I've played Star Wars: The Old Republic for 5 weeks and gotten a Smuggler/Scoundrel up to level 37.5. Then I used the /played command and yelped. I've played the game for 135 hours, or 27 hours a week. Almost 4 hours a day! Not good. The game was eating almost all of my spare time. Yes, I said was. Last night I went ahead and cancelled my subscription.
To its credit, I have to say that SW:TOR has hooked me into a game like no other has since I first started playing World of Warcraft back in 2005. That may sound strange coming from someone who has 3 Eve Online accounts, written 379 blog posts tagged "Eve" and is flying to Iceland to attend Fanfest in March. How could my interest in SW:TOR be that much different than Eve?
I describe SW:TOR, like WoW, as crack. The only place I can really enjoy the SW:TOR experience is sitting in front of my computer. I, despite some things I have written in the past, I mostly enjoy playing. Sometimes I hit a lull, but I knew if I just kept grinding I would receive another nugget in the form of an interesting story plot twist. The cut scenes, as wonderful as they are, reinforced that feeling of being cut off from the world. I might be watching television or listening to a podcast and when a cut scene appeared I had to turn the sound off in order to concentrate on the action on the screen.
Now, SW:TOR fans are probably thinking, "What's wrong with that?" Absolutely nothing, when done in moderation. Unfortunately, I was losing that sense of moderation. I'd start a session on a Saturday or Sunday thinking I'd only play for one, maybe two hours. But two hours would turn into three, into four, and finally into way too much. I do have a life outside video games and playing SW:TOR was beginning to get in the way.
What about Eve? I describe Eve more like a good imported beer. Sure, I can get drunk and hung over the next day, but I usually start feeling full before I get to that point so I know when to stop. Part of that getting full without over indulging is due to Eve not just being a video game but a virtual world. So during the day I can listen to podcasts on my iPad at work. On the train ride home I can tune into Eve Radio on my iPhone. Eve Radio has really come in handy when I've traveled to Bulgaria which is one reason I'm a premium subscriber. And because Eve is on one shard, all the news and information I hear is about my world and not about events on another realm. So when I finally get home at night I can be satisfied by only checking my skill queue and doing my planetary interaction work because I've had my Eve fix throughout the day. That leaves more time for doing other real life things, like exercise. Did I mention I like to listen to Roc Weiler while walking or using my stair-stepper?
I have a couple of other reasons for wanting to unsubscribe, but all the other reasons aren't as important as making sure I keep my gaming a hobby and not something that runs my life. A lot of my time concerning Eve fits into little nooks and crannies (called 2 hours of train rides) that I need to fill in with something anyway. SW:TOR? Well, no one can resist the power of the dark side of the force, at least if they are subscribed.
Tuesday, January 31, 2012
Monday, January 30, 2012
I'm Going To Fanfest
Over the weekend I booked my reservations to attend my first gaming convention in 10 years. That's right, I'm going to CCP's Fanfest 2012 in Reykjavik, Iceland. From 1994-2002 I was a regular attendee of gaming conventions, particularly GenCon (both in Milwaukee and Indianapolis) and Origins in Columbus, Ohio. One year I even splurged and flew down to Atlanta to attend DragonCon. So this trip will be my biggest, most expensive trip by far.
When I travel I always try to get into my destination city the day before events start. I decided to take the opportunity to see some of Iceland so I signed up for the Golden Circle Express tour on Wednesday, which means leaving Chicago on Monday to catch the Icelandair flight to Reykjavik that arrives at 6:30 Tuesday morning. And since I heard that if you attend the Party at the Top of the World that you should not plan on leaving the next day, I am taking a lot of aspirin with me and leaving on Monday. I already talked with my boss and she doesn't expect me back in the office until the following Wednesday, which is good because I'm just a bit concerned about making my connecting flight. If I miss it, I won't get home until sometime Tuesday morning.
