Monday, April 29, 2019

Is The May Expansion Moving To June?

Back in February, I tried to predict the timing of the next expansion for EVE Online based on the studio's Agile development cycle. A funny thing happened on the way my predicted date of 28 May 2019. CCP switched from a five to four week release cycle and I didn't notice. Meaning, just based on the normal production schedule, a May expansion should come out on 7 May, three weeks earlier than predicted.

A release date of next Tuesday would really have made next week exciting. Ka-bam, EVE Russia on Saturday! Ka-pow, the 16th anniversary celebration of EVE's launch on Monday! And then, for the grand finale, expansion launches on Tuesday! Woo hoo! Only one problem with that scheduled dream week. I haven't heard any hype about a May expansion recently, and the Updates website doesn't show information about a May release, much less an expansion.

No updates for May on the Updates page as of 1200 29 April 2019
I have to admit, I'm not terribly heartbroken about the prospect of no expansion on 7 May. The next scheduled release after that is 4 June, or one week after my predicted date. When CCP started rolling out their plans, I thought they were ambitious, so the crew in Iceland taking an extra week on the content is a good move in my eyes. Also I like the new public relations path this opens up for CCP.

First, CCP announces the name of the new expansion Saturday in St. Petersburg, Russia. Given the history of the Russians in EVE Online, a very nice move if the scenario plays out like I envision. Combined with the 16th anniversary of the game on the following Monday, releasing the name of the expansion at EVE Russia might ensure wider press coverage. Next, CCP takes the opportunity to spotlight and publicize the finalized version of the expansion at EVE Down Under in Sydney from 23-26 May. A lot of players probably have not kept up with the news throughout the months so a summary of the contents of an expansion would create a buzz. Did I mention Streamfleet is broadcasting all the events on the World Invasion tour? So players will have the ability to watch the news for themselves, either live or later via VOD or YouTube.

If the expansion really does come out on 4 June, the new content would come out on the 6th anniversary of the Odyssey expansion. While not one of my favorite expansions, I imagine the coincidence (if that's what it is) could play as a look back at the journey the game has taken in it's second decade of existence. I can see two tie-ins between the upcoming expansion and Odyssey.

Just looking back at the trailer for Odyssey, we see the story of capsuleers searching down the unknown. With the latest expansion, we'll get to see the latest in what the explorers have found in Abyssal space. Or maybe we'll see what's found us. I've added the video from November's Onslaught expansion below to show what is currently in the game.

The other running theme is structures. The Odyssey expansion was the last major revamp of the old POS system before CCP decided to rip out the old code and institute a new, modern system. First announced in the spring of 2015, the last of the old POS code may finally hit the recycle bin with the expansion. If so, I hope CCP films a Viking burial ceremony for the long-standing code.

Personally, I hope the expansion doesn't launch until late May or early June. Perhaps I am engaging in wishful thinking, but I really like the idea of expansions for MMORPGs launched in June. Giving the developers an extra month to work on the content (or 1 week longer than my original estimate) is just icing on the cake.

Thursday, April 25, 2019

The Briscident: Exoneration

"Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage."
Earlier today, CCP released a dev blog totally exonerating CSM member Brisc Rubal and two alliance mates, Pandoralica and Dark Shines. I personally am glad to know that Brisc did not abuse the trust given to him with his election to the CSM. Let me record the contents of the announcement below, just in case something happens to the dev blog:
Dear Citizens of New Eden,

Following on from our statement on April 17, we have completed our review of the Brisc Rubal investigation and determined that our initial findings were incorrect. Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage.

We made a mistake here and we offer our formal apologies. First, to Brisc Rubal and the two other players involved, both for making the allegations and for the disturbance and stress caused by the way in which we handled this situation. Second, for not collaborating with due care with the members of CSM 13, who have acted responsibly throughout. Lastly, we owe our sincere apology to the EVE community for this error. We take full responsibility for any confusion and mistrust caused by our initial assessment of the situation.

After reviewing our assessment of the information on which these allegations were based and having spoken repeatedly with everyone involved, it’s now clear that our initial actions were based on unsubstantiated assumptions. While we were motivated by a desire to protect the working relationship between the CSM and the EVE Development Team with all due speed, had we taken the time to review the information with greater scrutiny, this incident could have been resolved without the disruption that has since occurred.

We aim to make it up to all concerned. Right now, we are in the process of restoring access to the EVE Online accounts of all three affected players, returning any confiscated assets and providing rectification as appropriate. We will work to set this right and will be making changes to our procedures and policies to ensure this kind of situation does not reoccur.

