- Sales/Pledges: $845.5 million (through 30 June 2025)
- Other cash shop revenue: $2.3 million (through 31 December 2023)
- Subscriptions: $39.5 million (through 31 December 2023)
- All other sources: $82.6 million (through 31 December 2023)
Tuesday, July 1, 2025
Cloud Imperium Cash Shop Sales Hit $45.9 Million In Q2 2025
Monday, June 30, 2025
What Is Grace In EVE Frontier?
...But CCP would very much like you to share impressions of it, which is why it’s offering a free trial starting on June 27th and running through July 7th. You can log in and play for free, and any Grace you earn will convert to EVE Points… assuming you buy a Founder’s account before the end of Cycle 1.So all of your progress will be retained if you buy in before the deadline, otherwise it’ll all be lost, which feels like it’s so on-brand that if someone wrote it in a script the editor would note that it was a bit heavy-handed...
- Cycles will end when the game fully launches.
- Grace will no longer be earned or used post-launch.
- EVE Points will not persist into the live game—they’re exclusive to the Founder Access phase.
- Missions & Gameplay: Mining, building, exploring, combat—just playing the game earns Grace.
- Social Engagement: Joining a Tribe, sharing content, or engaging with the community.
- Recruitment: Inviting new players and helping them get started.
- Tribe Goals: Your Tribe’s performance boosts a player's personal Grace total.
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| In-game missions to acquire Grace |
Another benefit is access to important pieces of information during a Cycle. For example, how many players logged into the game vs how many players managed to kill an NPC might provide some information about how sticky the alpha experience is for players. Or perhaps the statistic of jumping to systems containing every type of star leads to how much players wish to explore. I can't see how the devs do not have a quick way to reference this type of information to aid in planning what to test during the next Cycle.
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| My profile page - no social media connected. |
Friday, June 27, 2025
Legion Got A Little Things Patch: S thru Z
Tuesday's Little Things patch for EVE Online was so long I cut off my look at the patch notes. Today's post covers the second half. Hopefully the handshake icon shows up for readers to know which changes were suggested by players. The icons show up for me, but I know hardware and browsers differ.
Science & Industry:
- 🤝 We now show you the number of blueprints that match a filter in the footer of the industry window. This would be very useful when manufacturing from BPCs (tech 2 for example) to track how many blueprints are remaining.
Ships:
- 🤝 Added the option to keybind a shortcut to open the “Infrastructure Hold” found on the Upwell Haulers and the Avalanche.
Sovereignty:
Null sec mechanics were the only subject with more notes than the Triglavians. Here is the description from the dev blog:
Multiple adjustments and additions have also been made based on input from the CSM and wider EVE community. Skyhooks that will enter a vulnerable state within the next two hours will now be highlighted on the new, optimized map, offering enhanced clarity for raiding and making it easier to plan and strike with precision. The raiding window has been extended, giving room for tactical aggression and coordinated assaults.
PvP enthusiasts will discover more conflict opportunities around Metenox sites, with changes that close loopholes previously used to avoid engagements. Owners can no longer unanchor their structures to escape a fight, making each deployment a true commitment.
Nullsec aggression gets more strategic as capsuleers gain the ability to hack sovereignty hubs with Data and Relic Analyzer modules to gather intel. This enables skilled scouts to access important information about the sovereignty hub, including which upgrades are installed and which are online, allowing for more informed decisions when identifying opportune targets.
- Meta-Molecular Combiners and Isotropic Deposition Guides have been added as rare drops to the Data and Relic site escalations which come exclusively from the new exploration sovereignty upgrades.
- 🤝 Increased the duration of the mining escalation obtained from the Level 2 and Level 3 sovereignty upgrades from 6 hours to 24 hours.
- 🤝 The length of time the ‘Orbital Skyhook Management’ window can be opened and used, which is where players can choose to capture or destroy skyhooks after claiming sovereignty in the solar system, has been increased from 1 hour to 24 hours so executor corp directors don’t have to be immediately available in the solar system when sov is captured.
- 🤝 Added options to interact with Skyhooks, Sovereignty Hubs and Mercenary Dens to the selected items window.
- 🤝 It is now possible to search for system and region names in the alliance sovereignty hubs window.
- Sovereignty Hubs can now be hacked with Data and Relic Analyzer modules, if successful, then players are given a list of all upgrades currently installed in the Sov Hub, their priority and if they are online or offline.
