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Thursday, March 26, 2026

Crimson Desert Stock Price Recovering After Initial Mixed Reactions

Pearl Abyss' new game Crimson Desert got off to a rocky start a week ago, recording an average critic score of 78 on Metacritic with users giving the game an average score of 7.8. The critics score was below investor expectations, leading to a two-day decline of 36.6% of the company's stock price.


But then a funny thing happened on Tuesday. Pearl Abyss announced that sales of Crimson Desert reached 3 million units sold. The share price increased by 23.3% on Wednesday and was up slightly by the end of trading on Thursday. The price is still down 22.6% from last Wednesday's close but did claw its way back up to the price from one month ago. For the year Pearl Abyss' stock price is up 27.6%.

From following Pearl Abyss earnings calls for years now, I fully believe the company has lost the confidence of investment analysts in Asia. I think the situation came to a head in August 2025 on the Q2 2025 earnings call. After giving the attendees on the call the announcement of another delay for the launch of Crimson Desert, Pearl Abyss' CEO received the following reaction.
The update led to only a single question asked by the investment analysts on the call. Heo Jin-young was asked about the possibility of Crimson Desert's release being delayed past the first quarter of 2026. The Pearl Abyss CEO was directly asked "how can we trust you and your company" about any release date after all of the delays over the past several years.
During that day's trading, Pearl Abyss stock price fell by 23%.

At that point the leadership at Pearl Abyss had to have felt the pressure to meet the Q1 2026 release date given on that call. They also had to have felt the pressure to respond to all the complaints expressed upon the launch of the game. For years investors were told the delays were due to the need to make the game as good as possible before launch. A Metacritic score of 78 apparently wasn't what investors, or at least the investment analysts who informed investors, expected.

Barring sales news, the next important date in the Crimson Desert saga will come in May when Pearl Abyss holds the earnings call for the first quarter of 2026. At that time Pearl Abyss will inform investors exactly how well the launch of the game did sales-wise. And perhaps their reactions on the progress of the next game in the development pipeline, DokeV.

Wednesday, March 25, 2026

Flying Solo In EVE: Gallente Elections 2026

The numbers were trending down in EVE Online over the last few weeks. With the end of the quarter CCP had to do something to keep the numbers up. Enter a new event: the periodic election for the leadership of the Gallente Federation.

From EVE-Offline

The event began on 19 March and the peak concurrent user number began reaching 30,000 again. After 4 weeks of decline the PCU for the week reached over 35,000 on both Saturday and Sunday, peaking at 35,791 on Sunday. I'm expecting the average line on Eve-Offline to increase at least 1000 to 25,000 by the end of this week.

Latest graph for the global PLEX market

One can also see the effects of the event on the global PLEX market. The average price of PLEX peaked at 4,396,000 ISK on 18 March. Then the event and the associated sales helped move the price down. Also did the presence of 75 PLEX as a reward on the event track.

The event window in The Agency

I didn't begin participating in the Gallente Elections event until Monday. Something about EVE Frontier beginning a new cycle that distracted me. But I'm doing fairly well. I moved to Jolia in the middle of the high sec Gallente COSMOS constellation. As of this morning I've moved a Jaguar, Claymore, Prowler, and Pioneer into the station. I started doing level 2 missions in my Jaguar, thinking the security missions will go faster. If I decide I want to make more ISK I'll switch over to the Claymore. 

Tier Rewards

I am running the event in my main combat pilot so I'm using a mining destroyer instead of a exhumer which is much better fitted to mining the Scordite required. The tiers for mining seem to increment by 15,000 m3, which is about the size of a Skiff's mining hold or half a Mackinaw. But I saw a lot of the aftermath of ganking while moving my ships into Gallente space so maybe a mining destroyer is safer. I should add I'm training to fly the Outrider, the new relatively new command mining destroyer. 

The Moreau's Capsuleer Outreach Center in Dodixie

The event does have a store from which to purchase items. In lore terms, three candidates are running for president, so three campaign facilities in space exist. I really do want the faction probe launcher which costs 4 Presidential Favors. But the new drones with sensor dampeners built in are also fairly intriguing.

