With the coming of Rubicon on 19 November the Servant Sisters of EVE are receiving a promotion from a minor faction to a pirate faction. The Sisters of EVE a pirate faction? Well, where else does a faction with its own ships and a new, emerging place in EVE Online's backstory belong?
Now, most people want to know about the new ships, the Astero-class frigate and Stratios-class cruiser. Others are pluming the depths of the clues CCP has seeded to make brilliant connections about the nature of the Sisters' role in upcoming events. Into this sea of talent I don't have much to offer, except space geography.
I shouldn't denigrate the field, because internet space geography is serious business. But today's post isn't about super-capital force projection or jump bridge networks. No, today's post examines where to find those SoE level 4 mission agents required to quickly acquire the loyalty points needed to obtain those sweet, sweet ships. Along the way perhaps some additional information about the Sisters of EVE.
Showing posts with label lore. Show all posts
Showing posts with label lore. Show all posts
Wednesday, November 6, 2013
Thursday, August 20, 2009
EQ2 Tradeskill Epic: New Lands, New Profits
Since the old wood elf was in such a talkative mood, I decided to press my luck and I asked him where he bought his earring and cloak. Here is the tale he spun about those two items.
Bought? Well, I guess you could say I bought them, although not with platinum. Remember how I got my sokokar Naggy here? After we flew back to Dreg’s Landing in the Kylong Plains I remembered that I still hadn’t made it to the bank in Teren’s Grasp to arrange for my king prawn to be transported back to Qeynos. But with Naggy, flying up to the outpost was a snap. I left my young sokokar at the post and started asking for directions. The people in Teren’s Grasp are not a terribly friendly group to strangers, although the guards will give you directions. I guess that’s part of the job, so I finally got directions to the bank. On my way I encountered an ogre named Taskmaster Greeblentus hawking his wares.
"Welcome to Teren's Grasp Yonger!” Greeblentus called out from his tent. “You look to be highly skilled in your craft and by the looks of it, looking for something to do. Perhaps I can point you in the right direction when you are ready for some serious work."
"Serious work?” I asked. “You have my attention..." I know, I know. I was on vacation. Maybe my kids are right and I think too much about work. But it wasn’t my idea to come to a place with so much work to do; it was my daughter’s.
"Before I can give you the details, I will require you to complete a minor task for me,” the Taskmaster continued. “The task will serve two purposes, it will help you get to know the area and let me know you are skilled enough to stay alive and be of use to those that I represent."
"That sounds fair, tell me more," I said.
"The task is simple, take the following provisions to Fens of Nathsar and deposit them in the correct provisions cache found there,” Greeblentus explained. “I have marked the locations for you but it will still be dangerous and you may die. Return only when you are done!"
"Danger?” I asked. I know that not more than an hour before I swore off any more adventures, but sneaking around isn’t THAT hard. “That sounds different,” I continued. “I will do what you ask!"
"Our scouts rely on these provisions and it is one of my jobs to make sure these are stocked. If you return alive, I will tell you more about the job I mentioned earlier," Greeblentus concluded.
"I will return to you as soon as possible," I told the ogre.
The directions the ogre taskmaster gave me led to the Fens of Nathsar. If danger was involved I didn’t want to risk my catch so I continued on and arranged for the First Kunark Savings and Loan to ship my king prawn to my bank in Qeynos.
I knew I could fly fairly close to the entrance of the Fens so I rode down to the sokokar post, hopped on Naggy and flew to Kunzar’s Edge, stopping by Dreg’s Landing because poor Naggy didn’t know a direct path through the mountains.
Once I got to Kunzar’s Edge, the map Rosemarie had given me showed I needed to take a path to a river. It didn’t look very safe and looked like it ran through a community of iksar. Well, to be fair, I did make her give me the map, and she did warn me not to come here if I could at all help it.
I walked down the path like I belonged, although I did make sure I didn’t get too close to the iksar so they wouldn’t realize I was a stranger. I went through the village with no problem and then dodged patrols until I got to the river. I found a post stretched across the river that was being used as a makeshift bridge and snuck across it. After crossing the river I dodged patrols until I eventually reached the entrance to the Fens. Across from an old graveyard just outside the Fens was a sokokar post and I gladly bound Naggy to it. I really didn’t want to make that journey again.
Once inside the Fens I encountered a border tower run by Riliss soldiers. I don’t think they were very friendly, but I couldn’t understand what they were saying, so I just kept smiling and bound Naggy to the sokokar post outside the tower and kept moving.
The directions said that the first provisions cache was northwest along the mountain pass that leads to Bathezid’s Watch. The sarnak were actively patrolling the road and didn’t look too friendly. Travel on the road is never good in these situations and this time I hugged the cliffs on the side of the road, using boulders as cover. That tactic worked until I reached a bottle neck on the road. The directions told me I needed to get past the bottleneck. It took a long time but I was finally figured out that I needed to let the sarnak wearing the sword to go past me on his patrol toward the Riliss border fort before sneaking past the guard at the bottleneck.
Once I placed the emergency rations in the first cache, I looked at the directions Greeblentus gave me again. I needed to travel to a cache located east of Sathir’s Span located on the south bank of the ravine in the Swamp of No Hope.
Faced with Riliss patrols on the road and Bathezid Watch scouts in the countryside, I decided to travel down the main road toward Sathir’s Span, darting off to the side of the road whenever I spotted a Riliss patrol. With the increase in Riliss activity the farther into the Fens I went, I decided to enter the swamp via a dirt road instead of trying to get directly to the ravine.
I travelled along the road past where the cache was located until I spotted a clear path through the swamp denizens to the ravine. I dashed to a ridge as fast as my leg would let me to a ridge that would offer some protection from the creepy-crawlies on the ground. I scrambled up to the top of the ridge and saw a large greenish glowing sokokar flying towards me. I jumped down the other side of the ridge smack into the middle of a bunch of frogloks. Fortunately I had found the only creatures in the swamp who didn’t want to kill me and we hid until the giant sokokar, which the frogloks called Thrasunre, passed.
I continued on and after dodging a swampet, I reached the second cache and refilled it with the emergency potion and looked at Greeblentus directions again. The instructions for the third cache said it was further south along the ravine a few steps before reaching the second bridge by a huge boulder.
So I retraced my steps back to the froglok encampment and made it back to the road. I then travelled east along the road until I reached the cache where I deposited the emergency exit scroll that would allow the user to transport back to Teren’s Grasp.
The instructions to the fourth cache said to cross the bridge and head northwest just before you reach The Crystal Grove behind two huge boulders. Rosemarie’s map showed that I probably shouldn’t travel directly to the cache. Instead I travelled along the edge of the ravine whenever possible to avoid the slavers, whose camps lay on the north side of the road. Once past the camps I travelled on the road unless I saw a Riliss patrol, then I would scurry into hiding. During one of these dashes to safety I ran into another group of frogloks with whom I rested in safety.
I resumed my journey along the road until I found a field of young wild sokokar. Seeing nothing that wanted to eat me, I crossed the field until I reached another ridgeline. I travelled along the ridgeline until I found the last cache and filled it. By this time I was tired, my leg hurt and I just couldn’t face playing hide-and-seek anymore, so I pulled out a talisman and used it to return to my guild’s hall. After resting up, the guild druid sent me back to the druid ring outside Teren’s Grasp. From there I walked back into the outpost.
