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Showing posts with label eve_vegas_2019. Show all posts
Showing posts with label eve_vegas_2019. Show all posts

Tuesday, October 29, 2019

Not So Quick Thoughts About the EVE Vegas 2019 Keynote

I started writing this piece Saturday morning, after spending Friday night grabbing screenshots. I just finished writing up my views on the keynote presentation at EVE Vegas. I know the post is late. Sometimes, however, I need to get my thoughts written up on the blog. Hopefully, I still came up with something relevant.

Friday, October 25, 2019

News Drops Before The EVE Vegas 2019 Keynote

CCP managed to drop some news before the beginning of the convention today. The biggest news, of course, is the announcement that EVE: Echoes will enter beta in December.
GUANGZHOU, China and REYKJAVÍK, Iceland – Oct. 24, 2019 – NetEase Games and CCP Games today announced that the open beta for EVE Echoes, the authentic EVE Online experience for mobile devices, will go live this December. Developed by NetEase Games in conjunction with CCP Games, EVE Echoes was unveiled last year and will be available to demo for the first time at EVE Vegas in Las Vegas, Nevada, this weekend.

In celebration of the open beta announcement, new assets, an official website, and social media channels are now live for EVE Echoes.

Venture into the depths of space with official gameplay footage here: https://youtu.be/7Cai8fwFa0I

“We’re very excited for the first public outing of EVE Echoes, the next revolutionary step in mobile MMO gaming,” said Hilmar V. Petursson, CEO of CCP Games. “I can’t wait to see the reaction from our core PC players, who will no doubt recognize the unparalleled scale and sophisticated gameplay of EVE Online’s virtual world running through the veins of EVE Echoes.”

“CCP Games is a pioneer in space MMOs, and will make its mark on the industry even further by expanding the EVE experience to mobile with EVE Echoes,” said Ethan Wang, Vice President of NetEase, Inc. “Combining CCP’s leadership in game design with our NeoX game engine and leadership in game publishing will no doubt create a spacefaring sandbox MMO for mobile devices unlike anything seen before.”

EVE Echoes brings the vast, interstellar EVE universe from PC to the palm of your hand. Built using NetEase Games’ proprietary NeoX graphics engine, EVE Echoes stays true to CCP’s hallmark EVE Online design principles and immerses pilots in beautiful starry skies and across boundless star fields. Pilots must collect resources, manufacture items, and explore thousands of uncharted planets to write their own history in pursuit of galactic glory. A realistic social system enables players to join and lead corporations, form coalitions, capture rival territories, engage in intergalactic combat, and much more across thousands of planetary systems.
I know, copy/pasting press releases is a bad practice. Pearl Abyss purchased CCP Games for the EVE Online IP and EVE: Echoes is the first chance for the investment to pay off for the South Korean game company. I passed up a chance to sign up for a hands-on demonstration yesterday, mainly because I didn't know my schedule for Saturday. Although I don't play mobile games, I should attend one of the 30-minute demonstrations so I can report first-hand on how the game feels.

The next biggest news is CCP will release the Korean-language client for EVE Online on 14 November, the first day of the giant G-STAR 2019 conference. Making a Korean-language client once CCP Games was purchased by Peal Abyss seemed a foregone conclusion. Announcing the launch of the client at G-STAR indicates some sort of marketing push will occur in association with the announcement.

One thing I can confidently say is that those who choose to just look at the daily peak concurrent user (PCU) count will probably not notice a difference. The effect of any Korean player influx will occur during the slow, Australian time zone. An influx of 20,000 new Korean accounts could result in a rise of up to 3,000 accounts in the daily average concurrent user (ACU) number. That many new players could also result in time-zone tanking becoming a much less viable strategy.