I should add I might be a little addicted already. I actually woke up early to mine a tier's worth of Scordite because when I looked around last night all the Scordite in my vicinity had already been mined.

Finally, I'll conclude this post with the patch notes for the event.

Features & Changes:

Gallente Election:

The YC128 Gallente Election is underway! Capsuleers can participate until downtime on Thursday, April 16, 2026. Choose a presidential candidate and support them by completing event challenges.

Support your candidate:

Choose a candidate to support and complete challenges to influence the election outcome. The candidate whose supporters have earned the most combined seasonal points at the end of the event will be declared President of the Gallente Federation.

Your candidate selection choice will not limit the rewards you can receive. Throughout the event, regardless of your choice, you will receive Political Favor which can be exchanged at Capsuleer Outreach Centers in Dodixie for any of the rewards. Support the candidate you want to without worrying about the rewards.

* The campaign bus at the end of the Presidential race will be visually different for each of the 3 candidates, but the rest of the rewards are the same.


New Content:

Rampant Drone Fabricator:

Test both your fitting and combat prowess in this push-your-luck site!

  • Players must defeat waves of increasingly difficult Rogue Drones.
  • Each wave adds additional loot to the Fabricator structure in increasing quantities.
  • After each wave, players can choose to destroy the Fabricator and claim their current rewards or press on to the next wave.
    • Current rewards can be checked at any time using a Cargo Scanner.

  • Be warned: if you are unable to complete a wave, you will lose everything you’ve earned so far!
  • If the standard variant proves too easy, try bringing a battleship. The dangers are increased, but so are the rewards!
  • The sites rewards also scale based on where it is located, in three distinct tiers:
    • Low tier: C1-C3 wormhole systems.
    • Medium tier: C4, Pochven, and low-sec systems.
    • Highest tier: C5 and C6 wormhole systems.

  • There are several hidden quirks and tricks for players to discover while they run the site.
    • It is highly recommended to keep the Info Panel section visible!

  • Only permitted ships can keep the site stable. Leaving proximity can quickly cause the site to become forfeit.
    • Permitted ships include combat-capable ships from T1 Frigates all the way to Marauders.

  • The site is a cosmic signature, requiring it to be scanned down.
  • The grid is not deadspaced; do with this information as you see fit.


Drone Iteration Depot:

Former industrial depots that have been converted into data stockpiles by Rogue Drones.

  • Hacking site.
  • Can be found in highsec, lowsec, and nullsec.
  • Highsec version contains Iteration Databanks. Lowsec and nullsec versions contain the more valuable Iteration Vaults.

Notable Rewards:

The event features a wide range of great rewards, including exciting new additions.

New Combined Damage and EWAR Drones:

These combined drones primarily use the base stats of tech-1 combat drones. However, they also gain the EWAR capabilities of EWAR drones.

  • All 6 types of EWAR are available in all 3 sizes.
  • Some drones can be bought from Capsuleer Outreach Centers, while others are exclusive to the Rampant Drone Fabricator site.

New Officer Modules:

Each candidate offers a unique officer module, available for acquisition at their respective Capsuleer Outreach Center. These modules are:

  • Tenzin’s Modified Guidance Disruptor
  • Moreau’s Modified Expanded Scan Probe Launcher
  • Roden’s Modified Nanofiber Internal Structure

New Faction Modules:

Candidates also offer faction modules at their Capsuleer Outreach Centers:

  • Presidential Skirmish Command Burst
  • Presidential Information Command Burst
  • Presidential Mining Foreman Burst

New Character Backgrounds:

The event features new Gallente character backgrounds, available at each candidate’s Capsuleer Outreach Center.

