Earlier this week CCP Games released the first monthly economic report for EVE Online for 2026. The developers in Reykjavik have to be on a high following Thursday's Pearl Abyss earnings call in which we learned the game had its highest quarterly revenue total since the pandemic lockdown years some 5 years ago. Overall, CCP Games had its highest revenue quarterly total and yearly revenue total in 2025 since Pearl Abyss acquired the Icelandic game studio back in October 2018.
Before diving into the subject, let's look at what the developers thought was important in January.
Economic Trends:
- Mining activity increased following changes introduced in the Catalyst expansion.
- Ice mining volume increased during the Winter Nexus event period.
- The Ship Price Index continues to decline, with an approximate 20% decline over the last year.
- The Mineral Price Index continues to decline, with an approximate 50% decline over the last year.
I look at the monthly economic reports a bit differently than I did back when they were first released some 10 years ago. Now I look at the reports as an indication of the health of the game. I started playing in August 2009 and Hilmar isn't only one who dreams of an EVE Forever. However, in my case I'd settle for another 13 years so I can own an account for 30 years. By that time I'll be 75 and probably ready to retire to playing online chess.
These monthly looks won't just use the MER as the reports don't hold all the stats I want to use. Of course I need to look at the average concurrent user charts provided by Jester.
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| Jester's Daily ACU graph, Feb 2025 - Feb 2026 |
The 7-day rolling ACU line shows the big decrease in activity following the end of the Winter Nexus event, with the figure dropping down 10-12% to approximately 25,000 accounts logged in at any one time the last week of January. This drop in activity should influence the numbers and analysis.
But as the developers pointed out in the dev blog for January, New Eden having approximately 15% more accounts logged in didn't result in higher prices. Instead the Ship Price Index fell 20% year-over-year and the Mineral Price Index falling approximately 50%. The Pearl Abyss C-Suite presenters on this week's earnings call did point out to a higher than expected return of players to EVE. Would an industrial and exploration based expansion like Catalyst have brought those types of players disproportionally back? The answer seemed obvious halfway through typing out the question.
Did I mention that EVE Online itself, not just the IP, had its best quarterly revenue performance since 2020?
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| Yearly average concurrent users |
As someone rooting for EVE to do even better this year I am adding another of Jester's graphs. While I doubt the game will maintain the ACU recorded in January for the entire year, I am rooting for the numbers to exceed those posted in the pandemic year of 2020. Doing so would return discussions comparing the game to the near peak year of 2014 instead of discussions of 2006.
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| The global PLEX market through 2 February 2026 |
PLEX is a rather important virtual currency in New Eden. The game describes PLEX as:
PLEX is an item that can be traded between players on the market. PLEX can also be used in the New Eden Store to upgrade your account to Omega Clone State, purchase virtual goods, and activate other account services.
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| Comparing RMT token and regular game item spending |
- PLEX sales: 175.1 trillion ISK
- Accessories (PLEX-related items): 132.5 trillion ISK
- Regular game play items: 533.2 trillion ISK






