The next set of noteworthy news is the announcement of the replacement for the Crimson Harvest this year. Gone is the tale of Bloody Omar and The Blood Raiders. Last year's event began on 23 October and ran for two weeks. This year, CCP chose to go with a much less lore-friendly title, EVE's Halloweeen Horrors. The event introduces as yet undisclosed changes to combat interceptors.
Beware of roaming wolf packs at Halloween! An upgrade to Combat Interceptors in EVE Online means more damage, more fittings and more reason to jump into these ships for some Trick or Treat action!
In a first I can recall, the holiday event will have a dedicated PvP component.
This Halloween it will definitely pay to undock and go on a spine-chilling rampage as there will be a shocking PVP event from 11:00 UTC on 29 October to 11:00 UTC on 5 November. Tune in to the EVE Vegas live stream on Twitch for more details!
Or course, the event has a daily log-in component as well.
From 11:00 UTC on 28 October to 11:00 UTC on 3 November, every pilot that logs into the game will receive rewards that range from free Skill Points to limited SKINs. We promise that there is nothing to be afraid of.
No word if the current daily skill points for NPC kills event will continue to run.

In a few hours EVE Vegas officially begins. I'll try to write up as much news as I can. I do have the disadvantage of being on-site, so I may wind up watching the VOD from CCP's Twitch channel to see what I missed.


Thursday, October 24, 2019

The Story Of 2019 So Far

A couple weeks ago I wrote about how data can tell a story. I began writing this post flying toward a key point in the story of New Eden: Las Vegas, Nevada. What I encounter this weekend will play a critical role in how the story turns out.

The origins of the story stretch back to late 2018 and January 2019. CCP, recognizing economic problems in the virtual word of its flagship game, EVE Online, began a series of changes to the game world to reign in the issues before they tore the game apart. Change is a part of any MMORPG. Developers are constantly assessing the state of their games and implementing new features and altering existing ones. Players typically call these things expansions, buffs, and nerfs.

Into this story comes a man. Someone who was around at the start of the in-game universe. As his company grew, he became distracted from the world he helped create chasing other dreams. But in October, the studio he ran was sold and his focus narrowed. He returned to the world he helped create. For purposes of the current story of New Eden, let’s call him Odin.

To the residents of a virtual world, the developers are gods. They have the power to turn piles of junk into gold, and beloved forms of game play into horror shows not worth engaging in anymore. In New Eden, the gods saw the amount of virtual currency flowing into the economy and declared it bad. Beginning in February, the developers began to take steps to reduce the flow of wealth into the game.

Also, in February Odin began making his presence known. He was back, and not pleased with what he saw. In addition to the faucets and sinks being too far out of balance, he saw stagnation in an important area of the universe, null security space. As he put it, the developers needed to stir up the sandbox, because the players had solved the game and "the sand in the sandbox has turned into cement."

On 28 May, CCP deployed the Invasion expansion onto Tranquility. The gods deployed the new content, while containing bugs, in such a way that each phase of the new content corresponded with lore points. Pauses to fix the bugs before deploying the next phase were built into the continuing story of the Triglavians. This content for high sec, and later low sec, was a welcome addition to EVE’s overall lackluster PvE content.

Hubris can afflict even the gods. After the careful rollout of the Triglavian invasion content, the developers rushed out content involving the Drifters to add the residents of null sec to the new state of the universe. Odin declared the beginning of “The Chaos Era.” Odin saw that part of the problem in New Eden was the early acquisition of knowledge and the greatest of the gods determined to limit any foreshadowing as much as possible.

The denizens of null sec, from the most powerful autocrat to the lowliest line member, decried the state of the Drifter content. The new release was bug-ridden, and after an initial scare, was more nuisance than something to fear. Not a good omen for the future.

In July, the gods decided to change one of the immutable laws of null sec: the way the local chat channels work. Starting on 12 July, the local chat channels acted as those in wormholes space. Instead of immediately showing when a player entered a system, players only appear when typing into the chat window. In a lore announcement of the feature to the players, the god described the length of the change as “indefinitely”. For which, I assumed the gods would evaluate the effects of the changes and, if the conditions warranted, revert the changes on the next scheduled release on 13 August.

Somewhere Loki is smiling, because the bit of chaos Odin intended to insert into null sec didn’t work well. Player versus environment activity immediately took a nosedive in null sec. PvP activity, after a relatively brief period of rising, also witnessed eclines as well. And yet, Odin and the other gods did not reset the local chat channels to their conditions on 11 July. The gods changed the world again on 13 August, and the chat system remained the same. What could have been a one-month experiment that didn’t do particularly well turned into a natural disaster of historic proportions.