- Increased the time that Skyhooks are raidable from 1 hour to 2 hours.
- Note: This will only take effect for existing Skyhooks after any existing vulnerability timers have already ended and the next one scheduled. It will therefore take until this upcoming Saturday downtime for every single Skyhook to have the 2 hour vulnerability window.
- Skyhooks which are about to become vulnerable will now show in the updated world map and the agency, up to 2 hours before they become vulnerable. In the ‘Raidable Skyhooks’ filter under Sovereignty
- Large red circle: Skyhook will become raidable in <10 minutes.
- Orange medium circles: Raidable in 10 minutes to 1 hour.
- Small yellow circles: Raidable in 1 to 2 hours.
- Sovereignty combat sites spawned by the major and minor threat arrays and the Level 1 mining sites have been moved over to our new method of distributing sites. This will mean that they will no longer instantly spawn when turning their upgrade on/off at the sovereignty hub, and will now wait their 12 minute/1 hour respawn timers before they first appear.
- The sites spawned by these upgrades will now always respect the time when the last site was completed. This means that the combat sites will continue to instantly respawn as long as the previous site was around for 12 minutes, and the mining sites will still instantly respawn if the previous site was around for 1 hour.
- Metenox Moon Drills now require 3 days (72 hours) to unanchor instead of 45 minutes like other FLEX structures.
- Metenox Moon Drills now give a 20 second ‘warp disabled’ debuff when a player damages or activates a module on one, much like other upwell structures.
- 🤝 POS (Starbases) and Custom Offices now show their reinforcement timestamp in the select items window which you can then copy to the clipboard, just like with upwell structures and skyhooks.
- 🤝 In the structure browser, on the ‘My Skyhooks’ page, it’s now possible to copy information here to the clipboard.
- 🤝 You can now see labels that have been assigned to a character/corp/alliance in the show info window, an icon has been added to the portrait that you can hover the mouse cursor over to get the label name in the tooltip.
- 🤝 In the corporation window you can now copy member standings that are contributing to corp standings.
- 🤝 The ‘next destination’ color in the overview for stargates/stations etc. has been made brighter so it’s clearer and more noticeable.
- 🤝 It’s now possible to copy member entries (Characters/Corporations/Alliances etc) to the clipboard from Access Lists (ACLs).
- 🤝 We no longer show the ‘Unallocated Skill points available’ pointer when you log in to the game, and now only show it when you gain unallocated skillpoints (like after using a skill injector)
- 🤝 When right clicking a wormhole in space or from the overview - the “Enter Wormhole” option has now been placed near the top at the same location where “Jump” is for stargates, rather than the very bottom option.
- 🤝 Characters that have Omega status can now optionally remove the full interactable ‘skill details’ tooltip that appears when you mouse over some modules/ships that you don’t have the skills to use and just show a much smaller non-interactable tooltip with basic information instead. This can be done in the inventory menu settings menu found in the right corner.
- 🤝 Added a new text filter to the locations in current solar system pop-out window which can be optionally disabled, the locations in system window should also no longer ‘eat keyboard shortcuts’ while the window is focused now unless you are typing into the text filter.
Thursday, June 26, 2025
Legion Got A Little Things Patch - A Thru P
And in the spirit of fairness in warfare, wardec loopholes have been sealed, leveling the playing field between aggressive corporations and those rising up against them.
- It’s no longer possible to declare a structure which is already reinforced as a War HQ when declaring war on a corporation or alliance.
- Creating an alliance while you have active, offensive wars, will now cause all of the allies involved in those wars to correctly be copied over to the new war that is created when the alliance is formed.
When it comes to Pirate Insurgencies, capsuleers who wish to align with the Guristas or Angel Cartel can now sign on from Zarzakh, which lowers the barrier of entry, especially for newcomers looking to embrace a darker path.
- 🤝 Several UI/UX improvements have been made to the Factional Warfare window. The Opacity for text and icons has been decreased, checkboxes have been added to the legend so you can turn off various icons if desired and the background opacity has been increased, which should make it much clearer.
- Increased the base LP Payout for capturing an FW Ihub from 40,000 LP to 200,000 LP when a system is flipped.
- 🤝 Added a new Scout ADV-1 plex as a rare roaming spawn to FW frontline systems which lets all tech 1, tech 2 and faction frigates inside for players who are looking for pirate frigate and assault frigate duels without destroyers being involved.