"Hail, Taskmaster Greeblentus," I called out to the ogre in this tent.
"You have done well, I cannot lie that I am surprised,” Greeblentus told me. “Now that you have passed that test let me tell you about the opportunities available for you in this land. Both the Riliss and Bathezid Watch seek crafters to help them in their war preparations."
"Continue...," I prompted.
"Zekilius in Riliss and Anuhadux in Bathezid are the ones in charge of the crafters tasks,” the oger continued. “I have made arrangements to let you enter their camps and you will not be harmed unless you do something to anger them..."
"Tell me more," I said.
"The more orders you fill the more favor you will gain with them, but it will take a good amount of service before they trust you,” Greeblentus informed me. “Work hard and you will be rewarded, return to me when you have learned more and I will share with you another contact you may be interested in. Farewell Yonger!"
"I will do my best! Thank you," I said.
To be continued…
Previous posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
Bought? Well, I guess you could say I bought them, although not with platinum. Remember how I got my sokokar Naggy here? After we flew back to Dreg’s Landing in the Kylong Plains I remembered that I still hadn’t made it to the bank in Teren’s Grasp to arrange for my king prawn to be transported back to Qeynos. But with Naggy, flying up to the outpost was a snap. I left my young sokokar at the post and started asking for directions. The people in Teren’s Grasp are not a terribly friendly group to strangers, although the guards will give you directions. I guess that’s part of the job, so I finally got directions to the bank. On my way I encountered an ogre named Taskmaster Greeblentus hawking his wares.
"Welcome to Teren's Grasp Yonger!” Greeblentus called out from his tent. “You look to be highly skilled in your craft and by the looks of it, looking for something to do. Perhaps I can point you in the right direction when you are ready for some serious work."
"Serious work?” I asked. “You have my attention..." I know, I know. I was on vacation. Maybe my kids are right and I think too much about work. But it wasn’t my idea to come to a place with so much work to do; it was my daughter’s.
"Before I can give you the details, I will require you to complete a minor task for me,” the Taskmaster continued. “The task will serve two purposes, it will help you get to know the area and let me know you are skilled enough to stay alive and be of use to those that I represent."
"That sounds fair, tell me more," I said.
"The task is simple, take the following provisions to Fens of Nathsar and deposit them in the correct provisions cache found there,” Greeblentus explained. “I have marked the locations for you but it will still be dangerous and you may die. Return only when you are done!"
"Danger?” I asked. I know that not more than an hour before I swore off any more adventures, but sneaking around isn’t THAT hard. “That sounds different,” I continued. “I will do what you ask!"
"Our scouts rely on these provisions and it is one of my jobs to make sure these are stocked. If you return alive, I will tell you more about the job I mentioned earlier," Greeblentus concluded.
"I will return to you as soon as possible," I told the ogre.
The directions the ogre taskmaster gave me led to the Fens of Nathsar. If danger was involved I didn’t want to risk my catch so I continued on and arranged for the First Kunark Savings and Loan to ship my king prawn to my bank in Qeynos.
I knew I could fly fairly close to the entrance of the Fens so I rode down to the sokokar post, hopped on Naggy and flew to Kunzar’s Edge, stopping by Dreg’s Landing because poor Naggy didn’t know a direct path through the mountains.
Once I got to Kunzar’s Edge, the map Rosemarie had given me showed I needed to take a path to a river. It didn’t look very safe and looked like it ran through a community of iksar. Well, to be fair, I did make her give me the map, and she did warn me not to come here if I could at all help it.
I walked down the path like I belonged, although I did make sure I didn’t get too close to the iksar so they wouldn’t realize I was a stranger. I went through the village with no problem and then dodged patrols until I got to the river. I found a post stretched across the river that was being used as a makeshift bridge and snuck across it. After crossing the river I dodged patrols until I eventually reached the entrance to the Fens. Across from an old graveyard just outside the Fens was a sokokar post and I gladly bound Naggy to it. I really didn’t want to make that journey again.
Once inside the Fens I encountered a border tower run by Riliss soldiers. I don’t think they were very friendly, but I couldn’t understand what they were saying, so I just kept smiling and bound Naggy to the sokokar post outside the tower and kept moving.
The directions said that the first provisions cache was northwest along the mountain pass that leads to Bathezid’s Watch. The sarnak were actively patrolling the road and didn’t look too friendly. Travel on the road is never good in these situations and this time I hugged the cliffs on the side of the road, using boulders as cover. That tactic worked until I reached a bottle neck on the road. The directions told me I needed to get past the bottleneck. It took a long time but I was finally figured out that I needed to let the sarnak wearing the sword to go past me on his patrol toward the Riliss border fort before sneaking past the guard at the bottleneck.
Once I placed the emergency rations in the first cache, I looked at the directions Greeblentus gave me again. I needed to travel to a cache located east of Sathir’s Span located on the south bank of the ravine in the Swamp of No Hope.
Faced with Riliss patrols on the road and Bathezid Watch scouts in the countryside, I decided to travel down the main road toward Sathir’s Span, darting off to the side of the road whenever I spotted a Riliss patrol. With the increase in Riliss activity the farther into the Fens I went, I decided to enter the swamp via a dirt road instead of trying to get directly to the ravine.
I travelled along the road past where the cache was located until I spotted a clear path through the swamp denizens to the ravine. I dashed to a ridge as fast as my leg would let me to a ridge that would offer some protection from the creepy-crawlies on the ground. I scrambled up to the top of the ridge and saw a large greenish glowing sokokar flying towards me. I jumped down the other side of the ridge smack into the middle of a bunch of frogloks. Fortunately I had found the only creatures in the swamp who didn’t want to kill me and we hid until the giant sokokar, which the frogloks called Thrasunre, passed.
I continued on and after dodging a swampet, I reached the second cache and refilled it with the emergency potion and looked at Greeblentus directions again. The instructions for the third cache said it was further south along the ravine a few steps before reaching the second bridge by a huge boulder.
So I retraced my steps back to the froglok encampment and made it back to the road. I then travelled east along the road until I reached the cache where I deposited the emergency exit scroll that would allow the user to transport back to Teren’s Grasp.
The instructions to the fourth cache said to cross the bridge and head northwest just before you reach The Crystal Grove behind two huge boulders. Rosemarie’s map showed that I probably shouldn’t travel directly to the cache. Instead I travelled along the edge of the ravine whenever possible to avoid the slavers, whose camps lay on the north side of the road. Once past the camps I travelled on the road unless I saw a Riliss patrol, then I would scurry into hiding. During one of these dashes to safety I ran into another group of frogloks with whom I rested in safety.
I resumed my journey along the road until I found a field of young wild sokokar. Seeing nothing that wanted to eat me, I crossed the field until I reached another ridgeline. I travelled along the ridgeline until I found the last cache and filled it. By this time I was tired, my leg hurt and I just couldn’t face playing hide-and-seek anymore, so I pulled out a talisman and used it to return to my guild’s hall. After resting up, the guild druid sent me back to the druid ring outside Teren’s Grasp. From there I walked back into the outpost.
"Hail, Taskmaster Greeblentus," I called out to the ogre in this tent.