Capsuleer Outreach Centers:

Each candidate operates a Capsuleer Outreach Center in Dodixie. Earn Political Favors and Presidential Candidate Favors, then exchange them for a range of items, including:

  • Boosters
  • SKINR Components
  • Character Portrait Backgrounds
  • Combined Damage and EWAR Drones
  • Faction Modules
  • Officer Modules

Agency Challenges and Rewards

  • Support your candidate by completing a range of challenges:
  • Complete Gallente security missions.
  • Capture or defend Factional Warfare complexes for Gallente.
  • Complete Homefront Operations in Gallente space.
  • Mine Scordite or Gneiss in Gallente space.
  • Hack Iteration Databanks and Vaults in Drone Iteration Depots found in highsec, lowsec, and nullsec.
  • Kill Fabricator Rogue Drones in Rampant Drone Fabricator sites found in lowsec, wormholes, and Pochven.
  • Make a trade at a candidate’s Capsuleer Outreach Center in Dodixie.
  • Go on the Campaign Trail.

Tiered Challenge Rewards:

  • Challenges feature five tiers, ranging from Supporter to Lobbyist.
  • Completing each tier awards tokens that can be exchanged at Capsuleer Outreach Centers, with the fifth tier granting a Presidential Candidate Favor used to acquire powerful officer modules.

Complete challenges to earn points and unlock rewards in the seasonal track, including:
  • 75 PLEX
  • Skill Points
  • Political Favors used to make a trade in Capsuleer Outreach Centers.
  • Campaign Buses
Daily Login Rewards

Log in throughout the event for great rewards:
  • Alpha and Omega pilots receive separate reward tracks
  • Omegas claim both tracks daily, and upgrading to Omega unlocks all past Omega rewards retroactively
  • Rewards include:
    • Boosters
    • SKINR Components
    • EverMarks
    • Generous Skill Points
    • And more!

Monday, March 23, 2026

Is EVE Frontier Worth $20 For Alpha/Beta Access?

I've posted in the past that I thought paying $20 to access the under development Massively Multiplayer Moddable Online Role Playing Game (MMMORPG) EVE Frontier was worth the price. At the start of Cycle 5, CCP Games put out a limited time account type that provided just that, including at the price point. The time is up at the end of March 2026, but I didn't want to compose this post until I dipped into the new development cycle. I gave a price, but I haven't detailed who might find value in the expenditure until now.

Pre-launch access only

First, a few caveats about who shouldn't purchase this package. Anyone who objects to the presence of non-consensual PvP in a video game should not even try the game. The game is a bit more hardcore than EVE Online in that logging into the game is consenting to engage in PvP.

Another group is those who absolutely must have an avatar in which to wander about the game world. Frontier is built on the Carbon game engine. While able to handle massive fights of 1000 players without much trouble, the engine does not do avatars at all. In Cycle 5 the developers introduced shell industry which should mitigate the feeling of playing as a spaceship players have in EVE Online. But I haven't gotten that far in the new tutorial so I don't have first-hand experience on the system yet.

I also need to make a point about how long the account is good for. I expect the fastest timeline for release is the announcement of beta sometime in 2027 and an official release product in 2028. Given that the developers usually only hold a free-fly event once a Cycle, some might find the ability to jump in at any time over the next 2+ years worth $20.

So, who might find value in purchasing the limited time account type? Let's start with EVE Online players, both current and former. I think wormholers would love the game, especially if they find the current wormhole gameplay stale. The local chat rules follow the EVE Online wormhole standard and asset safety does not exist. Add in limited visibility to objects, ships, and NPCs in the system introduced in Cycle 5 and anyone who used to wormholes in EVE Online will find a challenge in Frontier.

Base building and hidden information in Cycle 5

Another group I could recommend trying Frontier to are explorer types. In particular I'm thinking of the space hippies I flew with in Signal Cartel. The development cycles have had 20,000+ systems which is an awful lot when compared to the some 7,000 total systems in EVE Online. An explorer might find a two-week free fly event too short to do any proper exploring.

The third group who would find the $20 account valuable are third party developers. In Cycle 5 the developers finished the swap of the Ethereum blockchain for Sui. As part of the change CCP is holding a hackathon with $80,000 in prize money. I'm not a great programmer but I do get paid to write code for a living. Did I mention your code can affect the game world? I probably buried the lede but this package is ideal for anyone wanting to spend a month or two testing whether coding in Sui is for them.

