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Showing posts with label EQNext. Show all posts
Showing posts with label EQNext. Show all posts

Monday, February 17, 2014

Is EVE Online A Bad Influence On Sandbox MMORPGs?

"A while back I opined that SOE was the ideal company to carry the MMO sandbox banner. For the most part, I still believe that, given what I've seen of Landmark thus far and what I know of the company's design history. That said, some of CEO John Smedley's recent comments give me pause, as does his long-term involvement in EVE Online's community."


On Friday I ran across an article written by Massively's Managing Editor, Jef Rehard, wondering if the next couple of years will truly see a revival of sandbox MMORPGs.  A fair concern given the wild optimism that fans of various games have exhibited over the years for unpublished games.  I have to remind myself not to get too hopeful for EverQuest Next and even though I'm not into building games like Minecraft, I do want to try Landmark as soon as the beta is over. But then came the attack upon Sony Online Entertainment's CEO, John Smedley, and his choice of games.

Friday, November 15, 2013

Paying For An Alpha?!

One indication of how much game development has changed since I bought World of Warcraft back in 2005 is that when I first heard how Sony Online Entertainment1 is offering $60 and $100 packages for its upcoming free-to-play game EverQuest Next Landmark, I didn't immediately laugh and dismiss SOE as a bunch of lunatics.  After all, games like Minecraft and Kerbal Space Project2 started charging for the game in order to finance continued development.  We've also seen the emergence of Kickstarter as a way to fund games like Star Citizen and Camelot Unchained.  If people are willing to spend over $1000 on a spaceship in a game that wasn't scheduled for release in two years, then spending $100 for a nice package to get into a game's alpha seems very reasonable.

So then I decided to start comparing the prices of the Founders Packs with other items available in the MMORPG market.  So how good is the value of the Founders Packs?

For $19.99, SOE offers the Settlers pack, which grants access to beta plus some items to get a player started.  For that same amount, an EVE Online player can purchase the game, with includes the first month of play.  Or a player can purchase a PLEX from CCP or a 30-day GTC and exchange it for either 1 month of play or sell it in Jita.  Currently that price is approximately 600 million ISK.  I think that's a better value.  However, for the same price in Neverwinter, I can buy a 24-slot bag.  In that case, I'd rather spend the money with SOE.  Or for the price of a Settlers pack and 500 Station Cash, I can buy the Jewel of the Firelord and a Cinder Kitty pet from the World of Warcraft cash shop.

Things get interesting when looking at the packages with alpha access.  For example, for the same price I'd pay for an Explorer's pack + 1000 Station Cash, I can buy a monocle in EVE.  If fashion is not your desire, then Star Citizen offers the Origin 325a Fighter if you don't mind delivery in a year's time.  Or if I don't want to spend the extra $10, I could purchase an epic mount with 110% bonus to run speed and a 24-slot bag.

When looking at the $100 Trailblazer pack, I have to go back to the days of the $200 lifetime subscriptions of games like Lord of the Rings Online and Star Trek Online, now both free-to-play games, to show that spending $100 isn't the craziest thing in the world.  And Star Citizen's Rear Admiral package, clocking in at $275, isn't exactly cheap either.

So is SOE a bunch of greedy developers looking to suck all the money out of our wallets?  Thinking about the matter, I think they're pretty restrained, relatively speaking.

Notes:
1.  Not to be confused with the Sisters of EVE.
2.  I own the game and the tutorial is fun.

Monday, October 7, 2013

A (Not So) Surprising Comparison

The Eveosphere seems obsessed with a topic about whether CCP should give out ships to community site, and what sites deserve them.  I think I'll stay out of this conversation for at least two more days if I write about the drama at all.  Instead I want to address something that CCP Fozzie said on Wiggles' show on EVE Radio last Wednesday.  DJ BigCountry asked how scared is CCP of Star Citizen.

Monday, August 5, 2013

EverQuest Next: I Better Be Careful


NOTE:  I originally planned on writing up a summary of the EQNext reveal.  But with so many other places writing up summaries I decided to look at elements of the game instead.

I think I've played in EVE Online's low sec way too long.  The idea of carebearing in territory others consider dangerous is now rather attractive.  After watching the reveal of EverQuest Next a couple of times and listening to Dave Georgeson (aka Smokejumper), the Director of Development for the EverQuest Next franchise, I figured I could change up the way I normally approach a game and play the bad guy.  After all, SOE is going around stating that EverQuest Next is a sandbox and that players' choices matter.  The example that Georgeson gave in the reveal concerned orcs.  A player could help the locals fight orcs, or the player could help the orcs slaughter the locals.  The choice is yours, and the choices have consequences.

The EQNext website implies I can play a "bad" character.
He made it sound like a player could make friends with the local orc faction.  So could I wander out far away from settled lands, make friends with the local orcs (or whatever the dominant NPC type is in the local area) and then set up shop gathering rare crafting materials?  Think the mountain men interacting with local native Americans back in the 18th century.  I could even get a jump on learning gathering and crafting by signing up for EverQuest Next Landmark.  I'm sure some of what is in that game will transfer to EverQuest Next.