Thank you for your understanding.
Honestly, I figured if Brisc had committed a breach of the NDA he signed, the breach was totally accidental. I was also a little irritated to discover CCP had not adequately investigated the matter before taking punitive steps against the INIT 3. I thought that the procedures included a reference to Internal Affairs to double-check on all charges. I guess not, which is strange since CSM members are supposed to receive the same type of attention CCP employees receive. At least, that's what I've gathered over my years covering the player-elected group.

In the wake of the decision, Brisc decided to resign from the CSM. I collected a few statements he issued today on Twitter.

For those wondering, Open Comms is on the Imperium News Network Twitch channel at 9pm Eastern, 6pm Pacific Friday, or 0100 EVE time on Saturday. I'm sure Dreydan will have an appropriate opening for the show.

In closing, I do have a few other questions I'd love to know the answers to, but I know I'll never find out. Which, is appropriate. We've seen enough information flying around, and much of it was wrong. We don't need any more.

Tuesday, April 23, 2019

ESO Needs A Research Queue

Having played EVE Online for nearly a decade, I appreciate some of the simple things. One of the greatest innovations CCP made to the game was the skill queue. When the game launched in 2003, characters could only train one skill at a time. No queuing another skill to start immediately upon completion of the learning of the first skill. This led to trying to time the end of a skill's training time during a player's normal play time or setting an alarm clock to wake up in the middle of the night to start the next skill. Yes, every skill point mattered, even in 2003.

By the time I started playing in 2009, the mechanics had changed a little. CCP had instituted a 24 hour skill queue, meaning that as long as a character had less than 24 hours of skills training, additional skills could be added. No more waking up in the middle of the night to maintain an EVE account.

If not for changes to jump drive ranges and the introduction of jump fatigue, the Phoebe release in November 2014 would have gone down in EVE histaory as the introduction of the 50-skill queue. Gone were the days of players needing to check their skill queues every day (or every week). I personally made a skill queue 2 1/2 years long. Of course, once Alpha clones were introduced, the 50-skill queue was reserved for Omega accounts while Alphas received the old 24-hour skill queue.

Elder Scrolls Online has its own version of time-based skill training in the crafting system. In the base game, some of the best gear was crafted, like the Kagrenac's Hope armor set I'm working on now. Each piece of crafted gear has an innate ability, or trait, that a player can add to the piece during the crafting process. In order to create the crafted set gear, a player needs to know how to create gear with a certain number of traits. The Kagrenac's Hope gear requires the knowledge of 8 traits for each piece of gear, while the Torug's Pact set (which I use for my weapons) only requires the knowledge of 3 traits.

To learn a trait, the player has to do two things. First, obtain a piece of gear with the desired trait. Second, go to a crafting station and research the trait. The researching process destroys the item (so don't research an item you wish to use) and then requires a wait. How long a wait? Much like EVE, the training time depends on how many traits the character already knows how to craft into a weapon.

For the first 3 traits, the base training time in days scales exponentially using the following formula...
2 n-2

... where n is the number of traits already known on the piece of gear. So the first trait takes .25 days, or 6 hours to train, while the 9th trait takes 64 days to train.

Zenimax did provide a few ways to reduce the time. Each crafting profession has a passive skill line that not only allows the researching of multiple items, but shortens the research time as well. The final level of the skill prevents research times from exceeding 30 days, which is a welcome skill when researching the 9th and final trait on gear.

Now, in true free-to-play fashion, Elder Scrolls Online provides plenty of ways to speed up the research times using real life currency. The first involves the ESO Plus optional subscription. In addition to all the other perks, having an ESO Plus subscription speeds up research times by 10%.
The next items are research scrolls. Zenimax gives out scrolls with the daily rewards to get people hooked. I hear that the Master Writ merchants sell 1 day scrolls also. But the other way to get the scrolls, and the really powerful scrolls, is to visit the cash shop. In the cash shop, a player can purchase scrolls that will reduce the training time by 7 or 15 days for all items being researched in a single profession. The 15 day scrolls cost 5000 crowns, or 50 more than a player gets for a three-month ESO Plus subscription. Yes, in addition to the 10% reduction of researching time, ESO Plus members also get crowns to purchase time reductions. Did I mention the ESO Plus subscription is worth getting?

For those wishing to purchase more, the 5500 crown package costs $39.99 when not on sale. For EVE players, that equates to an exchange rate of 5 crowns for 1 PLEX. So, for example, if a dedicated crafter wanted to train a 9th trait on all clothing items when Summerset came out, it would have cost 40,000 crowns for the instant research scrolls. In real life cash, that comes out to $294.92 (7 5,500 crown packs and 1 1,500 crown pack). Assuming, of course, the player had maxed out the passive skills on the character performing the research.