- LP Reward: 15,000 LP
- Victory Points Reward: 40
- 🤝 It’s now possible to enlist for the Angel Cartel and the Guristas Pirates from inside the Fulcrum in Zarzakh.
Note: Since Zarzakh is a dangerous system and has special rules with travel, we do not update your autopilot to go to Zarzakh when you go through the normal enlistment flow even when it is the closest station available.
- Insurgencies now spread when a system reaches level 4 corruption, instead of at level 3 corruption.
We are increasing the threshold at which corruption spreads to hopefully contain the insurgency to fewer systems initially, which should focus the fighting a bit more and give empire players more time to react to contain the insurgency if they wish.
- To partially address team killing aka 'awoxing' issues within the pirate militias, we are planning on raising the standing requirements to join them from -2.0 to 0.0, just like the empire militias. This will be done in the legion major update which will most likely be released sometime at the end of summer/early fall. We are communicating this now so that corps and players have time to fix standings if needed ahead of time.
- We are also investigating other small potential adjustments to prevent team killing/awoxing in the pirate militias.
- The lower requirement to join the pirate militias made sense when we released insurgencies in the Havoc expansion, due to most characters having bad guristas/angel standings through normal PVE gameplay and we expected the pirate militias to be the underdogs in the warzones, however, pirates have dominated the insurgencies and players have now had 18 months to fix their standings, and the vast vast majority of awoxing incidents that occur in FW are specifically from the pirate militias, so we feel comfortable making this change.
Traces will now take less time to scan down. This should make them more tempting targets for hunters without adding any additional time for players waiting at for the trace to open.
- Increased the signature radius of Filament traces to 45 (from 30).
- 🤝 It’s now possible to re-order members of the watch list by dragging and dropping characters from other chat windows. For example, from channel member lists like your logistics channel or from a linked character in the chat etc.
- 🤝 Added a suppressible warning message when giving a character in a fleet the boss.
- 🤝 Separated the ‘Kick Member From Fleet’ and the ‘Make Boss’ options, so it’s harder to accidently make someone the boss who you meant to kick, or kick someone you meant to make the boss of the fleet.
- 🤝 It is now possible to import prices directly into the multisell window from the clipboard to update the price on several types you are planning to sell at once.
- For example, If you wanted to sell veldspar at 10 ISK per unit, scordite at 20 ISK per unit and plagioclase at 30 ISK per unit. You could open a multisell with those asteroids in your hangar by selecting them all and then you could import the following from your clipboard to update all of their prices instead of adjusting each one manually.
- Syntax is (Name of the Type, i.e. Veldspar) followed by the price.
- This is a huge timesaver when planning to sell and seed multiple items!
- 🤝 It is now possible to delete multiple contracts at once.
- 🤝 Auction contracts will no longer ‘require attention’ that you win, after you’ve claimed your items/ISK, when the other party hasn’t collected their rewards, so you’ll no longer get a notification about it.
- 🤝 It is now possible to ‘Forget Contract’ for an auction contract which currently ‘Requires Attention’ so that it will no longer pop up if you wish to ignore it, this can happen if you bid on an auction but someone else wins the auction where either party hasn’t collected their rewards yet. This can be done by right clicking the contract under the ‘Requires Attention’ section and choosing the ‘Ignore Contract’ option.
- 🤝 When making a contract that is requesting items from a player, it’s now possible to import your clipboard for the requested items, similar to multibuy.
- 🤝 Triglavian Entropic Disintegrator weapons now show their current progress towards maximum spool in the tooltip when you mouse over them in space while they’re active, and how long it will take in seconds for them to reach their maximum spool.
- 🤝 Triglavian Entropic Disintegrator weapons now show their DPS range from starting to max spool in the fitting simulation window when you mouse over the DPS, rather than only showing the starting DPS.
The universe has been experiencing a lack of pyerite. This seems to mostly be a consequence of Metenox Moon Drills replacing manual mining from Athanors/Tataras for R4 Ores which provide pyerite as a secondary product. As a response to this issue, we will be increasing the refining yield of scordite to increase its pyerite amount. This aims to empower highsec miners to act on the pyerite shortage, hopefully increasing interest and value for miners in highsec. Mordunium has been increased slightly in order to keep up with scordite.
- Scordite Pyerite Reprocessing amount improved by approximately 10%.