I may have made a bit of a mistake with my choice of hotels. I chose the CenterHotel Plaza as my hotel not only because it was available but because the hotel page lists the Plaza as the official Fanfest hotel where CCP staff visiting from offices outside Reykjavik as well as the gaming press will stay. The CenterHotel Arnarhvoll is the closest hotel to the Harpa Concert Hall and Convention Center. The walk from the Plaza is a nice distance as long as the weather cooperates, but if the weather turns nasty the walk will be miserable. Also, I really didn't take into consideration dropping off my laptop before going on the Pub Crawl with a Dev. Who knows if I'll have time to drop the laptop off at the hotel and go back on-site to start the crawl. Heck, my tolerance for alcohol is down since I pretty much stopped drinking a couple of years ago so I don't even know if I'll be in shape to blog on-site even if laptop storage is not a problem. But assuming that all works according to plan, staying in the same hotel as the press should be a good move.
I will probably have more to write about the trip as CCP announces further details in the days and weeks ahead. But for now, I can say I'm going to Iceland. Wow.
When I travel I always try to get into my destination city the day before events start. I decided to take the opportunity to see some of Iceland so I signed up for the Golden Circle Express tour on Wednesday, which means leaving Chicago on Monday to catch the Icelandair flight to Reykjavik that arrives at 6:30 Tuesday morning. And since I heard that if you attend the Party at the Top of the World that you should not plan on leaving the next day, I am taking a lot of aspirin with me and leaving on Monday. I already talked with my boss and she doesn't expect me back in the office until the following Wednesday, which is good because I'm just a bit concerned about making my connecting flight. If I miss it, I won't get home until sometime Tuesday morning.
I may have made a bit of a mistake with my choice of hotels. I chose the CenterHotel Plaza as my hotel not only because it was available but because the hotel page lists the Plaza as the official Fanfest hotel where CCP staff visiting from offices outside Reykjavik as well as the gaming press will stay. The CenterHotel Arnarhvoll is the closest hotel to the Harpa Concert Hall and Convention Center. The walk from the Plaza is a nice distance as long as the weather cooperates, but if the weather turns nasty the walk will be miserable. Also, I really didn't take into consideration dropping off my laptop before going on the Pub Crawl with a Dev. Who knows if I'll have time to drop the laptop off at the hotel and go back on-site to start the crawl. Heck, my tolerance for alcohol is down since I pretty much stopped drinking a couple of years ago so I don't even know if I'll be in shape to blog on-site even if laptop storage is not a problem. But assuming that all works according to plan, staying in the same hotel as the press should be a good move.
I will probably have more to write about the trip as CCP announces further details in the days and weeks ahead. But for now, I can say I'm going to Iceland. Wow.
Friday, January 27, 2012
Richard Garfield's Ideas On Metagaming And Eve Online
"What is it about the metagame that breathes life into the experience of game-playing? Through the metagame, players are inducted into a larger game community. Often, the metagame is an event in which many, many people are playing—more than can possibly compete in the smaller base game. The event can become so large that no individual can know all parts of the game; while no single participant has the complete picture, each person has insight into some small piece of the game. The contributions of each participant become integral to the game event."
- Dr. Richard Garfield, creator of Magic: The Gathering, The Duelist #5
I used to play Magic: The Gathering back in in 1995-1997 and used to buy every issue of The Duelist. I was excited when I found Dr. Garfield's article was now online and could read it again 16 years after I first read it. The Duelist article was the first time I had heard the term metagame. Back then the idea of a larger community was pretty cool. I still think it is cool, but in Eve Online metagaming is a dirty word in some quarters.
Dr. Garfield's writings on the metagame, 8 years before Eve Online launched, foreshadowed the type of sov warfare we see in Eve today.
"Metagames tend to have application or meaning beyond the game itself; often, they seep into real life. Doing well in metagames may require money or stamina; it may even be influenced by things like how you dress or where you live. Some say this detracts from the game, but in my opinion it is neither good nor bad; it is simply a part of the metagame that the base game does not have. Endurance is not essential to winning a rubber of bridge, but it is essential to winning a tournament. In a game of Killer, the fact that you have an 8 A.M. class may play a significant role in your strategy. And if you are in a ping-pong ladder, it may be frustrating that the only person you can challenge is hard to pin down, but that's part of the game, too."I'm not an expert on Eve's null sec metagame, but I try to read everything I can from people who do. The talk of where one lives and events totally outside the game in players' normal lives calls to my mind the situation between the Cluster F**k Coalition and White Noise. which led to the CFC overrunning Branch. And the description of the ping-pong ladder pretty much describes the difficulty of a coalition in Europe fighting a North American coalition.
