- Sales/Pledges: $1059.7 million ($1.06 billion) (through 31 October 2026)
- Other cash shop revenue: $2.7 million (through 31 December 2024)
- Subscriptions: $46.8 million (through 31 December 2024)
- All other sources: $105.6 million (through 31 December 2024)
The Nosy Gamer
Sunday, November 1, 2026
Cloud Imperium Cash Shop Records Third Consecutive Month Of YoY Sales Declines
Thursday, October 29, 2026
EVE Online Fractured Skies - Military Campaigns and Conquest Engines
Minmatar Republic: Arzad II is renamed Starkman Prime, and sovereignty of the Arzad and Ezzara systems passes from the Amarr to the Minmatar. A new Starkmanir Tribe station is built in Arzad, and the Starkmanir uncover new Phased Fields in Minmatar highsec. Phased fields, until now only available in null-sec, are rare mining sites that offer erratic ore which can be transformed into any mineral.Gallente Federation: New stargates between Renyn and Jufvitte cut the route between Intaki and Dodixie to six jumps, all through Federation space. A new low-waste Excavator drone variant is available in the Federal Defense Union and Federation Navy LP stores.Caldari State: New stargates link Ienakkamon to T-LIWS. The Intaki Syndicate is dissolved, its member corporations absorbed into the State, and some former Syndicate LP offers move to the State Protectorate LP store.Amarr Empire: The Deaconry of Economic Oversight is established at the Emperor Family Academy station in Amarr VIII (Oris), bringing a 50% reduction in taxes and broker fees there for six months. New Imperial Issue tackle modules are available in the Amarr Navy and 24th Imperial Crusade LP stores. Test them out with the new synchronizer rigs.
The CONCORD pact is holding, for now. But once those Conquest Engines are deployed, Factional Warfare will change with the introduction of Conquests, time-limited Factional Warfare conflicts that build toward a Final Siege battle that will determine the winners of each Conquest.Once activated, a Conquest Engine can take control of an entire solar system, and the only counter is a rival empire deploying its own engine.During the Conquest, enlisted pilots complete objectives for personal rewards and help their faction win Directives: capture a system, hold it until the deadline, or complete objectives before the enemy does. Each Directive has a time limit and only one winner. Winning earns your faction Conquest Power, unlocking advantages for the Siege.In the Final Siege, defend your Conquest Engine and destroy the enemy’s. The first faction to destroy its opponent’s engine wins the Conquest.
Monday, October 26, 2026
Final Fantasy XIV Security Downtime and Compensation
CISA strongly urges organizations to immediately patch the recently disclosed critical vulnerabilities in PHP, CVE-2026-109618 and CVE-2026-109619. These vulnerabilities, known as “php2shell,” allow for unauthenticated remote code execution in PHP. The vulnerabilities affect all PHP installations serving web requests, including Apache with mod_php (Note: PHP considers this highest risk), PHP-FPM, php-cgi, FrankenPHP and LiteSpeed. Organizations should immediately update to PHP 8.5.12, 8.4.27, 8.3.36, or 8.2.35 to fix these vulnerabilities. While CISA has not observed successful exploitation of these vulnerabilities in the wild as of the time of publication, they pose a risk to organizations if left unpatched.
Why It Caused Worldwide DisruptionMassive Blast Radius: Because PHP powers roughly 70–75% of all web servers (including WordPress, Drupal, MediaWiki, and enterprise web APIs), nearly every PHP runtime exposed to the internet was vulnerable. Installations running Apache with mod_php were designated as the highest-risk setup.
Precautionary Outages: Multiple telecommunications firms (including Orange), enterprise hosting providers, and government agencies (including dozens of UK public digital services) temporarily suspended external portals or isolated PHP-dependent servers while deploying patches.Global Patch Urgency: Cyber defense agencies worldwide—including the US CISA, CERT-EU, and Canada's Cyber Centre—issued urgent directives advising organizations to patch immediately or disconnect unpatched internet-facing PHP services.