As one of New Eden’s most powerful autocrats, The Mittani, once observed, EVE is ultimately a democracy. One in which players vote with their feet. In New Eden, horrible corporation or alliance leaders cannot make players stay with their organizations. Likewise, the gods of New Eden cannot make players log into their game. Unfortunately for CCP, the gods of another virtual realm, those of Activision-Blizzard, planned on opening a new, long-awaited universe called WoW Classic.

On 26 August, the number of players logging into New Eden drastically declined as dissatisfied players now had a place to which to flee. The decline continued until the gods relented and restored local chat channel functionality to null sec on 16 September.

Players are not machines that return automatically when the gods flip a switch. As of yet, player activity has not returned to June levels. PvE activity, as measured by NPC kills recorded by Dotlan, reached that level this past weekend. New Eden may see that level reached for a full month in November. PvP activity, on the other hand, has continued to decline since the return of local chat to normal. So far in October (through 23 October), player-flown ships are exploding 29.5% less often in null sec and 19% less often in low sec as compared to June.

I began writing this post over 30,000 feet above the surface of the earth. I finish, sitting just a few yards away from the stage where the story of the gods of New Eden will continue. Will CCP present a vision and content that will inspire their players and see the game climb to the levels of last year? Or will Odin continue acting on the theory that restricting the information flow to players is the best course of action for EVE Online? Sometimes, the faithful require a sign from the gods to continue their belief. We will see if the gods of New Eden agree.

Monday, October 21, 2019

EVE Vegas 2019: A Change In The Schedule

One subject we usually don't hear about at EVE Vegas is security. We might hear about a major ban discussed amongst players, but official word is usually pretty scarce. I personally suspect members of Team Security have misbehaved in the past, but this year, CCP Peligro is blaming Steven Tyler.
I understand the sentiments about Las Vegas completely. I'm looking forward to not travelling to the city next year.

But, CCP has changed the schedule for this year's event. The name of the first event on Sunday was changed from EVE Economics and Analytics to Data & Botting. The description, however, has not changed.
Join CCP Larrikin, creator and curator of the Monthly Economic Report, for a look at the economy of New Eden and a dive into some of the data that makes New Eden the living, breathing world that it is.
CCP Peligro did tweet out a teaser on Wednesday.
I intended to go to CCP Larrikin's presentation anyway. With the new change, though, accidentally oversleeping is now not an option. I also need to prepare a few things, just in case Larrikin doesn't present us any cool graphs.

Thursday, October 17, 2019

EVE Vegas 2019: My Tentative Schedule

The final EVE Vegas is next week. Say what you will about the smaller community team, but they published the convention schedule over a week in advance, which is way faster than I'm used to. As I usually do when given the chance, I'll peruse the document and pick out the presentations I will attend.

Thursday, October 24

18:00 - Open Comms. As usual, the Open Comms show is planning on streaming on-site. With a new venue comes new rules. Hopefully, the crew doesn't get kicked out of wherever they stream from.

Friday, October 25

16:00 - Welcome to EVE Vegas. The official opening of the convention. Pretty much a must-see for those planning to actually attend events and not just party all weekend. With CCP Falcon stuck in Iceland, CCP Dopamine and CCP Convict will assume the hosting duties. Don't screw up guys.

17:00 - EVE Keynote. CCP's Creative Director for EVE Online, CCP Burger, will host the keynote presentation, "where we'll take a look at the past and present of New Eden, and maybe even a little glimpse into the future." While the second presentation, what CCP presents during this hour could determine how many people pay attention to the rest of the scheduled content.

18:00 - EVE Core Gameplay Update. This presentation fills me with a touch of dread. Not because CCP Rise doesn't know his stuff (he does), but because of the description of the event.
CCP Rise discusses ships, modules, structures and much more in this talk focused on EVE’s core gameplay for established players.
Watch the official forums and EVE sub-Reddit explode after this presentation. I don't have a prediction whether the explosion will consist of glitter or fissile material, but I'm sure the figure "20%" will appear often.