"You have done well, I cannot lie that I am surprised,” Greeblentus told me. “Now that you have passed that test let me tell you about the opportunities available for you in this land. Both the Riliss and Bathezid Watch seek crafters to help them in their war preparations."
"Continue...," I prompted.
"Zekilius in Riliss and Anuhadux in Bathezid are the ones in charge of the crafters tasks,” the oger continued. “I have made arrangements to let you enter their camps and you will not be harmed unless you do something to anger them..."
"Tell me more," I said.
"The more orders you fill the more favor you will gain with them, but it will take a good amount of service before they trust you,” Greeblentus informed me. “Work hard and you will be rewarded, return to me when you have learned more and I will share with you another contact you may be interested in. Farewell Yonger!"
"I will do my best! Thank you," I said.
To be continued…
Previous posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
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Thursday, August 13, 2009
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
I brought the chest full of imbued ore the Teren’s Grasp officials needed for sealing a pact with the mountain giants to Jones. Okay, I dropped it someplace close to him. Maybe that wasn’t polite to do, but I was tired and my leg hurt.
"Hail, Jones," I said.
"Thanks so much for your hard work, this should be perfect for the job," the halfling official said. "I'll let Borbin know we're all ready to arrange the deal. I hope I can get his attention, he's been very distracted since he heard the bad news this afternoon."
"What news was that?" I asked, letting my curiosity get the better of me.
Jones replied, "Lynchpin, one of our sokokar, was captured today by a drolvarg ambush. She's one of our best breeding stock and I imagine the drolvarg are planning to get a high price for her from the Sathirians. Everyone in Teren's Grasp and Dreg's Landing alike absolutely adore her, so the whole outpost is talking about it and making plans to get her back."
"What can be done about it?" I asked.
"We sent out a few more hawks to gather information, and we think they have her chained up inside one of the hollow trees near Karnor's Castle," Jones told me. "They're probably awaiting further orders on where to take her. We probably don't have a lot of time before they move her again, so we're sending out a few adventurers to try and get her free. Actually, I was rather hoping you might be able to make some sturdy chain cutters they could take with them, just in case they're needed. Are you good enough at the forge to wangle up something like that?" he asked.
"I've never tried making that sort of thing before, but I'll certainly give it a try!" I told Jones with a little more enthusiasm than I really felt. I was tired and sore, but I’ve got a soft spot for animals, so I’d do my best.
"I appreciate it, please hurry," the halfling said.
"I will," I reassured him.
So back to the forge I went. The fact that no experienced metal smiths capable of making the bolt cutters worked at the port really made me wonder about how well organized this Teren fella really was. Then I dealt with the merchants again and realized that maybe the problem was that the merchants had chased away all of the crafters. Even after the dickering I did with them, the prices were much higher than I would have normally willingly paid. If Lynchpin didn’t need help, I would have just walked away.
Any crafter would really have to bring their own supplies to Dreg’s Landing with them if they wanted to make any kind of profit off their work. You can be sure I mentioned that to the gang back at the Ironforge Exchange!
So after another aggravating session figuring out how to make something, I returned to Jones. At least the chain cutters were lighter than the chest of ore.
"Hail, Jones," I called.
"Thank you so much for working on those chain cutters for me," the Teren’s Grasp official told me as I handed over the chain cutters.
"You're welcome," I said. "I hope she gets back safely."
"As do I! I'll hand these out straight away, there's a party just about to leave now."
A party about to depart? Looks like I finished just in time. "Let me know how it goes!" I said.
"If they're successful, the party will most likely return to the main Teren's Grasp outpost where they can keep her safe and check her for any injuries," Jones advised. "Next time you're in that area, look for Stewlin Vincent at the sokokar post up there. He'll be able to let you know how it goes!"
"Thanks, I'll ask Stewlin next time I pass through," I told him.
"I hope the news will be good!" Jones exclaimed.
"I'm sure it will be," I assured the halfling.
So I finally got to go fishing. I have to say that the fishing around Dreg’s Landing is pretty good and within a few days I had caught my fill of king prawn. Instead of returning to Qeynos though, I decided to head up to the main Teren’s Grasp outpost. I figured that the bank there had a relationship with my bank in Qeynos and I could arrange to have my goods shipped back to the city while I continued my vacation.
The trip wasn’t too bad, if you don’t mind the cold. I headed up the road out of Dreg’s Landing to the mountains and followed it until it seemed to end. I then headed cross-country, avoiding the yeti I saw in the distance. After a time the road looked safe so I followed it to the outpost, stopping to pay my respects at the druid ring just outside the entrance.
Did I say outpost? A small city is a better description. I entered Teren’s Grasp looking for directions when I spotted a figure next to a post accompanied by a sokokar. As I got closer, he fit the description of Stewlin Vincent that Jones gave me.
"Hail, Stewlin Vincent," I called out.
"Lynchpin is back safe and sound!!!" Stewlin exclaimed.
"She is?” I replied. “Wonderful news, congratulations."
"Thank you so much, Jones told me all the help you've been,” Stewlin told me. “I'd like to thank you with this young sokokar I've been training. He's one of Lynchpin's offspring. Not quite as fast as Lynchpin, but he's got good blood!"
"Thank you very much," I told the sokokar trainer, touched. I really wasn’t expecting that.
"Listen,” Stewlin continued. "I wonder if you have time to take the good news up to our folks up at Kunzar's Edge. I haven't had the time to send a message yet, and I know they'll want to know Lynchpin is safe. Would you mind?" Stewlin asked.
"Sure, if I can get there safely," I replied. I remembered my daughter’s tales of travelling through the Kylong Plains. I’m a woodworker, not a hero. The little scouting trip I took to Karnor’s Castle was as much excitement as I really wanted. "Can I take the sokokar there?"
"The sokokars can only take you to landing points they've already visited," Stewlin explained, "so you won't be able to fly your young sokokar there directly yet, he hasn't traveled that far. However, I can teleport you directly there. Let Hroar know the good news and he'll spread the word. Oh, and there should be a sokokar post nearby that you can use to get back safely."
After making sure my new sokokar knew the landing point in Teren’s Grasp, I told the trainer, "Sure, I'm ready to go."
One second I was in Teren’s Grasp, the next I was on top of a watch tower at Kunzar’s Edge next to a figure in a suit of black plate armor watching a road headed north.
"What do you mean by suddenly appearing here?" the suit of armor growled, the breath visable in the cold. I had found Hroar.
"Sorry to drop in so suddenly," I said hurriedly. "Stewlin Vincent in Teren's Grasp sent me to let you know that Lynchpin has been recovered."
"Oh, working for Teren's Grasp are you?" Hroar asked, his tone changing to something sounding more friendly. "Well, that's different. Thanks for the news, I'll pass on the word. Make yourself at home here, and you'll find the sokokar post on the coast up by the west wall there. And watch your step climbing down the tower, we don't need to be scraping up any more clumsy crafters who think they can fly," he added.
I think Hroar might have done something to make those crafters clumsy. "Er, thanks, I think," I told him and proceeded to make my way carefully down the tower.
I followed Hroar’s directions to the sokokar post, bound my young sokokar to it, and flew off to Dreg’s Landing. The sokokar took a route that led us past Karnor’s Castle and over a sea of drolvargs that I had earlier wove a path through to release a scouting hawk. Looking down at the scene, I thought to myself I’d never do anything that again!