Regarding the response to a critical vulnerability in the PHP programming language, we were forced to unexpectedly suspend new logins for approximately one day from Oct. 21 to Oct. 22, 2026. We apologize for the inconvenience caused.Although this was an urgent security measure, in consideration of the fact that we were unable to provide advance notice and that the suspension lasted for an extended period, we would like to grant one day of game time to the following customers.Eligible Accounts: FINAL FANTASY XIV service accounts that meet the following conditions:・The full version of FINAL FANTASY XIV has been registered to the service account.・The service account had an active subscription as of Oct. 21, 2026 or Oct. 22, 2026 (PDT).Grant Period: One day of game time・For accounts with recurring subscription payments, the subscription end date at the time the game time is granted will be extended by one day.* Paid optional services, such as additional retainer subscriptions, will also be extended by one day.・For accounts without recurring subscription payments, one day of game time will be added.Grant Timing: To be granted sequentially from Oct. 28, 2026 12:00 a.m. (PDT)・Due to the large number of eligible service accounts, the process is expected to take two to three days to complete.*The above compensation applies to services in the global version. Because the impact on logins and applicable laws vary by region, the availability of compensation and the number of days granted for the emergency response to the vulnerability in the PHP programming language will differ depending on the operating region.We sincerely apologize for the inconvenience caused.
Thursday, October 22, 2026
Down The Rabbit Hole: Squadron 42 And Computer Hardware
The gap between the RTX 5080 and the RTX 5090 represents the largest generational divide between an 80-class and 90-class card in modern GPU history.In previous generations, an 80-class card typically delivered roughly 70% to 80% of the flagship's performance. With the Blackwell generation, the RTX 5080 features roughly half the physical hardware of an RTX 5090, resulting in a 35% to 50%+ performance drop in demanding 4K and heavy compute workloads.
1. Core Compute Cut in Half
- The GIGABYTE GeForce RTX 5080 GAMING OC runs on the smaller GB203 die with 10,752 CUDA cores.
- The MSI GeForce RTX 5090 GAMING TRIO OC runs on the massive GB202 die with 21,760 CUDA cores.
- The 5090 carries more than double the shader cores, Ray Tracing cores, and Tensor cores of the 5080.
2. Memory Capacity & Bandwidth Halved
- VRAM Capacity: The RTX 5080 drops from 32 GB down to 16 GB. While 16 GB is sufficient for contemporary gaming, it leaves no headroom for uncompressed asset caching.
- Bus Width & Throughput: The 5080 uses a standard 256-bit bus pushing 896 GB/s, whereas the 5090 utilizes an ultra-wide 512-bit bus delivering 1,792 GB/s—literally double the memory throughput.
3. Real-World Gaming Performance Impact
- At 1440p: CPU limits compress the gap, but the 5090 still leads by 25% to 35%.
- At 4K Ultra (Native / Heavy RT): The 5090 pulls ahead dramatically, running 40% to 60%+ faster than the 5080. In heavily memory-bound scenes, path tracing, or dense entity rendering, the 5080 trails significantly behind the flagship.
- CPU: AMD Ryzen 9 7900X (12 Cores / 24 Threads, 64 MB L3 Cache)
- GPU: NVIDIA GeForce RTX 4070 Ti Super (16.0 GB GDDR6X)
- RAM: 64.0 GB DDR5 (with a 47.2 GB shared GPU memory pool)
- Storage: High-speed NVMe SSD
Why the Bus Width Matters: The 16 GB DivideHaving 16 GB of VRAM on a 256-bit bus is fundamentally different from having 16 GB of VRAM on a budget 128-bit bus:
- A 256-bit bus allows 8 high-speed memory chips running across eight 32-bit channels in parallel, delivering between 576 GB/s and 960 GB/s of raw bandwidth.
- A 128-bit bus (found on mid-range 16 GB cards) uses a "clamshell" mode—cramming 16 GB of capacity onto just four channels, which cuts memory bandwidth down to 272 GB/s to 448 GB/s.
Under heavy rendering loads like StarEngine, a narrow bus creates a bottleneck regardless of how much VRAM is attached.
The 0.40% Demo IslandThe NVIDIA GeForce RTX 5090 represents 0.40% of all surveyed gaming machines on Steam.