The next group are the industrialists. The base building and industrial menus in Cycle 5 are way ahead of where the features were in Cycle 3. I'm not saying they should play the game at launch. But I've hung around with enough of them to know they like having knowledge of the game mechanics.

One group I almost didn't include are blockchain enthusiasts in general and cryptobros in particular. Any tech nerd will probably find $20 for a front-row seat to what is probably the most serious attempt to create an actual AAA-quality game and not an opportunity to make a killing on a pump-and-dump I've heard of. I heard some moaning occurred when the developers decided to abandon Ethereum for the less popular Sui blockchain to improve game performance, and not just from the coders who had to learn a new language. I'm sure either way they will figure out how to deduct the purchase as a business expense.

The final group is anyone who just wants to check out the progress of the game, to include YouTubers, streamers, bloggers, and game journalists. I spent $20 on an account about 9 months ago and I haven't regretted the decision based on the amount of articles I've posted about Frontier. Purchasing the package also gets one Discord access to the Founders area. If one chooses to rely on Reddit over the Frontier Discord ... well, bless your heart. Plus, the ability to get b-roll or screenshots for the next 2+ years whenever you want is probably worth the $20 bucks for those who are labeled "content creators".

Looking above I've probably discouraged an order of magnitude more people from buying the limited time package than encouraged sales. But that's okay. I'd rather do that than encourage people from spending $20 they will regret later.

Friday, March 20, 2026

Pearl Abyss Stock Down 36.6% Since Launch Of Crimson Desert

On Thursday, the long awaited RPG from Pearl Abyss, Crimson Desert, launched to the world. The opinions, from Metacritic's initial critics review score of 78 to Steam's user score of Mixed on almost 7200 reviews, didn't bode well for Pearl Abyss. 

As seen on 20 March 2026 @ 5pm UTC

The price of Pearl Abyss stock fell by 29.8% in Thursday's trading and another 9.8% today in heavy trading. Since the launch of Crimson Desert, the South Korean video game maker has lost ₩1.48 trillion in market cap value. That translates into $985 million according to the exchange rate on Google at the time I post this article.

I didn't bring up the game's reception just to downgrade the game. According to an article published by Seoul Economic Daily:

Metacritic scores aggregate multiple critic reviews, with 75 or above generally considered positive. However, the market had expected a score in the mid-to-high 80s, and the lower-than-anticipated result appears to have weighed on the stock.

We'll see if users on Metacritic find the game a lot more enjoyable than the critics or those on Steam. After all, Crimson Desert just may play a lot better on a console with a controller than on a PC with mouse and keyboard.

Update: I wonder if this will have an impact on the market come Monday.

Wednesday, March 18, 2026

Final Fantasy XIV Adding Inventory In Patch 7.5

On Friday Final Fantasy XIV's Producer and Director Naoki Yoshida hosted his 91st Producer's Live Letter. While many were looking at the new content coming in patch 7.5, what struck me were the changes to inventory coming in the final major patch of Dawntrail. Three major systems, dyes, the armorie, and player housing are receiving changes that will allow packrats like myself to store more items.


First up are the changes to the dye system. The change will free up a maximum of 102 inventory slots as the devs will collapse 105 dyes down to 3. The largest chunk of dyes are the 85 dyes introduced in A Realm Reborn.  The next chunk are the dyes introduced in the Ishgardian Restoration and available for sale on your Island Sanctuary. Those dyes are:
  • Ruby Red Dye
  • Cherry Pink Dye
  • Canary Yellow Dye
  • Vanilla Yellow Dye
  • Dragoon Blue Dye
  • Turquoise Blue Dye
  • Gunmetal Black Dye
  • Pearl White Dye
  • Metallic Brass Dye
The final group were added as part of Cosmic Exploration.
  • Carmine Red
  • Neon Pink
  • Bright Orange
  • Neon Yellow
  • Neon Green
  • Azure Blue
  • Violet Purple
  • Metallic Pink
  • Metallic Ruby Red
  • Metallic Cobalt Green
  • Metallic Dark Blue

Of course, dye colors available from the cash shop and their in-game variants will still take up their own slots. But that's only 40 different dyes. I checked and personally I will save 73 inventory slots once patch 7.5 is released late next month.


