEX Market |
A factor that influences the number of players in the game is the price of PLEX. The normal price of one month of game time in the New Eden Store is 500 PLEX. That price declined by 100,000 ISK per PLEX last week, making the price of a month's gametime approximately 2.2-2.3 billion ISK. When the global PLEX market launched last July the price was over 3 billion ISK.
Monday, January 26, 2026
New World Gets A Sunset Date: January 31, 2027
![]() |
| Steam chart for New World |
And outside months with an expansion launch, the monthly ACU in EVE Online was 2-3 times greater than that in New World. I think if Tranquility ever showed activity that low that Pearl Abyss would wind up forcing CCP Games to shut down the servers.
![]() |
| Jester's 10-year ACU chart - Jan 2016 to Jan 2026 |
Thursday, January 22, 2026
Crimson Desert Has Gone Gold
Yesterday Pearl Abyss issued a press release announcing Crimson Desert has "gone gold".
Amsterdam, The Netherlands — January 21, 2026 — Pearl Abyss announced today that its upcoming title Crimson Desert has officially gone gold, marking a major development milestone ahead of its global launch.
In a message shared via the official Crimson Desert social media channels, Pearl Abyss thanked fans worldwide for their continued support. “We sincerely thank our fans around the world for being with us on this meaningful journey,” the developer said. “Thanks to your support, we have reached this important milestone. We look forward to welcoming you to the continent of Pywel on March 19”.
But what does "gone gold" mean? According to GameRant:
The term "gone gold" is shorthand for the gaming industry phrase "gold master". When a game enters this stage of development, it means that it has reached the point where it is finished and ready for release. Everything that the developers want to put into the game is in the most recent build. At this stage, the developers and publisher believe that the game is ready for the public. So when a game goes gold, this is good news for players that are looking forward to a particular release.
Crimson Desert is set to go on PlayStation 5 as well as Xbox Series X and S. Going gold also means that Sony and Microsoft have certified the game. Going back to the GameRant article:
In order for a game to go gold, it must also pass the certification process that companies like Microsoft and Sony set to ensure that anything released on their platforms is stable and won't have any major issues. This includes things like crashes that make the game completely unplayable or bugs that would result in a less-than-ideal experience for players. Once a game has gone through this whole process, it will be put onto physical discs (where applicable) and then shipped out to be sold at various retailers.
So, barring major production issues with printing the discs, next month's earnings call should be the last where analysts ask Pearl Abyss the years-long question, "Are we there yet?"
Tuesday, January 20, 2026
Flying Solo In EVE: Growing An Alt
I already had the last subject for this post planned before CCP's marketing department announced its apparently weekly sale. But before delving into the topic of alts let's go back and look at some weekly metrics.
![]() |
| Average concurrent users (ACU) from Jan 12-Jan 18 |
First, as expected, the average concurrent user count for the week on EVE-Offline.net dropped. I was hoping the drop would only go down to 27,000 but a two thousand account drop really was in line with history once the Winter Nexus ended. Still, the ACU numbers are running approximately 10% over the same time at the beginning of 2025.
![]() |
| The global PLEX market from conception to last Monday |
The price of PLEX on the global PLEX market remained fairly stable last week, spiking with the news of a sale on multiple character training in the New Eden Store. But the effect on the market only lasted 24-36 hours before dropping with the introduction of a 20% off PLEX sale on Saturday down to an average of just above 4.5 million ISK.
![]() |
| Weekly stats for 2026 |
Despite the ACU dropping sales of PLEX increased by 16.1%, both in amount traded and ISK spent. Converting the number of PLEX to game time shows enough PLEX was traded to keep 16,961 people playing for another month. For the month to date players have exchanged 97.6 trillion ISK for 42,148 months of game time.
Speaking of multiple character training, I finally decided to use the 90 days of MCT I purchased during a sale several months back. I am upscaling a planetary industry alt to be a little more useful. By the end of March I hope to have the character able to fly mining barges, have near max scanning skills, and fly the Gallente assault frigates decently.
![]() |
| The track only requires 12 days to complete |
I have found with a Pioneer I can finish level 2 mining missions fairly quickly. I also often doing three of the opportunities as a level 2 mining mission usually covers the requirement to advance in the track. Add in the always available jump through three gates opportunity and my alt makes 1.5 million ISK daily when not hauling PI products out of low sec.
The track only takes 12 days to complete, so if I really wanted to I could finish the track on all three characters on the account I'm using. Or I can just concentrate on the PI alt and pour in 525,000 skill points in addition to what I learn through MCT. But the benefit of advancing through the monthly track is receiving 15 PLEX. Add in the additional 8 million ISK for each character and that totals up to between 90-100 million ISK per month. And if two characters complete two opportunities each day the total ISK earned for the month increases to 150 million ISK. Not bad for just hanging around the edge of high security space.
