As someone who has analyzed the single transferable voting (STV) system used in EVE Online's elections to determine the members of the Council of Stellar Management since its institution in 2013, the discussion of the complicated voting system is sometimes exasperating. Last year, I wrote a post with an example of how the STV works. In an effort to decrease my readership, this year, I'll go one step further. I'll give an analysis of last year's election which resulted in the election of the "GSM", so nicknamed for the prevalence of members of The Imperium on the council.
Showing posts with label csm13. Show all posts
Showing posts with label csm13. Show all posts
Friday, May 17, 2019
Thursday, April 25, 2019
The Briscident: Exoneration
"Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage."Earlier today, CCP released a dev blog totally exonerating CSM member Brisc Rubal and two alliance mates, Pandoralica and Dark Shines. I personally am glad to know that Brisc did not abuse the trust given to him with his election to the CSM. Let me record the contents of the announcement below, just in case something happens to the dev blog:
Dear Citizens of New Eden,Honestly, I figured if Brisc had committed a breach of the NDA he signed, the breach was totally accidental. I was also a little irritated to discover CCP had not adequately investigated the matter before taking punitive steps against the INIT 3. I thought that the procedures included a reference to Internal Affairs to double-check on all charges. I guess not, which is strange since CSM members are supposed to receive the same type of attention CCP employees receive. At least, that's what I've gathered over my years covering the player-elected group.
Following on from our statement on April 17, we have completed our review of the Brisc Rubal investigation and determined that our initial findings were incorrect. Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage.
We made a mistake here and we offer our formal apologies. First, to Brisc Rubal and the two other players involved, both for making the allegations and for the disturbance and stress caused by the way in which we handled this situation. Second, for not collaborating with due care with the members of CSM 13, who have acted responsibly throughout. Lastly, we owe our sincere apology to the EVE community for this error. We take full responsibility for any confusion and mistrust caused by our initial assessment of the situation.
After reviewing our assessment of the information on which these allegations were based and having spoken repeatedly with everyone involved, it’s now clear that our initial actions were based on unsubstantiated assumptions. While we were motivated by a desire to protect the working relationship between the CSM and the EVE Development Team with all due speed, had we taken the time to review the information with greater scrutiny, this incident could have been resolved without the disruption that has since occurred.
We aim to make it up to all concerned. Right now, we are in the process of restoring access to the EVE Online accounts of all three affected players, returning any confiscated assets and providing rectification as appropriate. We will work to set this right and will be making changes to our procedures and policies to ensure this kind of situation does not reoccur.
Thank you for your understanding.
In the wake of the decision, Brisc decided to resign from the CSM. I collected a few statements he issued today on Twitter.
Thanks to @CCPGames for doing the right thing - CCP admits mistake, reverses bans of Brisc Rubal, @Pandoralica and Dark Shines, clears all three of us of wrongdoing and apologizes for the mistake. https://t.co/suZwRc9Wl1 #tweefleet— Brian W. Schoeneman (@BrianSchoeneman) April 25, 2019
Since folks are asking, I've chosen to resign from the CSM. There's not much time left in the term, and I need a break after all of this. Maybe in the future I'll consider running again, but this has been tough for me and the fam and I could use the time off. #tweetfleet— Brian W. Schoeneman (@BrianSchoeneman) April 25, 2019
I know it would be easy to be angry and want to go after whoever accused me, but I'm not going to be vindictive. It was a mistake, it's been rectified and I don't want anybody else impacted by this - I know how bad it was for me, I can't in good conscience do it to somebody else.— Brian W. Schoeneman (@BrianSchoeneman) April 25, 2019
Also - me, Pando and hopefully Dark Shines (the INIT3), will be appearing EXCLUSIVELY tomorrow night on the @OpenCommsShow on @Imperium_News. Be there or be square. @dirkmacgirk will be providing the memes. #tweefleet— Brian W. Schoeneman (@BrianSchoeneman) April 25, 2019
And since I have to get this out of my system....NO COLLUSION. :) #tweetfleet— Brian W. Schoeneman (@BrianSchoeneman) April 25, 2019
For those wondering, Open Comms is on the Imperium News Network Twitch channel at 9pm Eastern, 6pm Pacific Friday, or 0100 EVE time on Saturday. I'm sure Dreydan will have an appropriate opening for the show.
In closing, I do have a few other questions I'd love to know the answers to, but I know I'll never find out. Which, is appropriate. We've seen enough information flying around, and much of it was wrong. We don't need any more.
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Thursday, April 18, 2019
The Briscident: CCP Reopens The Investigation
"THE CONTENTS OF THIS DEVBLOG ARE OUT OF DATE. WE ARE CURRENTLY CONDUCTING A FOLLOW UP INVESTIGATION INTO THIS MATTER.On 9 April, Brisc Rubal was removed from the Council of Stellar Management for a breach of the CSM non-disclosure agreement. CCP announced that Brisc revealed confidential information to a strategic-level fleet commander in The Initiative., with the information later falling into the hands of a second strategic-level fleet commander who then profited from the information. From the description provided in the original dev blog, Brisc said something to someone, who then said something to someone else, who then used the information to play the market.
"YOU CAN READ THE LATEST INFORMATION IN THIS INTERIM STATEMENT FROM THE COMMUNICATIONS TEAM."
- Update to announcement that Brisc Rubal was removed from CSM, posted 17 April 2019
I think those familiar with the situation figured that Brisc probably asked a knowledgeable person in his alliance about some aspect of the game and thought he had done it in a clever enough way to avoid disclosing what CCP's upcoming plans were. The other individuals involved, being clever people themselves, figured out that Brisc was asking about something CCP planned to do in the near-term future and one of them acted upon the information. Nothing malicious, but a bad event all the same.
I was prepared to accept that CCP had done their due diligence, performed a proper investigation, and Brisc just was too clever by half and got burned. Then CCP released the following statement, which I will provide below in full:
"Last week, on April 8 2019, we announced the permanent banning of Brisc Rubal and their ejection from the Council of Stellar Management. We also issued one-year bans to two other players involved in this incident and confiscated their associated in-game assets and ISK.I learned a lot of technical language when I served in the Army appropriate to describe what I read in the latest dev blog, but I'll try to keep this to a level a layman can understand. If CCP is going to level charges of real-world misconduct, I would hope they would have conducted an adequate investigation before taking the actions they did. According to the statement, CCP failed to do so.
"Following this statement, we have held further discussions with the affected parties. We have also been conducting an internal review to substantiate the evidence available to us and evaluate our handling of the situation. We intend to share a full follow-up statement next week.
"Transparency, fairness and trust is of utmost importance to us, which is why we’re issuing this brief update while also taking the time to ensure that we conduct a thorough investigation. We understand that there are many questions lingering over the incident, and we want to assure you that we take this matter very seriously. Both the sanctity of the CSM and the relationship we have with our players is of paramount importance to CCP.