Finally, I get to the inspiration for this post. Elder Scrolls Online really needs a research queue so I can put in all my research. As I often do, I type these posts on the train, and I really just want to log in and start researching the next item. Instead, I have to wait until I get home and waste 6 hours of potential research time. I'm not so far gone that I'd stay home from work just to set my research queue, although I could if I really want to.

I realize that, like with training my mount, logging in to maintain my crafting research queues is a way to keep me engaged with the game. But maybe Zenimax could add a queue to the cash shop? I'd probably buy that.

Thursday, April 18, 2019

The Briscident: CCP Reopens The Investigation



- Update to announcement that Brisc Rubal was removed from CSM, posted 17 April 2019
On 9 April, Brisc Rubal was removed from the Council of Stellar Management for a breach of the CSM non-disclosure agreement. CCP announced that Brisc revealed confidential information to a strategic-level fleet commander in The Initiative., with the information later falling into the hands of a second strategic-level fleet commander who then profited from the information. From the description provided in the original dev blog, Brisc said something to someone, who then said something to someone else, who then used the information to play the market.

I think those familiar with the situation figured that Brisc probably asked a knowledgeable person in his alliance about some aspect of the game and thought he had done it in a clever enough way to avoid disclosing what CCP's upcoming plans were. The other individuals involved, being clever people themselves, figured out that Brisc was asking about something CCP planned to do in the near-term future and one of them acted upon the information. Nothing malicious, but a bad event all the same.

I was prepared to accept that CCP had done their due diligence, performed a proper investigation, and Brisc just was too clever by half and got burned. Then CCP released the following statement, which I will provide below in full:
"Last week, on April 8 2019, we announced the permanent banning of Brisc Rubal and their ejection from the Council of Stellar Management. We also issued one-year bans to two other players involved in this incident and confiscated their associated in-game assets and ISK.

"Following this statement, we have held further discussions with the affected parties. We have also been conducting an internal review to substantiate the evidence available to us and evaluate our handling of the situation. We intend to share a full follow-up statement next week.

"Transparency, fairness and trust is of utmost importance to us, which is why we’re issuing this brief update while also taking the time to ensure that we conduct a thorough investigation. We understand that there are many questions lingering over the incident, and we want to assure you that we take this matter very seriously. Both the sanctity of the CSM and the relationship we have with our players is of paramount importance to CCP.

"As should be expected, we will issue a full and frank apology for any mistakes for which we are responsible, as well as provide appropriate reparations to those affected by any erroneous actions we’ve taken." (emphasis mine)
I learned a lot of technical language when I served in the Army appropriate to describe what I read in the latest dev blog, but I'll try to keep this to a level a layman can understand. If CCP is going to level charges of real-world misconduct, I would hope they would have conducted an adequate investigation before taking the actions they did. According to the statement, CCP failed to do so.

If I had to guess, the source of the allegations probably led CCP to not look into the situation as closely as they should. Here are the quotes that lead me to believe this is the case.
"To be fully transparent, this misconduct was brought to us by the CSM themselves as an immediate threat to the integrity of the CSM as an institution."
"We would like to take the opportunity to thank CSM 13 for their transparency and their respect for the council as an institution, which was demonstrated by their coming together to condemn this kind of behavior and report it to CCP."
Of course, the involvement of other members of the CSM potentially opens up another can of worms. What if someone decided to weaponize CCP in order to settle some grudges or gain an in-game advantage by taking out important members of The Initiative.'s command team? Yesterday's news opens up that possibility. One that I hope is shut down fairly quickly.

Now, I do need to take note of the people asserting that Pearl Abyss needs to step in and clean up the mess. I think CCP's parent company is a little busy trying to figure out exactly what went wrong with its ban wave that apparently caught up hundreds of innocent players. The situation with cheating in Black Desert Online's Shadow Arena battle royale mode was so bad that Pearl Abyss ended up removing the feature from the game. Remember when Hilmar and CCP's communications team stated one of the reasons Pearl Abyss purchased CCP was the Icelandic studio's experience? We've recently seen Pearl Abyss needs it.

We get another dose of CSM investigative news next week. Hopefully, the next dev blog on the matter is the last. Up until this month, CSM had done nothing to embarrass itself. No matter the outcome of this latest kerfluffle, CSM 13 received a stain that will remain with it forever more.

Tuesday, April 16, 2019

How Big Is The PLEX Trade In The Forge?

One of the more amusing sights in EVE Online is the conflict between Pandemic Horde and Test Alliance Please Ignore over the citadels in Perimeter. Well, the effort of null sec entities fighting over a high sec system is amusing until one realizes the prize is control of the PLEX trade in New Eden's main trade hub. In the first quarter of 2019, almost 550 trillion ISK worth of PLEX was traded in The Forge, with the citadels playing a huge roll in the sales. Even if a player entity could charge a 0.1% tax on PLEX transactions in The Forge that would amount to nearly 550 billion ISK over a three month period. No wonder TEST plopped down a keepstar in high sec.