- Scordite - Pyerite reprocessing amount increased from 90 to 99.
- Condensed Scordite - Pyerite reprocessing amount increased from 95 to 103.
- Massive Scordite - Pyerite reprocessing amount increased from 99 to 110.
- Glossy Scordite - Pyerite reprocessing amount increased from 104 to 114.
- Mordunium - Pyerite Reprocessing amount improved by approximately 5%.
- Mordunium - Pyerite reprocessing amount increased from 84 to 88.
- Plum Mordunium - Pyerite reprocessing amount increased from 88 to 92.
- Prize Mordunium - Pyerite reprocessing amount increased from 92 to 97.
- Plunder Mordunium - Pyerite reprocessing amount increased from 98 to 101.
With the introduction of the Tier 3 mining upgrades and the improvements we made to Tier 2 mining upgrades in the Revenant major update, we ended up overcorrecting the amount of morphite supply available making it more plentiful than we would like, and so we are making adjustments to the respawn time and the availability of the mercoxit deposits tied to Level 2 and 3 sov mining upgrades.
- Level 2 mining upgrades:
- Average Mercoxit Deposit chance to spawn has been slightly decreased.
- Average Mercoxit Deposit respawn timer increased from 120 minutes to 155 minutes.
- Guaranteed Large Mercoxit Deposit respawn timer increased from 480 minutes to 670 minutes.
- Level 3 mining upgrades:
- Large Mercoxit Deposit chance to spawn has been slightly decreased.
- Large Mercoxit Deposit respawn timer increased from 120 minutes to 240 minutes.
- Guaranteed Enormous Mercoxit Deposit respawn timer increased from 720 minutes to 1150 minutes.
- 🤝 Added an “Access” (Custom Office) button next to the View/WarpTo buttons in the planetary Industry window.
Meanwhile, Pochven has seen various improvements, including a reworking of smaller-scale sites to adjust balance and add more rewards, with opportunities tailored for agile cruiser teams to make their mark.
- Decreased the time between Dazh Liminality Locus decloaking pulses to 9 minutes.
After seeing the impacts of both short and long decloaking pulses, we are happier with the results of the former. These quick pulses make Pochven CCTV (cloaked alts used to monitor player movements) much more involved and overall seems to be healthy for the region. - Smaller-scale sites have been significantly reworked:
- Reworked sites include Incipient Drone Swarms, Convocation Watchposts, EDENCOM Scout Fleets, and Torpid Sleeper Hives.
- All reworked sites have had their payouts and distribution amounts adjusted.
- Players must now be within 100km of the site’s center on completion to be eligible for rewards.
- NPCs that were outliers in terms of time-to-kill (e.g. Overmind Broodlords) have been removed from these sites.
- Added objectives to the Info Panel that track a site’s progress.
- NPCs will now remember players who have been aggressive to their allies between waves.
- A new hackable container has been added to each site:
- These containers require a data analyzer to access.
- This container becomes hackable after the site has been completed.
- Loot includes commodities that can be sold to NPC buy orders.
- This is an optional addition and is not required to complete the site.
- EDENCOM Scout Fleets sites can now spawn with variants for each EDENCOM faction:
- These factions are weighted based on the owner of the system prior to Pochven’s formation.
- Celestial Beacons have been added to the sites to support salvaging.
- NPCs will now return to the site’s center if kited too far away.
- These sites are now deadspace grids, with their warp-in points moved closer to the NPC spawn location.
These changes aim to make the small fleet sites within Pochven worth the time and effort. Players can start with the easy Incipient Drone Swarms and work up to the much more difficult (and rewarding) Torpid Sleeper Hives. With more groups running these sites, the region should be more alive and inviting to smaller gang playstyles.
- Vigilance Point sites have been updated:
- A key is now required to open the acceleration gate:
- Only 1 key will be required to open the gate for a time.
- This key can be found within Observatory Infiltration Drifter Collections, smaller-scale site hackable containers, and Deepflow Rift Glorified Deepflow Adaptive Canisters.
- Resonance items used within the site can now be found inside Deepflow Rift Glorified Deepflow Adaptive Canisters.
- Payouts for this site within Pochven are now from the Convocation of Triglav.
Players have been able to “reroll” the location of these sites by forcing it to fail. The addition of a key adds a cost to do so. In addition, acquiring key gives an additional incentive for smaller fleets to run content within the region.
