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| Aether is far ahead of the other logical data centers |
The Nosy Gamer
Thursday, February 19, 2026
FFXIV Cosmic Exploration - An Oizys Update And Token Grind
Tuesday, February 17, 2026
Flying Solo In EVE: A New AI
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| From EVE-offline.net |
In what I consider a good sign Eve-offline.net still showed the ACU at 25,000 +/- 500 accounts. Yesterday's federal holiday in the U.S. might keep the ACU at that level one more week. But after that I expect the line to tick down another 1000.
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| PLEX continues its downward trend |
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| 2026 stats by week |
Overall, the amount of PLEX traded last week increased by 4.7%. Reflecting the declining price of PLEX, the amount of ISK players spent acquiring PLEX only increased by 2.3% last week. Imagine that! A lower price of PLEX resulted in increased sales. In all seriousness I spent enough time working with the price of consumer packaged goods to expect that result. Of course, sales help as well and the latest one ended at downtime today.
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| Introduction to IRIS |
Monday, February 16, 2026
Discord, Age Verification, And The UK's Online Safety Act
January 2025 – July 2025: Focus on children’s safety duties. Ofcom issued guidance on age assurance for pornography and on conducting “children’s access assessments” (to determine if a service is likely accessed by children). By April 2025, services had to assess if their platform is likely used by under-18s. Child protection codes of practice were laid in Parliament in April, and by 24 July 2025, any service deemed likely accessed by kids must have completed a detailed child risk assessment. Summer 2025 marks the point at which the child safety regime is in effect, with requirements like age verification for adult content kicking in.Late 2025 – 2026: Ofcom will publish the register of which services fall into Category 1, 2A, 2B (expected in late 2025) and develop further codes for those additional Category 1 duties. By early 2026, we expect new rules on transparency reports and adult user empowerment tools to become operational for the largest platforms. Enforcement activity will ramp up accordingly as all phases of the Act come into play.
The United Kingdom's Online Safety Act (“OSA”) introduces new responsibilities for online platforms to reduce safety risks and provide age-appropriate experiences for users, especially teens. As this legislation comes into effect, we want to outline the changes that all UK users will see across Discord starting today.While the UK Online Safety Act calls for new requirements specifically for UK users, these changes build on our existing safety architecture and represent our ongoing commitment to age-appropriate experiences worldwide.Starting today, all UK users will experience new default settings designed to create a teen-appropriate experience by default while preserving Discord's community magic. These defaults include automatic content filtering (which is already on for teens everywhere) as well as privacy settings that can help limit exposure to potentially harmful materials and interactions. UK users who wish to access content flagged by our filters or customize certain settings can do so by completing a one-time age verification process to confirm they are 18 or older. Our new privacy-forward age verification experience is required in specific scenarios that meet the OSA’s requirements (more details below), while building on our commitment to fostering genuine connections and a positive online experience.
The first week of implementation for the U.K.'s Online Safety Act (OSA) has been anything but smooth. Upon going into effect on July 25, popular online services ranging from X to Discord and even Spotify, requiring users to show ID before engaging with content on their platforms. Users turned in droves to downloading virtual private network (VPN) apps to avoid the requirements of the law and browse with their privacy intact. It's a very American response to the imposition of the British government's age verification rules, and it led the U.K.'s Secretary for Science and Technology Peter Kyle to suggest on live TV that every time an adult uses a VPN, it leads to the harm of a child online. U.S. advocates of similar digital regulations should take notice of how badly this is going.
I found the claim so extraordinary I decided to post the video below.
Every time you use a VPN
— Callum (@AkkadSecretary) July 29, 2025
A child dies pic.twitter.com/9wfJMPxbnF
- Financial penalties – Companies can face fines of up to £18 million or 10% of their annual global turnover, whichever is higher. For the largest tech companies, this could amount to billions of pounds.
- Service restrictions – Ofcom has the power to block access to non-compliant platforms and services in the UK, effectively cutting them off from the British market.
- Criminal liability – In the most serious cases, senior managers and executives may face criminal charges if they repeatedly and willfully fail to comply with the law.