Saturday, October 26

11:00 - The EVE Friendship Machine. I'm picking CCP Ghost's presentation over Kyle Saltz' Providence, NRDS, Culture, and Conflict.
Everyone knows that the best ship is Friendship. Join CCP Ghost as we take a dive into the data surrounding player behavour, and what makes the greatest community in online gaming tick.
CCP Ghost's presentation should provide a good window into CCP's view of how the game operates.

12:00 - The EVE Variety Hour. CCP Paradox and his preview of "what the EVE Development Team are currently working on, and what's in the pipeline for the near future!" gets the nod over Greygal's Anyone Can FC, Even You! Sorry Greygal, but you drew some pretty heavy counter-programming in CCP Paradox. The EVE Friendship Machine Roundtable finished a distant third. I generally don't like roundtables.

13:00 - Lunch

14:00 - EVE Echoes, An Update! I pretty much have to attend the presentation on the new EVE mobile game under development with Netease. Those wishing to hobnob with such luminaries as Open Comm's Dreydan and the space pope, Max Singularity, will probably find them in the other presentation at 1400, Bigger Than Thera: Imaging M87's Supermassive Black Hole. The EVE Variety Hour Roundtable is the third event offered during the time slot.

15:00 - Return to the Moon. Speaking of Max Singularity, he is presenting at 1500.
An overview of the current outlook for America’s plan to return to the Moon. Including plans using the SLS Rockets, Orion Capsule, commercial partners, and the new Lunar orbiting space station known as “Gateway”.
Poor CCP Filipp. His presentation, DirectX 12 - Past, Present, And Future!, received a bad draw. CCP Rise's EVE Core Gameplay Update Roundtable rounds out the offerings in this slot.

16:00 - The Glorious CCP AMA - EVE Vegas Edition. I have the feeling I may head up to my room for a nap after The Space Pope's presentation. But if I do go to a presentation at 16:00, I'll wind up attending the AMA. ISD Tipene's talk, Eleven Years A Volunteer I'll leave to others.

Sunday, October 27

11:00 - EVE Economics and Analytics. Whoever puts the schedules together really hates the economics guys. At EVE Vegas, CCP Larrikin gets the job of presenting on a Sunday morning after the big party. Apparently, a lot of people are on call, as CCP Tuxford and CCP Chimichanga give a talk on Putting the Internet in Internet Spaceships. Despite what the schedule indicates, the presenters work for CCP and are not players. CCP Filipp & CCP Vertex round out the time slot with the Direct X 12 Roundtable.

12:00 - A History of EVE's Most Popular Ships & Doctrines. The first time slot without a CCP presentation, I'm leaning toward attending Elise Randolph's talk.
EVE Online has a robust player-made history, but what was it like the be a capsuleer back then? From Cavalry Ravens to Caracals, we'll be looking at just that! The history of EVE through the lens of the most popular ships at the time, and the circumstances that allowed them to have such prolific success.
However, my old alliance leader Johnny Splunk is giving a presentation called Too Many FCs that has me intrigued.
How many capsuleers does it take to undock? Learn about a new experience where you can crew a ship with other players. Will you cooperate or lead a mutiny?
Rounding out the surprisingly strong time slot is the Putting the Internet in Internet Spaceships Roundtable with CCP Tuxford and CCP Chimichanga.

13:00 - Lunch

14:00 - Art of EVE. Looking at the description, the Art Department's presentation, given by CCP Myrkur and CCP BlueScreen, looks like a can't miss event.
Join the Audio and Graphics team as we have a closer look at the visuals of EVE Online, from spaceships and visual effects to character art, and everything in between. We'll be looking at recently released content as well as what we have upcoming in the near future. Finally we might have a peek at some ongoing R&D projects developing within art, too!
Brave's Dunk Dinkle will give a presentation, How to Lead Without Being a CEO Part Deux, a follow-up to his successful presentation from last year. And finally, CCP Ghost and CCP Larriken will host the final round table of the weekend, EVE Economics and Analytics Roundtable.

15:00 - Mildly Interesting Things & Such. The convention winds down with newly hired community developer CCP Convict describing what he found while rummaging through CCP's records. For those interesting in tournaments, the Invasion Tournament Finals - EVE Vegas will occur during this time slot as well.