"As should be expected, we will issue a full and frank apology for any mistakes for which we are responsible, as well as provide appropriate reparations to those affected by any erroneous actions we’ve taken." (emphasis mine)
If I had to guess, the source of the allegations probably led CCP to not look into the situation as closely as they should. Here are the quotes that lead me to believe this is the case.
"To be fully transparent, this misconduct was brought to us by the CSM themselves as an immediate threat to the integrity of the CSM as an institution."
"We would like to take the opportunity to thank CSM 13 for their transparency and their respect for the council as an institution, which was demonstrated by their coming together to condemn this kind of behavior and report it to CCP."Of course, the involvement of other members of the CSM potentially opens up another can of worms. What if someone decided to weaponize CCP in order to settle some grudges or gain an in-game advantage by taking out important members of The Initiative.'s command team? Yesterday's news opens up that possibility. One that I hope is shut down fairly quickly.
Now, I do need to take note of the people asserting that Pearl Abyss needs to step in and clean up the mess. I think CCP's parent company is a little busy trying to figure out exactly what went wrong with its ban wave that apparently caught up hundreds of innocent players. The situation with cheating in Black Desert Online's Shadow Arena battle royale mode was so bad that Pearl Abyss ended up removing the feature from the game. Remember when Hilmar and CCP's communications team stated one of the reasons Pearl Abyss purchased CCP was the Icelandic studio's experience? We've recently seen Pearl Abyss needs it.
We get another dose of CSM investigative news next week. Hopefully, the next dev blog on the matter is the last. Up until this month, CSM had done nothing to embarrass itself. No matter the outcome of this latest kerfluffle, CSM 13 received a stain that will remain with it forever more.
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Tuesday, April 9, 2019
Brisc Rubal Removed From CSM 13
"Brisc Rubal suggests that it should be made clear what results in a player being banned versus their account. Exploits, real life threats, RMT and botting. He also suggests putting out a forward facing document that explains the differences and provides players with an understanding of what activities can result in different kinds of penalties."
"It is with great disappointment that I bring you the following news. Brisc Rubal has been found to be sharing confidential information with a member of his alliance that was later used by another alliance member to conduct illicit in-game transactions. As a result, the following actions have been taken:The rest of the statement went on with some flowery language about trust and respect. One item that raised my eyebrows was an announcement on the ban on electronics during CSM sessions. That leads to a question, what exactly was the nature of the leak? A voice recording? A screenshot or a picture of a display? That's the big question.
"To be fully transparent, this misconduct was brought to us by the CSM themselves as an immediate threat to the integrity of the CSM as an institution. CCP’s stance on this is clear: regardless of the type of information shared, acts like this go against everything that the Council of Stellar Management stands for and will not be tolerated under any circumstances."
- Brisc Rubal has been removed from his role as a CSM 13 representative effective immediately and will not be able to run in any future CSM elections.
- All his in-game accounts have been permanently banned from the game
- Two other players involved in this incident have received a one-year ban.
- All the illicit assets and ISK gained from this incident have been confiscated.
Brisc a few hours later put out a statement on the EVE sub-Reddit. I'll post it here in full:
I received an email from a senior GM this morning informing me that I had been removed from the CSM and permanently banned from EVE Online for a breach of the CSM’s non-disclosure agreement. The email provided no information regarding the allegations, charges or evidence supporting such a ban. I am innocent of these allegations. I have not, and would not, violate the NDA I signed after being elected to the CSM. I have not provided any proprietary information furnished by CCP to me as a CSM member to anyone.We are starting to see the story spread from traditional gaming media like Kotaku, PC Gamer and Eurogamer to more general entertainment sites like Variety and ScreenRant. A story with the hook like this may even make the general news sites.
Immediately upon receipt of the email, I contacted CCP Dopamine and CCP Falcon to request information about the ban. As of the time of this writing, I have received no response from any one at CCP in response to my repeated inquiries. The lack of communication, transparency, and due process coupled with the rush to publicize my removal is indefensible and damaging to my reputation.
As an attorney and a public figure in the United States, my ethics and reputation are regulated by a code of professional responsibility and statutory law, unlike CCP's opaque community team. As a licensed attorney for nearly a decade, I have never had a complaint filed against me. I have served in positions of public trust in the United States Government and have never had a complaint filed against me. The claims that I would risk my reputation by providing proprietary or otherwise confidential information to members of my own alliance for personal gain are false.
These baseless charges have had an immediate and negative impact on not only my in-game reputation but my out of game reputation. I have spent the last year working hard on behalf of the community that elected me to represent their interests to CCP. I have done so diligently, attending more than 95% of all of the meetings and conference calls that have taken place. There is no reason why I would jeopardize all of that by violating my word, putting my reputation on the line, and risking all of this to provide a fellow player with an unfair advantage in the game.
In addition to me, two of my fellow alliance mates, both of whom are very senior in our alliance, have received one year bans. These two players, Pandoralica and Dark Shines, are the senior strategic FCs and the backbone of one of the largest alliances in the game. Their bans are wrong and a travesty – neither of them received any information from me and any actions they took in game with their own accounts or money was based on their own decisions and not based on any CSM related leaks. They do not deserve to be banned from the game, even for a year, and I strongly urge CCP to reverse these bans - not only for the sake of those two players but for all of the players who rely upon them.
I will fight these false allegations, restore my reputation and seek all avenues for recourse available to me for these reckless actions.
Thank you to all of those who have reached out to me, and to all of those players who put their faith in me.
Normally when a player starts making noises about legal action I laugh it off. Given Brisc's real life profession, though, a lawsuit over allegations of an NDA breach are a real possibility. The situation is about real world reputations, not accounts that allow someone to access a game.
Before ending this post, I need to mention the others who are affected by the scandal. The other two players involved, Pandoralica and Dark Shines, are senior strategic level fleet commanders in a 5100 character alliance, The Initiative.. Even with the prevalence of having multiple accounts among EVE players, INIT still has hundreds, if not over 1000 players. The effects of losing key leadership in a prominent alliance not only will affect those players, but also the hundreds of players they fight with and against. Sometimes people concentrate on the stars and forget about the nameless grunt who logs in and helps make the big stories possible.
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Tuesday, October 9, 2018
The CSM 13 One-Coat Summit Minutes Part III: War Declarations
"Before suggesting change, one should have a rationale for making said change. My reason is simple. When the optimum solution for a plurality, if not an outright majority, of players when faced with a war dec is to either disband their player organization, leave their current corporation, or just not log into the game for seven days, then the game system is broken. The mark of a poorly designed game feature in an MMORPG is one that discourages or otherwise hampers social bonding. Industry-wide, the biggest indicator that a player will stay engaged, or in EVE's case subscribed, for a long period is having friends to play with. Those social bonds make leaving a game more difficult."