Discord reports over 200 million monthly active users, and is one of the largest platforms used by gamers to chat. The video game industry is larger than movies, TV, and music combined, and Discord represents an almost-default option for gamers looking to host communities.Many communities, including open-source projects, sports teams, fandoms, friend groups, and families, use Discord to stay connected. If communities or individuals are wrongly flagged as minors, or asked to complete the age verification process, they may face a difficult choice: submit to facial scans or ID checks, or accept a more restricted “teen” experience. For those who decline to go through the process, the result can mean reduced functionality, limited communication tools, and the chilling effects that follow.Most importantly, Discord did not have to “comply in advance” by requiring age verification for all users, whether or not they live in a jurisdiction that mandates it. Other social media platforms and their trade groups have fought back against more than a dozen age verification laws in the U.S., and Reddit has now taken the legal fight internationally. For a platform with as much market power as Discord, voluntarily imposing age verification is unacceptable.
The barred Europeans, all of whom have been involved in organizations promoting digital rights and countering disinformation, are “part of a Trump administration campaign against foreign influence over online speech” that focuses on “immigration law rather than platform regulations or sanctions,” said The Associated Press. The move is the “latest in a series of warning shots volleyed by the U.S. at allies” for what the administration has deemed “unfair efforts to regulate American social media and tech giants,” said Politico.European tech regulation, including the EU’s Digital Services Act and the U.K.’s Online Safety Act, has hit MAGA figures hard in two respects, said The Guardian: the “economic interests of Silicon Valley,” as well as their “view of free speech.” Already this month, X owner and onetime Trump administration official Elon Musk faces a $140 million fine for breaching the DSA in one of the “prime examples” of what Republicans in the U.S. view as an “anti-free speech culture on the other side of the Atlantic.” Under President Donald Trump, the “America First foreign policy rejects violations of American sovereignty,” said Rubio in a State Department press release. “Extraterritorial overreach by foreign censors targeting American speech is no exception.”
French Foreign Minister Jean-Noël Barrot said France condemns the visa restrictions on Breton and the four others. Also posting on X, he said the DSA was adopted to ensure that “what is illegal offline is also illegal online.” He said it “has absolutely no extraterritorial reach and in no way concerns the United States.”
Friday, February 13, 2026
A Different Look At EVE Online's Monthly Economic Report For January 2026
Earlier this week CCP Games released the first monthly economic report for EVE Online for 2026. The developers in Reykjavik have to be on a high following Thursday's Pearl Abyss earnings call in which we learned the game had its highest quarterly revenue total since the pandemic lockdown years some 5 years ago. Overall, CCP Games had its highest revenue quarterly total and yearly revenue total in 2025 since Pearl Abyss acquired the Icelandic game studio back in October 2018.
Before diving into the subject, let's look at what the developers thought was important in January.
Economic Trends:
- Mining activity increased following changes introduced in the Catalyst expansion.
- Ice mining volume increased during the Winter Nexus event period.
- The Ship Price Index continues to decline, with an approximate 20% decline over the last year.
- The Mineral Price Index continues to decline, with an approximate 50% decline over the last year.
I look at the monthly economic reports a bit differently than I did back when they were first released some 10 years ago. Now I look at the reports as an indication of the health of the game. I started playing in August 2009 and Hilmar isn't only one who dreams of an EVE Forever. However, in my case I'd settle for another 13 years so I can own an account for 30 years. By that time I'll be 75 and probably ready to retire to playing online chess.
These monthly looks won't just use the MER as the reports don't hold all the stats I want to use. Of course I need to look at the average concurrent user charts provided by Jester.
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| Jester's Daily ACU graph, Feb 2025 - Feb 2026 |
The 7-day rolling ACU line shows the big decrease in activity following the end of the Winter Nexus event, with the figure dropping down 10-12% to approximately 25,000 accounts logged in at any one time the last week of January. This drop in activity should influence the numbers and analysis.
But as the developers pointed out in the dev blog for January, New Eden having approximately 15% more accounts logged in didn't result in higher prices. Instead the Ship Price Index fell 20% year-over-year and the Mineral Price Index falling approximately 50%. The Pearl Abyss C-Suite presenters on this week's earnings call did point out to a higher than expected return of players to EVE. Would an industrial and exploration based expansion like Catalyst have brought those types of players disproportionally back? The answer seemed obvious halfway through typing out the question.