- Out of 135 million monthly players, roughly 540,000 people own the card CIG used on the demo floor.
- Even when combined with its halo-tier predecessors—the RTX 4090 (~0.95%) and RTX 5080 (~1.10%)—the entire enthusiast class priced above $1,000 accounts for less than 2.5% of the platform.
- Put another way, 99.6% of PC gamers on Steam do not own the graphics card CIG used to demonstrate that Squadron 42 runs smoothly.
Deploying this specific silicon for a public hands-on demo is a standard PR strategy: it guarantees consistent frame times, eliminates stutter from unoptimized code paths, and lets attendees experience maximum volumetric effects at native 4K. It demonstrates what StarEngine can achieve under peak consumer computing conditions, while obscuring how the build handles standard hardware limitations.
The 0.74% Enthusiast Outpost: The RTX 4070 Ti SuperNosy's GPU, the GeForce RTX 4070 Ti Super, sits in a narrow enthusiast bracket at 0.74% of the survey.
- Approximately 1 million Steam users run this card.
- Combined with the standard RTX 4070 Ti, the 70 Ti-class of Ada Lovelace silicon represents under 1.8% of the player base.
- Nosy's system sits comfortably inside the top 1% of gaming rigs worldwide.
Despite that, the demo floor’s RTX 5090 delivers 2.3× to 2.6× the raw shader throughput and double the physical memory buffer of Nosy's card. When a user in the top 1% of Steam hardware still faces an architectural gap compared to the demo stations, the storefront baseline becomes even more questionable.
While Nosy's RTX 4070 Ti Super is a sub-$1,000 upper-enthusiast card that sits in the top 7% of Steam GPUs, it is the complete package under Nosy's desk that enters rare territory. Combining that card with 64 GB of DDR5 (a 5.2% bracket) and a 12-core Ryzen 9 7900X (a 5.1% bracket) places the overall rig inside the top 1% of total systems on the platform. Yet even with a machine that outclasses 99% of combined gaming PCs, CIG's demo floor still leaned on hardware that leaves Nosy's workstation in the dust.
Leverage DLSS (Quality Mode) and Frame Generation on Your RTX 4070 Ti Super
- The Rationale: While CIG’s demo floor brute-forced native 4K using the 32 GB framebuffer and massive shader array of an RTX 5090, attempting to run native 4K on an RTX 4070 Ti Super will yield around 45–60 FPS with dips during intense fleet combat.
- The Action: Engaging DLSS Super Resolution (Quality Mode) reconstructs the image from a clean 1440p internal render, while enabling DLSS 3 Frame Generation leverages your card's dedicated Optical Flow Accelerator. This pushes projected output to 80–105 FPS, mirroring the visual smoothness of the demo stations without overtaxing your 16 GB VRAM buffer.
Mitigate Dual-CCD Inter-Die Latency on Your Ryzen 9 7900X:
- The Rationale: Unlike the demo machines' Ryzen 7 9850X3D—which features a single 8-core die with stacked 3D V-Cache—your Ryzen 9 7900X splits its 12 cores across two 6-core Core Complex Dies (CCDs), each with 32 MB of L3 cache. StarEngine's simulation and rendering threads are sensitive to memory latency; when threads cross AMD’s Infinity Fabric between CCD0 and CCD1, frame-time pacing can hiccup.
- The Action: Optimize thread scheduling by setting CPU affinity (using software like Process Lasso or AMD's core-parking drivers) to restrict StarEngine’s primary game and render threads to a single 6-core CCD (CCD0). This prevents inter-die communication hops, minimizes cache misses, and stabilizes your 1% low framerates during heavy dogfights.
The 48.1% Reality: The 8 GB VRAM TrapWhile CIG used a 32 GB halo card to show off the game and Nosy's rig packs a 16 GB buffer, the official Steam store page states the minimum requirement is a DirectX 11.1 GPU with 8 GB of VRAM.That 8 GB figure targets the largest hardware cohort on the platform:
- 48.10% of all Steam users—nearly 65 million players—currently game on an 8 GB graphics card.
- For every single player who owns an RTX 5090, there are 120 players running an 8 GB GPU (predominantly RTX 3060 8GB, RTX 4060 desktop/laptop variants, and legacy GTX/RX cards).
