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Showing posts with label war_on_bots. Show all posts
Showing posts with label war_on_bots. Show all posts

Monday, August 26, 2019

A Quick Look At The EVE Online Security Report For July 2019

As the implementation of delayed local in null sec, otherwise known as The Blackout, is in its second month, now is a good time to take a quick look at the monthly security report for July.


In preparation for appearing on Talking in Stations yesterday, I created a graph to show the amount of July bans compared to the monthly average for the first half of 2019. The raw numbers provided in the dev blog went pretty much as expected.

In the category of account hacking, the 58.8% decline in accounts CCP locked down because of hacking declined 58.8% in July compared to the average for the first half. CCP spent time during the first half of 2019 providing tools to help players make their accounts safer from attack. But reminding players of account security, especially in the age of the skill extractor that makes even very old accounts valuable, is probably the security team's top priority. The dev blog pointed out the importance of account security once again:
We cannot stress this enough – we know how much effort goes into character development in EVE Online, and it’s worth the extra login step to protect your accounts from abuse and damage.

Protect it all. Enable two factor authentication on all your EVE accounts, and on the email accounts that are verified against them.

Most hacking cases that we deal with don’t originate from a simple password breach on an EVE Online account – they occur when a player’s email account is hacked, and a password reset request is sent to the email address, which then gives access to your characters and assets.

You can help keep your accounts secure by using 2FA on both your email and your EVE Online account and reduce the risk of becoming a victim of account hacking.

For extra security, you can also make sure you use a mobile authentication token to keep code generation on your mobile device and away from your email accounts.

To make life a little easier, with recent changes it’s also now possible to use one authentication token linked to all your accounts. You can check out more about this change in this devblog, which was also linked earlier in this report.
Next up are the bot bans. The 62.5% drop in bans for botting is pretty consistent with the data seen both in the monthly economic report and on Dotlan.
We’re happy to report that in terms of the blackout, it seems to have hit botters harder than we expected, and of course it’s made it a lot easier for legitimate pilots who’ve taken up the sport of bot hunting to get out there and surprise these scumbags with direct attacks on their infrastructure.

Ironically, the Drifter assault on nullsec also highlighted several areas where botting was occurring, and the Drifters themselves managed to get in on a few kills that were later revealed to be botters.

Over the coming months, we’ll continue to work with the development team and the community to look at what we can do to make life even more difficult for these guys going forward.
While bot developers try to keep news of bans off their forums, with something as big as The Blackout, that is not always possible.

Seen on a botting forum, 13 July 2019

Seen on a botting forum, 28 July 2019

Finally came the news of an increase in bans for those involved in real money trading. With all the grumbling of players threatening to leave the game, the 20.4% increase in bans for RMT over the average for the first six months is an indicator many players are in the process of cashing out of the game. I did see a decrease in sellers on the popular gold/plat/gil/ISK selling site Player Auctions, along with a 10% increase in prices, which indicated some sort of ban wave occurred. I'll have to write another post after the August numbers are in before I can determine whether the increase in bans is a result of players cashing out, or an increased emphasis on RMT in July.

A monthly security report is probably required in today's gaming market. The fact that I get some additional content to write about is totally irrelevant. The insights we may gain into the effects of The Blackout, on the other hand, are totally worth it.

Monday, June 24, 2019

News From EVE North

Before I leave Toronto, I thought I would mention some of the news generated from EVE North. I probably will miss some things, or not get some of the details exactly correct, as I am working off my notes and not the VOD of the streams.

First, the CSM 14 election results. I'll break this down further in another post, but 5 out of 7 incumbents won:
  • Aryth
  • Merkelchen
  • Innominate
  • Killah Bee
  • Steve Ronuken
Steve retained his seat by defeating fellow incumbent Sort Dragon by 11 votes. The new members are:
  • Dunk Dinkle
  • ExookiZ
  • Gobbins
  • Olmeca Gold
  • Vily
Wormholers got their representative, null sec didn't sweep, and the Imperium ballot is back to only securing 3 seats. Last year's 4 seats was a fluke due to the disqualification of Creecher Virpio after the voting had begun.

On the subject of the new Triglavian invasion content, players are racking up the kills, with an impressive 59:1 kill ratio. I'm not sure exactly who that is impressive for, the players or the new AI behind the Triglavian NPCs. By the time I post this article, the number of NPCs killed will have reached 1 million. Player losses, on the other hand, exceeded 1.4 trillion ISK. To but that in perspective, the amount is the equivalent of 700 months of game time.

CCP also provided an update on the war declaration changes. As of 19 June, New Eden had 480 wars declared:
  • 96 mutual wars
  • 112 wars with no HQ (existed before the war dec change)
  • 272 wars with HQ declared
The wars without an HQ will sunset on 13 August, but the new mechanics should allow for the renewal of the wars seamlessly. The 272 wars were begun using 70 unique HQ structures, with one Astrahus serving as the HQ for 44 wars. That structure, interesting, was not the P I R A T in Piak destroyed on 21 June. CCP also revealed that 49 wars had ended due to the loss or removal of the attackers' HQ structure, a figure expected to increase sharply with the destruction of the Astrahus in Piak.

Last, but not least, comes news on CCP's War On Bots and Illicit RMT™. CCP Falcom provided the following ban statistics for 2018:
  • 9502 accounts banned for hacking
  • 20643 accounts banned for botting
  • 14678 accounts banned for RMT related activity
In addition, CCP Burger noted during the keynote address that over 9.2 trillion ISK was confiscated in 2018.

CCP also announced alpha account changes to help combat botting. The cap on Heavy Drone Operation drops from IV to III, Medium Drone Operation from V to IV, and Drone Interfacing from IV down to III. The EVE University Wiki indicates alpha accounts will face the following effects:
  • No longer able to use Tech 2 and Augmented medium drones
  • Heavy drone damage drops by 5%
  • Medium drone damage drops by 5%
  • 10% drop in all drone damage
In addition, CCP announced plans for a revamp of the venerable Vexor Navy Issue. The VNI is used for AFK ratting, with the drone mechanics making the ship the obvious choice for null sec ratting. Also, of botters. From CCP Fozzie's presentation, I get the impression the ship itself won't receive an overall nerf. Instead, the ratio of drone to gun DPS will shift more in favor of guns. The current ship bonuses granted for each level of Gallente Cruiser are 5% to Drone tracking speed and 10% to Drone hitpoints, damage and mining yield. The new bonuses will grant the ship a very high gun tracking bonus and a bonus to active armor repair. Did I mention botters prefer shield tanking? Apparently CCP noticed as well.

The above is not a comprehensive review of the news released at EVE North. Here are a few other bullet points of news I heard in Toronto:
  • The 64-bit client beta ends within the next week and 32-bit client support ends by the end of 2019.
  • DirectX 12 development to begin, which allows for depreciation of DirectX 9.
  • The phase-out of POS in the next few months.
  • A new tether state called "mooring" may be introduced.
  • Plans to improve the UI & user experience to aid retention (and help existing players).
  • We overloaded the scientists infrastructure with our Project Discovery activity.
  • The next Aether Wars test to occur at GamesCon.
I now have to pack up and head to the airport. I enjoyed my stay here in Canada, but I'll be honest. I'm looking forward to returning to Reykjavik in 2020.

