Cloud Imperium Games Limited ("the Company") operates from the UK, as a wholly owned subsidiary of its parent, Cloud Imperium UK Limited. The Company's principal activity continues to be video game production and development, and it is the largest development facility within the Cloud Imperium Group. The Company leads the development of both Squadron 42 and the Star Citizen game universe.
The Nosy Gamer
Monday, October 19, 2026
Cloud Imperium UK Ltd Late Filing Its Accounts Again
Thursday, October 15, 2026
I Can't Hide From AI
What does that mean for the blog? I plan on experimenting a bit more with things like infographics and other data visualizations. A great source to play with are EVE Online's monthly economic reports, the latest of which came out yesterday. Also, I've always wanted to diagram how Final Fantasy XIV's crafting is a bit like EVE's industry, if simpler.
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| An example infographic for healers |
I have a few other ideas, but things are settling down to an old idea. The blog is a place to record ideas and facts I find interesting. Hopefully other people find them interesting as well. A lot of people look down on the use of AI, but at this point I really need to learn and master the new technology. I might as well do so working on a subject I'm interested in instead of some dry old tutorial I'll forget a week after completing.
Wednesday, October 14, 2026
FFXIV's Cosmic Exploration - The Final Crafting Macros
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| A gold cup means complete |
- Craftsmanship - 20
- Control - 20
- Crafting Points - 15
- Access to 3 unique actions
Craftsmanship - 5933
Control - 5470
CP - 649
Food - All i Pebre (HQ)
Medicine - Cunning Craftsman's Tisane (HQ)
6900/22100/45 pt1
/ac "Reflect" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Innovation" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Innovation" <wait.2>
/ac "Prudent Touch" <wait.3>
/ac "Basic Touch" <wait.3>
/ac "Standard Touch" <wait.3>
/ac "Advanced Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Prudent Touch" <wait.3>
/echo Macro finished (1/3) <se.1>
6900/22100/45 pt2
/ac "Trained Perfection" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Basic Touch" <wait.3>
/ac "Standard Touch" <wait.3>
/ac "Advanced Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Trained Finesse" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/echo Macro finished (2/3) <se.1>
6900/22100/45 pt3
/ac "Veneration" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/echo Macro finished (3/3) <se.1>
I found that having alerts as each part completes is more important to speed than trying to get the macro down to two buttons, which is important for the next macro. I have to state I have not used the specialist macro yet.
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| Specialist crafting actions |
The specialist macro saves 2 steps and uses the specialist action Heart and Soul. Each time I use Heart and Soul I consume a Crafter's Delineation. I figure right now I only have half the amount I'll need but at only 30 cosmocredits each I should be okay.
Shaving 8 seconds may not seem like a big deal, but I figure the specialist macro will cut 4 1/2 hours off the grind. That's either 2 weekdays or a Saturday or Sunday.
Specialist macro
Craftsmanship - 5953
Control - 5490
CP - 664
Food - All i Pebre (HQ)
Medicine - Cunning Craftsman's Tisane (HQ)
6900/22100/45 pt1
/ac "Reflect" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Innovation" <wait.2>
/ac "Heart and Soul" <wait.3>
/ac "Precise Touch" <wait.3>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Trained Perfection" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Manipulation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/echo Macro finished (1/3) <se.1>
6900/22100/45 pt2
/ac "Preparatory Touch" <wait.3>
/ac "Innovation" <wait.2>
/ac "Duty Action II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Manipulation" <wait.2>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Veneration" <wait.2>
/ac "Duty Action II" <wait.2>
/echo Macro finished (2/3) <se.1>
6900/22100/45 pt3
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/ac "Rapid Synthesis" <wait.3>
/echo Macro finished (3/3) <se.1>
Like I said at the top of the post, if I can maintain my schedule I can finish by the end of November. Then I can get my mount, show off I earned it while the content is still current, then park it in the garage. The goal, while nice, isn't really the point. Completing the journey is what makes the grind worthwhile.
Monday, October 12, 2026
Squadron 42 Now Has A Steam Page
Enlist as a rookie in the UEE Navy and step into a cinematic, single-player space adventure where you are at the center of the action. Live, work, and fight alongside your crew, brought to life by an all-star cast, as the story unfolds across fighter cockpits, capital ships, space stations, frontier outposts, and the front lines of a galactic war. Through intense combat, sacrifice, and the choices you make when it matters most, you will earn your place, your rank, and your legacy. You don’t watch the rise of a hero. You become one.
The pretty good trailer should help attract attention, especially with all the stars appearing. The cast would have been much more impressive 10 years ago when the game was originally planned to launch. How much the delay costs in lost sales is something we might find out next year.