To be continued…
Related posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
"Hail, Jones," I said.
"Thanks so much for your hard work, this should be perfect for the job," the halfling official said. "I'll let Borbin know we're all ready to arrange the deal. I hope I can get his attention, he's been very distracted since he heard the bad news this afternoon."
"What news was that?" I asked, letting my curiosity get the better of me.
Jones replied, "Lynchpin, one of our sokokar, was captured today by a drolvarg ambush. She's one of our best breeding stock and I imagine the drolvarg are planning to get a high price for her from the Sathirians. Everyone in Teren's Grasp and Dreg's Landing alike absolutely adore her, so the whole outpost is talking about it and making plans to get her back."
"What can be done about it?" I asked.
"We sent out a few more hawks to gather information, and we think they have her chained up inside one of the hollow trees near Karnor's Castle," Jones told me. "They're probably awaiting further orders on where to take her. We probably don't have a lot of time before they move her again, so we're sending out a few adventurers to try and get her free. Actually, I was rather hoping you might be able to make some sturdy chain cutters they could take with them, just in case they're needed. Are you good enough at the forge to wangle up something like that?" he asked.
"I've never tried making that sort of thing before, but I'll certainly give it a try!" I told Jones with a little more enthusiasm than I really felt. I was tired and sore, but I’ve got a soft spot for animals, so I’d do my best.
"I appreciate it, please hurry," the halfling said.
"I will," I reassured him.
So back to the forge I went. The fact that no experienced metal smiths capable of making the bolt cutters worked at the port really made me wonder about how well organized this Teren fella really was. Then I dealt with the merchants again and realized that maybe the problem was that the merchants had chased away all of the crafters. Even after the dickering I did with them, the prices were much higher than I would have normally willingly paid. If Lynchpin didn’t need help, I would have just walked away.
Any crafter would really have to bring their own supplies to Dreg’s Landing with them if they wanted to make any kind of profit off their work. You can be sure I mentioned that to the gang back at the Ironforge Exchange!
So after another aggravating session figuring out how to make something, I returned to Jones. At least the chain cutters were lighter than the chest of ore.
"Hail, Jones," I called.
"Thank you so much for working on those chain cutters for me," the Teren’s Grasp official told me as I handed over the chain cutters.
"You're welcome," I said. "I hope she gets back safely."
"As do I! I'll hand these out straight away, there's a party just about to leave now."
A party about to depart? Looks like I finished just in time. "Let me know how it goes!" I said.
"If they're successful, the party will most likely return to the main Teren's Grasp outpost where they can keep her safe and check her for any injuries," Jones advised. "Next time you're in that area, look for Stewlin Vincent at the sokokar post up there. He'll be able to let you know how it goes!"
"Thanks, I'll ask Stewlin next time I pass through," I told him.
"I hope the news will be good!" Jones exclaimed.
"I'm sure it will be," I assured the halfling.
So I finally got to go fishing. I have to say that the fishing around Dreg’s Landing is pretty good and within a few days I had caught my fill of king prawn. Instead of returning to Qeynos though, I decided to head up to the main Teren’s Grasp outpost. I figured that the bank there had a relationship with my bank in Qeynos and I could arrange to have my goods shipped back to the city while I continued my vacation.
The trip wasn’t too bad, if you don’t mind the cold. I headed up the road out of Dreg’s Landing to the mountains and followed it until it seemed to end. I then headed cross-country, avoiding the yeti I saw in the distance. After a time the road looked safe so I followed it to the outpost, stopping to pay my respects at the druid ring just outside the entrance.
Did I say outpost? A small city is a better description. I entered Teren’s Grasp looking for directions when I spotted a figure next to a post accompanied by a sokokar. As I got closer, he fit the description of Stewlin Vincent that Jones gave me.
"Hail, Stewlin Vincent," I called out.
"Lynchpin is back safe and sound!!!" Stewlin exclaimed.
"She is?” I replied. “Wonderful news, congratulations."
"Thank you so much, Jones told me all the help you've been,” Stewlin told me. “I'd like to thank you with this young sokokar I've been training. He's one of Lynchpin's offspring. Not quite as fast as Lynchpin, but he's got good blood!"
"Thank you very much," I told the sokokar trainer, touched. I really wasn’t expecting that.
"Listen,” Stewlin continued. "I wonder if you have time to take the good news up to our folks up at Kunzar's Edge. I haven't had the time to send a message yet, and I know they'll want to know Lynchpin is safe. Would you mind?" Stewlin asked.
"Sure, if I can get there safely," I replied. I remembered my daughter’s tales of travelling through the Kylong Plains. I’m a woodworker, not a hero. The little scouting trip I took to Karnor’s Castle was as much excitement as I really wanted. "Can I take the sokokar there?"
"The sokokars can only take you to landing points they've already visited," Stewlin explained, "so you won't be able to fly your young sokokar there directly yet, he hasn't traveled that far. However, I can teleport you directly there. Let Hroar know the good news and he'll spread the word. Oh, and there should be a sokokar post nearby that you can use to get back safely."
After making sure my new sokokar knew the landing point in Teren’s Grasp, I told the trainer, "Sure, I'm ready to go."
One second I was in Teren’s Grasp, the next I was on top of a watch tower at Kunzar’s Edge next to a figure in a suit of black plate armor watching a road headed north.
"What do you mean by suddenly appearing here?" the suit of armor growled, the breath visable in the cold. I had found Hroar.
"Sorry to drop in so suddenly," I said hurriedly. "Stewlin Vincent in Teren's Grasp sent me to let you know that Lynchpin has been recovered."
"Oh, working for Teren's Grasp are you?" Hroar asked, his tone changing to something sounding more friendly. "Well, that's different. Thanks for the news, I'll pass on the word. Make yourself at home here, and you'll find the sokokar post on the coast up by the west wall there. And watch your step climbing down the tower, we don't need to be scraping up any more clumsy crafters who think they can fly," he added.
I think Hroar might have done something to make those crafters clumsy. "Er, thanks, I think," I told him and proceeded to make my way carefully down the tower.
I followed Hroar’s directions to the sokokar post, bound my young sokokar to it, and flew off to Dreg’s Landing. The sokokar took a route that led us past Karnor’s Castle and over a sea of drolvargs that I had earlier wove a path through to release a scouting hawk. Looking down at the scene, I thought to myself I’d never do anything that again!
To be continued…
Related posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
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Thursday, August 6, 2009
EQ2 Tradeskill Epic: Working for Teren’s Grasp
"It was nothing, really,” I bragged. “All in a day's work for a crafter."
My daughter Rosemarie tells me that I get a little full of myself sometimes. I might have gone a little too far this time, because as my thoughts started to turn to fishing and king prawn, Jones brought me back to reality.
"Really, thanks again for the help, I know I couldn't have done it anyway!” the little halfling told me. “I tell you what though, Borbin's been talking with Hailena Hoss, who trains the native essarr hawks. She dropped one of them off this morning, Borbin was planning to ask one of the adventurers to release it near Karnor's Castle to do some surveillance."
"And ...?" I asked.
"Well, the thing is, they're all still busy killing drolvargs, you'd think they're enjoying it or something,” Jones said, then paused like he was steeling himself up to ask another favor. He was. “So I was thinking, you're clearly resourceful and fast moving, I'm sure you could do it just as well. Plus, you're here! Just sneak up close to the castle and release the hawk, it's trained to do the rest."