- While 16 GB configurations have expanded steadily to 27.2%, 8 GB remains the median baseline for entry-level and mainstream gaming PCs.
In modern game engines, an 8 GB frame buffer leaves almost no headroom at 1440p once high-resolution texture packs, shadow maps, and geometry pipelines are active. In StarEngine, exceeding dedicated VRAM forces the GPU to spill data into system RAM across PCIe lanes, introducing frame-time spikes and asset pop-in.By listing an 8 GB minimum, CIG presents a storefront specification that appeals directly to the 65 million players in that tier. However, by running the public demo on a 32 GB card owned by just 540,000 enthusiasts, CIG avoided showing how the game actually runs on the hardware owned by nearly half the platform.
A. The 32 GB RAM Self-SelectionOn Steam, 16 GB was only recently surpassed by 32 GB. On the RSI Telemetry dashboard, 32 GB has been the de facto community baseline since 2021.
- Because StarEngine's Persistent Universe routinely demands a 22 GB to 28 GB system commit charge, players who try to play on 16 GB experience continuous page-file hitching.
- The player base quickly self-selects: they either upgrade to 32 GB or 64 GB, or they stop playing. As a result, the percentage of 64 GB users in Star Citizen (~12–15%) is roughly triple that of the general Steam population (5.2%).
B. The 3D V-Cache ClusteringWhen filtering the telemetry scatter plot by average FPS, the highest clustering of stable frame rates sits heavily on AMD processors with stacked 3D V-Cache (Ryzen 7 5800X3D, 7800X3D, and the newer 9000X3D series). Star Citizen players adopt X3D silicon at a rate significantly higher than the general PC gaming population specifically to overcome StarEngine's entity simulation bottlenecks.
C. The VRAM Reality CheckWhile 8 GB graphics cards represent nearly half of Steam (48.1%), they cluster in the lower-left quadrant of CIG's telemetry graph (sub-35 FPS in landing zones like Orison or Area18). The dense cluster of active, stable Star Citizen backers sits squarely in the 12 GB and 16 GB GPU bracket (RTX 3080 12GB, 4070 series, 4070 Ti Super, 4080, and RX 7800 XT / 7900 series).
Wednesday, October 21, 2026
EVE Online's Winter Expansion Fractured Skies Launches November 10th
Fenris’s operational alignment with the Google ecosystem naturally filters down into operational tooling. Whether evaluating automated visual assets, structuring releases for multimodal scrapers, or managing internal documentation, the modern Google standard strongly favors scannable bullet hierarchies, clear entity labeling, and data-first roadmaps.Fenris's PR team isn't just speaking to a tech reporter on a 15-minute deadline anymore; they are structuring releases so that scrapers, LLMs, community data-miners, and alliance leaders all ingest an uncorrupted version of their message on day one.
REYKJAVÍK, Iceland - October 20, 2026 – New Eden’s rival empires are escalating their arms race, and colossal Conquest Engines threaten to take their wars to a new extreme. Fenris Creations today unveiled EVE Online: Fractured Skies, launching November 10, 2026, calling veteran capsuleers to rally their fleets and inviting new pilots to find their place in the conflict. From day one, four new Military Campaigns, new warships and more accessible ways to get started give players opportunities to strengthen their empires ahead of a four-way showdown in January. The stakes rise again in February 2027 with Conquests, a new era of seasonal Factional Warfare in which pilots build towards a climactic siege and a definitive winner. November 10 also marks the beginning of a persistent connection between EVE Online and EVE Vanguard, as the studio’s sci-fi FPS opens 24/7 paid alpha access and actions on the ground begin creating new opportunities in space.Fractured Skies is the second chapter of Theatres of War, the three-expansion saga that began with Cradle of War in June. As New Eden’s empires race to harness Drifter technology and develop devastating Conquest Engines, capsuleers are called upon to strengthen their side ahead of the coming conflict.Four new Military Campaigns, one for each empire, begin November 10. Capsuleers can contribute through PvE combat, PvP, mining and exploration, regardless of Factional Warfare enlistment, gathering valuable materials to exchange for ISK, Loyalty Points, faction equipment, achievements and titles. Together, their efforts have the power to reshape the battlefield, unlocking system-wide bonuses across designated star systems from January 5. Those hard-won advantages will help their empires in a massive four-way showdown later that month, before the conflict escalates into Conquests in February.