Did I mention that EVE Online itself, not just the IP, had its best quarterly revenue performance since 2020?
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| Yearly average concurrent users |
As someone rooting for EVE to do even better this year I am adding another of Jester's graphs. While I doubt the game will maintain the ACU recorded in January for the entire year, I am rooting for the numbers to exceed those posted in the pandemic year of 2020. Doing so would return discussions comparing the game to the near peak year of 2014 instead of discussions of 2006.
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| The global PLEX market through 2 February 2026 |
PLEX is a rather important virtual currency in New Eden. The game describes PLEX as:
PLEX is an item that can be traded between players on the market. PLEX can also be used in the New Eden Store to upgrade your account to Omega Clone State, purchase virtual goods, and activate other account services.
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| Comparing RMT token and regular game item spending |
- PLEX sales: 175.1 trillion ISK
- Accessories (PLEX-related items): 132.5 trillion ISK
- Regular game play items: 533.2 trillion ISK
Thursday, February 12, 2026
Pearl Abyss Q4 2025 Earnings Call
On Thursday morning in Seoul Pearl Abyss held its latest earnings call discussing both Q4 2025 and full year financial results. For the final three months of 2025 the South Korean game maker recorded ₩95.5 billion ($65.9 million) in operating revenue, basically flat year-over-year revenue compared to the ₩95.7 billion ($69.8 million) recorded in the final quarter of 2024. For the year, Pearl Abyss recorded ₩365.6 billion ($257.5 million), a 6.8% increase over 2024's revenue of ₩342.4 billion ($251.0 million).
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| From the Q4 2025 Pearl Abyss Earnings Call |
Not everything went well for Pearl Abyss in 2025. The fourth quarter resulted in the third quarterly operating loss and second net loss of the year. For 2025 Pearl Abyss racked up ₩14.8 billion ($10.4 million) in operating losses and a net loss of ₩7.6 billion ($4.9 million). Last year was the third consecutive year Pearl Abyss experienced an operating loss.
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| From the Q4 2025 Pearl Abyss Earnings Call |
Tuesday, February 10, 2026
Flying Solo In EVE: PvP Fest 2026
Before turning to the topic of the day, let's look at the average concurrent users numbers from Chribba's EVE-Offline.net.
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| ACU the week of Feb 2-8, 2026 |
Two good developments occurred last week. The first is the ACU line stayed at 25,000 accounts logged in for last week. The line has a variance of +/- 500, meaning the average number of players logged in stayed at least 24,500, meaning my prediction of over 24,000 for the entire year is still looking good. The second was less periods of interruption on Tranquility last week. I did get kicked out of the game twice on Sunday, meaning some instability is still present.
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| Selected stats so far in 2026 |
For the week, the peak (PCU) only reached 36,408 on Sunday, which I partially attribute to the server instability as something was happening before the peak was reached.
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| History of the global PLEX market |
The average price of PLEX fell last week by 1.6%, from 4,475,000 PLEX down to 4,403,000 ISK. But the volumes sold increased as the amount of PLEX expressed as gametime exchanged on the global PLEX market increased by 17.2%. The amount of ISK traded increased by 3.1% up to 43.8 trillion ISK. And if anyone wondered, CCP did hold a PLEX sale. Starting on 6 February the company is holding a 20% off sale on select packages of PLEX. Along with the discount on all packages of 1000 PLEX and above CCP is also offering historic Gallente SKINs until 17 February.
And finally, for all the solo PvP crowd, CCP is offering PvP Fest. From downtime 9 February to 17 February CCP Games is holding a competition. The rules are designed to hopefully cut down on cheating.
This event gives you an opportunity to flex your PvP muscles in a new and fun way. The goal is to score as many kills as you can, provided they fulfill the following criteria:
- Solo: Defined with the same consistency as zKillboard – scoring a solo kill (with NPCs or sentry guns on the killmail is acceptable.)