Fast moving? I know the ranger training I received before the accident helps hide my limp, but not so much that it’s not noticeable. He must be getting desperate. "And where exactly is this castle?" I asked.
"You can just about see it from here,” the little official said, pointing to the north-east. “Head north between the hills and the river till you pass the ruins, then turn east, you should see it from there easily enough."
"Well, I'll give it a try!" I told him, sounding a lot more confident that I felt. Rosemarie did warn me about entering the Dreadlands, and the directions sounded like I’d be coming real close.
Jones handed me the essarr hawk. "It'll be a bit dangerous for you I'm afraid,” Jones began, “but since Borbin has all the adventurers busy collecting more fangs, I don't think we want to wait around for them to get back. I do appreciate your help, and good luck!"
"Thank you," I told the halfling and started off down the path.
I headed north down the path past the ruins almost to the mountains when I looked to the east. Sure enough, I could see a castle on a hill through the trees. But as I walked east getting closer to the river I could see why Jones told me this was dangerous. On the other side were drolvargs lining the banks and I didn’t like what I saw in the water. The only way across looked like a fallen pillar that fell across the river where it feeds into Ryjesium Lake. To get to it required getting close to the ruins, which I could see were occupied by some unfriendly-looking skeletons.
By staying on the riverbank I was able to avoid the skeletons and stopped halfway across the makeshift bridge. Looking back, it was a pretty stupid thing to do because I didn’t know what might happen by, but I used the position to observe the drolvargs as they patrolled around the castle. Fortunately the drolvargs were even dumber than I was being at the moment, as after a couple of minutes I could discern their patrol paths. I snuck through the route I had picked out and released the hawk near the castle. I then snuck back through the drolvarg lines and returned to the docks of Dreg’s Landing.
“Hail, Jones,” I said as I reached his usual duty post.
"Did you release the essarr hawk?" he asked.
"Yes, I did," I replied.
"Oh, great!” the halfling exclaimed. “Well done, I hope it wasn't too dangerous for you. Erm... say ...” Jones continued with one of those pauses I was coming to associate with another request. “I don't suppose you happen to know anything about mountain giant metalsmithing?"
I’m a woodworker, not an armorer or a weaponsmith, but I do work with small amounts of metal in my craft. "Er ... what exactly about it?"
Jones explained, "The mountain giants have been at war with the drolvargs for a long time. Borbin has been trying to negotiate with the giants to help us fighting the drolvargs, and it looks as if he might finally be making some progress. Apparently they use some kind of magically imbued ore to forge special weapons that give their fighters an edge in combat. If we can provide them with enough ore, I think the deal will be sealed."
I was afraid of where this conversation was going. Making friends with the local authorities is good for business. Getting killed isn’t. "And where do I come in?" I asked.
"Well, seeing how you did such a good job with those arrows, I was hoping you could make up some imbued ore for us to trade,” Jones said. “What do you think?"
"I'll give it a try," I told the little official, sounding more confident that I felt. I’m pretty good at that, if I do say so myself. Raising three kids gave me a lot of practice.
"Thanks, you're a lifesaver!” Jones exclaimed, his smile widening. “And don't worry, we'll send some burly axe-wielding type out to actually do the trade, just bring it back here when you're done."
"I'll get right on it," I replied.
My leg was still aching from all the sneaking around I did around Kanor’s Castle, but I figured I’d better make the ore before those axe-wielding types left and Jones figured that I should be the one to deliver the chest. So back to the forge and those price-gouging merchants I went to make a chestfull of imbued ore. I really need to go back and thank Kezlack Cogturner for all the lessons he gave me when I started out my career in Wayfarer's Stockpilers.
When I finished I picked up the chest and headed to drop off this last request to Jones. I had some serious fishing to do!
To be continued…
Related Posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
My daughter Rosemarie tells me that I get a little full of myself sometimes. I might have gone a little too far this time, because as my thoughts started to turn to fishing and king prawn, Jones brought me back to reality.
"Really, thanks again for the help, I know I couldn't have done it anyway!” the little halfling told me. “I tell you what though, Borbin's been talking with Hailena Hoss, who trains the native essarr hawks. She dropped one of them off this morning, Borbin was planning to ask one of the adventurers to release it near Karnor's Castle to do some surveillance."
"And ...?" I asked.
"Well, the thing is, they're all still busy killing drolvargs, you'd think they're enjoying it or something,” Jones said, then paused like he was steeling himself up to ask another favor. He was. “So I was thinking, you're clearly resourceful and fast moving, I'm sure you could do it just as well. Plus, you're here! Just sneak up close to the castle and release the hawk, it's trained to do the rest."
Fast moving? I know the ranger training I received before the accident helps hide my limp, but not so much that it’s not noticeable. He must be getting desperate. "And where exactly is this castle?" I asked.
"You can just about see it from here,” the little official said, pointing to the north-east. “Head north between the hills and the river till you pass the ruins, then turn east, you should see it from there easily enough."
"Well, I'll give it a try!" I told him, sounding a lot more confident that I felt. Rosemarie did warn me about entering the Dreadlands, and the directions sounded like I’d be coming real close.
Jones handed me the essarr hawk. "It'll be a bit dangerous for you I'm afraid,” Jones began, “but since Borbin has all the adventurers busy collecting more fangs, I don't think we want to wait around for them to get back. I do appreciate your help, and good luck!"
"Thank you," I told the halfling and started off down the path.
I headed north down the path past the ruins almost to the mountains when I looked to the east. Sure enough, I could see a castle on a hill through the trees. But as I walked east getting closer to the river I could see why Jones told me this was dangerous. On the other side were drolvargs lining the banks and I didn’t like what I saw in the water. The only way across looked like a fallen pillar that fell across the river where it feeds into Ryjesium Lake. To get to it required getting close to the ruins, which I could see were occupied by some unfriendly-looking skeletons.
By staying on the riverbank I was able to avoid the skeletons and stopped halfway across the makeshift bridge. Looking back, it was a pretty stupid thing to do because I didn’t know what might happen by, but I used the position to observe the drolvargs as they patrolled around the castle. Fortunately the drolvargs were even dumber than I was being at the moment, as after a couple of minutes I could discern their patrol paths. I snuck through the route I had picked out and released the hawk near the castle. I then snuck back through the drolvarg lines and returned to the docks of Dreg’s Landing.
“Hail, Jones,” I said as I reached his usual duty post.
"Did you release the essarr hawk?" he asked.
"Yes, I did," I replied.
"Oh, great!” the halfling exclaimed. “Well done, I hope it wasn't too dangerous for you. Erm... say ...” Jones continued with one of those pauses I was coming to associate with another request. “I don't suppose you happen to know anything about mountain giant metalsmithing?"
I’m a woodworker, not an armorer or a weaponsmith, but I do work with small amounts of metal in my craft. "Er ... what exactly about it?"
Jones explained, "The mountain giants have been at war with the drolvargs for a long time. Borbin has been trying to negotiate with the giants to help us fighting the drolvargs, and it looks as if he might finally be making some progress. Apparently they use some kind of magically imbued ore to forge special weapons that give their fighters an edge in combat. If we can provide them with enough ore, I think the deal will be sealed."