Tuesday, May 14, 2019

Rental Alliances In EVE Online: A Unique Solution To An RMT Problem

Last week's publication of the "Pie Chart of Shame" publicized something I thought was common knowledge: botting and illicit real money trading (RMT) operations love rental alliances. For a nominal fee, the botter/ISK seller gets access to systems in null security space in which to rat or mine. According to the price list for the 4500 character rental alliance Rate My Ticks, prices to rent a system range from 1 billion ISK/month to 11.5 billion ISK/month. In return, players who own the space promise not to shoot the bots farming the space to stock EVE's secondary (aka black) markets. If the owner of the space is powerful enough, not only do the botters gain protection from the system's owners, but protection from neutrals and enemies as well. Such protection is not limited to local defense forces. The botters also gain access to intelligence networks which the botters can incorporate into their botting software. Well, depending on the sophistication of the software used, at any rate.

For the serious RMT operation, null sec offers two major advantages over operating bots in high sec. The first is profit. Even systems null sec players consider garbage produce more wealth than bottable content in high sec. The second advantage is a lower probability to players reporting the bots to CCP. In high sec, especially around the main trade hubs, the likelihood of reports goes up due to the higher levels of traffic found in Empire space. In contrast, rental alliances in null sec are often found in remote systems not normally visited. Higher profits combined with lower probabilities of facing the banhammer are a powerful combination.

Back when I first started researching the negative effects of real money trading on MMORPGs, one of the issues identified was the monopolization of content. Professionals would want to maximize profits and so would compete with players for the most lucrative spots. But even amateurs using bots could deny resources to those playing the game as intended. For example, when I started playing EVE in 2009, I continuously hear how bots stripped the belts around Jita clean of ore. Not only did that deprive players from the US time zone content in that area, but helped depress the value of minerals to the point ship insurance served as the effective floor on mineral prices. Little did I know at the time that gun mining in the Drone Lands contributed heavily to the situation.

Rental alliances, in effect, are a very kludgy, emergent solution to the monopolization of resources problem. Yes, RMT operations, including botting, still cause issues with the economy. But the problem is moved out of the way of most players. If the bots are not showing up in the faces of players, then players don't complain as much. Out of sight, out of mind.

Of course, kludges eventually cause long-term problems. To use an EVE example, think about the POS code. Some poor programming practices resulted in the necessity of creating the Upwell structure system in order to tear the POS code completely out of the game. The effort has taken years and probably cost millions of dollars, euros, or pounds.

I'm not sure exactly what kicked off the move by CCP to publicly crack down on botting and RMT operations in rental alliances. I know that CCP Peligro for years has noted the prevalence of cheaters hiding in rental alliances, violating the EULA. But as I've watched the black market price of ISK rise nearly 20% over the past two months, even in the face of the declining real-world price of ISK purchased through CCP & The Forge, I've just silently smiled, waiting to see the sustainability of the latest effort.

Friday, May 10, 2019

CCP's War On Bots: Name And Shame


On Tuesday, CCP Peligro hit social media and tweeted about the latest bot bans. The unusual part? The naming and shaming of alliances. Greater Western Co-Prosperity Sphere is the rental alliance for Goonswarm Federation and Fraternity. Treasury I believe is the rental alliance of Fraternity.. With a combined membership of 2024 as of 9 May, CCP Peligro banned approximately 30% of both organizations. A pretty big hit.

Elo Knight, the well-known mercenary fleet commander who moved his corporation into Fraternity., asked CCP Peligro to extend the naming and shaming. The reply probably surprised everyone.


Team Security has pointed out for years that rental alliances are home to large amounts of botters. At Fanfest 2015, the security team pointed out the fact, but didn't name and shame.

From Team Security presentation at Fanfest 2015
At the time, the big 4 rental alliances were Shadow of xXDEATHxx, Northern Associates., Brothers of Tangra, and Greater Western Co-Prosperity Sphere. I don't have any inside knowledge about the chart (because I didn't ask), but I've always believed the three alliances who were home to 63% off all banned accounts during that 10 month period were Shadow of xXDEATHxx, Northern Associates., and Brothers of Tangra.

While I want to wait for the 2019 list to come out, the all-time list provided by CCP Peligro produced two names of interest because the alliances are so new. The first, Fraternity. Treasury, is listed as having 5% of the bans of the top 25 alliances home to the worst offenders in EVE history. [COINS] only sprung into existence on 11 November 2017. The second, Pan-Intergalatic Business Community, was formed a little over a year ago on 16 April 2018. The currently 6450 member alliance came in tied for 11th place with 3%.

I think we are witnessing a resurgence of aggressiveness from CCP in regards to anti-bot and anti-RMT operations. From 2010 to 2015, CCP always gave a security presentation. That was reduced to a roundtable in 2016 and nothing since. In addition to the increased number of security dev blogs this year, CCP Peligro is a bit more active on social media as well.



I would be remiss if I didn't add in a bit more analysis. CCP Peligro becoming more vocal comes at an interesting time. I am currently working on a story about CCP's "Top-down, bottom-up" approach to the War on Illicit RMT.

Hazard Discount - The money saved by buying on the black market vs from CCP

The top-down pressure of the price of PLEX is definitely impacting the price of black market ISK. From July 2015 to April 2019, the average USD price of 1 billion ISK sold has dropped 51%. During the same period of time, the price sold on the multi-game gold selling site Player Auctions has dropped 50.5%. Just from market pressure alone, profits for ISK sellers are probably down 50%.

But with decreased prices, the professional ISK sellers become more sensitive to the bottom-up pressure of bans. Bans usually result not only in reduced supply, but lost assets as well. With the hazard discount current at the $4/billion mark, ISK sellers really don't have that much room to increase prices to try to make up for losses incurred from bans. The fact that CCP is making noise about ramping up the pressure on botters could lead to some interesting developments on the black market.

Wednesday, February 20, 2019

Alphas And Level 4 Missions: A Match Not Made For New Eden

In a somewhat surprising development yesterday, the latest security developers' blog announced CCP's plans to gate level 4 missions behind the paywall.
"As part of the fight against abuse of Alpha accounts by those involved in botting and real money trading, the EVE Dev Team have been looking at what Alpha characters currently have access to in New Eden.

"As we discussed initially in the New Year security update, the team were considering placing level 4 and 5 courier missions behind the requirement to have Omega clone status.

"After investigating further, the decision has been made to place all level 4 and 5 missions behind the requirement to have Omega status, to assist the fight against RMT and botting.

"Of course, we are aware that mission running is only a part of the issue, we’re also investigating more ways to reduce the abuse of alpha accounts.