- The Nosy Gamer, "High Sec War Decs The Chicago Way", 28 December 2015
The discussion of war declarations in EVE Online during the CSM 13 Summer Summit extended across the fourth and fifth sessions. The fourth session was dedicated to a discussion of what is wrong with the war declaration system while the startling statistics players are talking about occurred in the following session on the economy.
Here is the passage from the minutes garnering all the headlines:
"CCP Larrikin pulls up activity data for players of corporations that have wars declared against them and it shows considerable activity drops in all activities during the war. They also show that the low activity continues after the war ends. Brisc Rubal noted that the numbers here were so stark, it would justify immediately removing war decs as a mechanic and promising a fix after the fact. The CSM in general were surprised at how stark the numbers were and noted it was clear this mechanic was having a significant impact on player recruitment and retention."In the actual session on war declarations, CCP let the CSM give their take on the mechanic before giving their ideas on how to fix the feature. We don't know much about CCP's ideas, apart from CCP Guard's idea of creating a giant mosh pit of combat or tying war decs to structures, but the CSM was not shy about giving their opinions.
I should add that in the Executive Leadership session, the CSM had heard that the situation concerning war declarations was bad.
"In the EVE Leadership meeting the CSM was presented with numbers resulting from research into the state of war declarations in EVE and those numbers quite starkly showed how asymmetric the situation is, and how war declarations allow a small number of players to negatively affect a huge number of people, with low risk. These numbers may be discussed further by CCP at a later date."First, the views of various members of the CSM about the current mechanics.
Aryth: "Aryth says it's too cheap. The cost needs to scale based on duration, the issue is the workaround here would be to move to a new corp and declare the war again at the lower price."
Brisc Rubal: "Brisc Rubal goes on to say that other games have war mechanics to offer PVP but eve is such a pvp centric game that this mechanic has become a niche mechanic which lies outside of the intended original design. He feels that this is not a mechanic which anyone would be happy with removing altogether, however it needs to become something that is useful and not just a means of griefing. Giving victory conditions to both sides. giving them both an incentive to fight is something which needs to trigger the end of the war."
Innominate: "Innominate says the issue with War Decs is they can't be removed completely due to the high sec structures. Having war decs limited to corps with structures and adding victory conditions would be one way. Opting out completely would mean the corporations would only exist as a social structure."
Jin'taan: "Jin'taan goes on to say that some entities do not necessarily want to use the war mechanic to camp station and catch people off guard. They would want to see more emergent game play associated with it, which the current system doesn't offer. Jin'taan also doesn't want to see 100 man corps with hulks being invulnerable to any form of attack through inability to war dec them or super safe high sec."
Next, what members of the CSM would, or would not, like to see in a revamped war dec system:
Aryth: "Aryth brings up a king of the hill scenario as a new war mechanic."
Brisc Rubal: "Brisc Rubal speculates that the war mechanics are heavily tilted towards the attacker and CCP Fozzie says this is indeed the case. Brisc Rubal doesn't expect any version of it to ever become fully even. He asks if the ratio being closer would be a favorable goal for a new system."
Innominate: "An example is mentioned: An industrial player undocks from Jita and gets attacked by 5 war deccers and their logi alts. This makes Innominate point out that assistance from those who are not party to the war needs to be addressed."
"Innominate feels a great wardec is two groups of equal sizes fighting and not playing 'deaggressing games'."
Jin'taan: "Jin'taan mentions war objectives which can be achieved"
"Jin'taan suggests a goal being ships killed. This encourages docking and The Judge is curious to know what kind of community this would spawn."
"Jin'taan suggests a propaganda structure to be deployed on other structures to declare war, the structure would be expensive and be worth destroying, clustering them together would also mean that they gain attention and would be destroyed by null blocs."
Sort Dragon: "Sort Dragon brings up an invulnerability of some kind to avoid a permadec, such as paying a fee of some kind. He feels that there never comes a point where newbro corporations can catch their breath after an initial war before the next war comes along."
"Sort Dragon mentions the idea of using propaganda structures as a means of ending the war in the form of a victory condition to end the war."
Sutonia: "Suitonia feels that it needs to be tied more to structures, and that there currently there is no real way to retaliate against a corp that war decs you."
While getting the recorded thoughts of the members of the CSM is worthwhile, I believe CCP's thoughts are critical. First, CCP Fozzie's summation of the situation around war declarations, with details following.
"CCP Fozzie goes on to clarify that the metrics for the current system clearly show that it's in a state that CCP is not happy with. The current system is extremely skewed in the favor of aggressors. There is also the fact that people involved in wars will simply not play whilst the war is ongoing. They also want to see a scenario where the defenders who may not normally be interested in wars would engage in them as they see a clear scenario where they can get a victory condition and end it."All of the concern for making a change in war declarations for new players, at least in CCP's eyes, falls under Malcanis' Law, "Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."
"Lebowski brings up the data which shows that it's not actually a lot of brand new players that are being war decced, because they are not worth declaring war on most likely. Typically it´s more established corporations that get hit once they are big enough to be a target. This does however still affect new players such as in Karmafleet, Brave Newbies and so on indirectly through which corporations are being decced."The CSM countered with the claim that CCP should analyze the players affected by the war decs, not the corporations.
So what is CCP planning to do to fix the war declaration system? The information falls under the infamous Non-Disclosure Agreement. Probably a good move, because I am sure CCP came up with some pretty hideous ideas in addition to practical ones. CCP created the Council of Stellar Management for situations like this one. Hopefully the CSM will keep CCP from falling too far into a bear trap.
Thursday, October 4, 2018
The CSM 13 One-Coat Summit Minutes Part II: Abyssal Deadspace Status And Plans
The second session of the CSM summit, "EVE Leadership Team", basically had no minutes recorded, so I will instead review the third session about Abyssal Deadspace. The two CCP employees who show up in the minutes are Creative Director CCP Burger and game designer CCP Rise. As in the first post in the series, I will rearrange the order of the subjects discussed in the session to fit my personal sense of order.
The big question is about the adoption rate for Abyssal sites. CCP is happy with the numbers currently running the sites but would like to see the numbers increase further. Players who run the sites on a regular basis are "healthier customers", with behavior metrics showing a dramatic increase in several important areas. This in spite of player criticism of the risk vs reward balance.
One other experiment was mentioned, turning off the suspect flag for tier 4 and 5 sites. Since the CSM seemed extremely interested in the results, I'll just copy/paste from the summit minutes.
On the other hand, adoption of Abyssal technology by players is falling behind hopes or expectations. Precursor (aka Triglavian) ships are used less than CCP Rise wants. The upcoming changes to the Damavik (giving it a third mid-slot) is one response to the situation. The ships are also more expensive than CCP Rise would like.