16:00 - Closing Ceremonies

I have to say, for the first time in years, I will attend a CCP-run event where I can see myself sitting in presentations all day. While not a fan of Las Vegas, I'm looking forward to the final EVE Vegas. Now, if CCP will give us some good news to get excited about.

Friday, August 30, 2019

The End Of EVE Vegas

Last week I finally decided to go to EVE Vegas and picked up a ticket. Between buying the ticket for the event and booking my hotel and flight reservations, CCP announced the move of the event to San Diego in 2020.
One of the largest changes we’ll be making to the events roster in 2020 will be how we choose to focus on North American events.

Visiting Toronto for EVE North was incredible, and there are a whole myriad of events in the United States that are springing up in support of internet spaceships.

We want to visit more of North America so that we can reach out to more of our US and Canadian player base, so for 2020 we’ll be transitioning away from Las Vegas and heading to another city in the US.

EVE Vegas has been an incredible ride. It kicked off more than a decade ago as a fantastic player created and hosted event which saw developers arrive on the scene and start attending in 2013 – more than a dozen of us in fact!

Since then, it’s grown year on year consistently and we’re confident that EVE Vegas 2019 is going to be the biggest and best yet!

That said, what we’ve seen with the World Tour is that we’re able to meet much more players by visiting more locations. We’ve been bringing the beauty of an EVE event to more players than ever, and we’ve also had the opportunity to gain a better understanding of various EVE communities. We want to keep that theme going, so it’s time to switch things up, and we’ve decided to make a hop right over to the west coast and host in San Diego for our 2020 North American event.

We’ll be going for a different vibe of course, given that we’re going to the south west of the US. There’s a heavy density of EVE players in the area, so we’re expecting something awesome.
Mine is possibly a minority opinion, but I find Las Vegas a very depressing city. I imagine out in the Gallente Federation is a planet (or fifty) similar to Vegas. Places with a thin veneer of flash covering a pretty seedy reality. If I can give a pro tip, don't go out onto the strip before 10 am. Give the locals time to clean up the mess. Walking around at 6 am is not pretty.

Knowing this year's event is possibly the last hosted by CCP in the Mojave Desert, I might enjoy the experience more. While I will probably skip the pub crawl, I'll have to go to the event held at Caesar's Palace in Omnia. I mean, how can I pass up what may be Permaband's final North American concert? The band is coming back together, with CCP Guard making an appearance on stage.

Of course, my enjoyment may increase because I'm staying at the Flamingo this year instead of The Linq. Friends don't let friends stay at The Linq. Honestly, the worst hotel I've ever stayed at. Even worse than the Motel 6 outside Columbus, Ohio. Then again, I liked staying at that motel when I would go to Origins.

I mentioned that 2019 is the last CCP-sponsored EVE Vegas. But the event was created by Goons, and they have no intention of letting EVE's presence disappear. I couldn't image Goons not going to Vegas at least once a year.
Now, I can't end this post without mentioning a very good conspiracy theory laid out by Wilhelm Arcturus from The Ancient Gaming Noob.


I have to admit, when I heard the news the event was moving to San Diego, my first reaction was to look up Pearl Abyss' SoCal office. But I don't think Pearl Abyss would purchase Daybreak. Pearl Abyss is into fully exploiting the intellectual properties it owns. I'm not sure how the IPs owned by Daybreak would fit in with PA's plans, especially as the game company is developing new IPs. Planetside 2 would conflict with Project K, while the Everquest franchise would compete directly with Black Desert Online. Still, the only reason I can see for holding the convention in San Diego is so everyone can visit the USS Midway museum and the attendees can boast of boarding a real carrier.

Still, I have to admit that Wilhelm is much better with his predictions than I am, so who knows? Pearl Abyss did mention player meets as a way of improving player engagement on the latest investor call. However, I think the real reason is sticking a bunch of techo-vikings in the middle of a desert just isn't natural. Except for next year's event in Moscow, I think every event will occur in a city with a major port.

I think I can say this is my last visit to Las Vegas. I've attended every EVE Vegas CCP has run. The reason for going is the people I know and meet at the events. If it was only for the city? Wouldn't do it.