The types of numbers the players are fighting over are nearly incomprehensible. According to the information I pulled from the market ESI, over 296,000 months, or nearly 24,700 years, or Omega (aka subscription) time was traded in the first 3 months of 2019. That's almost 3,300 months of Omega time a day, or enough to pay for 100,000 subscriptions every month. I realize that much of the PLEX sold on the market is either flipped or held as an investment, but even 50,000 accounts utilizing PLEX to pay for game time is a lot of accounts paying to play "for free". Also, a lot of people paying for ISK using real life money.

Even when converting the data to time, the numbers are still mind-numbing. So instead, I thought I'd make a few graphs with information gathered from the first three monthly economic reports for 2019 to try to visually show how big the PLEX market in The Forge is compared to the overall New Eden economy.

The first graph shows the value of PLEX sales in ISK vs the monthly growth in the game's money supply. Don't confuse the figure with the Active ISK Delta, which is the amount of ISK entering the game on returning players' accounts subtracted from ISK leaving the game on departing players' accounts. The above graph shows the entire change in the money supply in a month, including the Active ISK Delta. In the first quarter of 2019, the money supply grew 15.8 trillion ISK, or by 1.2%. The value of the PLEX sold in The Forge over the same period of time, 548.6 trillion, was a remarkable, at least to me, 34.6 times the growth in the money supply.

If the PLEX market dwarfs the growth in the money supply, then what about the biggest ISK faucet in the game, bounties. Many players in null sec plop a Vexor Navy Issue down someplace and walk away from the keyboard, letting the ship's drones do the work of making ISK. I doubt the above graph comes as a surprise to null sec players, especially Rorqual pilots, but the amount of ISK earned ratting does not cover all the PLEX traded in The Forge, much less the entire game. Yes, the 225 trillion ISK in bounties in the first three months of 2019 could have covered the losses of 20 battles the size of B-R4RB, but still only was 41% of the value of PLEX traded in The Forge.

How does the PLEX market in The Forge stack up against all the ISK faucets in EVE? There, the numbers are more comparable, with the PLEX market only 1.5 times the value of all ISK faucets in the first quarter of 2019. The numbers are skewed by the sale at the end of March, which lead to all the consternation about game time becoming unaffordable. In March, the value of PLEX sold in The Forge was 1.8 times the value of all ISK faucets in New Eden.

At this point, I couldn't blame a reader for asking, "Is there anything the PLEX market in The Forge doesn't dwarf?" The big thing, of course, is the total money supply. In January and Feburary, the PLEX trade in The Forge was worth between 12.5% and 13.0% of the money supply. The end of March trade that members of the CSM were upset helped raise that figure to 16.3% in March.

Hopefully, I've explained at least one reason why two major null sec entities would want to war over citadels in high sec. The amount of ISK involved is staggering. Is the trade which is a sanctioned way for players to purchase virtual currency, healthy for the game? I'll leave that up to people who know the economy far better than I?

Friday, April 12, 2019

Top Things Left For Me To Do In Elder Scrolls Online

For the first nine months of playing Elder Scrolls Online, I had to force myself to play the game. But as I hit level 48 and approached the veteran levels, my attitude changed. I started exploring the game more, looking to see what I should accomplish in the final three months I planned to play the game. With approximately one month to go, I figure I will extend my stay in Tamriel another three months. Even then, I'm not sure I'll complete everything I want to do. I figured I'd put my remaining goals here to remind me of what I need to do.

PvE quest lines. I know, I'm still questing in the original game after 11 months. But I decided to do Caldwell's challenge and run through all three faction quest lines. I've completed the Daggerfall Covenant (I play a Breton) and the Aldmeri Dominion stories. Right now, I'm in Stonefells running through the faction story of the Ebonheart Pact. I should have that complete by the end of the current block of subscription time.

That leaves three expansions worth of PvE content to do. From what I gather, each expansion added a zone to the game. Morrowind added Morrowind, Summerset added Summerset Isle, and in June, Elsweyr will add Elsweyr. No, I don't plan on rolling up a warden or necromancer. I'll stick with my trusty healbot templar, thank you very much. But if I'm going to come this far, I might as well go all the way. After all, I did play Everquest 2 up until The Shadow Odyssey, which was the latest expansion up until that point. I think I will wind up doing the same with ESO.

As for the DLC, I've purchased the first four DLC pack from the Crown Store with the crowns I receive for subscribing to ESO Plus. Some of them don't appeal to me, but I think I'll wind up visiting The Imperial City and Orsinium. I'm not so sure about and Dark Brotherhood. But I think if I finish the main quest lines, I can say I've played most of the game.