"The changes to level 4 and 5 missions will be arriving on Singularity in the coming days, and are scheduled to go live with the March release."
All I can say is, "Wow!" I didn't really expect this move. I didn't even expect CCP to remove the ability of Alpha characters to do level 4 distribution missions. Perhaps I should take heed of words I published four years ago on why RMT is bad for MMORPGs:
"The final impact that RMT has on online games is an increased cost in operating the game. Or, as Dr. Castronova put it, 'an increase in service provision costs, relative to the costs of a hypothetical counterfactual game in which RMT did not happen.' These increased costs represent not only the additional customer service staff required to handle complaints from regular players about the activities of those involved in real money trading operations, but for the additional staff required to handle criminal activities committed against the game, such as hacking accounts and credit card fraud."
CCP has limited manpower to throw at the botting and illicit RMT problems. As CCP Falcon, the community manager for CCP, explained on the EVE Online sub-Reddit about how CCP currently bans bots:
"It's a pretty manual process right now, but solid automation is in progress.

"It's all about trying to keep the number of false positives to a minimum so we don't screw with genuine players.

"It happens from time to time, but we're trying to get better at resolving it as fast as possible."
By restricting the access of Alpha accounts to level 4 missions, CCP is telling the world that the detrimental impact of bots is not worth the number of legitimate players attracted by the missions. The big question is, "Why?" I would love to see either a dev blog or a presentation at one of the player gatherings on the CCP 2019 World Tour breaking down the behavior of Alpha players.

Some might think taking level 4 missions away from Alpha characters is a group punishment that is unfair to players who play by the rules. Perhaps that is true. But the developers could have made much more draconian changes. CCP Falcon laid out a different course of action that would have delighted a large number of players:
"Taking my CCP hat off would mean also taking a break for the reality that resources to tackle botting are of course finite, and no other online game in existence faces the challenges we do when dealing with it because of the nature of how the game is built with a completely player centric economy.

"CCP Grimmi and CCP Peligro take a horiffic [sic] amount of shit from people for no reason, when truth be told they're working their ASSES off constantly to try to sift through reports. A big part of what I'd do would be assiting [sic] them by making life harder for people who're trying to screw with our game and giving them more resources.

"Bear in mind that I'm also not a game designer. If I was, you guys would hate me even more than you do now, because EVE would be one of the most savage games in existence.

"With that in mind, taking my CCP hat off completely, some of the biggest steps I'd take for both botting and account security (if they were simple and workload wasn't an issue):
  • Place every hull larger than a cruiser back behind the requirement for omega status.
  • Place every weapon larger than medium back behind the requirement for omega status.
  • Place T2, augmented and faction drones behind the requirement for omega status.
  • Keep cross racial training for alphas, but place hulls that require a blend of racial spaceship command skills behind the requirement for omega status.
  • Make NPC AI far more aggressive toward drones and fighters, and more unpredictable in general.
  • Build an intelligence system that was separated entirely from the chat system from the ground up that required active user input to remain up to date.
  • Local would become more akin to old "Region" or "Constellation" chat - here's a list of people roughly in your area, if they choose to show themselves.
  • Look at creating incentives and gameplay to keep people active during activities that are often done AFK (mining for example).
  • Quadruple the headcount on the Security Team with a couple of programmers and four more security analysts.
  • Make 2FA mandatory for all accounts that have any roles that give access to pooled assets or ISK.
  • User option to permanently disable extraction on a character or account basis.
  • Account based rewards for first time enabling 2FA and cumulative rewards every quarter for keeping it active.
"I'd also go full scorched earth. You bot? You're screwed? You harbor botters and receive dirty ISK for them, we empty your wallet. Don't have enough ISK to pay back what you got illegally? Your keepstars and corp assets start vanishing. Zero tolerance. You collude in harming our game and community, we level you. Cut and dry.

"That said, this whole post is based on the caveat that there were no limitations on what we could do. Some of this is really not realistic, even if I'd like to see it personally."
Regular readers of The Nosy Gamer probably realize that if CCP implemented most, if not all, of the ideas on CCP Falcon's list, I would probably do a happy dance while reading the patch notes. I don't see a pullback on Alpha ships and equipment on the horizon, but I could see the improvements involving two-factor authentication making an appearance in the future. Also, I would definitely disable extraction on my characters on all my accounts.

I spent so much time discussing CCP's announced plans that I neglected to analyze what the changes could mean for other areas of the game. But that's okay. I have plenty of time to come up with ideas in the next two to three weeks.

Tuesday, February 5, 2019

In Search Of Metropolis Distribution Bots

After a few days of a polar vortex (what Canadians quaintly call "spring") rolling through town and playing with plumbers, I was ready for some EVE. I woke up Sunday morning to a tweet indicating some fun in my old stomping grounds in Metropolis.
And I mean old. When I left Eve University, I took my things and set up shop in Arlek, a system 9 jumps away from both Rens and Hek. More relevant to today's topic is that I spent a lot of time doing missions with Eyfr and Co. and Republic Parliament in that area back back then in order to get the standings for jump clones. Also, when I was streaming my experience with the fancy, cinematic NPE a couple of years ago, I explored how a week old Alpha pilot could start doing level 3 distribution missions in the area. So I pretty much knew what the suspected bot operator was doing.

This bot operator wasn't as blatant about his operation as the Illinfrik botter. I was able to identify 9 bots flying Badgers with a typical distribution mission fit. Five of the bots were flying out of the Republic Parliament station in Ridoner. The other four were split between a pair flying from the Pator School station in Orduin and the remaining two flying from the Eyfr and Co. station in Elgoi.

A pretty good plan to at least spread out the activity so the traffic doesn't stick out on Dotlan. Except for Ridoner, no real chance for a traffic jam on the undock to occur, and certainly nothing on the scale of Illinfrik.

Still, the signs were all there. First, the characters were all Caldari flying Badgers in Metropolis. The race of the characters matters, because all 9 characters were created on 19 January between 13:16 and 13:56 EVE time. The two Elgoi bots were created at 13:16 and 13:20, the Orduin bots at 13:36 and 13:38, and the Ridoner bots between 13:50 and 13:56. Why would nine 2-week old characters come all the way from The Forge or Lonetrek to run distribution missions for Pator School and Eyfr and Co.? I'm picking on Pator School specifically because of its loyalty point store. I might go back and raise my Pator School standings in order to use the services of a station in low sec cheaper, but that's about it.

What linked the characters together was the dates they all joined their own personal corporations. That's right, the new big thing, now that the war dec system has changed, is for bots to form corporation named after themselves. The format of the name is [Character Name] Corporation. All nine characters joined their personal corporations on 20 January at 12:54. All nine characters. Almost like the controlling person used a script.

Of course, I did scan the Badgers, not only for the fittings but to ensure that I knew which station's agents the bots were doing missions for. I mean, I could have just sat on a gate and tag bots that way, but I figured reporting a bot at the undock of the station it is using makes the job of whoever investigates the bot report at CCP's job easier. Sure, Aden and I reported the bots hours apart, but since the bot report doesn't allow for comments, that's the best I can do with the tool.

Due to the plumbing issues and a few other things, I pretty much spent all my time in a Slasher following bots around reporting them. So I have an idea inspired by the last Security dev blog. Instead of selling police SKINs for the ships most used in botting, how about some police SKINs for the T1 frigate hulls the interceptors are based on? Like the Slasher.