Monday, January 19, 2026
Viewing Final Fantasy XIV's Warrior Of Light As A Samurai Daishō
2. “Samurai daishō” (侍大将) was a mid‑ranking samurai commander, positioned below a daimyo and responsible for leading troops under higher generals. The Japanese Wiki Corpus notes that a samurai daishō “commands an army under [the] Dai Shogun” and held a rank between the commander‑in‑chief and infantry captains during the Sengoku period. For an accessible overview, see “Samurai Daisho,” Japanese Wiki Corpus, https://www.japanesewiki.com/title/Samurai%20daisho.html. (japanesewiki.com in Bing)
Friday, January 16, 2026
Cloud Imperium Financial Report For 2024 Still Not Published
When the subject of who's more annoying comes up, Star Citizen white knights vs Star Citizen haters, the haters win, hands down. In fact, one of the wonderful things about using Copilot is I don't have to look at the Star Citizens Refunds sub-reddit anymore. The Star Citizens Refunds sub-reddit makes the EVE Online sub-reddit look like the official forums for Hello Kitty Online.
But the white knights often are pretty annoying, especially when the subject of Cloud Imperium's finances comes up. I can't really blame them too much, though. Cloud Imperium has a pretty deceptive way of releasing its financial information to make the company look healthier than is the case.
First, the figure most people know about is the counter for cash shop revenue. Updated multiple times an hour, CIG provides a total of money raised through the officially named Pledge Store. A lot of players, haters, and drive-by gaming journalists assume the counter represents 100% of CIG's revenue since 2012. That assumption is incorrect as CIG's 2023 financial report shows that cash shop sales only accounted for 84% of revenue through the company's first 12 years of existence. In fairness, CIG to my knowledge has never said the counter represents total revenue. People just make the assumption, which is why I used the word "deceptive" earlier.
The second part is the financial report Cloud Imperium posts on its official corporate website. Those reports show all revenue plus all expenses for a year. But as those reports are posted no sooner than 50 weeks after the end of the year, the financial data is a little stale. Below is an example of how I reported on Cloud Imperium's revenue through the end of 2025.
The $929.1 million displayed on the Roberts Space Industries funding page at the end of December was not a comprehensive accounting for all of CIG's revenue since the project's Kickstarter in October 2012. Overall, the company has recorded $1.053 billion in confirmed revenue (the funding page & the 2023 financial report).
- Sales/Pledges: $929.1 million (through 31 December 2025)
- Other cash shop revenue: $2.3 million (through 31 December 2023)
- Subscriptions: $39.5 million (through 31 December 2023)
- All other sources: $82.6 million (through 31 December 2023)
Notice all the references to 2023? That's because, unlike the reports for 2018-2021, the reports for the last 3 years were published after the start of the new year. Well, assuming CIG publishes a financial report for 2024.
![]() |
| History of posted CIG financial reports |
A look at the history of the publication dates and profit and loss numbers don't really explain why the last few years were published after December 31st. Blaming the $20.1 million loss experienced in 2023 for that year's report coming out 5 months late isn't consistent with both 2018 & 2019's reports coming out in December. Combined, CIG lost $17 million in those two years.
If the contents of the reports isn't causing the delays, the problem is structural in nature. I've come up with three reasons the 2024 financial report still is not published.
1. The absence of Ortwin Freyermuth. While Roberts' long-time business associate and CIG co-founder Ortwin Freyermuth resigned from the board in June 2024, I think the company still feels the effects of his departure. The pair went back to Roberts' ownership of Ascendant Pictures and the production of Lord of War in 2005. I always had the impression Freyermuth kept things as organized as he could. But after 19 years of dealing with Roberts, he deserved to retire.
2. Issues with the audit. While CIG actually submitted their 2024 financial report to UK Companies House on time for the first time in six years, the audit did find a major irregularity. The entire agreement concerning the put option for the Calders was once again flagged by PriceWaterhouseCooper. While most likely causing a significant delay publishing the 2022 account, I'm not sure about the effects on the 2023 report. We'll just have to read the report when posted on CIG's website.
3. The acquisition of Turbulent. Yes, in the year 2026 I am still writing about the acquisition of Turbulent. I'm really interested to see how the financial report handles the situation. Not only because the sale will show up in the CAPEX section. Turbulent was still working on non-CIG projects. Will the company count the funds and employees working on those outside projects in the total? Or will those expenses be excluded in the report. The issues Turbulent brought are the most complex I've seen CIG involved with. Yes, even more complex than the Calders' put option.