“Factional Warfare pilots have spent years building rivalries, holding the line and fighting for their empires,” said Bergur Finnbogason (FC Burger), Creative Director for EVE Online. “Conquests finally give all of that a decisive outcome. Get the old gang back together, bring fresh recruits along, and blow up as many enemy ships as it takes to claim the bragging rights. Somebody is going to win this thing, and we can’t wait to see who.”“EVE is famous for the extraordinary battles its players create. With Conquests, Factional Warfare gains a more reliable rhythm of major clashes and clearer ways for more pilots to take part,” said Greg Hennessey (FC Okami), EVE Online’s Game Design Director. “Fractured Skies reflects what makes EVE a living, evolving universe: there’s meaningful action from day one, and each new phase raises the stakes as we build towards the first siege. As Warclones complete jobs on the ground in EVE Vanguard, new opportunities open up for capsuleers in space, bringing the two fronts of New Eden’s conflict closer together.”For years, Factional Warfare has brought capsuleers together in fierce, player-driven battles for control of New Eden's contested systems. Conquests build on that legacy, introducing seasonal objectives, clear endpoints and a definitive winner in each warzone. Players work together throughout each season to earn advantages for a climactic siege, where rival empires race to destroy their opponent's Conquest Engine while defending their own. Victory earns a lasting monument commemorating the winning faction and its leading corporations and capsuleers, with each new season offering another chance to make history.Fractured Skies also marks the first persistent gameplay connection between EVE Online and EVE Vanguard. From November into early next year, completing jobs in EVE Vanguard increases the frequency of temporary combat, mining and exploration sites in EVE Online, giving capsuleers more opportunities to recover materials for their empire’s Military Campaigns. The connection then deepens when Conquests begin, as Vanguard players enlist with an empire and contribute to its Conquest Power through Expeditions. EVE Vanguard’s live alpha opens through the EVE Launcher on November 10 as a paid offering separate from EVE Online’s Omega subscription, with pricing details to be announced soon.
Launching November 10:
- Navy Attack Battlecruisers: Four mobile, high-firepower battlecruisers designed for coordinated strikes against larger forces, trading resilience for speed and damage: the Naga Navy Issue, Oracle Navy Issue, Talos Navy Issue and Tornado Fleet Issue, including the long-requested missile Naga. Available through Factional Warfare Loyalty Point stores.
- Synchronizer Rigs: Nine new rig sets, spanning the four empires and five pirate factions, reward faction-focused ship builds, growing stronger with each matching faction module fitted. Pirate Synchronizers offer bonuses unavailable on existing rigs, balanced by heavier drawbacks.
- Military Campaigns: Four new campaigns, one per empire, run from launch into January, introducing fresh objectives and rewards. Open to all players regardless of Factional Warfare enlistment, capsuleers recover materials from across the warzones and deliver them to item traders to advance their empire’s war effort. Completed objectives unlock temporary system-wide bonuses, while the first empire in each rivalry (Amarr versus Minmatar, Caldari versus Gallente) to finish all four earns command carrier reinforcements for January’s showdown.
- AIR Academy Ships: Thirteen free, pre-fitted AIR Academy ships let new capsuleers jump straight into combat, exploration and mining within Exordium, EVE’s PvP-free starter region, discovering what they enjoy simply by flying, without needing fitting expertise or risking their own ISK. Academy ships cannot leave Exordium, unlike the standard hulls players buy to fly across the rest of New Eden.
- Stronger Onboarding: Visual updates and a cleaner overview for dozens of popular Level 1 security missions, a set of achievements built around Exordium, and the AIR Career Program’s move into the Achievements interface give new players a clearer path from starter space into their EVE careers.
- HUD Redesign: The first phase of EVE Online’s new heads-up display. Players can opt in through Feature Preview and switch back to the current HUD while the redesign evolves based on community feedback. The updated HUD makes ship status, capacitor energy and module activity easier to read in combat.
