Pages

Friday, November 29, 2019

Quick Thoughts On The Hypernet Relay, Gambling's Return To EVE Online

On Wednesday, CCP published a news article announcing the Hypernet Relay, part of the Free Market release coming to the live servers on 10 December. Despite the name of the release, the feature has nothing to do with trade. Instead, gambling in the form of micro-raffles has returned to EVE Online. From the article:
Entrepreneurial capsuleers,

Today there is great excitement in introducing an entertaining new trade network coming to EVE Online called the HyperNet Relay, available for you to try out on the Singularity test server right now. As with Shareable Bookmarks – a highly requested feature that has now been delivered – the HyperNet Relay aims to answer frequent requests for the return of raffle activities that were once hugely popular in the EVE community.

The HyperNet Relay is an enjoyable new method of selling items where almost anything can be traded at any time, from anywhere, and by anyone.
I have to admit I'm a bit irritated at the whole thing. Especially the use of the term "trade" when "raffle" is more appropriate. But I will try to put aside any ill-will caused by the news dropping the day before the Thanksgiving holiday in the US and publish some answers to questions that keep popping up. Plus some thoughts. First, mechanics.

How will the raffles, er HyperNet Offers work? The raffles will work like the item raffles that used to run on Somerblink or I Want ISK. From the news article:
The process begins by buying HyperCores from the New Eden Store or from the regional market, and the amount required is based on the total value of what the player wants to offer on the HyperNet Relay. The item being offered for trade must be a single item (no stacks) and be located in a normal station (not a structure).

Any item being sold will be represented as a HyperNet Offer. These offers contain a series of HyperNodes that can be purchased individually or in bulk. The player will then set the number of corresponding HyperNodes that will be made available to interested parties and a price per HyperNode.

Once all the HyperNodes have been sold for any given offer, everyone will see which single HyperNode is selected at random and who subsequently receives the item. Even the purchase of HyperNodes will be visible to those viewing the HyperNet Relay, creating a social experience that occurs in real time. Any item that a player claims will be placed in their item hangar in the location where the offer was created, to be picked up at any time.

How much will the HyperCores cost? We currently do not know. Just that PLEX is required since the item is in the New Eden Store.

How many tickets can be sold for a raffle? Currently, the version on Singularity shows 8, 16, 48, and 512.

How long will a raffle last before expiring? Three days.

What happens if a raffle expires without all tickets, er, HyperNodes, purchased? The ISK used to purchase the tickets is refunded and CCP keeps the HyperCores used to pay for the raffle.

Can players who create raffles purchase tickets in their own raffles? Yes.

Can players create private raffles? Yes.

Next some general questions and statements that make me want to slam my head into my desk. But as that might ruin the recent surgery I endured, I'll just post my thoughts here instead.

Why did CCP ban gambling in 2016? I wrote a 2700 word post back in October 2016 with a detailed explanation for those interested in a lot of the juicy details. Looking back, I would point to 3 reasons:

  1. Involvement in real money trading. The casinos were always watched closely for RMT activity. The organization which saw the most public involvement was I WANT ISK. In the first half of 2015, CCP blacklisted the site from EVE's in-game browser due to RMT activity. In January 2016, 12 IWI bankers were banned for RMT activity. And at the end, major figures involved with IWI were banned and trillions of ISK seized from individual bankers.
  2. The power of the casinos. Most of the casinos settled for staying relatively low-key. I WANT ISK, on the other hand, showed what someone willing to use the power that comes from an income of trillions of ISK per month could do to the sandbox. In addition to funding the start of The Casino War (aka World War Bee) and paying most of the combatants, IWI, or bankers working independently, are rumored to have purchased enough votes to put a representative on the CSM. The fact that an organization believed by CCP's security team to be involved in RMT could pay to put someone on the CSM must have shook up some people in Reykjavik.
  3. The launch the free-to-play alpha option. The ban occurred right before the introduction of  Alpha clones. Combining the RMT/cheating headaches associated with a F2P  launch with the RMT headaches involved with monitoring the casinos was probably a bit much.


CCP really banned player-run gambling so they could take over all gambling. This one makes me wonder if people follow the news. The people who made the decision to ban gambling in 2016 no longer work at CCP. In addition, CCP was purchased by Pearl Abyss in 2018, with the acquisition finalized in October 2018.