,

Monday, January 7, 2019

The Illinfrik Botter - Bots And Locator Agents

On Saturday morning, I opened up Dotlan expecting to see that the Illinfrik botter had finished running level 1 distribution missions and had moved the bot farm to Agha to finish grinding Trust Partner standings with the level 2 distribution agent there. Instead, I saw northern Derelik with slightly higher traffic but not the big increases in specific systems that indicated the bot farm had moved and was active. I figured maybe the botter had either not had a chance to restart the farm or had gotten sneaky and was running the bots distributed amongst the various level 2 agents in Derelik.

The Dotlan jump map for Derelik looked pretty much the same when I returned from doing my weekend chores six hours later. Since I have access to plenty of locator agents and a list of characters, I flew to the nearest one and conducted a search.


Nikh is exactly where I expected to see the bot farm flying. Logging into a second account, I flew the character I have monitoring bots in Derelik to Agha, home to a level 2 agent. Agha is a dead end system whose only exit is Nikh. If the bot farm was active, I should see some of the characters on my list flying by me before I hit the undock of the station in orbit over the sixth moon or Agha IX. Didn't run into any of the bots.

I thought the message I received from the locator agent meant that the character was flying in space when found. So I did what any EVE player does when confronted with a question. I opened up Google and searched for the EVE University Wiki entry for locator agents. As usual, I found my answer.
"Once done the locator agent will send you a Notification with the location of the target when you started the search which will include the system, constellation and region as well as the station the player might be docked at. If the target is in space, no station will be listed. E.g. "The sleazebag is currently in the Bukah system, Nohshayess constellation of the Khanid region." 

If the target is logged off, the locator agent will tell you the last known position. If the target is in Anoikis (wormhole space), the locator agent will tell you "I'm sorry, but I just can't help you with that one. I'm pretty sure O'b Haru Sen is well out of my zone of influence." - even if the agent can locate anyone in known space."
So the message from the locator agent indicates either that the character was flying in space and active or logged off in space. But why would a bot log off in space? Did downtime come and the botter just not start the bots back up, which is what I was investigating? Or did CCP ban the character, and the rest of the bot farm? Really, only time would tell.

So far, though downtime today, I haven't seen the typical bump in activity indicating a bot farm operating from an agent near Nikh. I also haven't seen any indications that the botter is operating in Illinfrik. I'm crossing my fingers, but I think the botter has had his fifth farm banned in the last 5 weeks. And this time, before the farm started running level 4 missions.

While the banning of another bot farm is good news, I want to include a warning to all the would be bot hunters out there. I've seen posts on the EVE Online sub-Reddit stating that CCP has not banned reported bots because they've tracked the bots with locator agents and the agents always report the bots are flying around in space. Take such reports with a grain of salt. Locator agents are just a tool to help confirm whether a bot is active or not, not an all-knowing oracle. Confirmation still requires eyes on the target.

Monday, December 31, 2018

Tracking The Illinfrik Botter - Another Farm Burned And Fovihi

With the advent of Alpha accounts in EVE Online, distribution mission botters are basically playing with CCP's money. I've tracked the activities of a botter who likes Thukker loyalty points for about 4 weeks now. The bot farm in Illinfrik was taken down again by CCP on 28 December. This time, I decided to track the new bot farm from the beginning. I even streamed my investigations Saturday and Sunday, if for no other reason than to have a visual record of what I found. I discovered that the botter operates in a system I didn't know about: Fovihi.

Wednesday, December 19, 2018

The Bot Bans In Gicodel And Illinfrik One Week Later

The latest security dev blog came out last Wednesday, so I decided to see if the distribution bots had returned to running the level 4 missions for the Sisters of EVE in Gicodel and the Trust Partners in Illinfrik. I didn't have time to run out myself to check in person, so I conducted a map exercise using the statistics supplied by Dotlan.

The semi-good news is that the activity levels indicate low level botting activity in Gicodel, if any exists at all. But if history is any indication, that situation will only last another day or two as the system of Vattuolen as of 0000 today EVE time was experiencing over 400 jumps/hour. The bots that wind up in Gicodel level up their standings first in Vattuolen, where the Sisters of EVE station contains both level 1 and level 2 distribution missions.

SoE Bots - Level 1 & 2 distribution bots
SoE bots - Level 4 distribution bots not active since ban wave

The bad news is that the bots have returned in force to Illinfrik. Following the bot bans that occurred after downtime on 10 December, the botter or botters laid low for about 36 hours before cautiously reemerging from the shadows. A bot farm, although smaller, came on line around 0100 on 13 December and the activity level rose from around 100 jumps/hour to over 400 jumps/hour in the system. Illinfrik saw a pretty steady rate of traffic until shortly after downtime on Monday, when the activity jumped from 400 jumps/hour up to over 600 jumps/hour.

Last week I pointed out the path bots interested in Sisters of EVE loyalty points take to develop into destructive bots in Gicodel. In the interest of completeness, I will now do the same for the bots who wind up active in Illinfrik.

Thukker Tribe bots - Level 1 & 2 distribution bot activity

Thukker Tribe bots - Level 4 distribution bot activity

In the middle of Derelik are two systems containing stations owned by Trust Partners, a member of the Thukker Tribe. Nikh is home to a level 1 distribution agent while Agha houses not only a level 2 agent, but a storyline agent as well. Because the only way into and out of Agha is through Nikh, monitoring the activity in Nikh is a good way to detect the increased activity caused by the operation of a bot farm running distribution missions. Once the botting characters reach standing of 5.0 with Trust Partners, the bot farm is moved to Illinfrik.

The distribution bot farms designed to farm pirate faction loyalty points in high sec have a distinguishing characteristic that separates them from actual players sitting at the keyboard watching Netflix. I mean besides operating longer than a normal player would sit running distribution missions. That key difference is that the bot farms skip the level 3 distribution missions found in Arnon (SoE) and Tanoo (Trust Partners/Thukker). Actual players would not pass up the higher payouts associated with doing level 3 missions, especially in Tanoo which is on the route between Agha/Nikh and Illinfrik. Bot owners don't care, because they are looking at the payout of level 4 missions, and the bots don't care what level missions they perform. Also, by skipping the level 3 missions, the botters have one less setup to perform.

Back in the days before Alpha clones, botters at least had to have a little caution when operating their bots. With the switch of EVE to a free-to-play option, botters can operate sizable farms with little to no cost if they are caught. Only the cost of a few day's income while a new bot farm spins up and levels up its standings. Of course, if CCP keeps banning the bots, perhaps the aggravation no longer becomes worth the effort.

Tuesday, December 11, 2018

CCP's War On Bots And Illicit RMT: Bot Bans, Gicodel, And Illinfrik

Over the past week or so I've engaged in a lot of different activities EVE Online. Mining in low sec belts. Running mining and distribution missions in low sec. Standings repair via the Sisters of EVE epic arc. But the EVE activity I engaged in that most people are interested in involved either sitting in stations or sitting on the undock in high sec. So here are my latest observations on CCP's War on Botting and Illicit RMT™.

Wednesday, December 5, 2018

Bots In Illinfrik

On Monday night I was surfing the forums and ran across a post discussing payouts for level 4 distribution missions. The post didn't give many details, so I decided to browse r/eve to see if any interesting. I found something right off. Bots in Illinfrik!