CCP Burger asked if Abyssal modules are used in fleet fights. The CSM replied no, giving several reasons. The Judge pointed out that alliances almost never include Abyssal modules in their reimbursement programs. Killah Bee stated that fleet commanders prefer ships in their fleets have uniform fits so they know the capabilities of their fleets. Sort Dragon also noted that Monitors, the special ship developed for fleet commanders, tend to use Abyssal modules more than any other ship in fleets. The consensus of the CSM is that Abyssal modules work well in small gangs, but won't change the meta used in the clashes of the major alliances anytime soon.
Possibly one of the biggest questions concerning the Triglavian content concerns the uses of mutaplasmids. CCP Rise asked about creating a new ship mutaplasmid and the CSM thought that a good idea. The CSM also asked about the most frequently mutated modules. While the minutes don't mention which ones, we do know the tech 2 varieties and the most commonly rolled. Finally, the discussion on the subject turned on what to do with bad rolls. Options ranged from reprocessing to recycling them to obtain some type of residue one could turn into a currency or loyalty points.
Nosy's take: I've run the Abyssal sites, even losing a Vagabond in the process. I don't have much to add to the conversation, except to note that if the Triglavian technology ever becomes accessible on a massive scale, we will see the major null sec alliances take a greater interest in the subject. For now, I'm happy that the feature is working well and CCP plans to iterate on Abyssal deadspace sites.
Update 6 October 2018 - Jin'taan had ideas about co-op play in Abyssal sites. At the G-Fleet meet, CCP Cognac announced that co-op play involving 3 frigates is now on the Duality server.
The big question is about the adoption rate for Abyssal sites. CCP is happy with the numbers currently running the sites but would like to see the numbers increase further. Players who run the sites on a regular basis are "healthier customers", with behavior metrics showing a dramatic increase in several important areas. This in spite of player criticism of the risk vs reward balance.
One other experiment was mentioned, turning off the suspect flag for tier 4 and 5 sites. Since the CSM seemed extremely interested in the results, I'll just copy/paste from the summit minutes.
"CSM starts by asking how turning off the suspect timer affected the activity in abyssal sites, it resulted in a considerable increase but also was around the time of the Secrets of The Abyss event so hard to accurately differentiate. CCP Rise shows the CSM some metrics but it is noted the event is probably the bigger cause for the spike in activity rather than the suspect timer. A survey shows that the suspect flag was low on the list of reasons not to run them. The more common response was difficulty and cost for fits. Rewards versus investment was also a large factor factor."CCP Rise disclosed that the difficutly of running tier 4 and 5 sites is about right, but he is looking into opening up the lower tier sites to newer players. CCP is looking into giving fits and fitting advice to new players, although Jin'tan has a concern about fits for lower level sites not being visible.
On the other hand, adoption of Abyssal technology by players is falling behind hopes or expectations. Precursor (aka Triglavian) ships are used less than CCP Rise wants. The upcoming changes to the Damavik (giving it a third mid-slot) is one response to the situation. The ships are also more expensive than CCP Rise would like.
CCP Burger asked if Abyssal modules are used in fleet fights. The CSM replied no, giving several reasons. The Judge pointed out that alliances almost never include Abyssal modules in their reimbursement programs. Killah Bee stated that fleet commanders prefer ships in their fleets have uniform fits so they know the capabilities of their fleets. Sort Dragon also noted that Monitors, the special ship developed for fleet commanders, tend to use Abyssal modules more than any other ship in fleets. The consensus of the CSM is that Abyssal modules work well in small gangs, but won't change the meta used in the clashes of the major alliances anytime soon.
Possibly one of the biggest questions concerning the Triglavian content concerns the uses of mutaplasmids. CCP Rise asked about creating a new ship mutaplasmid and the CSM thought that a good idea. The CSM also asked about the most frequently mutated modules. While the minutes don't mention which ones, we do know the tech 2 varieties and the most commonly rolled. Finally, the discussion on the subject turned on what to do with bad rolls. Options ranged from reprocessing to recycling them to obtain some type of residue one could turn into a currency or loyalty points.
Nosy's take: I've run the Abyssal sites, even losing a Vagabond in the process. I don't have much to add to the conversation, except to note that if the Triglavian technology ever becomes accessible on a massive scale, we will see the major null sec alliances take a greater interest in the subject. For now, I'm happy that the feature is working well and CCP plans to iterate on Abyssal deadspace sites.
Update 6 October 2018 - Jin'taan had ideas about co-op play in Abyssal sites. At the G-Fleet meet, CCP Cognac announced that co-op play involving 3 frigates is now on the Duality server.
Wednesday, October 3, 2018
The CSM 13 One-Coat Summit Minutes Part I: Summit Welcome
LMAO It's in Iceland. It's never not the Winter Summit. The One Coat Summit and the Two Coat Summit— Dirk MacGirk (@dirkmacgirk) October 2, 2018
Yes, I am blatantly ripping off Dirk MacGirk's description of the CSM 13 Summer Summit since CCP Guard gave the minutes the wrong title. The minutes are now out and I plan to review all 53 pages while I sit on the train commuting back and forth from work. As I get older, I find writing about something gets the topic stuck in my brain. Since I land in Las Vegas in two weeks, I probably need to hurry up and write so I can get the most out of my opportunity to bug the developers.
For these summit minutes, I will go through and give a summary and my thoughts on each section. Don't worry, I will break up the review into multiple blog posts. With that disclaimer out of the way, let's begin.
Summit Welcome - Our representatives on our internet spaceship council seemed eager to get to work as the initial meet-and-greet session turned to business. The minutes went in chronological order as good minutes should, but I'll list the contents in order of importance. Your judgement may differ.
First, the CSM believes that the game needs incremental changes rather than Jesus features at this time. Sort Dragon and Jin'taan both argued for incremental changes over new large features, with Brisc reminding people that CCP can work on both at the same time. Suitonia chimed in with recently added small changes such as the HAC and AF balance changes and the Muninn change that were well received.
Nosy's take. CCP is an Agile shop and should, with enough resources, have the ability to work on both. However, working on an MMORPG like that is relatively difficult. I wouldn't have used Wizards of the Coast as an example, as Jin'taan did of multiple teams. I would go with ArenaNet's three teams that worked on the 1st season of the living story. As I recall, they pretty much burned themselves out. However, I don't think ArenaNet was an Agile shop at the time.
Second in importance, in my eyes, were the priorities the CSM entered the summit with. They were:
- Server Stability
- War Decs
- Devs playing EVE
- Bounty system
"Sort Dragon talks about the lag in the game and conflicting ideas about what the cause is. The cloud is brought up and what services could be brought into the cloud to take load off TQ. There is some chatter about which teams are involved in this topic, and who would be in the meeting specifically about server stability. The talk moves over to distinguishing lag, client issues, crashes and fleet fight system performance as these issues are varied and can be caused by different scenarios. The tether system is brought up as a potential cause of the performance issues in flights."The bounty system seems a strange topic to make a priority, until one thinks about the affect the system has on large fleet fights. Sort Dragon asked if CCP could just remove the feature altogether. An appeal was also made to the affect receiving a bounty has on new players, but that sounded like Malcanis' Law coming into play.