- Several aspects of Observatory Flashpoint sites have been adjusted:
- Entering the site will no longer require a key:
- The previous keys will no longer drop from CONCORD Stellar Observatories or be purchasable from NPC sell orders.
- The previous keys can be traded at Triglavian LP stores for the new Vigilance Point key at a 3:1 ratio.
- 6 instances of the site can now be found within the region.
- A short respawn timer has been added to the site.
- ISK payouts and red loot found within the CONCORD Stellar Observatories have been reduced:
- A total of 2.25 billion ISK can be gained within the site.
- The frequency of EWAR using EDENCOM NPCs, excluding those with warp scrambles, has been reduced.
- The Caldari EDENCOM dreadnought has been replaced with a Karura.
- The addition of personal keys to the site was intended to disincentive groups from going beyond 15 players. This did not have the desired effect and so they are being removed.
Payouts have been reduced to allow for more instances of the site within the region. Having the value spread across Pochven should make it more difficult for a single 50+ character fleet to maintain control. The Phoenix has been swapped with the Karura to help balance the site against the other empire variants.
- Observatory Infiltration sites have had minor improvements:
- Sites are now accessible with Pirate and Navy Cruisers.
- Payouts for the Pochven variant have been slightly increased.
- Lockdown NPCs will take significantly longer to respawn when destroyed.
- Triglavian and EDENCOM standings can now be gained by destroying NPCs within Vigilance Point, Observatory Infiltration, Deepflow Rift, and Drifter Crisis sites.
- Standings can now be gained with Triglavian corporations when completing specific sites:
- Sites include Incipient Drone Swarms, EDENCOM Scout Fleets, Torpid Sleeper Hives, Observatory Flashpoints, Observatory Infiltrations, and Vigilance Points.
- Standings are granted immediately on site completion and do not impact standings ticks.
These standings will lower brokers' fees and reprocessing fees within Triglavian stations. This allows characters with high standings to operate within Pochven more efficiently, and reduces some of the friction within the region’s ecosystem.
- Many NPCs found throughout Pochven have been rebalanced:
- EDENCOM dreadnoughts and Rogue Drone carriers/supercarriers now give additional standings when destroyed.
- Some NPCs have had EWAR added or removed for consistency.
- Various other tweaks have been made to NPCs found throughout the region.
Tuesday, June 24, 2025
Six Weeks Until Dawntrail Patch 7.3
Last Friday Final Fantasy XIV's Producer and Director Naoki Yoshida announced patch 7.3 would drop early in August. Early means the first 10 days of the month, so players are looking at 5 August to receive new content. With six weeks to go I think it's time for another update on my experience in FFXIV.
I checked out the Cosmic Exploration status page and saw my server had completed the development of the base on the moon. The entire game is making good progress and only servers on the newer data centers of Dynamis in North America and Materia in Oceania were still on stage 18 of 20. On my home data center of Primal only Famfrit had not completed the construction of the moon base.
I went to visit the moon to see what the finished construction looked like. I'm not going to lie, I was impressed. The site had gone from a cleared area with a couple of tents surrounding an aetheryte to a sprawling base with a spaceship and ground transportation system. Upon returning to the moon I received a couple of missions. One for the completion of the site and another for having completed 100 cosmic exploration missions. The completionist in me wants to keep gaining standings but I have other things to do.
On Sunday I reached Bloodsworn status with the Mamool Ja, the second of Dawntrail's three allied societies. The Mamool Ja are all about gathering in the lower forest of the Yak T'el zone. Yak T'el is a very blue and glowing area, perfect for the Branchbearer mount I could purchase when I became Trusted with the tribe. I have to admit the framing kit and triple triad card made available in the store at the end was a bit anti-climatic as the big reward for me was the Branchbearer. However I do see the logic. Earning the mount early made the Branchbearer available to ride for a few weeks while running around doing the allied society quests. If I had received the mount at the end I probably would have rode the mount once and then stored it away with my other 100+ mounts.
With all the Cosmic tools acquired I went back to working on the Blue Mage job. I decided to level from 50 to the job's level cap of 80 using the "leech-and-Clionid" trick in The Tempest. Yes, the method is cheesy as all heck but works solo. The big benefit is I can get a lot of the spells for Blue Mage easier since I can walk through level 50 dungeons pretty much untouchable. Not exactly in the spirit of the game but I only have six weeks until I'm distracted with the new content in patch 7.3.