Friday, October 9, 2026
Explaining EVE Online's Crimson Harvest - Real Life Origins
Ash Wednesday, or Öskudagur, is the Icelandic version of Halloween. Police ask drivers to be particularly careful today with all the children out and about.Though Ash Wednesday may be a religious day in many countries, this is not the case for most people in Iceland, especially not for kids.Every Ash Wednesday Icelandic kids dress up as witches, cowboys, princesses, punk rockers, trolls and everything in between and go about their home towns in flocks. The tradition is visiting companies and singing in exchange for candy.
Around the year 1000, another festival was created under the influence of religious civilisation, named after the Cluny Abbey in France. This was the Mass of All Souls, which was established on November 2. It was intended primarily to help the souls of the poor.This was at the same time that the church in Iceland was becoming established, and this emphasis has therefore been part of the Christian world of Icelanders from the beginning. In the 17th century, the holiday was known in Icelandic under the names "sálnadagur" and "heilagar sáilir", but in the 1707 census the current name was introduced and has remained so ever since.As before, the Mass of All Saints looks to those who in past centuries, and also more recently, have strengthened Christianity, that is, to famous religious heroes and saints, especially among Catholics. But on the Mass of All Souls, the mind is more tied to all those we personally knew and loved but who have now passed away. In the Icelandic National Church, these days merge, are as if one, and prayers are prayed for the souls of all the dead.
1. The Core Duality: Holy Sanctity vs. Profane Darkness
- The Sanguinary "Evil" (Blood Raiders): Symbolizing profane sacrifice, heretical indulgence, bloodletting, and the macabre—the grotesque side of All Hallows' Eve.
- The Canonized "Saints" (Order of St. Tetrimon): An ultra-orthodox monastic order founded upon the canonization of St. Tetrimon (who slew the Mad Emperor Zaragram II to preserve holy scripture). They enter the fray specifically as an ecclesiastical purge, framing their crusade as righteous martyrdom and holy purification against heretics.
2. Martyrdom, Saints, and Religious Zeal
- The Order of St. Tetrimon views their fight against the Sanguinary Covenant as holy warfare. Pilots who align with Tetrimon are essentially participating in an armed veneration of orthodoxy, purging apostates in the name of canonized martyrs.
- Conversely, the Sankar blood-cultists hold their own twisted concept of bodily sanctity: they believe human and clone blood is a literal sacred vessel containing divine essence, viewing the draining of bodies as a holy communion rather than murder.
3. Veneration of the Dead and Relics
- Event progression revolves around recovering physical bodily tokens—such as Mutated Blood Samples, Tetrimonic Warclone Blanks, and neural lattices from destroyed clone transports—which are taken to faction shrines and item traders for blessing and reward.
- The 50% pod implant drop mechanic turns destroyed capsuleers into literal containers of harvestable relics left behind in the wrecks of dead clones.
4. Direct Calendar Alignment
Tuesday, October 6, 2026
Explaining The Crimson Harvest - Patch Notes and Dev Blog
1. Crimson Harvest: The Bloodgates Are Open (Oct 6 – Nov 3)
Long-Term Stakes & Story Consequences
- If Blood Raiders Win: They will establish a permanent foothold and continued presence inside Pochven.
- If Order of St. Tetrimon Wins: Triglavian minor victory status will be officially cleared from contested systems in Amarr space.
Allegiance, Standings & Faction SKINs
- Blood Raiders: Grants Blood Raider Crimson Mark SKINs for Triglavian hulls (Damavik, Vedmak, Drekavac, Leshak).
- Order of St. Tetrimon: Grants Tetrimon Crimson Mark SKINs for Triglavian hulls (Nergal, Kikimora, Ikitursa, Leshak).
- Standings Rules Clarified:
- Defeating Triglavian NPCs inside Criterion of Fitness sites does not harm Triglavian Collective or EDENCOM standings.
- In standard combat complexes, defeating rift Triglavians incurs no standing loss, and destroying Drifter/Rogue Drone escalations awards positive Triglavian and EDENCOM standing.
- Warning: Attacking Triglavians guarding Pochven-style wormholes in lowsec/nullsec will cause a negative standing hit with the Collective.
Combat, Exploration & Sites
- Criterion of Fitness (Solo): Accessed using Criterion Ciphers recovered from Crimson Harvest sites. These are timed, 3-wave solo combat encounters available across highsec, lowsec, nullsec, Pochven, and wormhole space; faster clears increase rewards and risk triggering elite boss spawns.