Somerblink was shut down for RMT. False, mostly. When Somerblink's ISK laundering scheme (one shared by nearly all the casinos operating at the time) in November 2013, Somerset Mahm was not banned. He was banned in August 2014 for other violations.
The Concerns

Our investigation uncovered a number of concerns. For privacy and other reasons, we will not discuss them all. However, we want to comment on three key issues.

First, the promotion could be applied to facilitate the exchange of real-world money for ISK (it’s indirect, but such transactions usually are). If the promotion were used in this manner, it would be a violation of EVE Online’s EULA and Terms of Service. We will not comment on whether any such violation actually occurred. However, this potential did raise a red flag.

Second, SOMER Blink advertised the promotion as being “approved by CCP.” But SOMER Blink never had permission from CCP to make such a statement, which misled our players, and is no different than someone pretending to be an authorized representative of CCP (look at paragraph 8 of our Terms of Service). This is a serious violation because it undermines the safety and security of EVE.

CCP was involved in discussions with SOMER Blink to address our concerns about their products, which included several different ideas for promotions, but none of them had been fully authorized by a CCP representative (notably the legal department). The promotion in question was similar to one SOMER Blink had suggested (the “PLEX Buyer’s Club”), but the promotion had been altered before enacted. SOMER Blink certainly had no basis to assert the live promotion was “approved by CCP.”

Finally, following our investigation, CCP tried to resolve our concerns directly with SOMER Blink’s founder. In response, the founder published private communications from CCP without authorization. This violates our EULA and Terms of Service (see paragraph 18 of our Terms of Service).

Our Response

We cherish and protect the freedom of our players and the creative ways people interact in EVE. But we also have an obligation to make the game environment safe and secure for everyone.

We believe the actions of SOMER Blink overstepped the bounds of fair play.

After careful consideration and consultation with CSM9, who have displayed an outstanding level of support in assisting with this issue, CCP has taken the decision to permanently ban the founder of SOMER Blink from EVE Online across all accounts, with immediate effect. This is due to multiple violations of our EULA and Terms of Service.

Following the promotion, CCP no longer regards SOMER Blink as a fair or legitimate service within the EVE Community. We are unable to provide reimbursements as per section 1.3 of our reimbursement policy, so it’s good to see that SOMER Blink is shutting down in a controlled and stable manner, and that players will be able to withdraw their ISK and / or assets.

While we will be monitoring this closely, we have no intention of interfering with the process, as we feel that allowing players to be able to have their assets and/or ISK returned by SOMER Blink will is an important part of bringing this situation to a solid resolution.
Does the new feature violate gambling laws in some countries? Yes. My understanding is that players from some countries will not have access to the new feature. I expect CCP to post a final dev blog before the feature goes live on 10 December that will include this information.

Will CCP have to change the rating of EVE Online due to the addition of gambling? No. According to information on the PEGI site, games with gambling can be rated PEGI 12, 16, or 18. EVE Online is currently rated PEGI 12 and T for Teen by the ESRB.

Will the addition of gambling lead to more activity on the black market? Probably yes. The biggest boost to ISK sellers in the last few years was the introduction of skill injectors. I don't expect the new gambling system to have quite the impact, but I do expect increased sales of ISK on the black market as gamblers look for cheap ISK to gamble with.

Wednesday, November 27, 2019

Probes Now Optional In Thera

A lot of wormhole players claim Thera is not a wormhole. The latest release for EVE Online yesterday, Invasion Chapter 2, will help reinforce the belief. With the implementation of shared bookmarks, EVE-Scout, the parent alliance of Signal Cartel, has added to its Thera services.

Public EVE-Scout Thera Bookmarks

Probes are now optional* when visiting Thera! EVE-Scout is now publishing bookmarks for all entries and exits for Thera.

To access bookmarks:
  • Join the "EVE-Scout" in-game channel.
  • Click on the "EVE-Scout \\ Thera" link in the channel MOTD.
  • Click the "Connect" button in the "Connect to Folder" window.
  • Bookmarks will now be listed under "EVE-Scout \\ Thera" when you right-click in space.
To find the nearest connection to Thera visit https://www.eve-scout.com. Search for your system and then sort by "Jumps". You can also view current connections on a map of New Eden by visiting https://www.eve-scout.com/thera/map

December will mark 5 years of service in Thera. We are excited to bring more value with our Shared Bookmarks. Next time you are looking for a shortcut consider using Thera.