Other topics related to new players were providing an improved default overview for new players and a warning about putting too much into a hauler. The CSM argued that the current default overview was inadequate to complete the tutorial. As for the hauler, keeping a brand new player from getting all his belongings wiped out in a high sec gank is not optimum for player retention.
At the bottom of my priority list of subjects discussed in the opening session of the summit involved client issues. Sort Dragon asked about localized clients, specifically whether a Chinese client would become available to players on Tranquility. He also asked about other languages, specifically Japanese and Spanish. Jin'taan also brought up the subject of allowing limited modification of the client itself. Given the history of players hacking the client to do nefarious things like make themselves not appear in local, I'm not sure how much acceptance of the idea inside CCP would gain.
Nosy's take. Very interesting. One has to take into account the dominant representation on CSM 13 of the major null sec alliances when looking at the priorities. The overarching goal of CSM going into the summit was server stability. I would consider the bounty system as part of the server stability issue, as the system puts extra loads on the servers during large scale fights. The issue of developers playing their own game, or lack thereof, is an old theory on why some things never get fixed, or the wrong solution is implemented. But the war dec system? That's definitely looks like a high sec issue. However, I understand that Crimewatch also affects server performance in big fights. Perhaps I'm to cynical, but that might have something to do with the interest amongst some members of the CSM.
This concludes my review of the minutes of the first session of the summit. Reviewing all of the minutes promises to take several blog posts. I figure by the time I finish the summit will have faded from the headlines in the EVE media. But I figure I should still put in the effort to understand what CCP may intend for the future.
Friday, June 22, 2018
A Final Look At The CSM 13 Election
Last week, CCP announced the results of the election for the 13th Council of Stellar Management. Real life, in the form of illness, interfered with publishing a timely post, but I still needed to write one to look back upon next year.
The year of the incumbent: In 2018, seven of the ten members of CSM 12 chose to run for re-election. All seven won. Here is a list.
Steve Ronuken (5th term)
Sort Dragon (4th term)
Aryth (3rd term)
Innominate (3rd term)
Jin'taan (3rd term)
The Judge (3rd term)
Suitonia (2nd term)
The year of the incumbent: In 2018, seven of the ten members of CSM 12 chose to run for re-election. All seven won. Here is a list.
Steve Ronuken (5th term)
Sort Dragon (4th term)
Aryth (3rd term)
Innominate (3rd term)
Jin'taan (3rd term)
The Judge (3rd term)
Suitonia (2nd term)
The Imperium Gets Half: A lot of people are freaking out about the fact
that The Imperium managed to place five candidates on the CSM. Although the
single-transferrable vote system used in the CSM voting favors the large null
sec alliances by making sure they don't "waste" any votes, a lot of
other factors contributed to the election result. But the domination does lend
a handy hook on which to hang all the other themes of the election.
The power of the GSF ballot: The official ballot put out
by Goonswarm Federation is the single most powerful force in CSM voting, and
the 2018 election continued the trend. The turnout I was able to track in the
voting file rose from 4273 ballots cast that contained some combination of the
original six candidate slate in 2017 to 6564 ballots that had some combination
of the 10 official candidates in 2018. To put the number into perspective, the
official Imperium ballot made up 22.6% of all ballots cast in the CSM 13
election. Contrast that with the 22.3% of all ballots that mentioned Guardians
of the Galaxy leader Sort Dragon, who won his fourth term this year.
The growth of the Imperium's share of the vote
total was greatly enhanced by the coalition's growth as seen in its largest
organization, Goonswarm Federation. In January 2017, two months before voting
for CSM 12 began, GSF had approximately 21,000 members. When I looked at the
beginning of June 2018, the number had swelled to 30,800. Still, the growth of turnout for the official ballot did increase faster than the size of the coalition.
The Creecher Effect: Even with a dominant share of ballots cast,
Goonswarm Federation and The Imperium as a whole should only have won 3 seats
at most. So, what explains the other two wins? The first involved the
controversy and ultimate removal of Creecher Viprio from the ballot during the
voting period.
Creecher, the capital director of Test Alliance
Please Ignore, is a vociferous proponent of shield-tanked supercapital-class
ships. Members of Pandemic Legion, an alliance heavily invested in armor-tanked
supercapitals, moved to block Creecher's almost assured spot on the CSM, from
which he could argue for improvements in shield capital and supercapital ships.
So members of Pandemic Legion did a little digging and found logs on Pastebin
showing Creecher using racial epithats in a private chat in-game, a violation
of EVE Online's EULA and Terms of Service. Since the conversation occurred
using CCP's communication channels, CCP could verify that the logs were not
doctored and Creecher was removed from the voting.
As the STV system used in the election is a form
of ranked voting, the computer algorithm used to tally the votes just ignored
Creecher's votes and produced a list of the winners. The released voting files
show that Creecher would have won a spot on the CSM. The candidate who
benefited from Creecher's disqualification was The Judge, thus making four
members from Goonswarm Federation on CSM 13.
The Ringer: The official Imperium ballot usually looks more
impactful than it actually is with the inclusion of extremely strong candidates
in the fourth and fifth slots. This year's candidate came out of one of The
Imperium's smaller member alliances, The Initiative.. Brisc Rubal, a real-life
politician from Virginia who works as a lobbyist on Capitol Hill for a maritime
union, threw his hat into the CSM ring and treated the election like the real
thing, including a slick, meme-filled advertisement. When the votes were
counted, Brisc had 1990 first place ballots at the start of round 1 of the
simulation. While not meeting the quota at the time, Brisc's vote total
guaranteed victory as the 11th place candidate, Tikktock Tocktikk, only
received 1661 votes when he was eliminated in the final round.
Vote buying: Rumor at Fanfest held that The Judge was
attempting to buy his way onto CSM 13 by paying skill point farmers to vote for
him. The rumors continued up through the end of the election, as a story
emerged of The Judge buying approximately 550 votes. Did people have proof that
The Judge bought votes? I don't believe so. And the vote total was suspiciously
near the total required to knock The Judge into 11th place and award the final
seat to Tikktock Tocktikk by 8 votes. However, even if The Judge did purchase
that many votes, the rules allowed it.
A very settled election: Unlike last year when Yukiko Kamo skated at or
below 10th place in every round, this year's election was basically settled
after the first round. At the beginning of round 1, four candidates: Aryth,
Sort Dragon, Jin'taan, and Brisc Rubal, had more votes than Tikktock Tocktikk
would up with at elimination, thus securing the victory. Three other
candidates, Merkelchen, Innominate, and Killah Bee, had guarenteed victory at
the end of round one. The other three eventual winners, Suitonia, Steve
Ronuken, and The Judge, rounded out the top 10 at the end of round one.