- Crimson Gauntlets & Tetrimon Bases: Standard combat sites return across empire space. Unstable rifts can trigger sudden escalations featuring Triglavian, Drifter, or Rogue Drone reinforcements (even in highsec).
- Hollow Outbreak Sites (Upwell / Avalanche Wrecks):
- Class 1 (Highsec, Pochven, Wormholes): Geared toward Tech I frigates (ideal for AIR Career pilots).
- Class 2 (Highsec, Lowsec, Pochven, Wormholes): Up to Tech II frigates and Tech I destroyers.
- Class 3 / Hollow Origin (Lowsec & Delve Nullsec): Up to Tech III tactical destroyers; keep an eye out for fleeing automated shuttles carrying extra loot.
- Exploration / Hacking Sites: Located across New Eden (especially Delve, Eugidi, Angils, and Essin). Look for bonus hackable Triglavian containers for rare loot.
- New Pochven Wormholes: Roaming Pochven-style wormholes spawn across Blood Raider lowsec and nullsec regions, defended by armed fleets.
Rewards, Loot & Store Offers
- Akoman Attack Battlecruiser Blueprint: The capstone prize of the seasonal track is a BPC for the Akoman, the first pirate attack battlecruiser (carrying battleship-grade weapons alongside Blood Raider energy neuting/drain bonuses).
- 90% PvP Loot / 50% Pod Drops: Outside highsec (lowsec, nullsec, Pochven, wormholes), player ship kills drop 90% loot, and pod kills have a 50% chance to drop implants.
- Trader Turn-Ins: Mutated Blood Sample containers can be traded for blueprints for new officer modules, faction modules, remote armor repair mutaplasmids, accelerators, and SKINR components.
- Daily Logins & Totality Day: 21 days of login gifts including skill points (large cache on Day 21), accelerators, and daily-exclusive Crimson Mark SKINs. CCP teased special Triglavian offers arriving for Totality Day on 13 October.
- EVE Store & NES: Crimson Harvest Packs and NES store offers featuring the new Sanguinary Savant SKINs.
- Late-October Escalation: The event escalates during the final week, adding an extended track with extra rewards.
2. Accompanying Version 24.01 Patch Notes
Ansiblex Jump Bridges & Force Projection
- Capacitor Dependency: Ansiblex gates now have an internal capacitor pool (1,250 TJ) that recharges over ~6.25 hours and cannot be recharged or drained by ships.
- Jump Costs & Multipliers: Ship classes consume between 1 TJ (shuttles/haulers) and 19 TJ (Marauders/Rorquals), with distance-based jump multipliers (0x within 5 LY of the alliance capital up to 15x beyond 20 LY).
- Access Rules: Restricted strictly to the alliance holding sovereignty in the starting system; capitals can no longer use Ansiblex bridges (Rorquals, Freighters, and Jump Freighters are still allowed).
- Cyno Jammers: Reduced to 1 per system (down from 3).
Pochven & Wormhole Space Updates
- Pochven Wormholes: Extra-Pochven wormholes now feature a 75 km warp-in distance, 30-minute phase shifts (down from 60 min), and roaming scout NPCs. Intra-Pochven wormholes received major buffs: 750M kg mass stability and 12-hour lifetimes.
- Site Balancing: Observatory Flashpoint optimal fleet size reduced to 12 (reducing total payout by 20%), while Vigilance Points increased to 12 (increasing total payout by 20%). Stirring NPCs now deal double damage to player drones.
- C1–C3 Wormhole AI Overhaul: NPCs now split damage and EWAR across targets, use MWDs strategically, orbit dynamically, and will ignore player pods, Zephyrs, and drones.
Insurgencies & Factional Warfare
- Insurgency FOB Timers: FOB armor reinforcement timers slashed to 2–4 hours (down from 24 hours), and campaign duration shortened to 7 days to eliminate stalling tactics.
- Reward Shift: Winning the Insurgency now pays up to 1,500,000 LP (over 4x the prior maximum), shifting incentives away from farming individual sites.
- New Complexes: Added Moderate ADV-3 complexes and Small AF-1 complexes (Assault Frigates only, where all NPCs have warp disruptors fitted).
Ship & Combat Fixes
- Lancer Dreadnoughts: Substantially buffed shield/armor resistances across the Bane, Karura, Hubris, and Valravn.
- Paladin & Golem: Fixed inertia modifier values.
- Rampant Drone Fabricator: Structure and swarms are now immune to smartbombs and heavily resistant to Disruptive Lances (5% damage taken) and Vorton Projectors (10% damage taken). Boss waves can now spawn an Infested Drone Naglfar fitted with a capital energy neutralizer.