Before continuing, you may want to read the full column by Dr. Garfield because I am about to introduce the writings of one of the masters of Eve's metagame, The Mittani. The Mittani's column, Sins of a Solar Spymaster, is full of Eve sneakiness, but I'd like to point to this column "The Art of Nullsec War" as an example of how elements of metagaming apply to success at the very highest levels of Eve political game play. I'm not going to actually do any analysis because having a high sec carebear pontificate on null sec war is pretty silly. So what I'll do is post a video that someone did based on the column and let you decide for yourself just how much of Dr. Garfield's thoughts on the metagame actually apply to Eve Online.
Labels:
eve,
game_design,
machinima
Thursday, January 26, 2012
Looking Back At Podcasts: Dragging Me Into New Eden
"We don't have any advantages, so we can't obey your stupid 'space bushido'. We're going to spy, we're going to use defectors, we're going to lie, cheat, steal and be bastards."
Tuesday's look at how my journey through MMOs resulted in my Smuggler's name in Star Wars: The Old Republic got me thinking about how I first became interested in Eve Online. I've written before that the story around the fall of the Band of Brothers really intrigued me. But looking back I didn't realize just how much podcasts fueled my interest.
Back in 2008 I found Virgin Worlds, a portal full of MMO podcast goodness. I actually didn't begin listening to Eve podcasts like Warp Drive Active at first. Most of my Eve news came from The Van Hemlock podcast which covered all MMOs at the time. But once February 2009 came around, podcasters started talking about Eve and the BoB takedown.
My two favorite podcasts at the time were The Van Hemlock podcast and Shut Up We're Talking. In Van Hemlock #38, the hosts Tim Dale and Jon Shute went into an in-depth discussion about Eve Online and the details around the situation. Jon had been a corp and later an alliance leader while Tim had played on and off for years so the discussion sounded very fascinating to someone who had never played before. Tim was actually prophetic in stating that someone was going to do the same thing to the Goons and the Goons did to BoB.
Shut Up We're Talking got into trouble when discussing Eve Online, starting with the 2008 year-end episode #40. In reaction to SUWT #42, an Eve blogger posted a link to a defense of the game to his blog. On SUWT #43, the discussion of Eve got a bit more serious as the guests both played Eve in addition to host Darren Love. The blog of the week on the show belonged to the Eve blogger who posted the link to his blog the show before, Inner Sanctum of the Ninveah. I checked out the blog and found it was good.
Now here is where things may become interesting for those who follow the Eve blogosphere and Eve podcasts. On SUWT #44, Kirith Kodachi made his podcasting debut opining on subjects like the introduction of RMT on Vanguard's servers, why CCP began using CGI instead of actual game play footage in trailers and a disbelief that Hello Kitty Online actually existed.
Any post of audio links that led me to play Eve is not complete without a link to Funky Bacon's interviews with Dianabolic and The Mittani. While not a podcast, just the existence of Eve Radio helped lead me down the path to New Eden. The interviews were pretty good too.
Tuesday, January 24, 2012
What's In A (Legacy) Name?
On Saturday I finally finished Chapter 1 in Star Wars: The Old Republic and was able to select my legacy name. The legacy system sounds interesting as all your characters on a server are part of a family and have the same last name. As I typed in the name I thought of the long journey that brought me to typing those four keystrokes.
Back in 2006 I started playing my second MMORPG, EverQuest 2. The second character I created was a female wood-elf ranger/alchemist. Since she was an alchemist, I wanted to name her Rosemary after the medicinal herb, but the name was already taken so I settled on Rosemarie. Eventually she became my main and I spent three years sneaking around Norrath gathering materials to make potions.
In 2009, Rosemarie reached max level in EQ2 and I moved over to Eve Online. Having acquired the nickname Rose, I brought the name over with me to New Eden and created the Vherokior mystic Rosewalker. I didn't choose Rosewalker as a takeoff on Skywalker; I envisioned a mystic walking around with rose-colored glasses.