If you find our service helpful consider donating to "EVE-Scout" corporation in-game. Donations support our dedicated scouts and make our Thera service possible.

* EVE-Scout makes no guarantees for your safe passage through Thera with or without probes.
I will put in a caveat that someone may have rolled the wormhole you wish to traverse since the wormhole was posted to EVE-Scout.com. But thanks to the shared bookmark system, players hopefully won't get trapped anymore. Well, unless they get camped into one of the stations.

Wednesday, November 20, 2019

RIP Brad McQuaid

Brad McQuaid, once considered one of the giants in the MMORPG field for his work on EverQuest, died Monday night. The news was posted on the Pantheon forums yesterday.
It is with deep regret and profound sadness that we share that Brad McQuaid, Chief Creative Officer of Visionary Realms passed away in his home last night.

Brad was a visionary, a mentor, an artist, a trailblazer, a friend, a husband, a father. He touched thousands of lives with his dreams and concepts. He changed the landscape of video games forever. He will be deeply missed and forever remembered in life and in Pantheon.

Thank you, Brad, for bringing us together through your worlds. Rest in peace, Aradune.

All of us at Visionary Realms offer our deepest condolences to Brad’s family and during this most difficult time, we kindly ask that you respect the privacy of Brad’s family.
McQuaid's fall from the pantheon of top MMORPG developers occurred with the development and lanuch of Vanguard. My only experience with a Brad McQuaid project was Vanguard. I went out and bought a new computer and intended to leave EQ2 to play the new game. When the new computer couldn't run Vanguard, I returned to EQ2 and found the computer ran the game wonderfully.

I wasn't the only player to have issues running Vanguard. Articles and videos abound describing the decline and fall of McQuaid's studio, and subsequently the game. Those events colored the views of potential players and I believe led to the failure of the Pantheon Kickstarter effort. The game then received enough funding in 2017 to continue development.

People getting into the MMORPG genre today may only know McQuaid from his efforts of the last 10 years. But back at the end of the 20th century and beginning of this one, he was a giant.

Thursday, November 14, 2019

A Quick November Update

I was cruising to my goal of 100 blog posts this year when I caught whatever is going around the office and felt like death for a couple of weeks. I felt so bad, I didn't even play video games for about 5 days. Perhaps worse, my computer class has sat idle since the end of EVE Vegas. As the blog ideas piled up, I realized I won't get to all of them. Think of this as a catch-up post.

In EVE, I started a new alpha account and am now a member of Signal Cartel again. For this, blame Johnny Splunk and CCP Ghost. Johnny and I were talking before Ghost's presentation at EVE Vegas and Johnny suggested I join Signal again. Then listening to CCP Ghost, joining Signal Cartel seemed like a great idea. So afterwards I ran into Johnny and we talked some more. He suggested joining as an alpha character to see that cloaks are just crutches.

So far, I've run through the tutorial and career agents. For any new players thinking of joining Signal Cartel, please do the tutorial and career agents first. Signal Cartel is perpetually war decked. I managed to fit up a Heron with one of Johnny's fits. Now I need to get to a backwater system where the war deckers never go. The next time I can log in with any time to play, I'll probe down a wormhole and escape to safety.

In Final Fantasy 14, I didn't play for about 2 weeks. When I logged in again, I found Square Enix had standardized the skills for the crafting classes. Which meant redoing all my skill bars. That's okay. I think I like new setup better.

Out of the eight crafting professions, I completed the level 20 quests for five of them. I also managed to level my botany skills to level 27, meaning I need to do the botany level 25 quest as well.

One the blogging front, I haven't published the October Dotlan numbers for player deaths and NPC kills. I intend to do a comprehensive look at activity in the 3rd quarter which will include the Dotlan information, PLEX & skill injector sales as well as data from the monthly economic report. I will also include information from the latest Pearl Abyss investors' call. The post is turning into a monster and I will need to do some editing to keep it down to a decent length.

Hopefully blogging will resume at a semi-regular pace again. For now, I need to drink more orange juice and get some rest. Staying up to watch the Pearl Abyss presentation at G-STAR probably wasn't the smartest thing to do, but I did get a kick out of it.