- Uniquely Piloted: Meaning that if you kill “player A” in a ship once, more kills against Player A will not count as additional kills.
- Individual Ship Kills: Meaning that destroying a specific ship type in a given area of space counts once toward your kill count. For example, if you destroy a Rifter in lowsec, more Rifters in lowsec won’t count. However, if you destroy a Rifter in a different area, such as nullsec, that does count as a new kill. The same applies to all ship types across different areas of space.
Each kill is counted the same way. Meaning a shuttle and a freighter count as 1 kill each.
The unofficial leaderboards for the event are available on zKillboard.
Monday, February 9, 2026
A Lazy PvE Ishkur Fit For EVE Online
The passive‑shield Ishkur is one of those “this shouldn’t work but it actually does” fits — and when you understand why it works, it becomes a surprisingly fun, lazy PvE frigate for certain content.
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| Fit by an AI |
With my skills I only have my certificate of mastery for the Ishkur up to level 2. But for an alt I like the ship. Paper DPS of 160 counting both blasters firing T1 ammo and Tech 2 drones, the ship has a passive regen tank of 32 DPS. I told Copilot I just wanted to run 1/10 to 3/10 sites in Minmatar space so the AI didn't bother trying to plug the EM hole in the shield tank. I also like the align time of 3.96 seconds. If anything under 3.99 seconds is a waste, the AI didn't waste very much.
How to Fly It (Lazy Mode)
- Turn on AB and leave it on
- Orbit something at 20–30 km
- Launch drones
- Let the passive regen handle everything
- If you get neuted, nothing changes
- If drones get shot, recall → relaunch
This is as close to “hands‑off” as an Assault Frigate gets.
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| Max skills? |
But what I plan to do is use my AI-fit assault frigate to help with the skill point track and get 500K extra skill points a month. I'll keep track of how I do and report back on the success of the fit next month.
Thursday, February 5, 2026
FFXIV Cosmic Exploration: A Fishing Hyperrod Delayed
Wednesday, February 4, 2026
Flying Solo In EVE: The 2026 Roadmap
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| The average concurrent user count for the week ending 1 Feb 2026 |
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| The PLEX market thru 2 February 2026 |
The price of PLEX remained steady lastweek, only dropping 1% in price during the week. The sales in the cash shop concentrated on mastery packs and remastered value packs. One interesting detail to observe in the near future is whether the first week of the month results in higher PLEX sales.
Monday, February 2, 2026
Ashes Of Creations And Intrepid Studios Shuts Down Today
Over the weekend stories were published about the shut down of the crowdfunded MMORPG Ashes of Creations that launched as an Early Access game on Steam on 11 December 2025.
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| As seen on Steam on 2 February 2026 |
The accusations are flying around that the game is a scam. Perhaps the game started off as an honest project. Honestly I haven't enough research into the history of the game to make that kind of determination. I do know that the Warn Act is a federal law that requires employers give 60 days written notice before closing a single site workplace with over 100 employees.
To meet the requirements of the Warn Act, Intrepid Studios would have had to issued the written layoff notices by 3 December 2025, a full week before the game launched on Steam as an early access title.
Part of the story doesn't sound right. According to PCGamesN Intrepid Studios founder Steven Sharif made a post on Discord that didn't exactly clear up matters in my mind.
Not long after this, Sharif shared a short post to the game's Discord, seemingly confirming the reported layoffs. "I can make a limited statement in my personal capacity and not on behalf of the company, regarding the situation." He claims that "Control of the company shifted away from me, and the Board began directing actions that I could not ethically agree with or carry out.
"As a result, I chose to resign in protest rather than lend my name or authority to decisions I could not ethically support," Sharif claims. "Following my resignation, much of the senior leadership team resigned. Following those departures, the Board made the decision to issue WARN Act notices and proceed with a mass layoff.
When did the leadership resignations occur? Just from the sound of the statement I would guess before the game launched on Steam. And with this limited knowledge I would not blame anyone for believing the Steam launch indeed was a last gasp for one last money grap before Ashes of Creation jointed the rest of the games that never reached a commercial release.



