Eve being Eve, CCP enticed me with a Power of Two promotion into creating an industrial character on a second account, the Vherokior drifter Wandering Rose. Given the origin of the Vherokior as desert nomads, I thought the name "Wandering" fitting. And over time, Wandering Rose grew from a bit player to the CEO of my personal corporation who, when not supporting Rosewalker in an auto-cannon fitted command Hurricane, flies around in a stealthed blockade runner. So over time I didn't give up the love of sneaking around but my female avatar now didn't set up from range but instead wanted to get up close and personal with the enemy.
That brings the story to Christmas 2011 and the release of SW:TOR. Having a pilot in Eve who loves flying a blockade runner, creating a Smuggler was a natural choice. But would I go back to my roots and choose the ranged dps path of the Gunslinger or the more up-close and personal support style of the Scoundrel? I chose the Scoundrel.
And what name did I choose? My character's name is now Skitane Rosa. That is bad Bulgarian for Wandering Rose. I say bad because skitane is a noun, not an adjective. But when I selected the name I didn't know if "Rosa" would still be available since legacy names are unique. Besides, I like the sound of Skitane better than the other Bulgarian words for wandering.
So my character's name is Skitane Rosa. I know that when BioWare came up with the legacy system they were only concerned with their own game. But for me my legacy name reaches back through the years and across virtual worlds.
Back in 2006 I started playing my second MMORPG, EverQuest 2. The second character I created was a female wood-elf ranger/alchemist. Since she was an alchemist, I wanted to name her Rosemary after the medicinal herb, but the name was already taken so I settled on Rosemarie. Eventually she became my main and I spent three years sneaking around Norrath gathering materials to make potions.
In 2009, Rosemarie reached max level in EQ2 and I moved over to Eve Online. Having acquired the nickname Rose, I brought the name over with me to New Eden and created the Vherokior mystic Rosewalker. I didn't choose Rosewalker as a takeoff on Skywalker; I envisioned a mystic walking around with rose-colored glasses.
Eve being Eve, CCP enticed me with a Power of Two promotion into creating an industrial character on a second account, the Vherokior drifter Wandering Rose. Given the origin of the Vherokior as desert nomads, I thought the name "Wandering" fitting. And over time, Wandering Rose grew from a bit player to the CEO of my personal corporation who, when not supporting Rosewalker in an auto-cannon fitted command Hurricane, flies around in a stealthed blockade runner. So over time I didn't give up the love of sneaking around but my female avatar now didn't set up from range but instead wanted to get up close and personal with the enemy.
That brings the story to Christmas 2011 and the release of SW:TOR. Having a pilot in Eve who loves flying a blockade runner, creating a Smuggler was a natural choice. But would I go back to my roots and choose the ranged dps path of the Gunslinger or the more up-close and personal support style of the Scoundrel? I chose the Scoundrel.
And what name did I choose? My character's name is now Skitane Rosa. That is bad Bulgarian for Wandering Rose. I say bad because skitane is a noun, not an adjective. But when I selected the name I didn't know if "Rosa" would still be available since legacy names are unique. Besides, I like the sound of Skitane better than the other Bulgarian words for wandering.
So my character's name is Skitane Rosa. I know that when BioWare came up with the legacy system they were only concerned with their own game. But for me my legacy name reaches back through the years and across virtual worlds.
Monday, January 23, 2012
My First Xtranormal Video: Discussing Missions
Ever since I first heard about xtranormal I wanted to make my own video using it. After finally getting my legacy in The Old Republic Saturday, I was ready for a break from questing. So after logging into Eve and playing around with the on-board scanner for another hour-and-a-half, I looked to write a blog entry. Something about SW:TOR? Didn't feel like it. But I didn't really like the way my post on Friday about some features I like about Eve's mission system turned out. I didn't realize the features were present and so useful until after playing SW:TOR for a few weeks but I don't think I really portrayed that adequately. But how about a video between two people discussing it? It works for podcasts, so why not a video? So I rewrote the post for two people, clarified what I didn't like and posted it to YouTube. I hope you enjoy it.
Labels:
eve,
game_design,
sw:tor
Friday, January 20, 2012
A New Appreciation For Eve's Mission System
I've spent a lot of time playing Star Wars: The Old Republic over the past 3 weeks and have done a lot of missions. (I guess sci-fi MMOs call their quests missions). So many missions that I actually took a break this weekend and spent about 90 minutes logged into Eve Online practicing my directional scanning. I will keep on playing SW:TOR because I really want to finish the Smuggler's class story, at least as long as I can stand doing the missions. Not that the missions are bad, at least compared to the themepark fantasy games I've played, but as crazy as this may sound, playing SW:TOR has given me a new appreciation for Eve's mission system.