Next up are the changes to the Armoire. The eventual home of all cash shop and event glamour items, in patch 7.5 the Armoire will also store all job specific (artifact) armor. If anyone is like me, that means freeing up slots in both my glamour dresser and amongst my retainers. The developers are going one step further and allowing the storage of gear from patch 7.x dungeons. I hope that means from the main Dawntrail dungeons also. 

A hopeful sign is the intention to go back and make the dungeon gear from earlier expansions placeable in the Armoire. As bad of a combat player as I am, I can do previous dungeon content solo. Plus, I'll have enough space for all the Nier cross-over event gear. I'm pretty sure I can run that now.


Finally comes the expansion of both item limits in both housing and housing storage. I know a lot of people disregard housing but all players have access to apartments. I was able to decorate an apartment fairly well with less than 100 items. Now the limit goes up to 150. But perhaps more importantly the number of housing items I can store goes up to 150 as well. Add in the outdoor housing item limits and I believe I can clear out most of the outdoor items I have on my retainers.

I don't know how many people looked at the Producers Live Letter and thought of all the additional things they could hoard. But I'm looking forwards to the addition to the inventory game coming in patch 7.5.

Tuesday, March 17, 2026

Flying Solo In EVE: Blitzing Advice And AI

 I'm trying to get back on my blogging schedule so I am posting two of these EVE posts in a row.

I wasn't the only one out of sorts last week. Something happened on Eve-Offline and a day or so of stats disappeared. Still, the average concurrent users from the week of March 9-15 was 24,000 +/- 500 accounts.

On the global PLEX market the average price of PLEX rose by 1.8% up to 4,306,000 ISK. I took advantage of the price rise and took the 10 PLEX I'd received so far from doing the AIR Daily Goals on two characters. Last week was the 4th week in a row in which the amount of PLEX traded declined. From February 9-15 to March 9-15 the amount of ISK spent on PLEX fell by 40.8% down to 26.5 trillion ISK last week. The volume of PLEX purchased declined by 40.2% down to 12,319 months (1,026 years) of game time.

Selected stats per week in 2026

Just a quick update about taking advice about blitzing missions, or at least the level 4 Sisters of EVE missions in the Ani constellation, from Copilot. Don't. I managed to get the correct advice in one of four missions. Running the missions in an Ishtar sounded doable but I learned I don't have the ability to use sentry drones well. Of course, since I was also depending on Copilot to give tactical advice and the AI didn't know the victory conditions for each mission, the lack of skill wasn't as important as Copilot's inability to tell me the correct steps to blitz the missions.

My industrial/market pilot can't fly battleships but has Mastery V on all Command Ship related skills. I have to say flying a brick-tanked Damnation is pretty relaxing. Slow but relaxing. But the important item is that last week I reached the 250,000 SoE loyalty points needed to buy an Odysseus blueprint. I'm going to sell a few more items on the market before making the BPC purchase. After all, an Odysseus blueprint also requires 250,000,000 ISK to acquire and I want to maintain a certain level of liquidity.

Friday, March 13, 2026

Flying Solo In EVE: Decisions About Alts

Real life and news about other games delayed composing my regular EVE Online post until the end of the week.

Last week's ACU from EVE-Offline.net

Last week the daily peaks of logged in accounts fell although the weekly average line stayed at 24,000, plus or minus 500 accounts. I'm beginning to wonder if the devs will release something new in the second half of the month. After all, the C-Suite at Pearl Abyss made promises to investors CCP Games needs to keep.

Latest global PLEX market chart

Looking at the global PLEX market one can see that a uptick in the price of PLEX began last week. The price started to trend slowly upwards until last Sunday when momentum picked up. Next week I'll be interested to see if the trend continues through the weekend.

