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Showing posts with label Free_Realms. Show all posts
Showing posts with label Free_Realms. Show all posts

Wednesday, May 11, 2011

SOE: About That Station Cash

With all SOE games and web sites down since 2 May and SOE giving out 30 days free play time plus one day for every day out the outage, SOE is in serious financial trouble, especially if the Bloomberg report about the PSN network target date of return of 31 May is true.

So what might help SOE's bottom line (and save some games) once all the security problems are solved?  The much maligned Station Cash.  That's right.  With SOE potentially giving out 2 months of game play for free and gamers probably leery of buying new games from a company that suffered such a serious security breach, I see Station Cash as the primary revenue stream for SOE for a significant period of time.  That is good for Free Realms and EQ2 Extended which already rely on Station Cash sales, but what about other games?  EverQuest and EverQuest 2 already have the Station Cash shops in game so maybe they can ride out the economic storm if a large number of players don't come back.

As for Vanguard and Star Wars: Galaxies, games without a cash shop?  This may be the end, particularly for SW:G.  After this fiasco, can anyone doubt that players will flock to SWTOR?  If the original release date (Q2 2011) for SWTOR had been met, I would say that SW:G is dead now.

I remember back when Station Cash was introduced players complaining that it would ruin EQ2.  Wouldn't it be ironic if Station Cash actually helps keep EQ2 from closing its doors in the aftermath of the security breach?

Thursday, April 30, 2009

Free Realms vs. EQ2: Impressions from the FR Beta

All the blogs are coming out with reviews on Free Realms. Heck, Massively Speaking #50 turned into the Free Realms Fanboi podcast. I’ll admit for the short time I played in beta, I liked the game and found various things that could get me hooked if I wasn’t already involved in EverQuest 2. But when I’m writing, I like to come up with an unusual take on what I’m writing about. So I’ll take a different approach and compare Free Realms to a traditional Triple-A MMORPG title, EverQuest 2, based on my experience in beta.

Leveling? What’s that? In traditional MMOs like EQ2, players level their characters very quickly through the first few levels as they learn to play the game. Maybe I didn’t play the game right, but after 3 hours of game play in Free Realms I was still at level 1 with all my jobs. I found myself exploring the world looking for the tutorials (and bugs) and following quest lines to see what the next cool mini-game would be. In EQ2, I think I was either level 7 or 8 after about 3 hours into the game on my first character and I could probably be much higher if I were to create a new character today. In traditional MMOs, you have to level to get to the good content, which leads to the race to max level and whining about the lack of high level content by those players who refuse to stop and smell the roses. I really have the feeling that Free Realms has slowed down the race to the top.

Who needs alts? In EQ2, I have a character I adventure with and a small army (7) of crafting alts who made a lot of my equipment and advanced combat arts as I leveled up and still make my food, drink, ammunition and adornments. None of that infrastructure is required in Free Realms since your character can do everything. Okay, your character can do everything if you pay $4.99 a month for a member account, but you get the idea. But your character can do a lot even playing on a non-subscription account.

For those who like alts, you will have to pay for the privilege. Non-member accounts only get 1 character and member accounts can have 3. So if you want to have both a male and female pixie and a male and female human on the same account, you’re out of luck. Hmmm … reminds me of another game in which you can’t play all races and all character classes.

What’s a bot? A big difference I see between Free Realms and EQ2 is the absence of the ability to create macros. (Maybe I’m wrong, but I didn’t see the ability to do it.) Even though I love my macros in EQ2, I see this as a good thing. Think about it. Do you really want kids to play a game in which how good they are is based on the mods they are using? Yes, I’m thinking of my time in World of Warcraft where using some mods (like the late and sorely missed Decursive) were mandatory to be a good player.

When I’m playing EverQuest 2, I use macros that allow me to change into my fighting gear, my crafting gear, my harvesting gear, and into my running shoes when I have to go someplace in a hurry. But those are unnecessary in Free Realms. All you do is change your job and your clothes and gear change automatically. The mechanic is sort of like what happens when you change from fighting to crafting to diplomacy in Vanguard, except in Free Realms your avatar does a cool tornado-type twirl and your clothes are changed.

Another big difference on the scripting side of gaming is I really don’t see how people will be able to create bots to do things like crafting and harvesting. In EverQuest 2, I’ve seen people using harvesting scripts to go from point to point where resource nodes spawn. If you’ve ever been in the same area harvesting as one of those bots, you know how annoying bots really are. In Free Realms, you don’t have to worry about those annoying bots interfering with your game play as those activities are mini-games that require mouse movements. If you want to craft and harvest, I don’t see any way around playing the mini-games. In other words, players can’t cheat (at least that way) to get ahead in the economy.