Control - When playing SW:TOR, I have to do all the missions. Okay, if I did the flashpoints and heroic content I could skip some of the side quests. But I really don't have a choice if I want to get through the story. And some of those quests I wish I could skip. In Eve, I can choose what type of mission I want to do. If I want to shoot the Angel Cartel, I select an agent who passes out Security missions. If I just want to fly around and get paid to do it, I find a Distribution agent. Sure, I lose some control if I do a storyline, COSMOS or Epic Arc mission, but I don't need to do those missions to progress in the game. Actually, I don't need to do any missions to progress in the game, so I only do them when I really want to.
Quest Givers/Agents - In most games, I run up to a quest giver, ask for the quests, do them, and then run off never to talk to the NPC again. In Eve, I actually do research into what agent I talk to. What level missions does the agent give out? What faction? Is the agent in high-sec or low-sec? How far away is the agent? I guess I could put this under control, but I decide which agent I deal with, not some script writer for the game.
No kill ten rats - In every other MMO I've played has had the "kill ten rats" quest. That is, a quest giver gives you a quest to go out and kill X number of a type of mob. SW:TOR is really sneaky about the practice, with many missions having "bonus" stages in which you frequently kill X bosses. In Eve, I can't remember ever doing a mission that required killing X mobs.
Improving payouts - Maybe I'm playing the game wrong, but in SW:TOR, like in other games, I do a quest, pick up the drops and collect the reward. In Eve, I can increase the amount of money and drops I receive by learning skills like Salvaging and all of the social skills.
Story - In SW:TOR, the story is pushed right into a player's face. Sure, I can skip the cut scenes, but that is why I bought the game in the first place. But do I really remember all of the story? No. Of course, I don't remember all of the missions I've run in Eve Online either. In fact, outside the Epic Arcs, there are very few missions that are strung together in a typical quest line. But I've found stories while doing missions anyway. During my grind my industrial pilot Wandering Rose seemed to pick up an admirer in the Republic Parliament agent Fratt Asmurkik. Over Christmas, the missions aligned themselves just right and I experienced what I thought was a pretty cool story. Perhaps I'm just weird, but I like the surprise stories that come out of my experiences. Eve is famous for those in null and low sec but I've found them doing missions as well.
I don't want to claim that missioning in Eve is so great I race home to do them every night. I can quite happily go two weeks without doing a mission. But missioning in Eve is not the horrible task that a lot of bitter vets would have you believe. Well, compared to other games anyway.
Control - When playing SW:TOR, I have to do all the missions. Okay, if I did the flashpoints and heroic content I could skip some of the side quests. But I really don't have a choice if I want to get through the story. And some of those quests I wish I could skip. In Eve, I can choose what type of mission I want to do. If I want to shoot the Angel Cartel, I select an agent who passes out Security missions. If I just want to fly around and get paid to do it, I find a Distribution agent. Sure, I lose some control if I do a storyline, COSMOS or Epic Arc mission, but I don't need to do those missions to progress in the game. Actually, I don't need to do any missions to progress in the game, so I only do them when I really want to.
Quest Givers/Agents - In most games, I run up to a quest giver, ask for the quests, do them, and then run off never to talk to the NPC again. In Eve, I actually do research into what agent I talk to. What level missions does the agent give out? What faction? Is the agent in high-sec or low-sec? How far away is the agent? I guess I could put this under control, but I decide which agent I deal with, not some script writer for the game.
No kill ten rats - In every other MMO I've played has had the "kill ten rats" quest. That is, a quest giver gives you a quest to go out and kill X number of a type of mob. SW:TOR is really sneaky about the practice, with many missions having "bonus" stages in which you frequently kill X bosses. In Eve, I can't remember ever doing a mission that required killing X mobs.
Improving payouts - Maybe I'm playing the game wrong, but in SW:TOR, like in other games, I do a quest, pick up the drops and collect the reward. In Eve, I can increase the amount of money and drops I receive by learning skills like Salvaging and all of the social skills.