Of course siding with NPC's who are on the wrong side of authority is nothing new.  During the live events leading up to Incursion in EVE, we witnessed many players role play as Sansha Nation sympathizers and actively aid the live event actors against the efforts of other players.  I thought that was pretty cool, although the players losing ships probably didn't think so.

One of the problems that the Sansha Nation sympathizers had is that the NPC AI would shoot the sympathizers.  Many players wanted a way to, if not actively work with the NPCs, to at least not get fired upon.  Listening to Georgeson talk it sounds like the AI governing EQNext's NPCs is more advanced than CCP's and players can actually aid orcs without having their heads ripped off if they act properly.

Of course, just because SOE makes an action or play style technically feasible doesn't mean that players are allowed to perform those actions.  At a question and answer session this exchange took place:
Q.  So last night during one of the panels, the question came up about disrupting a Rally Call if you wanted to be the bad guy. Team gave a definitive yes, that you would be able to do that. I would really like for you to elaborate on what kind of system you'll use to do that.

Darrin McPherson, Lead Designer:  Destruction probably comes in the form of not doing it. You can choose to not participate, but generally RC are not going to go in reverse. If the RC is to build up the city of Qeynos, it's not going to happen in reverse.

Terry Michaels, Senior Producer:  There are many ways in which RC's can be progressed and there are ways in which players can disrupt aspects of that progression. For instance, if there was part of a RC that required you to collect wood in the area, you could disrupt it by going in and cutting down every tree that you see and making sure that there is no wood that anybody else can get. But that doesn't mean that not getting wood is going to stop other avenues of progression.

Dave Georgeson:  We're not actually building a game that's set up so that you can grief.
Uh, oh!  Sounds like if the NPCs I've cultivated good relations with become the target of a Rally Call, I better not help them or I could get banned for griefing.  Which is too bad, because helping my pixelated friends could get me good standings not only them but a wider group of NPCs I might want to cultivate standings with.  Standing aside to avoid an account ban could possibly hurt my standings and undo a lot of work, or at least make future actions much harder.

Of course, I don't think the game is even in alpha yet, so many things can change.  But I'll need to remember that not all sandboxes are run alike.  Assuming, of course, that EQNext is actually a sandbox after all the development is complete.

Friday, August 2, 2013

EverQuest Next Revealed Today

Today was the big reveal of EverQuest Next.  I think the gaming press was more excited about the game than the people in the room.  SOE has a tradition of not putting their best foot forward and that occurred again today.  Quite frankly, Dave Georgeson (aka Smokejumper), the Director of Development for the EverQuest Next franchise, did not have a strong performance.  Even with the material at his disposal, in my opinion he stunk the joint up.  I don't think he impressed the people in the room either, because when John Smedley came out afterwards and asked the crowd if they wanted to hear more, the crowd wasn't too enthusiastic.

Don't get me wrong.  Getting past Smokejumper's poor performance the content of the presentation offered enough to intrigue me.  And the fact that another game, EverQuest Next Landmark, is coming out this year to allow players to help build the world of EQNext is awesome.  So I'm cautiously optimistic about the game, but I don't want to get too excited and get my hopes up.  I'll take another look at the information and write something more comprehensive on Monday.

Wednesday, July 31, 2013

A Bad Year For New MMOs

EVE Online is getting a lot of press recently for its massive battles and player wars.  But I can't help but wonder what the coverage would look like on the gaming sites if the game publishers were coming out with massive AAA titles this year.  From what I can tell, the biggest so far this year is Neverwinter, which is based on Dungeons and Dragons.  Last year, August brought Guild Wars 2.  This year?  According to Amazon we'll see the rebirth of Final Fantasy XIV although we'll probably not find out officially until 8 August.

We may not even see a AAA game released during the Christmas season.  The Elder Scrolls Online isn't scheduled for release until Q2 next year.  After watching the Wildstar show on Gamebreaker I doubt we'll see Carbine launch the game this year.  And I really doubt that John Smedley is going to announce that EverQuest Next will launch this year at SOE Live tomorrow.

Of course, that just gives CCP and its players even more time to influence the future of the genre.  EVE influencing other companies?  Smedley apparently has bought into the whole "emergent gameplay" theory and we see EVE's influence on Planetside 2.  This year the buzzword among developers is "sandbox".  I keep reading about how all these new games will have sandbox elements.  At last year's SOE Live Smedley even stated that EverQuest Next would be the "largest sandbox MMO" ever created.

But until these other games launch and we can see if they live up to expectations, the gaming press will need content to fill up their web pages for those all so precious hits.  And if the gaming press actually winds up covering the actions of gamers instead of game companies, is it surprising that the mainstream media follows?