Mommy, can I get a dog? Pleeeaaase??? Yes, you can use Station Cash in both EQ2 and Free Realms to buy a pet. But in EQ2 there are other ways to get a pet in-game. As a ranger, I have a tiger, bear, falcon, and water creature that can follow me around on my adventures that I either won or purchased with in-game gold. Did I mention I have a unicorn I ride? If all else fails, a player can get a pet just by worshipping a deity. And of course, there are a lot of house pets that are quest rewards.

Of course, in Free Realms pet training is one of the jobs everyone can do and you can train your pet to do really cool things. Just remember you need Station Cash to get the pet. And if you’re a kid how do you get the cash? Allowance? Mowing lawns? Shoveling snow? Chores? Hmmm … I wonder if the FR devs have taken into account the possibility of kids giving their parents in-game gold in exchange for Station Cash. Puts a whole different spin on real money transactions (RMT) in Free Realms, doesn’t it?

Another instance? Please make it stop! One of the features that makes World of Warcraft so great is that zoning from area to area is seamless. In EverQuest 2, running around Qeynos on my first character just about drove me crazy. Free Realms is chock full of mini-games. You go to do something, you load up a game. Or if you are used to playing traditional MMOs, you enter another instance every 5 minutes. I’m so glad the instancing in Free Realms usually goes quickly, or I’d bang my head on my keyboard. I really don’t want to do that because the keys glow in the dark and I don’t want to break it.

I’m going to leave off on the comparisons for now. I wrote this before I logged the live release version of Free Realms for the first time. While Free Realms will not be my main game, I’ll be poking my head into the game from time to time and might have some things to say in the future.

Tuesday, April 28, 2009

Free Realms Not Open Yet

Yesterday, a message was displayed on the Free Realms website indicating that the game would launch today. Upon further review, the message said "We'll be launching Tuesday". I just assumed that meant today. The message didn't really say WHICH Tuesday. My bad.

Update: Heard from Elquin on the Jethal Silverwing Show that no one is going home until the game is launched. Sounds like a long night for some folks in San Diego. Just checked the web site and it is still down.

Update 2: It's 11pm PDT and Laralyn on the twitter feed is indicating they are getting close. Well, I guess if they get it up in the next hour they technically launched on Tuesday.

Update 3: It's 11:30pm PDT and I'm at the character creation screen. So it was a Tuesday launch after all. Too bad I'm in Chicago where its Wednesday already.

Update 4: It's 11:55pm PDT. I finished the first couple of tutorials. Things look pretty good. But before I continue, I had heard something about if you have the SOE Station Pass that you are automatically a member. I'm not sure that's correct. At least, I don't see that happening. I'll wait til later today (yes, I stayed up til 2am waiting for the game to come up) to gather more details.

Monday, April 27, 2009

Free Realms Launches On April 28

Oh my! I got home tonight and decided to log onto Free Realms for a little kart racing. But instead of getting to log into the game, I got a message stating...

"The Free Realms website is undergoing maintenace in preparation for
launch. We'll be launching Tuesday and look forward to seeing you in the game."

That had to be the shortest closed beta in the history of gaming.

Saturday, April 25, 2009

Free Realms - Racing & Harvesting

I spent a little more time in Free Realms today, this time harvesting and racing. Anytime you do something in Free Realms, you wind up playing a mini-game. So for harvesting, you don't just wander around looking for resource nodes that you then stand around while your avatar makes harvesting motions. Oh no! You play a game sort of like Tetris, except instead of the matches automatically making the blocks disappear, you have to trace the matches. I was on a harvesting quest and I wound up playing the mini-game 3 times to complete the quest. The discouraging thing was I got a big red "You Lose!" after each game. Aargh!

The racing game is pretty fun. In a traditional MMORPG, it would be called an instance. In Free Realms, you are just at the track. You can create an instance and invite your friends and once they are all at the track you can start the race. I think I played for 30 minutes straight before I realized I hadn't done the tutorial. Maybe after doing the tutorial I'll be able to finish higher than 5th place.

While some people will complain about having to pay for content for a "free" game, if you get into the mini-games I don't think you'll have to worry about leveling your skills. Of course, I've only played the beta for 3 hours now. From what I've seen the game is very polished. There are bugs that need to be fixed, but the game is still in closed beta, so that is only to be expected.

Wednesday, April 22, 2009

NDA Lifted for Free Realms Closed Beta

Pex announced today that the NDA has been lifted for Free Realms today. I only got my beta invite Sunday morning, so I've only put in 2 hours of play so far. I like the number of jobs. It looks like a lot of game play for anyone who gets into the game once it goes live. I've been looking for bugs and submitted one bug report and put a couple of suggestions on the forums.

I'm glad I don't have to worry about what I say anymore. I worked in army intelligence back in the day, so I've got lots of practice saying things like "I can neither confirm nor deny" and "If I tell you, I'll have to kill you." It will be nice to be able to write about my experiences.