Story - In SW:TOR, the story is pushed right into a player's face. Sure, I can skip the cut scenes, but that is why I bought the game in the first place. But do I really remember all of the story? No. Of course, I don't remember all of the missions I've run in Eve Online either. In fact, outside the Epic Arcs, there are very few missions that are strung together in a typical quest line. But I've found stories while doing missions anyway. During my grind my industrial pilot Wandering Rose seemed to pick up an admirer in the Republic Parliament agent Fratt Asmurkik. Over Christmas, the missions aligned themselves just right and I experienced what I thought was a pretty cool story. Perhaps I'm just weird, but I like the surprise stories that come out of my experiences. Eve is famous for those in null and low sec but I've found them doing missions as well.
I don't want to claim that missioning in Eve is so great I race home to do them every night. I can quite happily go two weeks without doing a mission. But missioning in Eve is not the horrible task that a lot of bitter vets would have you believe. Well, compared to other games anyway.
Labels:
eve,
game_design,
sw:tor
Wednesday, January 18, 2012
SOPA, Bad For Sandbox MMO's?
I read an interesting article in Gamasutra called "Minecraft, Intellectual Property, and the Future of Copyright" by Terra Nova blogger Greg Lastowka that showed how Minecraft goes against the conventional wisdom when it comes to copywrite laws and game developers. The Professor of Law at the Rutgers School of Law-Camden argues that intellectual property law in the U.S. leads game studios to develop themepark games instead of sandbox games.
In the article he uses NCSoft's battle against Marvel Comics about players creating avatars in City of Heroes that too closely resemble Marvel Comics characters. NCSoft tried to use the Digital Millennium Copyright Act as a defense but a federal court refused to throw out the case. The case never went to trial as the two companies soon after settled out of court.
Professor Lastowka then proceeded to speculate on the future.
In the article he uses NCSoft's battle against Marvel Comics about players creating avatars in City of Heroes that too closely resemble Marvel Comics characters. NCSoft tried to use the Digital Millennium Copyright Act as a defense but a federal court refused to throw out the case. The case never went to trial as the two companies soon after settled out of court.
Professor Lastowka then proceeded to speculate on the future.
"There is a legislative front to Viacom's efforts [against YouTube] as well. Pending bills like the Stop Online Piracy Act (SOPA) are essentially asking Congress to revisit the compromise enacted by the DMCA. While it seems unlikely as of today that SOPA will become law, the balance between technology and copyright may still shift to make the technology industry carry more of the burden of copyright enforcement. For instance, online payment companies that do business with sandbox game makers may face legal threats due to the copyright infringements of users.
"Unlike Hollywood and the recording industry, the game industry has perspective on both sides of the SOPA debate. The split between the ESA and developers like Riot Games demonstrates this.
"However, it seems that most of the major players in the industry are choosing to side with the content industries in the digital copyright wars. To the extent new laws work against the development of sandbox games and interactive platforms generally, this is understood as an acceptable tradeoff for stopping piracy."Minecraft has apparently figured out a way around this trend. But for those wondering why we don't see more sandbox games, apparently themepark games aren't just a good idea, but it's the law.
Labels:
game_design,
real_life,
SOPA
Monday, January 16, 2012
SOPA Failscade
"SOPA is misguided."SOPA is nuking from orbit."SOPA is just so dumb."SOPA is legislation that, at its very base level, is contrary to human interaction. Human interaction is what my employer, as a game publisher, thrives on. We design whole universes around it."
I didn't expect to write another post on the Stop Online Piracy Act and the Protect Intellectual Property Act so soon, but events changed over the weekend. On Thursday night, Sen. Patrick Leahy (D, VT), the co-author of PIPA pulled back on the measure that would allow courts the ability to issue injunctions against the use of a domain name while an investigation into illicit content use occurs. This was followed by six Republican senators who had voted to approve PIPA in the Senate Judiciary Committee writing a letter to Senate Majority Leader Harry Reid (D, NV) asking that PIPA not be put onto the floor on 24 January as planned. Sen. Reid plans to hold the debate and vote as planned.