Having completed the post I know I'm going to hear from the white knights. I will definitely be labeled as a hater who just doesn't understand what Chris Roberts is trying to accomplish. But all I want to do is finish up on the year 2024 and put that year's story to bed. Preferably before CCP Games accounts for 2025 become available in May.
Thursday, January 15, 2026
EVE Frontier Patch Notes: Founder Access 0.4.6
I need to get back to playing EVE Frontier. The game is really evolving away from the New Eden I'm used to in EVE Online. On Tuesday the developers released an new patch for Cycle 4 addressing some issues. I'm going to walk through the patch notes noting the different priorities I assigned to some of the features.
One dilemma I have with the beginning of every cycle is where to start. Hopefully this entry will, if not help, the leave me less confused.
Other
- Misleading starter region names updated to not imply significant differences in the choice. We envision unique experiences for each starter region, however, that is not reflected in the game… yet.
- Mining Ark, Research Ark and Hunting Ark renamed to Ark I, Ark II, and Ark III.
- Refinery M from 2500 m³ to 4000 m³
- Refinery L from 3500 m³ to 20000 m³
- Printer M from 1200 m³ to 4000 m³
- Printer L from 15000 m³ to 20000 m³
- Portable Storage capacity increase from 5000 m³ to 30000 m³
- Printed Circuits (from 1s)
- Synthetic Mining Lens (from 1s)
- AC Gyrojet Ammo 1 (S) (from 2s)
- Salvaged Materials (from 2s)
- Feldspar Crystals (from 2s)
- Hydrated Sulfide Matrix (from 2s)
- Platinum-Palladium Matrix (from 2s)
- Mummified Clone (from 1s)
- EM Disintegrator Charge (M) (from 1s)
- EM Disintegrator Charge (S) (from 1s)
- Printed Circuits (from 1s)
- Radiantium Mining Lens (from 2s)
- Luminalis Mining Lens (from 2s)
- Mummified Clone (from 2s)
- Schema cards now have a collapsed state.
- Schema cards now highlight materials if the amount required is found in nearby storages.
- You can now filter the Schema cards by “required materials available”.
- The option to deposit/withdraw the amount of 1 run when interacting with an input/output field has been added alongside the options of max amount and split stack.
- Changes have been made to the opacity/transparency of the background on fullscreen windows.
- Updated build mode assembly collision logic.
- Tweaked the jump drive effect to exclude errant negative values.
- Addressed error spam associated with some NPC actions (scanning, warping).
- Changed NPC behavior in uninhabited systems to optimize server CPU/memory usage.
- Deactivated persistent booster effects following a completed Approach command.
- Adjusted the tribe pack totem access in Build Mode.
- Fixed minor logspam in the Engine Tools menu.
- Shifted the Fitting Window ship display port.
- Corrected the method for updating the on-chain state of disassembled, unanchored, and destroyed assemblies, and the subsequent Network Node consumption values.
- Modified NPC behavior toward targets outside of their effective range after they are aggressed.
- Fixed issues preventing the deposit option from being presented for all items if the blueprint requires a list of materials
- Fixed incorrect capacity value being shown in the show info for Smart Storage Unit L
- Fixed an issue where assemblies could be constructed inside a Smart Storage Unit L
- Dungeons containing mineable Feldspar Crystals or outdated resources have been updated to align with the new resource paradigm.
Tuesday, January 13, 2026
Flying Solo In EVE: The End Of The Winter Nexus
I've decided to give my Tuesday column on EVE Online a name. Flying Solo In EVE seems appropriate since, apart from my time in Eve University and Signal Cartel I've pretty much flown under my own flag. The corp chat is quite, giving me a little piece compared to places like Discord which I always run for my free company in Final Fantasy XIV.
As I plan on doing each week let's start with the average concurrent users on Tranquility last week.
![]() |
| As seen on 12 Jan 2026 @ 0300 UTC |
As expected the average number of accounts logged in remained at 28,000 according to Chribba's EVE-Offline.net. In real terms that means between 27,500 and 28,500 accounts. Something about getting 100,000 skill points and 75 PLEX for finishing Winter Nexus' extended reward track is a pretty good incentive. I know I finished the track.
![]() |
| The global PLEX market from creation to yesterday |
![]() |
| Weekly stats through the first two weeks |
![]() |
| Most ISK made from selling PLEX and data |
Friday, January 9, 2026
EVE Online's December 2025 Monthly Economic Report: A Look At PLEX And The Money Supply
- A ~23% increase in Production value over December.
- Drop in High Sec Asteroid Mining value, and increase in High Sec Ice Value.