Tuesday, November 12, 2019

Titan Ratting RIP?

The Beat Around The Boosh patch launched today. Perhaps most widely known for the nerf to Micro Jump Field Generators, I was most intrigued with the change to one of the doomsday weapons for titans, the Bosonic Field Generator (aka the boson). The area of effect weapon had its signature resolution increased from 2000 to 10,000. I don't know exactly the effect on PvP engagements, but I figured the change would greatly impact PvE activity.

I had heard of titan ratting, and knew the boson made the activity go very quickly. I decided to find a video showing a titan hard at work making ISK.


Just looking at the video makes titan ratting seem very lucrative. One blast with the bosun took out every wave of NPCs in the site. I think the only reason for shooting the first wave was to allow the doomsday weapon to finish recharging.

Now, after the patch? RonUSMC steamed an effort to run a Haven and the results were quite different.


If titan ratting is truly nonviable, then what happens to income generation in null sec? Of course, CCP probably wants to see the end of titan ratting as part of their campaign to reduce the wealth inequality of the top 20% holding all the ISK. I'm interested to see the effects on the money supply when the November monthly economic report comes out next month.


Monday, November 11, 2019

The Pearl Abyss Q3 2019 Investors Call

On Friday (Thursday night in North America), Pearl Abyss held a conference call to discuss its earnings report for the third quarter. For EVE players, the idea of having a look at the possible financial ramifications of the game decisions made during the summer of 2019 is a novel idea. For myself, I tend to think the success (or failure) of CCP's parent company could also have ramifications on New Eden. Plus, I find some of the things Pearl Abyss is doing very fascinating.


One subject I find myself disagreeing with the talking heads on the talk shows is the degree to which Pearl Abyss has or has not influenced the development of EVE over the last year. While I agree that as long as CCP keeps pulling in steady financial numbers PA will remain fairly hands-off, we have seen some evidence of PA's influence already.

Listening to the call a few times brought home that thought. When addressing investors, Pearl Abyss concentrates on the acquisition and retention of users and technology advancements that help in achieving both goals. For example, in the third quarter, PA worked to make Black Desert available on Steam in Southeast Asia to attract new users. At the same time, PA is working to ensure that the game is updated on the same day across platforms and regions to satisfy their "core user base."

(As a quick aside, listening to this section of the call, I couldn't help but think of the development resource split of 80% towards new players (acquisition) and 20% to the "EVE Core". EVE Core is a term first disclosed in the EVE Vegas keynote.)

Speaking of satisfying the core user base, PA usually includes a few measures it is taking to keep existing users happy. EVE received its first mention on the call for the Invasion Tour. As another example of player outreach, PA is also reached out to Black Desert Mobile players with subsidized clan dinners.

I also must mention PA likes to push the narrative that it is a very technologically forward-thinking company. While the next Aether Wars test will likely receive attention on the Q4 2019 call, PA did mention making BDO available as a demo on Microsoft's Project xCloud. The mention of Microsoft caught my attention, as Microsoft is a new partner, along with Steam, for the next Aether Wars test.


Another theme on these calls is diversification. Basically, PA wants investors to know they are diversifying across platform, as they don't know which market will become the most profitable in the long run. Over the past year, PA's revenues from console sales have jumped from non-existent to making up 12% of operating revenue. PC sales, probably due to the acquisition of CCP, has risen from 23% to 31% year-over-year.

Of interest to EVE players is the performance of the EVE IP during the third quarter. I would say the game performed well, registering only a 2% drop in revenue. The drop down to ₩14.6 billion is still ₩100 million more than the revenue for Q1. The PA leadership on the call spent time defending the 12.8% drop in revenue quarter-over-quarter. The investor analysts seemed happy with the EVE IP's performance. In fairness to Black Desert, PA did state the company had to defer revenue from the third quarter to Q4, which should make the yearly financial numbers look better.


On the Q2 investors call, PA announced mentioned three games in development. On Friday's call, PA revealed more details. The official name of the former Project K is Plan 8. The game developed under the leadership of Counterstrike create Minh Le, is described as a "Exosuit MMO Shooter." DokeV, formerly known as Project V, is a "collectible MMORPG for all ages." Read teen friendly. Crimson Desert, a title the analysts tried unsuccessfully to get details about in August, is described as a "epic-fantasy open-world MMORPG." On the call, Pearl Abyss stated that Crimson Desert would become the new flagship MMORPG for PA.