Over in the House, Leahy's action was followed by SOPA author House Judiciary Chairman Lamar Smith (R, TX) who issued a statement Friday stating he would remove the foreign DNS blocking language from the bill. On Saturday, House Oversight Committee chairman Dan Issa (R, CA) announced he was cancelling his planned hearings on the DNS provisions in SOPA after House Majority Leader Eric Cantor announced that the House will not vote on SOPA until there is "consensus" on the bill.
With the chief authors of the bills retreating in both the House and Senate, the Obama administration issued a statement Saturday favoring the opponents of SOPA and PIPA. I'm sure that the Obama campaign has looked for a way to delay this fight between Hollywood and Silicon Valley, two of the campaign's major financial backers, until after the elections and it appears to have gotten its wish. While the statement did favor opponents (i.e., Silicon Valley), the statement also leaves some wiggle room for anti-piracy measures that Hollywood wants. But given the language in the statement, I really don't see anything occurring this year.
However, I hope the pressure against the legislation continues. Bill Reader of PJ Media read both SOPA and PIPA and led me to another reason for gamers to oppose the bills.
"Title Two of SOPA is well known on the internet because it offers censorship of a completely different kind. Pages 54-59, right at the beginning, enumerate a number of changes to Title 17 and 18 of the U.S.C. which, if they passed, could do some very nasty things to copyright laws in the United States."And since the whole SOPA/PIPA fight crosses party boundaries on both side of the debate, I'll just leave you with a conclusion from Mr. Reader on a possible reason for that to occur.
...
"The biggest concern is that this change will be used to stymie critiques of games, movies, et cetera. This change alone would certainly wreak havoc on several internet cottage industries, including sites that do “Let’s Play” game playthroughs, or certain song reviews. Potentially even reviews of short games would be affected, with more possibly following depending on strictness of interpretation."
"I find it hard to disagree with those arguing that both bills could be exploited to censor foreign internet sites. Censoring of foreign sites being one of the signature policies of China, I think that the largely bipartisan backlash I’ve seen is fully justified. I also think that some aspects of the bill, such as the “punishment first, appeal second” approach, which is very much in the spirit of “guilty until proven innocent,” resonate as wrong with a wide band of Americans on both sides of the aisle.
"So, while I didn’t see some of the specific loopholes I’ve heard mentioned, the takeaway is that there are definitely plenty of ways both bills could be exploited in the name of censorship, both foreign and domestic. And there are enough loopholes that no simple editing session is going to fix these bills.
"The only remedy: they’ve both got to go."
Friday, January 13, 2012
Countdown to SOPA
The debate on the Stop Online Piracy Act in the House and the Protect Intellectual Property Act in the Senate is getting closer to coming for a vote. As much as we hear about the partisan wars in Washington these days, the debate over protecting intellectual property rights vs defending the freedom of the Internet transcends political parties and even ideological bounds. Those backing the entertainment industry (i.e. the music and movie industries) include liberal Democrats such as the Senate Majority Leader Harry Reid and head of the Democratic National Committee Rep. Debbie Wasserman Schultz and conservatives like Rep. Pete King, chairman of the House Homeland Security Committee and Tea Party favorite Sen. Mark Rubio. Those backing the technology sector includes Tea Party favorites Sen. Rand Paul and failed presidential candidate Rep. Michelle Bachmann and liberal Democrats House Minority Leader Nancy Pelosi and Texas Rep. Sheila Jackson-Lee. Looking at that collection of names any follower of U.S. politics knows that Internet legislation makes strange bedfellows.
I am against the measures because of my concerns about Internet security. Stewart Baker, the first Assistant Secretary for Policy at the Department of Homeland Security, also blogs at The Volokh Conspiracy and offered up how SOPA will greatly damage efforts to implement DNSSEC. DNSSEC is an authentication method developers could implement in browsers or browser plug-ins to help defeat cyber attacks by giving each website a signed credential that must be shown to the browser by the domain name system server before the connection can be completed. Mr. Baker explains:
On Wednesday 18 January the House Oversight and Government Reform Committee will conduct hearings on issues related on SOPA and PIPA. Chairman Darrell Issa (R. CA), an opponent of SOPA, will bring opponents of the measure like Reddit co-founder Alexis Ohanian, the above quoted Stewart Baker, venture capitalist Brad Burnham, a partner at Union Square Ventures and Michael Macleod-Ball, the American Civil Liberties' first amendment counsel.