I was afraid of where this conversation was going. Making friends with the local authorities is good for business. Getting killed isn’t. "And where do I come in?" I asked.
"Well, seeing how you did such a good job with those arrows, I was hoping you could make up some imbued ore for us to trade,” Jones said. “What do you think?"
"I'll give it a try," I told the little official, sounding more confident that I felt. I’m pretty good at that, if I do say so myself. Raising three kids gave me a lot of practice.
"Thanks, you're a lifesaver!” Jones exclaimed, his smile widening. “And don't worry, we'll send some burly axe-wielding type out to actually do the trade, just bring it back here when you're done."
"I'll get right on it," I replied.
My leg was still aching from all the sneaking around I did around Kanor’s Castle, but I figured I’d better make the ore before those axe-wielding types left and Jones figured that I should be the one to deliver the chest. So back to the forge and those price-gouging merchants I went to make a chestfull of imbued ore. I really need to go back and thank Kezlack Cogturner for all the lessons he gave me when I started out my career in Wayfarer's Stockpilers.
When I finished I picked up the chest and headed to drop off this last request to Jones. I had some serious fishing to do!
To be continued…
Related Posts
EQ2 Tradeskill Epic: Yonger's Vacation
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
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Thursday, July 30, 2009
EQ2 Tradeskill Epic: Yonger's Vacation
Sometimes people just don’t change with the times. The same holds true for wood elves. When Antonia Bayle began the construction projects that made moving into guild halls fashionable, an old wood elf named Yonger Celli just couldn’t bear to leave North Qeynos. He liked working outdoors at the woodworking table, and with the Ironforge Exchange, bank, and broker within easy walking distance, why should he move? That easy walking distance was important as Yonger’s adventuring career was cut short by a leg injury he suffered in the mage tower when he first arrived in Qeynos and walking from the bank to his home in the inn was as far as he really wanted to travel.
But a careful look at Yonger makes one realize that the old wood elf didn’t just stay in Qeynos running the family business. The fine cloak and striking earring he wears could have been bought, but his companion gives the lie to the image of a stay-at-home merchant. For following Yonger around on his daily activities is a sokokar. Sokokars are usually found in the lands of Kunark, a place most consider inhospitable to all but the most experienced travelers and adventurers.
I finally got up the nerve to ask Yonger about his pet sokokar and this is the tale he spun.
The whole thing started because I like king prawn. Now, I should know better than listen to my daughter Rosemarie about travel plans. Just because she’s travelled to the far corners of Norrath doesn’t mean she gives the best advice about where to go. But a fishing trip where I could catch all the king prawn I wanted sounded so good. My son Boyrdi can do wonderful things with king prawn and perhaps I let my stomach do my thinking for me.
So I went down to the Antonica docks and boarded the Maiden's Grace bound for Dreg’s Landing in the Kylong Plains. The trip didn’t cost me anything but time. I suspect that the ship owner is in league with those Gibblegobbler goblins that run a gambling operation on the docks and that is how he is able to provide free transportation, but who am I to gainsay popular wisdom about the ship owner's generous nature?
When I arrived at the docks, I started looking around for some official looking person. Rosemarie didn’t tell me if I needed anything like a fishing license from the local authorities and I don’t like king prawn so much that I’m willing to land in the local gaol. So I looked around until I saw a little halfling in what seemed to be the local uniform and hailed him.
"Hello there stranger!” the halfling said. “Good to see more friendly visitors coming to the area. Just call me Jones, everyone else does! I work for the Lieutenant here, we help maintain this landing for Teren's Grasp. And who might you be?"
"I'm Yonger, nice to meet you,” I replied. “And what is Teren's Grasp?"
"That's our main outpost, along that path up to the west,” Jones said, pointing up toward the mountains. “As you may have heard, there's intense fighting going on between the Di'Zok sarnak and the Sathirian iksars around this area. Those of us who aren't allied with either can find it quite dangerous. Fortunately, Teren's Grasp is tucked out of the way up in the hills and so far they've left us alone."
"Sounds as if you're pretty safe up there then," I told him.
Jones replied, "Well, Teren says that's just because they don't know about the outpost yet. With Bristlebane's blessing it'll stay that way! But we're ready for any contingency if they do decide to attack us. I think we're fairly safe for the moment though."
"Why's that?" I asked.
"Well, as you can see, we're not exactly hiding our port here,” the halfling pointed out. “I think the iksar and sarnak are just too busy killing each other to worry about us. Now, when one of them finally wins the war, then we may have to worry about the outpost. In the mean time, I have more pressing worries on my mind ... like what to do with five hundred and twenty-seven bags full of drolvarg fangs!" Jones exclaimed.
I was starting to think Rosemarie had forgotten to tell me something important. Of course news of a mysterious group of invaders arriving in the Kunark might have made her disregard some of the more mundane dangers. "What's a drolvarg?" I asked.
"Filthy dog-like beasts, vicious with a weapon and barely intelligent enough to hold it the right way up. The Sathirians sometimes use them as mercenaries, though you'll often find them causing problems all on their own," Jones explained.
Halflings are famous for collecting jum jum, not body parts, so I asked, "And, uh, why on Norrath do you have five hundred and twenty-seven bags full of their teeth?"
"Oh, well,” Jones began, taking a deep breath. “Borbin here, he's always encouraging visiting adventurers to go hunting them down, and they bring back the fangs as proof so they can collect the bounty. He used to ask them to bring back the ears, but I put my foot down on that! Bags full of rotting ears is not something you want lying around on a hot day, let me tell you. At least the fangs keep well. But I'm at my wits' end what to do with them, I tell you."
I don’t always think about business, no matter what my children say. But the poor little halfling looked just a bit desperate, so I asked, "Ever considered making them into something useful?"
"Oh, a bit of a crafter are you?” Jones asked. “I never had the patience for it myself, but if you can figure out something to do with all these fangs, I'll be eternally grateful."
"I believe I do have an idea ...", I said. I’m a woodworker, so the answer was obvious. Arrows, with the fangs as the arrowheads! I can make arrows in my sleep. So I just do a little work, gain some favor with the local authorities, and then sit on the docks, enjoy the sea breeze and fish for some yummy king prawn.
"I'll be happy to give you a bit of coin for your troubles,” Jones offered, handing me bags of drolvarg fangs. “Oh, and I should warn you, the merchants around here do tend to overcharge strangers though, if they don't like your face. I doubt my budget can extend to refunding the kinds of fuel prices they charge if you get on their wrong side, so you might want to shop around a bit."
"Thanks for the tip, I'll be back in a bit," I told him and wandered off in search of the crafting area.
I wasn’t worried about dealing with the local merchants. I always have some sort of crafting materials we woodworkers use on me. Heck, even when I think I have everything put away, I always seem to have something tucked away in a pocket I forgot about. So I just strode over to the crafting area and …
Did I forget to mention that Dreg’s Landing is small? I’d grown so used to Qeynos where even the outlying villages have everything a crafter needs to ply his trade that I never considered what it's like trying to make things out in the boondocks. Dreg’s Landing is no Qeynos and all the small port had was a forge. No tools for woodworkers to make masts and replacement parts for ships damaged by storms? No looms available to repair sails? I was beginning to get the impression that Jones and his group needed help with more than disposing of some unwanted teeth.