I'm currently about halfway through the level 50 entries in The Masked Carnivale. I've used the tomestones rewarded for finishing each stage on obtaining iLevel 530 gear. I only need to get a pair of rings and I'll be, if not best in slot, very close. I also have used all the allied seals earned to purchase aetheryte tickets. I started off Dawntrail with 240 tickets and was down to 190 at the end of the Cosmic tools grind. Thanks to The Masked Carnivale I'm up to 400 tickets. Considering how much I might zip around gathering that's a lot of gil saved. Better yet, if I do the weekly novice and moderate stages of the carnivale I can earn 50 tickets each week for about 15 minutes of work. A lot better than chasing around hunt targets like I had done up until now.
Perhaps not the most exciting experience but I'm having fun. A lot of things are coming together right before the patch. Now I just need to finish up the projects and begin preparing for the changes coming in the first week of August.
Monday, June 23, 2025
More On Pearl Abyss' Plans To Sell CCP Games In 2025
While we regularly review various strategies to enhance our global competitiveness, no decisions have been made, and we have nothing to announce at this time.
- Avoid offering crypto services to Chinese residents, even if operating abroad.
- Comply with foreign regulations, including anti-money laundering (AML) and know-your-customer (KYC) rules.
- Be mindful of geopolitical scrutiny, especially in countries like the U.S., where Chinese tech firms face heightened national security concerns.
- Revenue Anchor: EVE Online generated around $60 million in 2024 (I would say more like $54 million), making it CCP’s primary source of income.
- Loyal Community: It boasts a fiercely dedicated player base and a unique, player-driven economy that few MMOs can match.
- Longevity: With over 20 years of continuous operation, it’s a rare example of a live-service game that’s still thriving.
- Strategic Value: For buyers like Tencent, NetEase, or EA, EVE Online offers a ready-made MMO ecosystem with global reach and monetization potential.
- Blockchain Focus: Frontier is CCP’s Web3 experiment, built around blockchain and crypto mechanics. That’s a red flag for many traditional publishers due to regulatory and reputational risks.
- Unproven Market: It hasn’t launched yet and faces skepticism from both gamers and regulators.
- Creative Gamble: While it’s ambitious—described as a “massively moddable multiplayer online spaceship survival horror RPG”—it’s still speculative.
Thursday, June 19, 2025
Pearl Abyss Plans To Sell Off CCP Games
In a not entirely unexpected move South Korean-based Pearl Abyss is looking to sell off its Icelandic subsidiary CCP Games. The South Korean financial & economic news Money Today Network broke the story based on an interview.
Pearl Abyss is putting its subsidiary CCP, which developed 'EVE Online', up for sale on the market. The reason is interpreted as CCP acquiring it for 250 billion won in anticipation of the fan base it secured through 'EVE Online' and expansion of its mobile platform, but it fell short of initial expectations.
According to an interview with Money Today Broadcasting MTN on the 19th, Pearl Abyss and CCP have selected an underwriter for the sale of CCP and are sounding out multiple game companies for their interest in acquiring it.
Pearl Abyss launched an IPO in September 2017 bringing in $165 million. The company used the proceeds primarily to fuel global expansion and invest in new game development. A significant portion went into scaling up operations, including establishing overseas subsidiaries and enhancing marketing efforts for Black Desert Online in international markets. They also channeled funds into developing new titles like Crimson Desert and DokeV, aiming to diversify their portfolio and reduce reliance on a single franchise.
The biggest acquisition occurred in September 2018 with the purchase of CCP Games. The initially announced purchase price of $425 million was reduced down to $225 million as the studio failed to meet certain financial conditions. For example, CCP and its new Chinese partner NetEase were unable to reestablish EVE Online service in China until the first half of 2020.
The biggest disappointment for Pearl Abyss probably was the failure of CCP to immediately launch a FPS game set in the EVE universe. Despite presenting a playable demo of a game known as Project Nova at EVE Vegas in October 2018, the project was shut down in February 2020. CCP continued to work on an FPS game, with EVE Vanguard currently listed but unavailable on Steam.
As often happens with financial drama involving CCP, a loan is involved.
In October 2023, the Group financed USD 50,000,000 from Pearl Abyss Corp. to repay the existing borrowings from banks and other financial institutions in a single loan agreement arranged by The Korea Development Bank. The interest period is 12 months and the interest rate is fixed at 4.6%. Interests are paid every anniversary but the loan principal is due in October 2026.