For those wanting to know more about SOPA and PIPA, here are some links to informative articles opposing the measures. Sorry, but I don't feel like being "fair and balanced".
I am against the measures because of my concerns about Internet security. Stewart Baker, the first Assistant Secretary for Policy at the Department of Homeland Security, also blogs at The Volokh Conspiracy and offered up how SOPA will greatly damage efforts to implement DNSSEC. DNSSEC is an authentication method developers could implement in browsers or browser plug-ins to help defeat cyber attacks by giving each website a signed credential that must be shown to the browser by the domain name system server before the connection can be completed. Mr. Baker explains:
"Unfortunately, the things a browser does to bypass a criminal site will also defeat SOPA’s scheme for blocking pirate sites. SOPA envisions the AG telling ISPs to block the address of www.piracy.com. So the browsers get no information about www.piracy.com from the ISP’s DNS server. Faced with silence from that server, the browser will go into fraud-prevention mode, casting about to find another DNS server that can give it the address. Eventually, it will find a server in, say, Canada. Free from the Attorney’ General’s jurisdiction, the server will provide a signed address for piracy.com, and the browser will take its user to the authenticated site.
"That’s what the browser should do if it’s dealing with a hijacked DNS server. But browser code can’t tell the Attorney General from a hijacker, so it will end up treating them both the same. And from the AG’s point of view, the browser’s efforts to find an authoritative DNS server will look like a deliberate effort to evade his blocking order.
"The latest version of SOPA will feed that view. It allows the AG to sue 'any entity that knowingly and willfully provides …a product … designed by such entity or by another in concert with such entity for the circumvention or bypassing of' the AG’s blocking orders.
"It’s hard to escape the conclusion that this provision is aimed squarely at the browser companies. Browsers implementing DNSSEC will have to circumvent and bypass criminal blocking, and in the process, they will also circumvent and bypass SOPA orders. The new bill allows the AG to sue the browsers if he decides he cares more about enforcing his blocking orders than about the security risks faced by Internet users. Indeed, the opaque language about 'another in concert with such entity' makes perfect sense in the context of browser extensions. It allows the AG to sue not just browsers but also add-ons with this feature."An event occurred yesterday that gives an Eve Online angle to the fight. Reddit, the home of TEST Alliance Please Ignore, has gone on the warpath against SOPA and PIPA and claimed another scalp in the form of the Chairman of the powerful House Budget Committee, Rep. Paul Ryan from Wisconsin. Reddit had already led a boycott that made GoDaddy.com reverse its stance on SOPA and had begun Operation Pull Ryan. After Ryan's opponent, Democrat Rob Zerban, raised $15,000 in 48 hours, Ryan issued a statement opposing SOPA.
On Wednesday 18 January the House Oversight and Government Reform Committee will conduct hearings on issues related on SOPA and PIPA. Chairman Darrell Issa (R. CA), an opponent of SOPA, will bring opponents of the measure like Reddit co-founder Alexis Ohanian, the above quoted Stewart Baker, venture capitalist Brad Burnham, a partner at Union Square Ventures and Michael Macleod-Ball, the American Civil Liberties' first amendment counsel.
For those wanting to know more about SOPA and PIPA, here are some links to informative articles opposing the measures. Sorry, but I don't feel like being "fair and balanced".
- The Stop Online Piracy Act and You: A Primer - Kotaku
- The SOPAbox: Defeating online piracy by destroying the internet. Written by Brendan Drain, Massively.com's Eve Online columnist.
- SOPA Could Create New Denial of Service Attack, Powered by Law not Botnets - Cloudflare Blog
- Thoughts On The House Judiciary Committee's Hearings On SOPA - Techdirt
- More And More People Speak Up Against SOPA - Techdirt
- The Volokh Conspiracy - Articles on SOPA. The Volokh Conspiracy is a group blog, most of whom are law professors.
- Instapundit - Articles on SOPA - The blog of University of Tennessee law professor Glenn Reynolds
- Hollywood or Silicon Valley? — Obama faces a difficult choice on SOPA - The Hill
- SOPA Opera - Find out how your representatives stand.
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