- Bounty Prizes ISK faucet has stabilized over December, while the Commodities ISK faucet has seen a ~20% growth.
- MPI continues to fall.
![]() |
| The final graph for 2025 |
The general trend in December was a decrease to a bit below an average of 27,000 accounts logged in at any time last month. For the year the average increased around 3000 accounts logged in from January to December, something in the neighborhood of a 10% increase.
![]() |
| The ACU for each year from 2007 to 2025 |
![]() |
| Quarterly AID from 2018 to 2025 |
The Active ISK Delta is the net effect of ISK coming and going with player accounts, including all GM actions. Most of the time the number is negative as the game tends to bleed experienced players faster than new players can earn ISK. December is one of five quarters since the beginning of 2018 to experience a positive ISK amount entering the game. In fact, the last quarter, led by the Catalyst expansion, Crimson Harvest and Winter Nexus events, set a record with the money supply increasing by 2.5%. During the entire quarter the money supply increased by 7.3%.
![]() |
![]() |
| The global PLEX market in 2025 |
In December, the effect of the sales resulted in a huge amount of PLEX exchanged. For the months, the daily average price of PLEX increased from 4.7 million ISK to 4.8 million ISK. Christmas Eve also saw the greatest volume of PLEX sold in the short history of the PLEX market at 3.8 million sold.
Thursday, January 8, 2026
EVE Online's December 2025 Monthly Economic Report: It's A Bug, Not A Disaster
Today CCP published the monthly economic report (MER) for December 2025. The money supply bug is back.
![]() |
| As seen on 8 Jan 2026 @ 14:30 |
No, the money supply didn't decrease by 232.4 trillion ISK in December. The script that creates the chart apparently is stuck on 30 August 2025, because the end of month ISK amount is from that date. The actual amount of ISK in the New Eden economy on the last day of 2025 was 2593.6 trillion ISK. Still a decrease, but one of only 49.7 trillion ISK, not 263.9 trillion ISK.
![]() |
| A record highest Active ISK Delta in the Alpha/Omega era |
Wednesday, January 7, 2026
Don't Ask Google Leading Questions About Final Fantasy XIV
I'm old enough to remember when asking Google to search for a topic just provided a list of links to the possible answer users were looking for. Then everyone went wild over using large language models to improve productivity and make everyone's lives easier. Google joined the crowd, creating an AI called Gemini to provide answers and the most relevant links for users. Something like this...
![]() |
| When does patch 7.41 launch? |
Now, I should have known better. Yesterday was just the day raiders could begin running the new savage content introduced in patch 7.4. In other words, not a patch day.
![]() |
| I asked the question in a different way |
Tuesday, January 6, 2026
Beginning 2026 In EVE Online With Metrics And A Winter Nexus Patch
![]() |
| From EVE-Offline.net |
First off I made a bold prediction. I predicted that, based on a chart Jester runs every month, that Tranquility will average over 24,000 logged in accounts over the course of 2026. So then I thought to myself, "Can I keep track using the numbers on Chribba's Eve-Offline.net?" Having used the site for years looking at the one month chart for average concurrent users is pushing the site to its limit. Just looking at the one week chart is much better.
![]() |
| Average price and volume sold |
The next metric involves the PLEX market. At the end of the year the price of PLEX was declining after the big New Eden Store sale reducing the amount of PLEX needed to subscribe for 12 months from 3600 down to 2700 and for 24 months from 6600 down to 5280. The price of PLEX dropped 3.6% when the sale ended on 2 January.
![]() |
| The Winter Nexus track was extended by 300 points |
On Monday CCP not only added content to keep interest in the Winter Nexus until the final day but did a balance pass on the Succubus.
Features & Changes:Miscellaneous:Extension of the GalNet StreamCast Unit SKIN line, adding SKINs for the Gila, Malediction, Pioneer, Praxis and Vexor.Balancing:
- Succubus
- New role bonus, 50% reduction in Small Energy Turret activation cost.
- Powergrid increased from 44 MW to 50 MW.
- Capacitor Capacity increased from 450 GJ to 525 GJ.
- Max Targeting Range increased from 32 km to 40 km.
Events:
- Winter Nexus:
- New rewards have been added to the Seasonal Reward Track.
- Yoiul LADs have a significantly higher chance of dropping Cryotech when destroyed.
- 1,090 points - Perseverance Expert System
- 1,150 points - 100,000 Skill Points
- 1,200 points - Perseverance Aurora Universalis SKIN
- 1,250 points - Frozen Obelisk - Unlimited
- 1,300 points - 75 PLEX




