The lack of major voting slates: Apart from The Imperium,
the only other major power that seemed to exert any effort to electing people
was Guardians of the Galaxy. Due to their preferred candidate not making it to
the final ballot, Pandemic Horde wound up voting for the GotG ticket of Sort
Dragon and Killah Bee. Voters placed Sort Dragon and Killah Bee at the top of their ballots 1546 times, with the order reversed an additional 110 times. In contrast, the slate of Northern Coalition. of Killah Bee, Malakai Asamov, Sort Dragon, and Winter duFallen only appears 467 times. That's right, the final trickle that Killah Bee received from Sort Dragon of 1320 votes was nearly three times the support he received from his own coalition's official ballot.
Tuesday, May 8, 2018
Catching Up On Things
Sometimes life gets in the way of blogging. Okay, sometimes
playing video games takes precedence over writing. But writing about video
games requires playing them, right? Still, real life does get in the way.
Instead of composing four or five posts, this post will have to do.
The real-world project, apart from work, which will cut into
my gaming time is I decided to get serious about learning Python. I signed up
for an online course that is part of a three-course series that leads to a
certificate that will look good on my resume/CV/LinkedIn page. My hobbies often
spur me to learn about subjects I then translate into work skills. Why not do
it one more time?
One doesn’t need to know a scripting language to do the
types of economic analysis seen on the blog, though. My latest EVE-related
project involves creating my own price indexes to help evaluate changes CCP
makes to the game. On Saturday I finally created a Google sheet that recreates
the Consumer Price Index found in some of the older Monthly Economic Reports. I
tried using the MER released in April, but the file was missing information
about tech 3 items. Now I just need to learn how to make decent looking graphs
in one of the Google programs, so I don’t need to export the results into
Excel.
I hear a lot of hype surrounding a game coming to Steam this
month called Bless Online. Not seeing
the game released yet, and wanting to play something with a humanoid avatar, I
decided to update a game I hadn’t played in two years, Elder Scrolls Online. For some reason I woke up at 3:30am Sunday
morning and couldn’t get back to sleep, so I created a new character and
started playing. I think I played 4-5 hours, which I never did before. I heard
the game changed over the years, and so far, I think for the better. I’m still
on the newbie island, and every time I create a character, I never reach level
20. With my goals in EVE, the same
fate likely awaits my new character as well.
Returning to EVE,
I forgot about the big 15th year anniversary. Hard to believe with
the latest event putting a beacon in every system I travel through, but after
awhile all beacons look alike. I only managed to fill my Procurer’s ore hold
with hedbergite once before company arrived in system Saturday night. The rest
of the time I spent playing Project Discovery. I’m currently on pace to reach
my goal of obtaining the Marshall blueprint copy before the launch of Into the Abyss on 29 May.
Finally, I did a little work on my CSM Google site, CSMWire, adding the latest interviews of Xenuria, Mawderator, and Sullen Decimus
conducted by Kael Decadence of The Mind Clash Podcast. Just in time, too, as CCP
Guard a dev blog announcing the dates of the CSM 13 election as 4-11 June. CCP
Guard was kind enough to link to CSM Wire in the dev blog, which means I should
see some traffic coming soon. I also need to watch social media and the
official forums for candidate activity for the next month, so I know when to
update the site.
Hopefully I can tear myself away from the class work and play some video games. Last night I did all the homework for the week, but I discovered I enjoyed working with python. I may need to resist the urge to race ahead so I can work on other things.
Monday, March 19, 2018
CSM 13 Election: Explaining The Single Transferable Vote
Starting with the election of the 8th Council of Stellar Management, CCP has used a modified version of the Wright single transferable vote system (STV) to conduct all elections. Before 2013, CSM elections were conducted using widely used First Past the Post (FPTP) system. Players would cast votes for a single candidate per account, with the 14 candidates receiving the most votes becoming either members of the CSM going to the summits in Reykjavik or serving as alternates. A simple to understand way of conducting an election.
The design of the single transferable vote system aims to elect candidates who are more representative of the players who vote in the election. For some background about STV, I'll turn to UK-Engage, a company that provides voting services to both public and private organizations:
"The Single Transferable Vote (STV) is a form of proportional representation voting system which uses preferential voting, usually in multi-member constituencies. Candidates don’t need a majority of votes to be elected; all they require is a known ‘quota’, or share of the votes, determined by dividing the number of valid votes cast by the number of positions to be filled, plus one..."UK-Engage also listed several advantages and disadvantages to the single transferable vote system. Distilling the lists down to those that apply to EVE, they are:
"Under STV, an elector has a single vote that is expressed by ranking the candidates in preference from ‘1’ until the elector cannot choose between the remaining candidates. As the count proceeds and candidates are either elected or eliminated, this vote can be transferred to other candidates according to the voter’s stated preferences. In a Single Transferable Voting system very few votes are wasted; unlike other voting systems, particularly First Past the Post, where the votes of all but the winning candidate are wasted."
"STV is arguably a much more representative and inclusive voting system as it gives voters more choice than any other system. This choice puts more power in the hands of voters, rather than the political parties: under other voting systems political parties can more easily determine who is elected. Under STV some would say that an elected representative is much more accountable to the electorate than to their party superiors."
Advantages
- Under STV fewer votes are ‘wasted’ In other words, losing candidates receive fewer votes and run-away winners receive only the votes needed for victory. This means that most voters can identify a representative that they personally helped to elect
- When voters can rank candidates, the most disliked candidate cannot win, as they are unlikely to pick up second, third and lower-preference votes.
- By encouraging candidates to seek first, as well as lower-preference votes, STV removes the need for tactical voting. Tactical voting is when a voter supports another candidate more strongly than their sincere preference to prevent an undesirable outcome.
Disadvantages
- A system allowing voters to rank candidates is prone to behavior termed ‘donkey voting’, where voters vote for candidates in the order they appear on the ballot. CCP fights against donkey voting by randomizing the candidate list for each vote.
Explaining how the Wright STV system works is a little challenging. Instead of confusing the issue, I will post an explanation from Wikipedia, followed by an example based on a CSM election. First, the explanation:
"The system uses the optional Droop quota (the integer value of the total number of votes divided by one more than the number of vacant positions plus one) and the Gregory method of weighted surplus transfer value of the vote in calculating a candidate's surplus transfer value which is then multiplied by the value of each vote received by the candidates whose votes are to be redistributed, as is the case in the Western Australian upper-house elections.
"Unlike the Western Australian upper-house electoral system, the Wright System uses a reiterative counting process that differs from the Meek's method as an alternative to the method of segmentation and distribution of excluded candidates' votes.
"On every exclusion of a candidate from the count the counting of the ballot is reset and all valid votes are redistributed to candidates remaining in the count initially at full value.
"In each iteration of the count, votes are first distributed according to the voter's first available preference, with each vote assigned a value of one and the total number of votes tabulated for each candidate and the quota calculated on the value of the total number of valid votes using the Droop quota method.