PvP. Somehow I reached level 3 without ever entering a battleground or arena. I do have two reasons for trying the feature out. The first is the need to get the Aggressive Horn skill for my PvE build. The second, or course, is completeness. If I spend this much time in a game, then I need to at least explore PvP. Besides, alliance war and campaigns sounds interesting.

Gearing Up. Okay, okay, if I go around talking about how I played ESO, I want to at least claim to have worn decent gear. I'm aiming for the beginning gear setup for the Holy Light Templar build on Dottz Gaming. The gear requires a bunch of crafting and some dungeon running to get all the pieces I need. I've already bought the jewelry off a guild broker. I've almost gathered enough wood to make the two Torug's Pact staffs. I should have them made by the end of the weekend.

I also might try to get some good gear to PvP with. I'll have to look at the builds out on the internet to see if anything is compatible with my PvE build. Also, the odds go up if I find PvP worthwhile to play.

Skilling Up. With the One Tramriel patch, levels don't matter too much. The name of the game is skill points and, once level 50 is reached, veteran points. Skill points grant access to combat and crafting abilities. I still need to run some content to qualify for three active combat abilities in my wish list, which means I need six more, including morphs. I also need some more points for crafting. The rest will go into passive skills.

Part of skilling up will involve visiting as many delves as I can. Each delve contains a sky shard. Collect 3 sky shards and a character receives a skill point. Apart from select quests in each main storyline providing skill points, searching the single-player dungeons is the only way to get skill points for a character that has reached level 50.

Obtaining veterans points is pretty much the same thing as leveling. The passive boosts are nice and help a character finally feel powerful sometime around 160. The current veteran point cap is 810, although I'm sure the June expansion will raise that a bit. Will I go for the level cap? Depends on how bad the grind is and if I have accomplished the rest of my goals.

Crafting. Apart from EVE, I normally get into high level crafting in any MMORPG I play seriously. When I left EQ2, I had a max level character for every crafting profession. I may only have one character in ESO, but I'd like to reach level 50 in all crafting professions. I'm at level 50 in provisioning, alchemy, clothier, and woodworking. I am in the 40s in blacksmithing and enchanting, with my jewelry skills down below level 20.

Just like adventuring, crafting in ESO is about more than just a character's level. In order to create high quality weapons and armor sets, chara weacters also need to research and learn traits. For example, the Torug's Pact weapons I want to craft require knowledge of 3 or the 9 possible traits a weapon may possess. The Kagrenac's Hope set, on the other hand, not only requires knowing 8 traits for each piece of equipment, but completing the Fighters' Guild quest line as well. The Armor of the Seducer set I understand is good for PvP, so I may attempt to craft a set of that as well.

One aspect of ESO's crafting system I like is crafting writs. I have collected so much cooking and enchanting material that I can make a quick 1300 gold every time I log in with 5 minutes of work. I understand that once I reach level 50 and have the ability to craft really high quality items that there is a chance to receive master writs. The master writs provide a special currency with which to buy cool stuff, like my own private crafting stations.

Player Housing. Last, but not least, is player housing. Player housing, besides providing a cool place to call home, has two other advantages. The first is additional storage for stuff. So far, I've found the 180 slots in the bank, along with 170 slots in my personal inventory, plus the crafting component bag, sufficient. But one day I may want to just roam around every so often without paying for ESO Plus. I can add some magic boxes (my term) that allows the transfer of items between houses. And additional 360 inventory slots if I get all eight, even with the limitations, should hold me over, especially if I can craft from home.

Homes are also good because quick travel to them from anywhere is free. So if I decided to buy the Breton medium house in Rivenspire, I can travel there for free, then either use the nearby wayshrine or travel to another home. Setting up the logistics like this is something I kind of wish I had done earlier. I would have saved thousands in gold.

Of course, the ultimate reason for buying a home is to have a place to put all my stuff. The crafting stations for me are the ultimate reason for having a home, and the extra storage slots help as well. But what else could I find to display? I never was one to just leave my character standing around a major city. But putting special items on display in my home is something I can see myself doing.

Looking at the above list, I'd say I have a lot to do ahead of myself in ESO. I originally planned to stop playing in May and then switch over to Final Fantasy XIV for the Shadowbringers expansion in July. Instead, I think I'll wind up at least playing through the Morrowind, Summerset, and Elsweyr expansions before leaving Zenimax and moving over to Square Enix. After a rocky start, ESO has grown on me and I'm not quite ready to leave Tamriel yet.