Any party purchasing CCP Games will also need to pay back the $50 million loan to Pearl Abyss. Something tells me the South Korean company can't afford to refinance the loan to its subsidiary as I honestly don't think CCP will have the ability to repay the loan on time.
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| Game revenue since the IPO funded spending spree |
But while CCP's financial performance may not have met expectations, those of Pearl Abyss' cash cow in comparison utterly collapsed. One example was the cancellation of Tencent's contract to run Black Desert Mobile in China early. Instead of running through April 2025, service ended on 27 January. Since 2019, Black Desert revenue declined over 55% when converted to U.S. dollars. In comparison, CCP's game revenue increased by almost 25%.
The People’s Bank of China, the country’s central bank, said Friday that cryptocurrency transactions are illegal, saying such currencies “do not have legal tender status” and therefore “cannot be circulated as currency in the market.”In a statement, the bank said that bitcoin and other virtual currency transactions have disrupted economic and financial order, contributing to a rise in “money laundering, illegal fund-raising, fraud, pyramid schemes, and other illegal and criminal activities.”Crypto transactions are now considered criminal financial activity in China, the bank said, and the country will “resolutely curb the hype of virtual currency transactions, severely crack down on illegal financial activities and illegal criminal activities related to virtual currencies, protect the safety of the people’s property in accordance with the law, and make every effort to maintain economic and financial order and social stability.”
According to the Chainalysis Blockchain data platform, more than $50 billion worth of cryptocurrency left East Asian accounts to areas outside the region between 2019 and 2020. As China has an outsized presence in East Asian cryptocurrency exchanges, Chainalysis staff believe that much of this net outflow of cryptocurrency was actually capital flight from China. Although Chainalysis does not have a definitive figure for how much capital fled China between 2019 and 2020, they estimate that it could be as high as $50 billion.
Monday, June 16, 2025
Impressions Of EVE Frontier From The Tutorial
I spent the last couple of nights logged into CCP Game's Massively Multiplayer Moddable Online Role Playing Game EVE Frontier. I think I've finished the tutorial and just need to gather up enough fuel to survive outside the starter area. I wanted to post my thoughts so far in this cycle in the hopes players, especially old EVE Online vets, will not skip the tutorial.
I've always had the impression the developers wanted to correct some of the flaws in Online but couldn't because players would revolt. A general theme is that the game provides too much information to players. A big feature is the overview. In Online a big grid exists displaying information about the game world, such as the presence of star gates, asteroid belts, and nearby NPCs. The overview is the major reason Online is known as "spreadsheets in space."
No one will ever call Frontier "spreadsheets in space part 2." The user interface has no grids, at least in the tutorial. Instead, movement between celestials (planets, moons, asteroid belts, etc) is handled through the map. By the end of the tutorial I became comfortable using the map. In contrast, despite maintaining at least one paid subscription since 2009 I have no idea how to really use the EVE Online in-game map.
Another difference is acquiring targets around the ship. In Online, to mine players just look at the overview, lock a rock, and move within range of the mining laser to begin mining. In Frontier the target is acquired visually, meaning players need to move their cameras around to view their surroundings. The tutorial does not have combat so I don't know how that will play out in the current build.
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| Recording the location of my structures |
A major difference is the lack of bookmarks in Frontier. In Online players can bookmark locations to mark places to return to. But players are limited to a set number of bookmarks: 15,000 personal locations and 1,500 shared locations. A lot of locations but too many bookmarks in a system do put some strain on the servers. In Frontier players save their locations in the in-game Notepad and then reference the locations from there. In the tutorial I only managed to save my structures in Notepad. No creating bookmarks halfway between celestials.
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| Example of Lagrange points (NASA) |
Science comes through to help explain the lack of bookmarks in Frontier. Bookmarks are able to work in Online because the game treats the entire universe as static. Not so in Frontier. Gameplay from what I saw was confined to something called Lagrange points.