- Achievements and Art: New achievements across New Eden, including secret challenges for capsuleers to discover, alongside a visual effects and lighting pass on a range of frigates.
Coming in 2027:
- Empire Showdown (January 2027): An epic four-way community battle brings New Eden's empires into direct conflict. All capsuleers can participate, with bonuses and reinforcements earned during the Military Campaigns giving their empires an edge.
- Conquests (beginning February 2027): Seasonal Factional Warfare introduces shared objectives, personal rewards and definitive winners. Capsuleers earn Conquest Power throughout each season, unlocking advantages for their empire ahead of a climactic final siege. The evolving connection with EVE Vanguard will also give players on the ground a stake in their empire’s fortunes, with their contributions helping to strengthen its position in space.
Monday, October 19, 2026
Cloud Imperium UK Ltd Late Filing Its Accounts Again
Cloud Imperium Games Limited ("the Company") operates from the UK, as a wholly owned subsidiary of its parent, Cloud Imperium UK Limited. The Company's principal activity continues to be video game production and development, and it is the largest development facility within the Cloud Imperium Group. The Company leads the development of both Squadron 42 and the Star Citizen game universe.
Thursday, October 15, 2026
I Can't Hide From AI
What does that mean for the blog? I plan on experimenting a bit more with things like infographics and other data visualizations. A great source to play with are EVE Online's monthly economic reports, the latest of which came out yesterday. Also, I've always wanted to diagram how Final Fantasy XIV's crafting is a bit like EVE's industry, if simpler.
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| An example infographic for healers |
I have a few other ideas, but things are settling down to an old idea. The blog is a place to record ideas and facts I find interesting. Hopefully other people find them interesting as well. A lot of people look down on the use of AI, but at this point I really need to learn and master the new technology. I might as well do so working on a subject I'm interested in instead of some dry old tutorial I'll forget a week after completing.
Wednesday, October 14, 2026
FFXIV's Cosmic Exploration - The Final Crafting Macros
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| A gold cup means complete |
- Craftsmanship - 20
- Control - 20
- Crafting Points - 15
- Access to 3 unique actions
Craftsmanship - 5933
Control - 5470
CP - 649
Food - All i Pebre (HQ)
Medicine - Cunning Craftsman's Tisane (HQ)
6900/22100/45 pt1
/ac "Reflect" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Innovation" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Innovation" <wait.2>
/ac "Prudent Touch" <wait.3>
/ac "Basic Touch" <wait.3>
/ac "Standard Touch" <wait.3>
/ac "Advanced Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Prudent Touch" <wait.3>
/echo Macro finished (1/3) <se.1>
6900/22100/45 pt2
/ac "Trained Perfection" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Basic Touch" <wait.3>
/ac "Standard Touch" <wait.3>
/ac "Advanced Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Trained Finesse" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/echo Macro finished (2/3) <se.1>
6900/22100/45 pt3
/ac "Veneration" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/echo Macro finished (3/3) <se.1>
I found that having alerts as each part completes is more important to speed than trying to get the macro down to two buttons, which is important for the next macro. I have to state I have not used the specialist macro yet.
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| Specialist crafting actions |
The specialist macro saves 2 steps and uses the specialist action Heart and Soul. Each time I use Heart and Soul I consume a Crafter's Delineation. I figure right now I only have half the amount I'll need but at only 30 cosmocredits each I should be okay.
Shaving 8 seconds may not seem like a big deal, but I figure the specialist macro will cut 4 1/2 hours off the grind. That's either 2 weekdays or a Saturday or Sunday.