Tuesday, April 9, 2019

Brisc Rubal Removed From CSM 13

"Brisc Rubal suggests that it should be made clear what results in a player being banned versus their account. Exploits, real life threats, RMT and botting. He also suggests putting out a forward facing document that explains the differences and provides players with an understanding of what activities can result in different kinds of penalties."

Yesterday, CCP Dopamine, the coordinator for the Council of Stellar Management, announced the removal of Brisc Rubal from the player-elected body.
"It is with great disappointment that I bring you the following news. Brisc Rubal has been found to be sharing confidential information with a member of his alliance that was later used by another alliance member to conduct illicit in-game transactions. As a result, the following actions have been taken: 
  • Brisc Rubal has been removed from his role as a CSM 13 representative effective immediately and will not be able to run in any future CSM elections.
  • All his in-game accounts have been permanently banned from the game
  • Two other players involved in this incident have received a one-year ban.
  • All the illicit assets and ISK gained from this incident have been confiscated. 
"To be fully transparent, this misconduct was brought to us by the CSM themselves as an immediate threat to the integrity of the CSM as an institution. CCP’s stance on this is clear: regardless of the type of information shared, acts like this go against everything that the Council of Stellar Management stands for and will not be tolerated under any circumstances."
The rest of the statement went on with some flowery language about trust and respect. One item that raised my eyebrows was an announcement on the ban on electronics during CSM sessions. That leads to a question, what exactly was the nature of the leak? A voice recording? A screenshot or a picture of a display? That's the big question.

Brisc a few hours later put out a statement on the EVE sub-Reddit. I'll post it here in full:
I received an email from a senior GM this morning informing me that I had been removed from the CSM and permanently banned from EVE Online for a breach of the CSM’s non-disclosure agreement. The email provided no information regarding the allegations, charges or evidence supporting such a ban. I am innocent of these allegations. I have not, and would not, violate the NDA I signed after being elected to the CSM. I have not provided any proprietary information furnished by CCP to me as a CSM member to anyone.

Immediately upon receipt of the email, I contacted CCP Dopamine and CCP Falcon to request information about the ban. As of the time of this writing, I have received no response from any one at CCP in response to my repeated inquiries. The lack of communication, transparency, and due process coupled with the rush to publicize my removal is indefensible and damaging to my reputation.

As an attorney and a public figure in the United States, my ethics and reputation are regulated by a code of professional responsibility and statutory law, unlike CCP's opaque community team. As a licensed attorney for nearly a decade, I have never had a complaint filed against me. I have served in positions of public trust in the United States Government and have never had a complaint filed against me. The claims that I would risk my reputation by providing proprietary or otherwise confidential information to members of my own alliance for personal gain are false.

These baseless charges have had an immediate and negative impact on not only my in-game reputation but my out of game reputation. I have spent the last year working hard on behalf of the community that elected me to represent their interests to CCP. I have done so diligently, attending more than 95% of all of the meetings and conference calls that have taken place. There is no reason why I would jeopardize all of that by violating my word, putting my reputation on the line, and risking all of this to provide a fellow player with an unfair advantage in the game.

In addition to me, two of my fellow alliance mates, both of whom are very senior in our alliance, have received one year bans. These two players, Pandoralica and Dark Shines, are the senior strategic FCs and the backbone of one of the largest alliances in the game. Their bans are wrong and a travesty – neither of them received any information from me and any actions they took in game with their own accounts or money was based on their own decisions and not based on any CSM related leaks. They do not deserve to be banned from the game, even for a year, and I strongly urge CCP to reverse these bans - not only for the sake of those two players but for all of the players who rely upon them.

I will fight these false allegations, restore my reputation and seek all avenues for recourse available to me for these reckless actions.

Thank you to all of those who have reached out to me, and to all of those players who put their faith in me.
We are starting to see the story spread from traditional gaming media like Kotaku, PC Gamer and Eurogamer to more general entertainment sites like Variety and ScreenRant. A story with the hook like this may even make the general news sites.

Normally when a player starts making noises about legal action I laugh it off. Given Brisc's real life profession, though, a lawsuit over allegations of an NDA breach are a real possibility. The situation is about real world reputations, not accounts that allow someone to access a game.

Before ending this post, I need to mention the others who are affected by the scandal. The other two players involved, Pandoralica and Dark Shines, are senior strategic level fleet commanders in a 5100 character alliance, The Initiative.. Even with the prevalence of having multiple accounts among EVE players, INIT still has hundreds, if not over 1000 players. The effects of losing key leadership in a prominent alliance not only will affect those players, but also the hundreds of players they fight with and against. Sometimes people concentrate on the stars and forget about the nameless grunt who logs in and helps make the big stories possible.