Lagrange Points are positions in space where the gravitational forces of a two-body system like the Sun and Earth produce enhanced regions of attraction and repulsion. These can be used by spacecraft as "parking spots" in space to remain in a fixed position with minimal fuel consumption.There are five special points where a small mass can orbit in a constant pattern with two larger masses. The Lagrange Points are positions where the gravitational pull of two large masses precisely equals the centripetal force required for a small object to move with them. This mathematical problem, known as the "General Three-Body Problem" was considered by Italian-French mathematician Joseph-Louis Lagrange in his prize-winning paper (Essai sur le Problème des Trois Corps, 1772).
The law of universal gravitation lies at the heart of EVE Frontier‘s galaxy: to create it, we have been working on simulating the motion of countless particles under the influence of gravity via the n-body simulation. These particles can then be used as points of reference for the matter within Frontier (currently solar systems and clusters of solar systems). As said, we want EVE Frontier to feel as natural as possible by grounding its galaxy to the laws of physics and the Digital Physics which underpin its existence.You may have heard of the three-body problem, which aims to predict the trajectories of three-point masses. Although the two-body problem was solved hundreds of years ago, additional bodies make the system too chaotic and unpredictable. We are working on a simulation that solves this problem as closely as possible.
Of the five Lagrange points, three are unstable and two are stable. The unstable Lagrange points – labeled L1, L2, and L3 – lie along the line connecting the two large masses. The stable Lagrange points – labeled L4 and L5 – form the apex of two equilateral triangles that have the large masses at their vertices. L4 leads the orbit of earth and L5 follows.
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| Building structures in an asteroid belt |
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| Available destinations from my starting system |
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| Prices as of 15 June 2025 |
Would I spend $40 on the game right now? Maybe if I wanted to write about the game. I figure the game still has at least 18-24 months of development ahead of it. I probably would recommend waiting on a free access weekend before spending money. Unlike a game like Star Citizen the game will receive a complete wipe before launching live. And if the game doesn't receive a complete wipe, especially concerning cryptocurrencies, that's a red flag I'll call out loudly.
Friday, June 13, 2025
PanFam Didn't Want That Region Anyway - June 2025 Edition
I saw a new Scope video pop up in my feed this morning. CCP is taking note of the first major null sec war in the Legion expansion.
The studio obviously has ideas of using the war for marketing purposes but I don't know how long the campaign will last. I checked Dotlan and The Imperium has captured all but 8 systems in the region of Insmother. Not bad considering they had no i-hubs deployed in the region on 2 June.
I know people like to read the news scroll at the bottom of every Scope video. The news today was:
- Analysts report rapid sellouts of war-critical hulls and modules in Jita. Demand linked to escalations in the north.
- The destruction of the first Sarathiel and Babaroga class ships in active combat confirmed.
- Factional Warfare propaganda efforts intensify as Dirt 'n' Glitter release a capsuleer-focused campaign video.
- Strategic deployments of dreadnoughts seen shifting from Fountain toward conflict zones; - alliances remain silent on destination.
- Pirate-aligned capsuleers reportedly forming independent cells across contested systems; coordination with Deathless elements suspected.
The only question I have now is whether The Imperium will stop and consolidate their gains in Insmother or immediately push into the Dronelands. I have the feeling Asher will not want to overextend his forces and settle for reinforcing his current gains.
Wednesday, June 11, 2025
Cosmic Tools Completed
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| The Cosmic Fishing Pole |
I'm not going to lie. By the end of the grind I was ready to do something else. The grind through the crafting tools wasn't too bad. By the end I was mostly pushing buttons to execute macros, although a couple of instances would crop up where I manually crafted items. The worst was the final tool, the Cosmic Fishing Pole. I saved fishing for last due to the activity's heavy reliance on the random number generator. Between Red Alerts and finding a tutorial on how to do some of the Class A missions I managed to muddle through.
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| The mech is huge |
I managed to get the Vacuum Suit from the roulette with twenty Big Bang tickets left to play. For the regular prizes I only have to get the Visage emote, the Micro Rover minion, and a orchestrion roll. I'm not really sure I want to do the grind for the High Mobility Vacuum Suit as I need to score 500,000 in all 11 crafting and gathering classes. I know three more phases are planned before the end of the expansion, but I'm not close to those totals.
| My class progress so far. Not even close. |
With the grind complete I can go back to trying to do content involving combat. I still need to complete the Recollection trial to complete the MSQ. I might even try to get my white mage phantom weapon although leveling up my Blue Mage job to level 50 probably is a higher priority. But except for the latest allied tribe quests I'm free to do other things for another 6 or 7 weeks.