All of these games will debut at G-STAR, South Korea's biggest annual game trade show, on Thursday, 14 November. In addition, PA will announce Shadow Arena, a stand-alone battle royale game set in the Black Desert universe. A closed beta is planned for 21-24 November.

Pearl Abyss also mentioned existing content the company will expand upon. Black Desert's new expansion, Drieghan, launches on Thursday. In December Black Desert Mobile will expand globally, reportedly on the 12th. The deferred revenue mentioned earlier in the call is probably related to pre-orders for BDM. EVE was not left out of the announcements, with the Korean localized client available on Thursday as well.

In August, the investor analysts focused in on the unnamed game revealed as Crimson Desert. On Friday, the analysts concentrated on information about EVE: Echoes. One of the analysts had a question about the term "open beta testing" and whether that meant the game was commercially available and bringing in revenue. The PA leadership had to confirm that the open beta was a true open beta and not a marketing gimmick.

The second question concerned a sticky subject, licensing of EVE: Echoes within the People's Republic of China. The EVE IP would undoubtedly bring in more revenue if the Serenity cluster could reopen. The same is true for EVE: Echoes. Government approval for the mobile game would bring in increased income, and more investment interest, if Pearl Abysss can garner the appropriate permits to operate the game in China. I'm sure the question will arise on the next call in some form.

Friday, November 1, 2019

A Change To The Ansiblex Jump Gate Change

At EVE Vegas, we learned that in the Beat Around the Boosh content drop, Ansiblex Jump Gates would receive a anchoring restriction of 500 kilometers from other structures. However, any existing gate could remain in place and still function. Today CCP changed their minds.


When I first heard of the plan to grandfather in any jump gates that fell within 500 km of any other structure, I thought that couldn't last. From a technical standpoint, the situation would get messy. Imagine having to keep track of exempt structures in a database table somewhere. Then, during downtime, run a script to determine which ones were destroyed or otherwise no longer qualified for the special treatment. On top of everything else, QA would have to test each release for years to make sure no new feature broke the grandfathered placement.

Along a similar vein, imagine CCP trying to run a script that would automatically move existing gates 500 km from other structures. What is worse for an alliance logistics team?

  1. CCP moves the jump gates out of range of a citadel's weapons, then the logistics team has to visit each gate to make sure the gate is properly placed. If not properly placed, the logisticians then have to unanchor the gate and place it in a different location.
  2. The logistics team moves each gate to its proper location. The logisticians unanchor the gates under the cover of the citadel's weapons.
I honestly don't know. I've never done null sec logistics. Either way, the process sounds painful.

From a gameplay perspective, I don't really have an opinion. I do think that making the change announced via Twitter will help on the technical end. From my perspective, the change to Ansiblex Jump Gate anchoring distances will cause enough drama. No need to possibly continue the drama for years to come.

Tuesday, October 29, 2019

Not So Quick Thoughts About the EVE Vegas 2019 Keynote

I started writing this piece Saturday morning, after spending Friday night grabbing screenshots. I just finished writing up my views on the keynote presentation at EVE Vegas. I know the post is late. Sometimes, however, I need to get my thoughts written up on the blog. Hopefully, I still came up with something relevant.

Friday, October 25, 2019

News Drops Before The EVE Vegas 2019 Keynote

CCP managed to drop some news before the beginning of the convention today. The biggest news, of course, is the announcement that EVE: Echoes will enter beta in December.
GUANGZHOU, China and REYKJAVÍK, Iceland – Oct. 24, 2019 – NetEase Games and CCP Games today announced that the open beta for EVE Echoes, the authentic EVE Online experience for mobile devices, will go live this December. Developed by NetEase Games in conjunction with CCP Games, EVE Echoes was unveiled last year and will be available to demo for the first time at EVE Vegas in Las Vegas, Nevada, this weekend.

In celebration of the open beta announcement, new assets, an official website, and social media channels are now live for EVE Echoes.