Okay, the Reddit poster saw a whole lot of activity on Dotlan, sat on a gate, saw a whole bunch of Wreathes and Badgers with cargoes indicating the pilots were running distribution missions, and said happy ganking. He also compiled a list of names. So I decided to investigate.

The first thing I did was make a brief detour in my trusty Cheetah to Hek and picked up a ship scanner, cargo scanner, and Sensor Booster II. I wanted to scan the fits and cargo to see if the ships were all fit the same. When I got to the Trust Partner station in Illinfrik about 25km off the undock and started scanning ships. The Wreathes were pretty much fit the same. Ship scanners aren't entirely accurate, but the Wreathes were all fit with a Large Shield Extender II and several Medium Shield Extender IIs along with Expanded Cargohold IIs in the lows, along with perhaps a warp core stabilizer. The rigs included one Hyperspatial Velocity Optimizer for extra speed and two Low Friction Nozzle Joints Is for additional agility. At least, that's what I remember. I thought I had more time to observe the bots than I had and failed to write down the fits.

Wreathes Undocking
After figuring out the fit, I then decided to dock up and look at the pilot info of the suspected bots. What I saw further convinced me I was witnessing some pretty blatant botting. The most blatant of the bots were all created on the same day, and left the newbie corp 6 days later for a corp named after themselves. But by the time I figured out what was happening, the time was after midnight locally and I needed to get some sleep. Besides, CCP wasn't going to ban the bots before Tuesday, right?

Since CCP went ahead and banned the bots before I could start taking names, I'm left to explain why botters would choose to operate in Illinfrik. The reason is that Trust Partners, a member of the Thukker Tribe, only has two level 4 distribution agents in high security space. The other high sec agent is located in Atgur, which is in a high sec island. So the only "safe" area to bot in to get those sweet, sweet Thukker loyalty points is Illinfrik.

Well, one more thing. In the Reddit post, the author claims that hundreds of bots were operating. I don't think the number was that high, unless bots were only used two hours a day and the bot operator had 12 sets of bots. From what I can tell, the bot farm generated approximately 600-700 additional jumps per hour going into an out of Illinfrik. Since each mission generates 2 jumps in Dotlan's map(one out of and a second into the system), that equates to the bots running approximately 300-350 missions every hour. Let's say that a Wreathe can run 8 to 10 distribution missions per hour, which based on my experience (and the frequency I saw the bots dock up to get new missions), that leads to a range of 30 to 45 bots running concurrently.

I plan to return to Illinfrik in a few days to see if our botter returns. Something tells me I'm not finished writing about this particular botter.

UPDATE: Someone else was observing as CCP removed the bots from the system.

Saturday, July 21, 2018

CCP's War on Bots and Illicit RMT Since Fanfest

Apparently, CCP's War On Botting and Illicit RMT has now moved to the EVE Online sub-Reddit. ISK sellers and botters have long used Reddit as a platform to either create negative feedback against CCP during ban waves or to advertise their wares. For example, in the face of reduced sales due to CCP conducting sales during the holiday season last December, a post went up on 14 December decrying how CCP ignores botting and illicit real money transactions. That post led to a huge spike of sales on Player Auctions, a well-known RMT site, with over 500 billion ISK sold the same day the post appeared.


Last Friday, another post, Confession of a botmaker, went up. The post is a member of a well-worn archetype: a long-term botting/ISK selling insider tells a story of how he made trillions of ISK without getting caught. And on 14-15 July, sales of ISK on Player Auctions increased, with buyers submitting reviews associated with 330 billion ISK in sales, or double the average daily amount sold in July up to that point. But then on the 16th, CCP Falcon posted on r/eve about an upcoming security dev blog. On the 18th, the security team delivered, announcing the following number of bans since February:

  • 8771 account bans for RMT related activities since February
  • 4250 account bans for botting related activities since February
  • 5377 account bans for account hacking since February

Arguing that CCP is not paying any attention to botting and ISK selling is rather difficult when the security team is banning over 4000 accounts every month.


Getting the ban numbers helps fill in the picture of what happened concerning the black market. For example, from the day after Fanfest to 15 July, the 7-day moving average for the price of ISK on Player Auctions rose from $4.32/billion to $6.00/billion, an increase of 38.9%. How much was due to CCP actions vs. the actions of players impacting the activities of bots? The ban numbers suggests the enforcement activity played a large role.

The first major security-related event concerned the implementation of a check of user credentials against the Pwned Passwords database of compromised passwords. The move toward warning players about compromised credentials is part of the efforts, along with encouraging two-factor authentication, to reduce the hacking of accounts.

The first post indicating CCP deletes market bots 
Perhaps the most satisfying news came in late May, as a major ban wave hit Tranquility. What made the ban wave different was the treatment of market bots. The botting forums initially were confused, but CCP Peligro made an announcement on Twitter.


The last major event I know of possibly is related to the ban wave that began on 23 May. A Reddit post on 13 June revealed several Chinese corporations, including those in Goonswarm Federation, Test Alliance Please Ignore, Ranger Regiment and Fraternity all suffered massive bans. According to the post, one corporation in Goonswarm had over 200 billion ISK removed from its corporation wallet.

Now, I don't believe that the price hike seen on the black market are solely due to the actions of CCP's security team. Widespread warfare targeting rental alliances can keep ISK sellers from restocking their stores with freshly botted money. Also, outside events like Russia's war on the Telegram Messenger service can disrupt players (and bots) from reaching CCP's servers. But CCP has taken significant action against botters, hackers and ISK sellers since the end of Fanfest and I hope the efforts continue under the new executive producer.

Friday, March 2, 2018

CCP's War On Bots and Illicit RMT: Fast And Furious Dev Blogging

"The damage the bots do is not to the game’s economy, it is their visibility and the perception that CCP isn’t doing anything about them that causes hurt. The developers know there will always be some bots to combat - 'No game has ever completely gotten rid of this problem,' CCP Guard says. 'We think of it more like a war of attrition.' Even so, CCP need to convey that they /are/ fighting them and that players who report bots are helping to clear the game of RMTs."

One of the major challenges to covering CCP's War On Bots and Illicit RMT™ is detecting ban waves. CCP didn't make a big deal out of them. In January, I had the surreal experience of watching a major anti-RMT/botting operation unfolding while at the same time the EVE Online sub-reddit, official forums, and even the gaming media exploded about CCP's inaction against botting. Apparently, CCP has changed its strategy, offering up the security team for interview with outlets like Kotaku and PCGamersN. CCP Guard, CCP Peligro, and CCP Grimmi even showed up on the Talking in Stations podcast to talk about their efforts.

Friday, February 23, 2018

A Brief History Of CCP's War On Bots And Illicit RMT: 2009-2017

EVE Online once again is experiencing a period in which a significant portion of its player base is riled up about the subject of botting. From what I can tell, the origin for the latest round of bot awareness is the troubles on the Serenity server and the migration of Chinese players to the main Tranquility shard. A post from November 2017 on the EVE Online sub-Reddit, "The era of the Chinese empire: Fraternity taking all the outposts!", summed up some of those concerns. Below are some highlights.

badfcmath: There's growing concerns with Serenity (EVE's Chinese server), both in the stability of the company maintaining it and the inflated PLEX prices which many attribute to unchecked botting (think DRF renters but bigger). This is why we have seen many folks joining Tranquility, and the return of the divine Wind Spirits.