But I did promise to do something about those fangs and one thing I learned in business is to not go back on a promise if you can at all keep it. I did happen to know a way to make arrows using a forge. They wouldn’t be my best, but they would be a lot more useful than what Jones had now. But that meant dealing with the local merchants who naturally jacked up the price of coal for the stranger. Ugh!
After taking a lot longer than I’ll ever admit to the guys back in the Ironforge Exchange, I finished and headed back to the docks and Jones.
"Did you get rid of those fangs for me?" Jones asked.
"Yes, I did. Ta da ... fang-tipped arrows!" I said as I handed him the arrows.
"Oh, that's brilliant!” Jones exclaimed. “I can hand them out to the drolvarg hunters when they go out to get more fangs. I'm sure the rangers in particular will use up hundreds of these arrows in one outing. And here's some coin towards your fuel costs, thank you so much."
"It was nothing, really,” I bragged. “All in a day's work for a crafter."
To be continued…
Related Posts
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
But a careful look at Yonger makes one realize that the old wood elf didn’t just stay in Qeynos running the family business. The fine cloak and striking earring he wears could have been bought, but his companion gives the lie to the image of a stay-at-home merchant. For following Yonger around on his daily activities is a sokokar. Sokokars are usually found in the lands of Kunark, a place most consider inhospitable to all but the most experienced travelers and adventurers.
I finally got up the nerve to ask Yonger about his pet sokokar and this is the tale he spun.
The whole thing started because I like king prawn. Now, I should know better than listen to my daughter Rosemarie about travel plans. Just because she’s travelled to the far corners of Norrath doesn’t mean she gives the best advice about where to go. But a fishing trip where I could catch all the king prawn I wanted sounded so good. My son Boyrdi can do wonderful things with king prawn and perhaps I let my stomach do my thinking for me.
So I went down to the Antonica docks and boarded the Maiden's Grace bound for Dreg’s Landing in the Kylong Plains. The trip didn’t cost me anything but time. I suspect that the ship owner is in league with those Gibblegobbler goblins that run a gambling operation on the docks and that is how he is able to provide free transportation, but who am I to gainsay popular wisdom about the ship owner's generous nature?
When I arrived at the docks, I started looking around for some official looking person. Rosemarie didn’t tell me if I needed anything like a fishing license from the local authorities and I don’t like king prawn so much that I’m willing to land in the local gaol. So I looked around until I saw a little halfling in what seemed to be the local uniform and hailed him.
"Hello there stranger!” the halfling said. “Good to see more friendly visitors coming to the area. Just call me Jones, everyone else does! I work for the Lieutenant here, we help maintain this landing for Teren's Grasp. And who might you be?"
"I'm Yonger, nice to meet you,” I replied. “And what is Teren's Grasp?"
"That's our main outpost, along that path up to the west,” Jones said, pointing up toward the mountains. “As you may have heard, there's intense fighting going on between the Di'Zok sarnak and the Sathirian iksars around this area. Those of us who aren't allied with either can find it quite dangerous. Fortunately, Teren's Grasp is tucked out of the way up in the hills and so far they've left us alone."
"Sounds as if you're pretty safe up there then," I told him.
Jones replied, "Well, Teren says that's just because they don't know about the outpost yet. With Bristlebane's blessing it'll stay that way! But we're ready for any contingency if they do decide to attack us. I think we're fairly safe for the moment though."
"Why's that?" I asked.
"Well, as you can see, we're not exactly hiding our port here,” the halfling pointed out. “I think the iksar and sarnak are just too busy killing each other to worry about us. Now, when one of them finally wins the war, then we may have to worry about the outpost. In the mean time, I have more pressing worries on my mind ... like what to do with five hundred and twenty-seven bags full of drolvarg fangs!" Jones exclaimed.
I was starting to think Rosemarie had forgotten to tell me something important. Of course news of a mysterious group of invaders arriving in the Kunark might have made her disregard some of the more mundane dangers. "What's a drolvarg?" I asked.
"Filthy dog-like beasts, vicious with a weapon and barely intelligent enough to hold it the right way up. The Sathirians sometimes use them as mercenaries, though you'll often find them causing problems all on their own," Jones explained.
Halflings are famous for collecting jum jum, not body parts, so I asked, "And, uh, why on Norrath do you have five hundred and twenty-seven bags full of their teeth?"
"Oh, well,” Jones began, taking a deep breath. “Borbin here, he's always encouraging visiting adventurers to go hunting them down, and they bring back the fangs as proof so they can collect the bounty. He used to ask them to bring back the ears, but I put my foot down on that! Bags full of rotting ears is not something you want lying around on a hot day, let me tell you. At least the fangs keep well. But I'm at my wits' end what to do with them, I tell you."
I don’t always think about business, no matter what my children say. But the poor little halfling looked just a bit desperate, so I asked, "Ever considered making them into something useful?"
"Oh, a bit of a crafter are you?” Jones asked. “I never had the patience for it myself, but if you can figure out something to do with all these fangs, I'll be eternally grateful."
"I believe I do have an idea ...", I said. I’m a woodworker, so the answer was obvious. Arrows, with the fangs as the arrowheads! I can make arrows in my sleep. So I just do a little work, gain some favor with the local authorities, and then sit on the docks, enjoy the sea breeze and fish for some yummy king prawn.
"I'll be happy to give you a bit of coin for your troubles,” Jones offered, handing me bags of drolvarg fangs. “Oh, and I should warn you, the merchants around here do tend to overcharge strangers though, if they don't like your face. I doubt my budget can extend to refunding the kinds of fuel prices they charge if you get on their wrong side, so you might want to shop around a bit."
"Thanks for the tip, I'll be back in a bit," I told him and wandered off in search of the crafting area.
I wasn’t worried about dealing with the local merchants. I always have some sort of crafting materials we woodworkers use on me. Heck, even when I think I have everything put away, I always seem to have something tucked away in a pocket I forgot about. So I just strode over to the crafting area and …
Did I forget to mention that Dreg’s Landing is small? I’d grown so used to Qeynos where even the outlying villages have everything a crafter needs to ply his trade that I never considered what it's like trying to make things out in the boondocks. Dreg’s Landing is no Qeynos and all the small port had was a forge. No tools for woodworkers to make masts and replacement parts for ships damaged by storms? No looms available to repair sails? I was beginning to get the impression that Jones and his group needed help with more than disposing of some unwanted teeth.
But I did promise to do something about those fangs and one thing I learned in business is to not go back on a promise if you can at all keep it. I did happen to know a way to make arrows using a forge. They wouldn’t be my best, but they would be a lot more useful than what Jones had now. But that meant dealing with the local merchants who naturally jacked up the price of coal for the stranger. Ugh!
After taking a lot longer than I’ll ever admit to the guys back in the Ironforge Exchange, I finished and headed back to the docks and Jones.
"Did you get rid of those fangs for me?" Jones asked.
"Yes, I did. Ta da ... fang-tipped arrows!" I said as I handed him the arrows.
"Oh, that's brilliant!” Jones exclaimed. “I can hand them out to the drolvarg hunters when they go out to get more fangs. I'm sure the rangers in particular will use up hundreds of these arrows in one outing. And here's some coin towards your fuel costs, thank you so much."
"It was nothing, really,” I bragged. “All in a day's work for a crafter."