"Any candidate that has a total value equal or greater than the quota is provisionally declared elected and their surplus value distributed according to the voter's nominated subsequent preference. If the number of vacancies are filled on the first distribution the results of the election are declared with all provisionally declared candidates being declared the winner of the election.
"If the number of candidates provisionally declared elected is less than the number of vacancies and all candidates' surplus votes have been distributed then the candidate with the lowest value of votes is excluded from the count. The ballot is reset and the process of redistribution restarted with ballot papers being redistributed again according to the voters next available preference allocated to any continuing candidate. This process repeats itself until all vacancies are filled in a single count without the need for any further exclusions.
"The Wright System takes into account optional preferential voting in that any votes that do not express a valid preference for a continuing candidate are set aside without-value and the quota is recalculated on each iteration of the count following the distribution of the first available preference. Votes that exhaust as a result of a candidate's surplus transfer are set aside with the value associated with the transfer in which they exhausted."
Confused? I was when CCP first announced the use of STV in 2013, the dev blog instructed players to visit Wikipedia for an explanation. I needed an example before I truly understood how the algorithm worked. Having covered five CSM elections using the STV, I think I can do a little better than the generic mechanical explanation. In the below example, I will not only go through the mechanics, but introduce some of the situations that occur in a CSM election.
Example Election
In our example election, 8 candidates are vying for 4 seats. We can divide the candidates into 3 security zones, each with their own political dynamics.
Null security space: In our mythical election, we have three null sec voting blocs. They are:
Goonswarm Federation (GSF) - Goonswarm historically is the electoral powerhouse in CSM elections. In our example, GSF is running two candidates, Aryth and Innominate, winners in both the CSM 11 and CSM 12 elections. The Goon campaign team usually supports other null sec entities, so will finish off their voting slate by supporting candidates from fellow Imperium member The Bastion as well as Brave Collective.
The Bastion - Smaller alliances within the Imperium often attempt to win a seat on the CSM. In our example, The Bastion's Sullen Decimus, a member of CSM 11, will try to win a third seat for the Imperium. The Bastion made a deal with Brave Collective to put his name second on their ballot if The Bastion would do the same for Brave's candidate.
The Bastion - Smaller alliances within the Imperium often attempt to win a seat on the CSM. In our example, The Bastion's Sullen Decimus, a member of CSM 11, will try to win a third seat for the Imperium. The Bastion made a deal with Brave Collective to put his name second on their ballot if The Bastion would do the same for Brave's candidate.
Brave Collective - Brave always seems to win whenever they officially back a candidate in a CSM election. In our example, Brave will run CSM 12 member Yukiko Kami. Brave's voting slate will mirror The Bastion's, except for putting Yukiko in the top slot and moving Sullen down to the second spot.
Wormhole space: The dynamic in wormhole space is a little different than in null sec. Instead of working within established major blocs, wormholers got together and two candidates, Noobman and ExookiZ, rose to the top. The backers of each candidate promised to put the other faction's candidate in the number two slot to ensure at least one wormhole candidate would win. Wormholers didn't care about candidates from k-space, but didn't want to waste the other two slots, so filled them in with Sullen Decimus and Yukiko Kami.
High security space: High sec is a very splintered, unorganized area of EVE. In our mythical election, two candidates representing two very different playstyles will run. They are:
High sec gankers: The high sec ganking community is very loud, very passionate, but very small. To maximize turnout, the famous ganker James315 is running in our election. Since Goonswarm's Ministry of Love often operates with the gankers in high sec, James315 fills the remaining three slots on the ballot with members of the Imperium.
High sec carebears: To say that high sec miners, mission runners, and haulers do not like high sec gankers is an understatement. But the residents of high sec, with the exception of the gankers, are a pretty apathetic lot. The turnout from those who enjoy PvE in high sec is usually very low. Additionally, in our example, they could only come up with two other candidates to vote for: Sullen because he did some mining stuff on CSM 11 and ExookiZ due to giving some presentations at Fanfest.
The Vote
![]() |
| Initial Vote |
In our election, 1800 players voted. To calculate the number of votes required to guarantee election, known as the Droop quota, we use the following formula:
(Number of votes cast / number of positions + 1) + 1
The initial quota is 361. The number of votes for each candidate at the beginning of the round is below.
![]() |
| From the audit file |
Innominate starts the round in last, but that won't last long. Aryth has 650 votes, which exceeds the quota. Aryth wins the first seat and the extra 289 votes he didn't need fall to the second candidate on the Goonswarm ballot, Innominate. At the end of the round, the tally is:
![]() |
| From the audit file |
Since the voting does not have 4 winners, the algorithm removes the candidate with the lowest vote total, Sullen Decimus, and distributes his votes to the number two candidate on The Bastion ballot, Yukiko Kami.
Round 2
The number of ballots is still 1800, which means the quota is still 361. The tally for each candidate at the beginning of round 2 is:
Not much happens in the round. Once again, Innominate receives the overflow vote from Aryth to stay in contention for a seat.
Since the voting does not have 4 winners, the candidate with the lowest vote total, ExookiZ, is eliminated and his votes distributed to the number two candidate on the Wormhole #2 ballot, Noobman.
Round 3
The number of ballots is still 1800, which means the quota stays at 361. The tally for each candidate at the beginning of round 3 is:
The cooperation between the wormhole candidates worked, with Noobman exceeding the quota in round 3 of the voting simulation. Innominate, as was the case in the first two rounds, receives 289 extra votes from Aryth. With Noobman meeting quota and winning a seat, his 39 excess votes go to Yukiko, allowing him to surpass Lorelei's total. The tally at the end of the round is:
Round 4
With the elimination of Lorelei Ierendi in round 3, the high sec carebear voting slate expires, reducing the number of ballots from 1800 down to 1570 votes. The result is a decrease in the quota from 361 down to 315.
The reduction of the quota increases the trickle-down from the candidates who already exceeded the quota. So instead of Innominate receiving 289 of Aryth's excess votes, he receives 335 votes. Yukiko receives more votes from Noobman, increasing his total from 39 to 85 votes. Due to the decreased quota, Innominate exceeds the quota by 20, winning the third seat and passing those votes to Yukiko as well.
I'm not exactly sure why the algorithm indicates Yukiko had only 314 votes while the actions during the round show Yukiko should have 315 votes. Either way, Yukiko surpasses James315's vote total of 310 and wins the final seat.
(UPDATE: 1 April 2019: Through taking Python classes, I've learned that Python sometimes handles numbers a little wonky, resulting in slight discrepancies like the one mentioned above.)
Conclusion
Perhaps a game as famous for its complexity as EVE Online should use a complex voting system like the modified Wright single transferable vote for determining the winners of the Council of Stellar Management election. Others may argue that using a single transferable voting system adds needless complexity to an election that historically has low voter turnout. I just wish I didn't need to write a 2100 word essay in order to explain how the voting system works.