NeoExmachina: so are you denying that there's much more botting on the chinese server than on TQ even though it's economically provable?
Or that in China it is a legit job modell to farm ingame currency in MMO's for companies which then sell it?
Not saying that every chinese person is involved in RMT, but the assumption that there will be an influx of RMT with people from serenity migrating to TQ is not unjustified.

orici-andria: I will agree with you if this conversation starts 10 years ago but now things are quite different.

So called "gold farmer " groups are shrinking in china.simply because as economical grows more ppl tend to pay in game to enjoy the content than rmt.any decent daytime job earns more than that.u can check the skillinjector price curve since we came here.we are more like consumers than providers.

And botting in serenity is more complicated since some historical facts involved.but it is not as simple as "rmt ". Firstly the operation company failed to do its fucking job .they got sued by group of botters whose accounts were banned and hilariously the company lost the case this was a very bad signals to botters and ordinary players.

Secondly large alliances support botting to gain advantage over their enemies thus hundreds of supers were built with help of bots.those who didn't support botting had to face a dilemma whether got crushed by those supers that shouldn't be in this game or just do the same build fleet with "high technology ".and then all hell break loose. then botting followed by RMT is publicly acceptable even the RnK dude in this thread publicly support botting in chinese forum. And their leader-chairman of PIBC told corp CEO to buy isk from RMTer if they had not enough isk to pay alliance-tax.

Believe it or not we are those who hate rmt and botting.simply because we have seen what hell was like in EVE

RNK_Fu1crum: When botting become half-allow in Serenity, it would become necessary to half-allow your alliance member to run it. Just imagine what would happen if CCP half-allow people to run them if you don't do it you will be blobed and there is no way to fight back. It's operating company's duty to ban BOTs when they decide to allow it, there is only so much we can do. As the attitude against BOTs, https://tieba.baidu.com/p/4573418008, this thread could show more than enough of my opinion.(One of major company BOTs announced to shut down, I post a thread to celebrate.) But unfortunately, that's toxic we have to drink to keep us alive nowadays. It's more like the nuclear weapon, it would end the world someday, but if you refuse to have it, your world would end today. :(((

The concern continued to grow as the Chinese presence increased. In the aftermath of the destruction of 8 botting Nyx in Omist in January, the head of the Imperium special interest group The Reavers, Asher Elias, wrote the following:
"If CCP cannot catch a blatantly incompetent botter doing an action that is impossible for one person to do (ratting in 10 Nyxes in different systems at the same time) while they do so for over a year, how many more sophisticated bots are slipping through the cracks? Especially with the recent influx of Chinese players who came from a server notorious for botting, what assurances do the long-time EVE players have that their effort put into raising ISK won’t be dwarfed by another person who is playing dirty pool? Lastly, and most worryingly, how much evidence does the average player have to see that their honest efforts are being nullified by the most inept cheaters that CCP seems resolved to ignore and take their account fees before they decide that they have to join the race to the bottom so as not to be put terribly behind the baseline of success?"
Writing about botting and illicit real money trading in EVE Online for close to seven years perhaps gives me a jaded view on the subject. Or maybe the time I started playing EVE, six weeks after the launch of Unholy Rage, CCP's first major anti-RMT/botting operation. Perhaps a little history lesson is in order.

Friday, February 9, 2018

CCP's War On Bots: Nyx Bot Math

I often say that one of the best places to find information about botting and illicit RMT is the EVE Online sub-Reddit. Unfortunately, sometimes sorting the wheat from the chaff is difficult. For instance, the income numbers for the botted Nyx supercarriers destroyed in Omist last month seem a little on the sensational side. For example, in the initial Reddit thread on 11 January, SvaraEir (quoted in the PCGamer article linked above) posted an estimated monthly income of between 1.1 trillion and 2.6 trillion ISK. Those numbers surprised me considering other posts of his I read, but everyone picked up on the higher figure.

A series of posts made by Reddit user nubicci on 2 February left me shaking my head.



nubicci - Yea, but in the meantime, the dude is making 8000$ per month.

If ccp is even doing what you assume, which would be the best case scenario.

Sadly I believe that the reality is a lot darker, and ccp just doesn't care, because in 15 years of playing this game, if I learned anything is to always expect the worst from the company that makes it.

And I have to say that Ive yet to be dissapointed.

nubicci - 10 nyx bots make 2 trill+ per month.

Russian isk buyers pay 3.5-4$ per bil on most rmt websites.

Even is ccp is using the guy as bait, (which I really doubt lol) he still makes money, and rmt'ers (resellers) who specialize in selling mmo currencies are prepared for it, and them losing throwaway chars to ccp bans, is part of a cost in rmt operations.

These people don't play the game, they just resell ingame currencies, so ccp cannot hurt them in any way that they didn't already expect.

The only person who gets hurt is the players that play fair, and people who buy isk from resellers.

JeronicaEVE - Is that using 250m+ ticks?

nubicci - 300m per hour per nyx



I just have to question some of nubicci's facts. For instance, at the time nubicci typed his posts, the Nyx botter was in no position to bot. Of the 8 Nyx bots who died, 6 had already biomassed. The status of the characters was:

  • DLS (CEO of Ukranian Soviet Socialistic Republic) - Last killboard entry - 14 January.
  • WsD - Joined P I R A T on 14 January. Currently active in the Jita area.
  • Alexa Shepard - Biomassed
  • Dorithur VII - Biomassed
  • iskbear - Biomassed
  • Jessie Wind - Biomassed
  • Solci - Biomassed
  • terokrit - Biomassed

In addition, Ukrainian Soviet Socialistic Republic lost its rental space in Omist when the corporation was kicked from Kids With Guns Alliance on 25 January. According to zKillboard, Kids With Guns Alliance began destroying Ukrainian Soviet Socialistic Republic infrastructure on 26 January. The alliance also began to failscade with the news of the loss of the Nyx bots, going from over 80 members on 14 January down to 46 this morning.

Let's assume, for argument's sake, that the botter had a backup bot farm and is busily botting away with supercarriers in another remote null sec constellation. Is a figure of 2 trillion ISK/month a realistic amount? Fortunately, CCP Quant publishes a monthly economic report. Since January had way too many interruptions. looking at the December Monthly Economic Report might shed some light on the matter.

According to the December MER, players collected 1.567 trillion ISK in NPC bounties in Omist in December 2017. The 2 trillion ISK/month figure is not only high, but not possible given the statistics supplied by CCP. Even the 1.1 trillion ISK/month estimate seems high. Kids With Guns Alliance has 2300 members. Would a 2300 character rental alliance really only pull in 450 billion ISK over the course of a month? That doesn't really seem probable.