Venture into the depths of space with official gameplay footage here: https://youtu.be/7Cai8fwFa0I

“We’re very excited for the first public outing of EVE Echoes, the next revolutionary step in mobile MMO gaming,” said Hilmar V. Petursson, CEO of CCP Games. “I can’t wait to see the reaction from our core PC players, who will no doubt recognize the unparalleled scale and sophisticated gameplay of EVE Online’s virtual world running through the veins of EVE Echoes.”

“CCP Games is a pioneer in space MMOs, and will make its mark on the industry even further by expanding the EVE experience to mobile with EVE Echoes,” said Ethan Wang, Vice President of NetEase, Inc. “Combining CCP’s leadership in game design with our NeoX game engine and leadership in game publishing will no doubt create a spacefaring sandbox MMO for mobile devices unlike anything seen before.”

EVE Echoes brings the vast, interstellar EVE universe from PC to the palm of your hand. Built using NetEase Games’ proprietary NeoX graphics engine, EVE Echoes stays true to CCP’s hallmark EVE Online design principles and immerses pilots in beautiful starry skies and across boundless star fields. Pilots must collect resources, manufacture items, and explore thousands of uncharted planets to write their own history in pursuit of galactic glory. A realistic social system enables players to join and lead corporations, form coalitions, capture rival territories, engage in intergalactic combat, and much more across thousands of planetary systems.
I know, copy/pasting press releases is a bad practice. Pearl Abyss purchased CCP Games for the EVE Online IP and EVE: Echoes is the first chance for the investment to pay off for the South Korean game company. I passed up a chance to sign up for a hands-on demonstration yesterday, mainly because I didn't know my schedule for Saturday. Although I don't play mobile games, I should attend one of the 30-minute demonstrations so I can report first-hand on how the game feels.

The next biggest news is CCP will release the Korean-language client for EVE Online on 14 November, the first day of the giant G-STAR 2019 conference. Making a Korean-language client once CCP Games was purchased by Peal Abyss seemed a foregone conclusion. Announcing the launch of the client at G-STAR indicates some sort of marketing push will occur in association with the announcement.

One thing I can confidently say is that those who choose to just look at the daily peak concurrent user (PCU) count will probably not notice a difference. The effect of any Korean player influx will occur during the slow, Australian time zone. An influx of 20,000 new Korean accounts could result in a rise of up to 3,000 accounts in the daily average concurrent user (ACU) number. That many new players could also result in time-zone tanking becoming a much less viable strategy.

The next set of noteworthy news is the announcement of the replacement for the Crimson Harvest this year. Gone is the tale of Bloody Omar and The Blood Raiders. Last year's event began on 23 October and ran for two weeks. This year, CCP chose to go with a much less lore-friendly title, EVE's Halloweeen Horrors. The event introduces as yet undisclosed changes to combat interceptors.
Beware of roaming wolf packs at Halloween! An upgrade to Combat Interceptors in EVE Online means more damage, more fittings and more reason to jump into these ships for some Trick or Treat action!
In a first I can recall, the holiday event will have a dedicated PvP component.
This Halloween it will definitely pay to undock and go on a spine-chilling rampage as there will be a shocking PVP event from 11:00 UTC on 29 October to 11:00 UTC on 5 November. Tune in to the EVE Vegas live stream on Twitch for more details!
Or course, the event has a daily log-in component as well.
From 11:00 UTC on 28 October to 11:00 UTC on 3 November, every pilot that logs into the game will receive rewards that range from free Skill Points to limited SKINs. We promise that there is nothing to be afraid of.
No word if the current daily skill points for NPC kills event will continue to run.

In a few hours EVE Vegas officially begins. I'll try to write up as much news as I can. I do have the disadvantage of being on-site, so I may wind up watching the VOD from CCP's Twitch channel to see what I missed.


Thursday, October 24, 2019

The Story Of 2019 So Far

A couple weeks ago I wrote about how data can tell a story. I began writing this post flying toward a key point in the story of New Eden: Las Vegas, Nevada. What I encounter this weekend will play a critical role in how the story turns out.

The origins of the story stretch back to late 2018 and January 2019. CCP, recognizing economic problems in the virtual word of its flagship game, EVE Online, began a series of changes to the game world to reign in the issues before they tore the game apart. Change is a part of any MMORPG. Developers are constantly assessing the state of their games and implementing new features and altering existing ones. Players typically call these things expansions, buffs, and nerfs.