Monday, April 8, 2019

The PLEX Market Experiences A Correction

"A correction is generally defined as a 10 percent or greater decline in the price of a security from its most recent peak. Corrections can occur in individual stocks, indexes, commodities, currencies or any asset that is traded on an exchange. An asset, index, or market may fall into a correction either briefly or for sustained periods of time, including days, weeks, months, or even longer."

I woke up this morning and ran the script I use to track RMT tokens (PLEX, MPTC, skill injectors and extractors) and saw that PLEX had traded below 4 million ISK in The Forge, with the average price traded 4,001,000.00 ISK. Sunday's average traded price was 10.9% below the all-time high of 4,489,980.00 ISK set on 29 March 2019.

The price of PLEX first traded for an average of over 4 million ISK on 19 March. I'm not sure if today will see the average fall below 4 million ISK, but the possibility exists. My only hesitation is that prices tend to rise during the week and fall on weekends, barring any unusual events like the recent end of the quarter sale.

I know I am spending a little too much time on this subject, but I think the psychological significance of players needing to spend 2 billion ISK to PLEX their accounts warrants the attention. Plus, documenting that the recent hysteria over the spike in PLEX prices is amusing. The correction doesn't mean that PLEX is not a good investment. Even with the correction, the average price of PLEX is still up 23.2% for the year. But remember the old saying, "Past performance is not a guarantee of future results."

Wednesday, April 3, 2019

Whales And Remora In EVE Online

The recent game time sale held from 29-31 March for me highlighted the differences between two groups of players in EVE Online that I describe as whales and remora. Well, when I remember to mind my manners, I refer to them as remora.

A whale is a term most gamers recognize by now. Ther term comes from the world of gambling, referring to people who wager massive amounts of money. In places like Las Vegas, whales are often encouraged to maintain their patronage of establishments through the use of free drinks, private jet transfers, limousine use, or access to the gambling establishment’s best suites.

In trying to come up with a definition for a whale in an MMORPG, almost all sources led back to free-to-play mobile games. I did find a Eurogamer article covering the beginning of the lootbox gambling controversy that referenced a figure of £25 (~$33 USD) a month as the amount whales spent on microtransactions. Other references to mobile games reference either a total of $100 on a game, or even $100/month spent on games as representing whale-like levels or spending. A study reported on by AdWeek in 2016 placed the about spent by whales at $335/month, with the lesser amounts spent by "dolphins" and "minnows" clocking in at $17.94/month.

For purposes of determining the definition of a whale in EVE, I'll define a whale as someone spending over $75 USD on EVE every month. Basically, that covers someone paying for three accounts and buying the 1100 PLEX package for $39.99 every month. Or uses real world currency to pay for 5-7 accounts, depending on payment plan used. I think I can safely label anyone buying 10 billion ISK per month through CCP a whale. If these numbers seem low, perhaps that means EVE is full of whales.

While whales is a familiar term, what are remora? A type of fish that attaches itself to sharks, dolphins ... and whales. In the natural world, remora and whales have a symbotic relationship. The remora benefit by attaching themselves to whales, thereby gaining the fast-moving water running through its gills providing the oxygen needed for the fish to survive. The whales benefit because the remova eat parasitic copepods or amphipods that attach themselves to the giant mammals.

EVE has a class of players who neatly fit the role of remora to the cash-rich whales. A not insignificant percentage of players don't pay for their subscription time (aka Omega accounts) with real world money. And just as in Terra's oceans, EVE's remora come out ahead. EVE's whales provide the remora with account-sustaining game time by purchasing PLEX from CCP (or an authorized PLEX reseller) and putting the virtual good on the market. In return, the remora purchase the PLEX, thus removing the irritant of having to earn ISK in order to play other parts of the game. In New Eden, as in the Atlantic, a symbiotic relationship in which both sides benefit.

The inspiration for composing the previous 450 words was Brisc Rubal's reaction to last weekend's Omega time sale on Friday's Open Comms show. Brisc, a member of the Council of Stellar Management and a self-described whale, was extremely critical of the form of the sale. Instead of taking the traditional route of providing the whales a discount when buying PLEX for real world currency, someone at CCP instead chose to target the remora by offering a discount on the quantity of PLEX needed to subscribe an account for 30 days. The result of the sale was a run on PLEX that raised the amount of ISK the whales would receive for a purchase, but they would not get a real-life money bargain at the same time.

As the show continued, I couldn't help but consider the point that, at least for one weekend, the whales weren't catered to. Normally, CCP reduces the price of PLEX, thus leading whales to purchase more PLEX. The remora then benefit indirectly as the increased supply results in a temporary decrease in the price of PLEX. But the sale that resulted in the highest one-day rise in the price of game time in EVE's history only benefited the whales indirectly, as the increase in price meant the whales received more ISK for their PLEX purchase. The only question was whether the price increase was temporary, and, if so, how long until the PLEX market returned to normal.