So how much does someone running 10 botting Nyx make in a month? To answer the question, I need to explain my math. The first assumption involves how long the botter runs the bots. In a Reddit thread discussing a group of possible botting Rattlesnakes in RO-AIQ, SvaraEir made the following observation about botter behavior:
"Just because I personally know that system, I can say yes; he shows up to turn it on usually between 0300-0900 (6-10h a day, but closer to the lower end of that, and taking at least a couple days off here and there every week is how most botters avoid being completely fucking obvious)."
Botters don't just stick to those guidelines to avoid appearing as obvious botters in local. In 2011-2012, CCP instituted an automatic bot detection system that resulted in botters having to end the practice of 23/7 botting. I'm not sure why SvaraEir didn't use these assumptions when calculating how much 10 botting Nyx make in a month, but they track closely with advice I've seen on botting forums, so I will use them. For a 30 day month, I'll assume each bot runs 8 hours a day for 22 of the 30 days in the month. According to these assumptions, I will use 176 hours per bot, or 1760 botting hours for the amount of time. Those people claiming the over 2 trillion ISK/month figure use 7200 botting hours.

Next comes how much a bot makes per tick. A tick is EVE terminology for how often players are paid for the bounties they collect from the game for killing NPCs. The figure is currently 20 minutes, so three ticks is the equivalent of one hour. I will use nubicci's figure of 100 million ISK/tick, or 300 million ISK per hour.

Using any information from nubicci at first glance seems dubious, which is why I went in search for corroborating sources. I found one in an article on INN. Noted Goonswarm FC Asher Elias also estimated that the Nyx bots were making 100 million ISK ticks.

The math at this stage is fairly simple. The number of hours the bot runs multiplied by the ISK/hour gives the amount of ISK earned in a month. The result is 528 billion ISK in a single month.

I'm still not sure that amount is correct. As Asher pointed out in his article, the bot software used by the Nyx botter wasn't very good. The truth is, finding a commercial EVE bot that can handle the new fighter mechanics is between hard and impossible. Now that we have an example showing that bots can control fighter squadrons, expect to see some emerge onto the market by the end of the year at the latest. But until then, I have to assume that the Nyx bot isn't nearly as efficient as a human. So for the bottom end of the range, I will go on the assumption that the bot is potentially only 60% as efficient as a human. With that assumption, the low end of the range the botter could make in a month is 316.8 billion ISK. If I do a little rounding, the botter's income was approximately between 320-530 billion ISK per month.

Now comes the fun part of writing this post, because I get to say, "I told you so." For years, I heard people, mainly from null sec, complain about high sec because that was where they believed all the botting occurred. When asked, I would always say the majority of the botting in EVE Online occurred in null sec. I held that opinion for two reasons. The first is that null sec is where the money is. The second is that botters are less likely to have players report them in null sec than in high sec. The fact that I read this type of logic on the botting forums helped solidify my thinking on the subject.

I know that while 320-530 billion ISK is not as sexy of a headline as 2 trillion ISK, even the lower amount I calculated is not insignificant. I could point out that the lower estimated range made up 20%-33% of all NPC bounties collected in Omist in December 2017. I could discuss how the botter could afford to purchase a keepstar in a month. Or point out the small to mid size supercapital fleet (depending on your definition) that would fund. The ISK could even purchase a large, if not full 255 ship, faction battleship fleet. But I think those comparisons don't quite display the potential impact of an active 10 Nyx botting fleet on the EVE economy.

Instead, I will compare the ISK faucet the botter opened up compared to the regions housing the major high sec trade hubs. The lower end of my estimate is a bit higher than the total amount of NPC bounties collected in Domain (316 billion ISK) and Sinq Laison (313 billion ISK) in the month of January. The high end of my calculations is almost the amount of NPC bounties collected in The Forge (582 billion ISK). When the difference in time is accounted for (January has 31 days), the Nyx bot farm only earns 1 billion ISK per day less in NPC bounties than all the players in The Forge combined. In other words, a pretty significant spigot for one player to open.

I know that at the recent CSM 12 summit held in January, CCP Peligro stated that the big source of ISK and skill points on the black market came from accounts accessed due to hacking of other websites. I also realize why CCP would prioritize preventing the hacking of accounts over a major modernization of efforts against botting like we saw in 2011-2013. Still, botting does have a negative impact on not only the economy, but players' perception of the game.

Tuesday, January 16, 2018

The Latest On EVE Online RMT And Bots - January 2018

The last two years in EVE Online have seen an increase in the challenges faced by CCP's security and customer service teams in combatting real money trading (RMT) and associated ills such as botting. From the introduction of skill point trading (February 2016) to the introduction of Alpha clones (November 2016) to the expansion of the Alpha clone skill set (October 2017), EVE's black/grey markets experienced growth due to either new products to sell or the acquisition of ISK becoming easier. Throw in the development of bots from new developers using modern operating systems and CCP has its hands full.

I don't want to diminish the problem in any way. To give some sort of scale to the problem, I'll bring up some numbers I collected in 2017 from a popular site that sells virtual currencies in online games, Player Auctions. While the final numbers are not in yet, and I know I missed some transactions, the site will have done between 48-50 trillion ISK in sales and sold 22-23 billion skill points last year. Add in things too difficult to reliably track, such as PLEX, characters, and supercapital-class (titans and supercarriers) ships, and the figure might reach $500,000 USD in sales for the year. More significantly, while Player Auction is a large site, players can find many more places to buy ISK, skill points, etc, on EVE's secondary markets.

Preliminary Price Data: January 1-15, 2018

CCP appeared to want to begin 2018 with a bang on the RMT front. The security team has a history of performing crackdowns against RMT operations right before an update. Looking at the price history I compiled for Player Auctions indicates some sort of mass interruption in the supply of ISK occurred at the beginning of the month. On 5 January, the price of ISK sold exceeded $5 and has continued through yesterday. On 6 January, only 5 sellers advertised ISK for sale, another indicator of a restricted supply. Cynics may point out that 6 January was Orthodox Christmas, but the presence of the holiday has never mattered before. By 13 January, the 7-day average for the price ISK sold on PA rose to $5.94/billion ISK, a rise of 29.1% over the price at the start of the year.

The hallmark of a classic CCP anti-RMT push is to follow-up the initial crackdown before a release with new detection methods introduced during the release. According to information gathered from botting forums, such a crackdown occurred.

The following comes from the forums of a series of bots called Eve Pilot, Eve Miner, Eve Hunter, and Eve Trader. These bots once were very popular with western players but now the forums mostly see posts in Russian. I tried translating the posts as best I could. I think I came close. I will list the posts with both the original Russian and my translation.


Leokrs : 10 January 2018
Вчера волна банов прошла за макроюзинг курьеров торгашей побанили, кого нибудь еще зацепило?

Yesterday, a wave of bans went for macro-trading couriers tradesmen, who else was caught?

Zloiset: 10 January 2018
3 часа назад, -18

3 hours ago, -18

Tiknel1: 10 January 2018
да,3 бана прилетело тоже за макросы

yes, 3 bans flew too for macros


Zloiset: 12 January 2018
ееее 2-я волна, сегодня банят за продажу
Итого : - 36 акков . Кстати передача через аук маленькими партиями где то 66% живых. Но тоже банится. Чет я уже даже хз как иски продавать

Eeee 2nd wave, today banned for selling
Total:-36 accounts. By the way, I was banned even though I transfer through the auction in small batches that were 66% of the living. I now even sell claims.