Into this story comes a man. Someone who was around at the start of the in-game universe. As his company grew, he became distracted from the world he helped create chasing other dreams. But in October, the studio he ran was sold and his focus narrowed. He returned to the world he helped create. For purposes of the current story of New Eden, let’s call him Odin.

To the residents of a virtual world, the developers are gods. They have the power to turn piles of junk into gold, and beloved forms of game play into horror shows not worth engaging in anymore. In New Eden, the gods saw the amount of virtual currency flowing into the economy and declared it bad. Beginning in February, the developers began to take steps to reduce the flow of wealth into the game.

Also, in February Odin began making his presence known. He was back, and not pleased with what he saw. In addition to the faucets and sinks being too far out of balance, he saw stagnation in an important area of the universe, null security space. As he put it, the developers needed to stir up the sandbox, because the players had solved the game and "the sand in the sandbox has turned into cement."

On 28 May, CCP deployed the Invasion expansion onto Tranquility. The gods deployed the new content, while containing bugs, in such a way that each phase of the new content corresponded with lore points. Pauses to fix the bugs before deploying the next phase were built into the continuing story of the Triglavians. This content for high sec, and later low sec, was a welcome addition to EVE’s overall lackluster PvE content.

Hubris can afflict even the gods. After the careful rollout of the Triglavian invasion content, the developers rushed out content involving the Drifters to add the residents of null sec to the new state of the universe. Odin declared the beginning of “The Chaos Era.” Odin saw that part of the problem in New Eden was the early acquisition of knowledge and the greatest of the gods determined to limit any foreshadowing as much as possible.

The denizens of null sec, from the most powerful autocrat to the lowliest line member, decried the state of the Drifter content. The new release was bug-ridden, and after an initial scare, was more nuisance than something to fear. Not a good omen for the future.

In July, the gods decided to change one of the immutable laws of null sec: the way the local chat channels work. Starting on 12 July, the local chat channels acted as those in wormholes space. Instead of immediately showing when a player entered a system, players only appear when typing into the chat window. In a lore announcement of the feature to the players, the god described the length of the change as “indefinitely”. For which, I assumed the gods would evaluate the effects of the changes and, if the conditions warranted, revert the changes on the next scheduled release on 13 August.

Somewhere Loki is smiling, because the bit of chaos Odin intended to insert into null sec didn’t work well. Player versus environment activity immediately took a nosedive in null sec. PvP activity, after a relatively brief period of rising, also witnessed eclines as well. And yet, Odin and the other gods did not reset the local chat channels to their conditions on 11 July. The gods changed the world again on 13 August, and the chat system remained the same. What could have been a one-month experiment that didn’t do particularly well turned into a natural disaster of historic proportions.

As one of New Eden’s most powerful autocrats, The Mittani, once observed, EVE is ultimately a democracy. One in which players vote with their feet. In New Eden, horrible corporation or alliance leaders cannot make players stay with their organizations. Likewise, the gods of New Eden cannot make players log into their game. Unfortunately for CCP, the gods of another virtual realm, those of Activision-Blizzard, planned on opening a new, long-awaited universe called WoW Classic.

On 26 August, the number of players logging into New Eden drastically declined as dissatisfied players now had a place to which to flee. The decline continued until the gods relented and restored local chat channel functionality to null sec on 16 September.

Players are not machines that return automatically when the gods flip a switch. As of yet, player activity has not returned to June levels. PvE activity, as measured by NPC kills recorded by Dotlan, reached that level this past weekend. New Eden may see that level reached for a full month in November. PvP activity, on the other hand, has continued to decline since the return of local chat to normal. So far in October (through 23 October), player-flown ships are exploding 29.5% less often in null sec and 19% less often in low sec as compared to June.

I began writing this post over 30,000 feet above the surface of the earth. I finish, sitting just a few yards away from the stage where the story of the gods of New Eden will continue. Will CCP present a vision and content that will inspire their players and see the game climb to the levels of last year? Or will Odin continue acting on the theory that restricting the information flow to players is the best course of action for EVE Online? Sometimes, the faithful require a sign from the gods to continue their belief. We will see if the gods of New Eden agree.