Specialist macro
Craftsmanship - 5953
Control - 5490
CP - 664
Food - All i Pebre (HQ)
Medicine - Cunning Craftsman's Tisane (HQ)
6900/22100/45 pt1
/ac "Reflect" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Innovation" <wait.2>
/ac "Heart and Soul" <wait.3>
/ac "Precise Touch" <wait.3>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Trained Perfection" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Manipulation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/echo Macro finished (1/3) <se.1>
6900/22100/45 pt2
/ac "Preparatory Touch" <wait.3>
/ac "Innovation" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Veneration" <wait.2>
/ac "Duty Action II" <wait.2>
/echo Macro finished (2/3) <se.1>
6900/22100/45 pt3
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/echo Macro finished (3/3) <se.1>
Like I said at the top of the post, if I can maintain my schedule I can finish by the end of November. Then I can get my mount, show off I earned it while the content is still current, then park it in the garage. The goal, while nice, isn't really the point. Completing the journey is what makes the grind worthwhile.
Monday, October 12, 2026
Squadron 42 Now Has A Steam Page
Enlist as a rookie in the UEE Navy and step into a cinematic, single-player space adventure where you are at the center of the action. Live, work, and fight alongside your crew, brought to life by an all-star cast, as the story unfolds across fighter cockpits, capital ships, space stations, frontier outposts, and the front lines of a galactic war. Through intense combat, sacrifice, and the choices you make when it matters most, you will earn your place, your rank, and your legacy. You don’t watch the rise of a hero. You become one.
The pretty good trailer should help attract attention, especially with all the stars appearing. The cast would have been much more impressive 10 years ago when the game was originally planned to launch. How much the delay costs in lost sales is something we might find out next year.
Friday, October 9, 2026
Explaining EVE Online's Crimson Harvest - Real Life Origins
Ash Wednesday, or Öskudagur, is the Icelandic version of Halloween. Police ask drivers to be particularly careful today with all the children out and about.Though Ash Wednesday may be a religious day in many countries, this is not the case for most people in Iceland, especially not for kids.Every Ash Wednesday Icelandic kids dress up as witches, cowboys, princesses, punk rockers, trolls and everything in between and go about their home towns in flocks. The tradition is visiting companies and singing in exchange for candy.
Around the year 1000, another festival was created under the influence of religious civilisation, named after the Cluny Abbey in France. This was the Mass of All Souls, which was established on November 2. It was intended primarily to help the souls of the poor.This was at the same time that the church in Iceland was becoming established, and this emphasis has therefore been part of the Christian world of Icelanders from the beginning. In the 17th century, the holiday was known in Icelandic under the names "sálnadagur" and "heilagar sáilir", but in the 1707 census the current name was introduced and has remained so ever since.As before, the Mass of All Saints looks to those who in past centuries, and also more recently, have strengthened Christianity, that is, to famous religious heroes and saints, especially among Catholics. But on the Mass of All Souls, the mind is more tied to all those we personally knew and loved but who have now passed away. In the Icelandic National Church, these days merge, are as if one, and prayers are prayed for the souls of all the dead.
1. The Core Duality: Holy Sanctity vs. Profane Darkness
- The Sanguinary "Evil" (Blood Raiders): Symbolizing profane sacrifice, heretical indulgence, bloodletting, and the macabre—the grotesque side of All Hallows' Eve.
- The Canonized "Saints" (Order of St. Tetrimon): An ultra-orthodox monastic order founded upon the canonization of St. Tetrimon (who slew the Mad Emperor Zaragram II to preserve holy scripture). They enter the fray specifically as an ecclesiastical purge, framing their crusade as righteous martyrdom and holy purification against heretics.
2. Martyrdom, Saints, and Religious Zeal
- The Order of St. Tetrimon views their fight against the Sanguinary Covenant as holy warfare. Pilots who align with Tetrimon are essentially participating in an armed veneration of orthodoxy, purging apostates in the name of canonized martyrs.
- Conversely, the Sankar blood-cultists hold their own twisted concept of bodily sanctity: they believe human and clone blood is a literal sacred vessel containing divine essence, viewing the draining of bodies as a holy communion rather than murder.
3. Veneration of the Dead and Relics
- Event progression revolves around recovering physical bodily tokens—such as Mutated Blood Samples, Tetrimonic Warclone Blanks, and neural lattices from destroyed clone transports—which are taken to faction shrines and item traders for blessing and reward.
- The 50% pod implant drop mechanic turns destroyed capsuleers into literal containers of harvestable relics left behind in the wrecks of dead clones.