Over the next couple of weeks I'll have a decision to make: continue levelling the current alt I'm working on or switch to an alt on my other account. I already have 3 months of multiple character training sitting on my other account, but I have three skills, Amarr Drone Specialization IV, Caldari Drone Specialization IV and Minmatar Drone Specialization IV, in my alt's queue that won't finish before the training time ends.

This is where the AIR Daily Rewards comes into play. Since I only need about 7 days of training to finish up, I can continue logging in a few minutes a day on that alt to finish up while starting a training program on another alt. After doing a little research I might either set up training a new alt in the Ani constellation with my main industrial/market alt or fly a few jumps over and start running Gallente missions. I just have to figure out how much I want to dive into the world of Sisters of EVE loyalty points.

I know I need to make a decision sometime soon. I have to admit having an alt that specializes in Sisters ships is intriguing. A few years ago I considered specializing in selling Sisters ships and items. Perhaps now is the time to do it.

Thursday, March 12, 2026

Final Fantasy XIV Cosmic Exploration: Oizys Complete

Early Tuesday morning in my time zone my world, Hyperion, completed the last stage in the development of Oizys, the third zone in Final Fantasy XIV's Cosmic Exploration content. The last two worlds on my logical data center, Primal, should have Oizys finished early next week if not over the weekend.

Working on the roof of Terra Firma 

I only had the chance to work on finishing up one of the 17 stages on Oizys, but I made the chance count. I logged in late to do a little class point grinding on armorer and zoned into Oizys a few minutes before the event began.

For those still working on the content (and more than half the worlds still are) I've put down the full list of facilities on Oizys below.

Oizys development complete

While the world development project was complete I still needed to complete a couple of quests to finish the story for the third stage of cosmic exploration. Two quests, including the now traditional Namingway tour, popped up immediately. Two more missions involving Mumukko and her crew were available once I had completed 50 cosmic missions and the tour of Oizys with Namingway. 

The last addition to Oizys

I have to say I am enjoying the cosmic exploration story so far. So much so I'm glad I was able to complete the Oizys story before Letter from the Producer LIVE XCI is broadcast on Friday, a few hours after this post is published. Now I just need to crank out the class points in an effort to get the big Cosmic Exploration mount before the next expansion hits the live servers.

Wednesday, March 11, 2026

EVE Frontier Cycle 5 Starts Today

"Toto, I've a feeling we're not in New Eden anymore"

- Dorothy if she were an EVE Online player logging into EVE Frontier

I didn't play in EVE Frontier's development cycle 4 due to real life and other video games. I heard that if I didn't play in Cycle 4 then Cycle 5, which launches today, was a must to see how the game had changed since Cycle 3. From the videos and patch notes I think I can safely say that Frontier may use the same engine but is really different from Online now. 

Going through the dev blog for Cycle 5 really highlights the differences. Players won't create implants but grow Frontier's version of clones.

Allowing players to manufacture the clone bodies they inhabit, taking direct control over their production, storage, and enhancement. With the introduction of the Nursery manufacturing facility and the Nest storage facility, players can create new Shells and manage their equipped skills through Crowns - specialized memory constructs - to shape their capabilities and progression. If a Shell is destroyed, the skills and memory imprinted on that body are lost with it, demanding preparation and adaptability to survive the Frontier’s unforgiving nature. 

EO players who hate the more intelligent and active NPC actions will find a lot to hate in Frontier.

Orbital Zones now replace dungeons, introducing distinct, persistent ecosystems across solar systems and distributing resources, NPCs and loot naturalistically. Feral AI now patrol and move dynamically between points of interest, reacting to their surroundings, analyzing and defending key locations. Two new types of rifts and crude matter are available across almost every star system, allowing players earlier and more frequent access to crude industry. 

The Upwell Consortium never existed in Frontier, although I don't know if the developers will ban the name if an enterprising player wants to specialize in infrastructure development. I imagine old school EO players who loved making dickstars will get flashbacks. Automating the flow of industrial processes is a really nice touch.