Update: Here's a better translation from Sarmatiko via Twitter:


Admittedly, my translation of the last entry isn't the greatest (see the above update with a better one). But I think I made my point. The bot bans began on 9 January, patch day. According to CCP Falcon, the number of banned accounts had reached just under 1000 by the time the CSM Summit began yesterday.

CCP also added some code to make the lives of botters a bit more, shall we say, interesting? Most people assume the change that affected bots involved adding the chat bubbles to the portraits in local. If I read the botting forums correctly, however, the following UI changes are associated with a problem:
NPC Bracket Colors have been reworked.
  • The color of the NPC bracket will now reveal the hostility intent of the NPC.
  • Blue indicates a friendly NPC either by nature or due to your standings with their faction. Blue NPCs may assist or aid you in combat.
  • Note: The automatic response force from Empire/Faction Police against low Security Status players will still appear to be Blue even when they are spawned as aggressive to the player. This will be resolved in a later patch.
  • White indicates a neutral NPC. These NPCs will ignore you, but may retaliate if attacked.
  • Note: The automatic response force from Faction Navy against an enemy militia target will now appear white instead of the previous 'Blue' friendly color. In a later patch they will appear Red/White/Blue depending on the Factional Warfare status of the player.
  • Red indicates a hostile NPC. These NPCs are aggressive towards you, and will in most circumstances attack you on-sight.
  • The warning message for attacking a Peaceful entity will now appear only if the NPC is not aggressive towards you.
According to a post on the forums of another older bot (H-Bot), the bot cannot handle the change. Or perhaps the bot cannot handle the UI change plus a change in NPC behavior.


Kalitarev: 11 January 2018

Hi,

I'm loss two ships in two days...How to avoid this NPC? NPC Macharial and NPC Cynabal..... why they attack me...they even are not in my overview..I also didn't attack the mining fleet..they also not are in my overview

what is going on?

Edit: Now the problem is bigger because this NPC will attack you anyway no matter what standing you have.

Also they can come on belt when you still shooting some normal NPC. H-BOT is not making another keyword check to avoid them so basically this will be a big problem - no more belt bot :(


Normally I would try to come up with a fitting conclusion, ending with a warning not to bot or purchase dirty ISK. Instead, I'll let a botter who has made botting guides make the argument for me. From the Eve Pilot forums:


innominate: 16 January 2018

So, 8 botting Nyx... Bravo to that developer for making a carrier bot, but I hope he fixes the fact that it can't deal with bubbles. I suspect that bubbles will be used a lot more often to catch bots and as proof that they are in fact bots... (Will EP ever be able to detect bubbles?)

Everyone be more careful now. The witch hunt has already started.

Obligatory, "Don't RMT people..." Sooner or later all of your accounts will get banned, along with your computer hardware identifiers.

I wonder why those accounts haven't been banned yet... To me, the only reason that makes sense is that CCP hasn't yet figured out how that much isk is getting to the buyers without CCPs detection code flagging the event. I'll bet CCP hopes that the botter is stupid enough to sell his isk to someone like a wholesaler so that CCPs detection software can be updated to see what the blindspots are. The botter should trash his bots and start over with another group instead of giving up his methods and burning their RMT wholesaler... I hope that the wholesaler knows not to buy from this guy... This incident has put every past and future RMTer at severe risk of discovery. (Not to mention the botting witch hunt that's about to happen.)



Friday, January 12, 2018

How To Spot A Bot In EVE Online

"Also since half of you cant read, IT IS YOU FUCKING JOB TO PROVE IT IS A BOT IDGAF HOW YOU DO IT BUT IT BETTER BE FUCKING LEGIT OR IM NOT FUCKING PAYING YOU. I AM DOING YOU ALL A FAVOR BUT A BUNCH OF YOU WANT TO BE FUCKING DICK HEADS."
- H0n0ur, "CCP wont end botting, so we will (player contest)"

I won't say the cries of outrage against botting in EVE Online lately make me sad. A lot of people probably think I'm dancing around, singing "Hallelujah." I'm not quite that bad. But I do enjoy the posts on Reddit. The one I'm currently focusing on is the contest on killing bots.

A Reddit member from Triumvirate. is holding a contest with 200 billion ISK in prizes for killing bots. Great so far. But as the opening quote from H0n0ur indicates, players don't seem to know how to prove the ship they killed was actually a bot. Something tells me that H0n0ur is getting a taste of what CCP goes through when a poorly filled-out bot report enters the queue.

If players really want to see a bot banned, just hitting the "Report Bot" button and entering the suspected botters name is not enough. Just like H0n0ur won't pay out without proof, CCP requires more information to take action against the botter. I imagine (but don't know for sure) that reports with a lot of good information get moved to the head of the line. Everyone likes to pick low-hanging fruit.

Before going further, I do have to tweak CCP a little here. C'mon guys, an explanation of how to use the Report Bot feature, including the information to provide, isn't on the Help Center? Are you kidding me?!

Now that I got that out of the way, I did track down the 2011 dev blog that introduced the Report Bot feature. The dev blog contained a section on how to determine if a player is a bot, or just someone AFK watching Netflix. I include the information below in the hopes that not only does it make H0n0ur's life a little easier, but makes the process of banning some bots go faster as well.



Bots are all about rules (events, states, conditions, transitions, actions) and goals! A bot reacts to events according to a predetermined limited set of rules, triggering appropriate actions in response in order to meet its goals. In a world otherwise driven by human players, most of the times this rule based behavior can be observed under close investigation.
Therefore, before submitting a report, we encourage players to perform a brief but structured investigation.
  • Observe the behavior of the player and break it down into stages of processing (States, Conditions and Actions)
    • Break down the behaviour into states
      • What is each individual phase of the activity a subject carries on ?
      • Consider each phase a "State"
      • Example of states : "Idle, Docked, Warping, Mining, Hunting, etc"
    • Break down the behaviour into conditions
      • When does the activity of a subject change ?
      • Consider each change one or several "Conditions" that has been met and a transition to another "State" 
      • Example of conditions : "if state is mining and cargo is not empty then; if state is mining and ship is targeted and enemy is not NPC then; etc"
    • Break down the behaviour into actions
      • How does the subject carry on his activity ?
      • Consider each individual operation or group of operations carried out by a subject as an Action
      • Example of an action in a certain state when a certain condition has been met : "if state is mining and ship is targeted and enemy is not NPC then warp (to safe spot); etc"
  • Try to determine if the player you are observing seems to act repetitively according to a strict set of rules (for example, executing the same steps over and over for an extended period of time)
  • Try to determine its goals
  • Challenge the rules (try to think of possible triggers that would cause it to respond in a certain way if it is truly automated)
  • Trigger events and perceive reactions (does it respond to communication? How does it react to being locked or being warped in on? Does it react the same every time, for example by warping always in the same direction before returning to the exact same spot minutes later?)
  • Finally, use your human intelligence to determine whether it is a soulless automaton or simply a fellow, single-minded player.

* Note
There are different types of bots, each type having other rules according to which they carry on their activity. Try to adapt your investigation to the type of bot you are observing.