"In the Phoebe release, we're making some of the biggest changes we've made to EVE in years. And those changes are just the start. In November, December, and the whole of 2015, we're going to bring some pretty drastic changes to EVE Online. All of them with the ambition to strengthen everything that is unique and amazing about EVE and to make your experience with EVE better."
- CCP Seagull, EVE Vegas 2014
Andie Nordgren (aka CCP Seagull), the executive producer for EVE Online, is not a flamboyant speaker like Sony Online Entertainment's Dave Georgenson. But that's okay. Georgenson, the director of development for the EverQuest franchise, is trying to make and popularize two new games, EverQuest Next and Landmark. Nordgren's task is far more difficult. She is attempting to modernize an 11-year-old game so that new players are not immediately turned off while at the same time reinvigorating the passions of veteran players with improved features and new gameplay. Given CCP's history of unfinished and uniterated upon features, a voice of authority who doesn't overpromise is what EVE needs at this point in time.