Construction Sites at owned Network Nodes allow players to collaboratively deliver materials before structures come online. At L-Points, multiple players can now establish a base, increasing opportunities for cooperation and conflict. Defensive infrastructure has also been overhauled with the introduction of three specialized turrets: the Autocannon Turret, built to shred smaller ships; the Plasma Turret, designed to counter mid-sized threats; and the heavy Railgun Turret, engineered to engage larger combat vessels.

The next section gave me a chuckle thinking about all the complaining I hear from Star Citizen about their ships' flight model. Watching the video on the Cycle 5 patch notes reminds me combat is really different in Frontier.

Combat has been rebalanced to clearly distinguish between light and heavy ships. Lighter hulls now accelerate faster and carve tighter flight paths, with slot layouts that emphasize active defenses. Heavier ships trade angular agility for greater mass, higher top speeds, and passive durability. A powerful new Exclave frigate can also be manufactured, offering a focused, high-mobility option for pilots who favor precision. Traversal systems have also been updated. Fuel now carries new properties that impact active consumption and interstellar travel, while passive scanning allows players to detect signatures in space and monitor their surrounding environment before committing movement or engagement.

Of course, I do have to mention the blockchain. Cycle 5 introduces the replacement for Ethereum, Sui. I'm interested to see if the change really does lead to increased performance.

With Shroud of Fear, EVE Frontier migrates from Ethereum to the Sui blockchain. Launching the same day, the 2026 Frontier Hackathon features an $80,000 prize pool, inviting builders to develop mods that extend the Frontier both inside and outside the game world.


Tuesday, March 10, 2026

EVE Online's Monthly Economic Report For February 2026

On Friday CCP Games released the February 2026 monthly economics report for EVE Online. As usual the developers told us up front the details they thought were either important or notable.

Economic Trends:

  • Destruction Value increased, while Mining and Production Value declined.
  • Velocity of ISK continues to decrease.
  • The Mineral Price Index continues to decline, down ~52% over the past year.
  • The Ship Price Index continues to decline, down ~21% over the past year.
  • The Module Price Index continues to decline, down ~13% over the past year.

I think the takaways are that mining activity has increased, leading to cheaper ships and modules. Of course, cheaper goods results in less need for money, meaning the velocity of ISK continues to decline.


Given the way I've been told by CSM member The Oz the money supply calculations work a decreasing velocity of ISK isn't a surprise. While the changes in average daily concurrent users is seen immediately, ISK isn't officially removed from the New Eden money supply until an account has been inactive for 90 days. The ACU continued to decline in February from the highs of the Winter Nexus event which ended in the first week of January.

Looking at Jester's yearly average concurrent user chart, the ACU for the first two months of 2026 was still at 25,400. Doing a little math leads to the discovery that the ACU for the month was 24,518, a drop of 6.4% from January's ACU. 

Looking at the amount of ISK spent on items accounted for in the MER plus that exchanged for PLEX on the global PLEX market, the amount of ISK spent by players declined by 7.6% from January to February's total of 777.3 trillion ISK. If one considers ISK to PLEX transactions as a form of currency exchange the decline of 6.7% in the value of the goods traded comes out very close to the 6.4% decline in the ACU for the month. So the decline in the value of goods traded in the New Eden economy was due to the number of players dropping, right?

Not so fast. February has 3 fewer days than January, making last month 9.7% shorter than the first month of the year. Converting the monthly totals to daily totals of ISK spent by players, the breakdown is as follows:

  • Amount of ISK converted to PLEX: down 1.4%
  • Amount of ISK spent on Accessories: up 4.3%
  • Amount of ISK spent on non-PLEX related items: up 3.2%

Overall, the amount of ISK spent in the New Eden economy each day actually increased by 2.3%.

By taking time into account I feel pretty safe making the following observation. The drop in average active users through the first two months of 2026 was due to the game losing more casual players at the end of the Winter Nexus event. The part of the player base that remained was a bit more dedicated to playing the game as the increased daily spending in February showed.

Could I have made the observation without using the MER? Sure. The theory sounds plausible on its face. But having some data to back up a theory always helps.