I honestly don't think Brisc took the sale as a personal affront at CCP not catering to whales like himself. He brought up other concerns of whales, such as the population of the game decreasing. One of the reasons for developers and publishers adding a F2P option to MMORPGs is to make sure the game world is populated enough to keep the whales happy. After all, if the population drops to a low enough point, why spend large amounts of money in the game? Or, as Brisc alluded to, CCP needs to make sure the whales have something to shoot.

I will probably come back to the issue of the whales and the remora again, as keeping both sides in balance, and at least content, is important to not only EVE, but most games as well. While some companies cater to their whales like they truly are high rollers in Las Vegas, hopefully EVE's big spenders will keep those impulses under control. But as CCP continues evolving and growing in the Pearl Abyss era, I'll keep an eye on the behavior of both whales and remora.

Monday, April 1, 2019

A Historic Day On The PLEX Market

"We over did it last year when it came to PLEX promotions. We are going to slow the ■■■■ down for now."

On Friday, a rather ordinary event occurred in an extraordinary way. The average price of PLEX traded in The Forge hit another record high, selling for an average of 4,489,980 ISK per PLEX, or 2,244,990,000 ISK for 30 days of Omega time. Or perhaps, more accurately, I should state 1,908,241,500 ISK.

Why the dual figures? Because CCP launched an unusual promotion that ran the final three days of March. Instead of giving the whales a reduced price on PLEX to drive sales (and increase supply on the market), the company instead reduced the amount of PLEX a player would need to buy 30 days of game time with in-game currency.

From a marketing perspective, the sale makes sense. CCP also held a skill point weekend, in which players on Alpha (F2P) accounts received 75,000 skill points for logging in their accounts all three days, while Omega accounts received 250,000 skill points. We don't know the internal business measures, but a sale at the end of the quarter is pretty standard to goose the numbers up a bit.

From a game economy management perspective, holding a sale expected to remove PLEX from the market instead of adding supply is, may I say, a sub-optimal course of action. Ten days prior, on 19 March, purchasing PLEX at the average price in The Forge resulted in 30 days of game time exceeding 2 billion ISK for the first time on Tranquility. Yes, players bought their game time cheaper during the sale than before. But what will happen in April? I'm not sure whoever came up with the promotion thought through the effects on the product he/she/they are selling.

What made CCP's actions stand out even more was the historic reaction to the sale on EVE's primary sanctioned RMT market. First, the one-day percentage increase of 8.1% shattered the record set on 14 November 2011 of 5.5%.
Top 10 trading days, biggest price increase from previous day
Friday's price move also tied the biggest daily average price change, either positive or negative, in the history of PLEX.
Top 10 trading days, biggest price decrease from previous day
The market activity on the 29th also registered as the second-highest day of PLEX trading based on the amount of ISK traded. While falling short of the total spent on the first day of skill point trading, the response to Friday's sale exceeded each day of last November's Black Friday sale as well as the launch of the Citadel expansion in April 2016.

Top 10 trading days, most ISK traded (updated)
Despite some of the other gaudy numbers players witnessed on Friday, the amount of PLEX traded in The Forge only ranked 11th all-time. The list is dominated by the launch week of skill trading, with 5 of the top 10 spots on the list. Coming in number 2 was the launch day of the Citadel expansion. The rest of the top ten is filled out by the Black Friday weekend sales in 2016 and 2018.

Top 10 trading days, most PLEX traded
Friday's failure to crack the top 10 days with the most PLEX traded in The Forge is a reminder of the changes in the economy that has devalued the Interstellar Kredit against real money instruments like PLEX, as well as real world currencies like the U.S. dollar, the euro, and the pound. In that vein, I'd like to make an observation that reinforces the reduction of the increasing price of PLEX. In February 2016, the 19.5 trillion ISK spent on PLEX in a single day represented 57.5% of the 33.9 trillion ISK earned by players through bounties. In February 2019, the bounty rewards had doubled, to 69.9 trillion ISK. The 16.3 trillion ISK spent by players Friday only represented 23.3% of that total. One could believe that ratting income is keeping up with the rising cost of PLEX, even accounting for the recent record price spike.

Just because the sale is over doesn't mean the story is finished. We have one more act to observe. Will the prices return to pre-sale levels? I know a lot of people are yelling, concerned that the events of this weekend will put PLEX out of the reach of many players next month. But will PLEX prices return to the pre-sale price trend? I'm not so sure the prices will remain high. That's why we follow the markets.

UPDATED 1 April 2019: Third table updated with results from trading on 31 March 2019.