Round 2
![]() |
| Round 2 |
![]() |
| Beginning of round 2, from the audit log |
Not much happens in the round. Once again, Innominate receives the overflow vote from Aryth to stay in contention for a seat.
![]() |
| End of round 2, from the audit log |
Round 3
![]() |
| Round 3 |
![]() |
| Beginning of round 3, from the audit file |
![]() |
| End of round 3, from the audit file |
![]() |
| Round 4 |
![]() |
| Beginning of round 4, from the audit file |
![]() |
| The final round, from the audit file |
(UPDATE: 1 April 2019: Through taking Python classes, I've learned that Python sometimes handles numbers a little wonky, resulting in slight discrepancies like the one mentioned above.)
Conclusion
Perhaps a game as famous for its complexity as EVE Online should use a complex voting system like the modified Wright single transferable vote for determining the winners of the Council of Stellar Management election. Others may argue that using a single transferable voting system adds needless complexity to an election that historically has low voter turnout. I just wish I didn't need to write a 2100 word essay in order to explain how the voting system works.
Friday, March 16, 2018
The CSM 13 Election Season Begins Monday
What I deem the EVE silly season, known to players who know about the event as the Council of Stellar Management elections, officially kicks off this year on Monday, 19 March. Once again, I plan to cover the event both here on The Nosy Gamer as well as on my election campaign coverage site CSM Wire. But before getting into my planned coverage, I probably need to cover what the heck a CSM is first.
The Council of Stellar Management is a body of 10 players chosen by the EVE player base to “represent” the players to the game’s developers. I used scare quotes because CSM members do not have the same type of power as a legislative body in a Western-style democracy. Think Beijing, not Westminster.
In other words, the CSM does not get to dictate the developmental roadmap of EVE Online. In some respects, the CSM acts as a player focus group, with the development staff bouncing ideas off the members. The most visible sign to the player base are the two summits between CCP and the CSM held every year in Reykjavik, Iceland. The CSM and CCP also hold weekly meetings where they also discuss issues, with the meetings recorded for later viewing by those unable to attend due to real life concerns such as work.
Unlike a normal focus group, the CSM maintains in contact with the developers year-round (or at least when the office isn’t vacant due to the staff going on holiday). In addition to text chat, the CSM has access to the developers’ Confluence, CCP’s internal wiki.
Where the term representative comes closer to the ideal of a representative body is when the CSM interacts with the players. The members of the CSM often act as a communications conduit between CCP and the players, explaining actions in ways that CCP’s messaging sometimes sugarcoats. Members also reach out to the player base looking for feedback on certain areas that CCP may explore in the future.
The members of the CSM are elected to a one-year term in an election based on a modified Wright single transferable vote system. Players with a subscribed account (aka Omega accounts) may vote for up to 10 candidates, with an algorithm determining the winners. Players can cast as many votes as they have subscribed accounts. Theoretically, a player running a 100 account skill point farm could vote 100 times.
This year, CCP changed the timeline of the election. Instead of holding the election in February or March and announcing the results at Fanfest, the official kick-off of the campaign begins at Fanfest with the announcement of the candidates. The application period only runs for five days, from 19-23 March. Firm dates for the election itself are not available, but the announced time frame is sometime in late April or May. Afterwards, the CSM will onboard during the traditionally quiet summer season when the CCP staff are off on holiday.
My planned coverage on the blog is to try to explain some of the details around the election. For example, the single transferable vote is pretty complex and a turnoff to a lot of people. As for CSM Wire, I will only include those candidates who post in the campaign thread on the official forums until the official candidate list is announced at Fanfest. Since the instructions to candidates suggests making a post, I hope candidates start posting as soon as they apply and don't wait until the Fanfest announcement. I currently don't plan on updating the site while I am in Reykjavik with new candidate pages. Deleting a page is easy. Creating pages takes some time, and I'd rather spend that time running around Iceland and talking to people I only get to see once a year.
Currently, 7 candidates have posted campaign threads, with several current CSM members yet to publicly declare. I expect to see a lot more people running this year, as many candidates are working behind the scenes trying to gather support. To everyone running, good luck!
The Council of Stellar Management is a body of 10 players chosen by the EVE player base to “represent” the players to the game’s developers. I used scare quotes because CSM members do not have the same type of power as a legislative body in a Western-style democracy. Think Beijing, not Westminster.
In other words, the CSM does not get to dictate the developmental roadmap of EVE Online. In some respects, the CSM acts as a player focus group, with the development staff bouncing ideas off the members. The most visible sign to the player base are the two summits between CCP and the CSM held every year in Reykjavik, Iceland. The CSM and CCP also hold weekly meetings where they also discuss issues, with the meetings recorded for later viewing by those unable to attend due to real life concerns such as work.
Unlike a normal focus group, the CSM maintains in contact with the developers year-round (or at least when the office isn’t vacant due to the staff going on holiday). In addition to text chat, the CSM has access to the developers’ Confluence, CCP’s internal wiki.
Where the term representative comes closer to the ideal of a representative body is when the CSM interacts with the players. The members of the CSM often act as a communications conduit between CCP and the players, explaining actions in ways that CCP’s messaging sometimes sugarcoats. Members also reach out to the player base looking for feedback on certain areas that CCP may explore in the future.
The members of the CSM are elected to a one-year term in an election based on a modified Wright single transferable vote system. Players with a subscribed account (aka Omega accounts) may vote for up to 10 candidates, with an algorithm determining the winners. Players can cast as many votes as they have subscribed accounts. Theoretically, a player running a 100 account skill point farm could vote 100 times.
This year, CCP changed the timeline of the election. Instead of holding the election in February or March and announcing the results at Fanfest, the official kick-off of the campaign begins at Fanfest with the announcement of the candidates. The application period only runs for five days, from 19-23 March. Firm dates for the election itself are not available, but the announced time frame is sometime in late April or May. Afterwards, the CSM will onboard during the traditionally quiet summer season when the CCP staff are off on holiday.
My planned coverage on the blog is to try to explain some of the details around the election. For example, the single transferable vote is pretty complex and a turnoff to a lot of people. As for CSM Wire, I will only include those candidates who post in the campaign thread on the official forums until the official candidate list is announced at Fanfest. Since the instructions to candidates suggests making a post, I hope candidates start posting as soon as they apply and don't wait until the Fanfest announcement. I currently don't plan on updating the site while I am in Reykjavik with new candidate pages. Deleting a page is easy. Creating pages takes some time, and I'd rather spend that time running around Iceland and talking to people I only get to see once a year.
Currently, 7 candidates have posted campaign threads, with several current CSM members yet to publicly declare. I expect to see a lot more people running this year, as many candidates are working behind the scenes trying to gather support. To everyone running, good luck!
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