To be continued…
Related Posts
EQ2 Tradeskill Epic: Working for Teren's Grasp
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: Yonger Gets a Sokokar
EQ2 Tradeskill Epic: New Lands, New Profits
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Tuesday, June 23, 2009
Reading Dialog: EQ2's Mushroom Rings
One of the reasons I like to solo quests in MMORPGs is so I can take my time and read the quest text. If you are in a group, there is bound to be at least one person who tries to rush you and gets annoyed when you don’t simply click through the dialog boxes. That’s a shame because the developers spend a lot of time developing stories and some of them are quite good. For example, here is my experience in EverQuest 2 the first time I encountered one of the mushroom rings that was introduced in GU52.
I was wandering though Archer’s Wood in the old lands of Antonica just out of sight of the Claymore monument when I encountered it. A purplish haze in the air over a small circle of mushrooms. With signs of the Timberclaw clan roaming the area, I decided to check the area for traps. I figured that an experienced ranger like me could defeat anything those gnolls could come up with to entrap the unwary. So I edged closer to the mushroom ring and then … darkness.
When I woke up, I found myself in a lush green grotto. I was relieved, because no gnoll trap would have sent me to a place as beautiful as this. But where was I? The only way to answer was to move ahead and explore. As I walked down the path, I passed air spirits until I came upon a rare sight; dryads. I continued on until I met an elder tree spirit surrounded by her attendants.
"Greetings, trotter," said the Elder. "We rarely see your type here."
I blurted out, "What is this place?"
"This is our hidden haven," she replied, "a pocket of safety outside the realms your kind normally inhabits."
The trip through the mushroom ring must have taken more out of me than I thought, because all I could reply with was, "How did I get here?"
The Elder explained, "When the constellations align correctly, which is about once a month by your system of reckoning, it is possible to slip between our realms if you find a place where the realms touch."
"I think I remember a mushroom ring in the forest... that must have been it," I responded, my wits finally coming back to me. "Are there other places like this?"
"No others containing my kind. However, I have heard rumors of another similar weakness between realms that may sometimes occur in the area you would know as Nektulos Forest," she replied.
I then asked the obvious question any wood elf ranger would ask when confronted with a tree spirit elder, "Can I assist in any way?"
I was in luck! "We do actually have a recurring problem at present," she began. "Pollution from your realm is slowly seeping into ours, and aggregating in the lower levels here, where it's making some of us ill. If you could investigate the problem, it would be a help."
"I would be happy to assist," I told the Elder. And with a wave goodby, I followed the path down to the pool at the bottom of the grotto. I found sickened tree spirits surrounding the pool and ugly brown manifestations of pollution both on the shore and in the water. I destroyed all the manifestations I could find and then worried about how to save the pollution-tainted dryads. Maybe if I could collect water from the water spirits of the pool the purity of their being would counteract the filth affecting the tree spirits.
I started to collect drops of water from the water spirits along the edge of the pool, but I could tell it wasn’t enough. So I put on the old fishbone earring that grants me water-breathing and dove under the water to find more water spirits. After collecting what I hoped was enough water, I started back to the dryads. I placed a drop on the forehead of the first tainted tree-spirit and watched as the water purified the dryad. Excited that the solution worked, I quickly went to the rest of the dryads and cured them of the taint. My work done, I quickly walked back up the trail to the Elder to tell her the good news.
"I believe I have cleaned up all the pollution for now," I told the Elder.
"Thank you for your assistance," the dryad Elder told me. "Please accept this small token of appreciation." I reached out and took the elemental token she gave me. Receiving an item from such an august personage was almost as big an honor as having the chance to serve her.
I retraced my steps back to where I woke up and found another small mushroom ring with a purplish haze over it. Now knowing what the ring was for, I stepped into the ring and was transported back to Archer’s Wood. Armed with the knowledge that another such ring existed in Nek, I began a trip to that forest to see where that mushroom ring would take me.
All of the dialog in the story above came from the quest. The clues to find the next mushroom ring came from reading what the Tree spirit Elder told me. For those who are interested, a total of five mushroom rings exist. They are located in:
According to the notes I found, they will appear in the game around the 20th of each month. If anyone knows how to tell when they appear in game without having to make a visit to Archer’s Wood every day, please let me know.
I was wandering though Archer’s Wood in the old lands of Antonica just out of sight of the Claymore monument when I encountered it. A purplish haze in the air over a small circle of mushrooms. With signs of the Timberclaw clan roaming the area, I decided to check the area for traps. I figured that an experienced ranger like me could defeat anything those gnolls could come up with to entrap the unwary. So I edged closer to the mushroom ring and then … darkness.
When I woke up, I found myself in a lush green grotto. I was relieved, because no gnoll trap would have sent me to a place as beautiful as this. But where was I? The only way to answer was to move ahead and explore. As I walked down the path, I passed air spirits until I came upon a rare sight; dryads. I continued on until I met an elder tree spirit surrounded by her attendants.
"Greetings, trotter," said the Elder. "We rarely see your type here."
I blurted out, "What is this place?"
"This is our hidden haven," she replied, "a pocket of safety outside the realms your kind normally inhabits."
The trip through the mushroom ring must have taken more out of me than I thought, because all I could reply with was, "How did I get here?"
The Elder explained, "When the constellations align correctly, which is about once a month by your system of reckoning, it is possible to slip between our realms if you find a place where the realms touch."
"I think I remember a mushroom ring in the forest... that must have been it," I responded, my wits finally coming back to me. "Are there other places like this?"
"No others containing my kind. However, I have heard rumors of another similar weakness between realms that may sometimes occur in the area you would know as Nektulos Forest," she replied.
I then asked the obvious question any wood elf ranger would ask when confronted with a tree spirit elder, "Can I assist in any way?"
I was in luck! "We do actually have a recurring problem at present," she began. "Pollution from your realm is slowly seeping into ours, and aggregating in the lower levels here, where it's making some of us ill. If you could investigate the problem, it would be a help."
"I would be happy to assist," I told the Elder. And with a wave goodby, I followed the path down to the pool at the bottom of the grotto. I found sickened tree spirits surrounding the pool and ugly brown manifestations of pollution both on the shore and in the water. I destroyed all the manifestations I could find and then worried about how to save the pollution-tainted dryads. Maybe if I could collect water from the water spirits of the pool the purity of their being would counteract the filth affecting the tree spirits.
I started to collect drops of water from the water spirits along the edge of the pool, but I could tell it wasn’t enough. So I put on the old fishbone earring that grants me water-breathing and dove under the water to find more water spirits. After collecting what I hoped was enough water, I started back to the dryads. I placed a drop on the forehead of the first tainted tree-spirit and watched as the water purified the dryad. Excited that the solution worked, I quickly went to the rest of the dryads and cured them of the taint. My work done, I quickly walked back up the trail to the Elder to tell her the good news.
"I believe I have cleaned up all the pollution for now," I told the Elder.
"Thank you for your assistance," the dryad Elder told me. "Please accept this small token of appreciation." I reached out and took the elemental token she gave me. Receiving an item from such an august personage was almost as big an honor as having the chance to serve her.
I retraced my steps back to where I woke up and found another small mushroom ring with a purplish haze over it. Now knowing what the ring was for, I stepped into the ring and was transported back to Archer’s Wood. Armed with the knowledge that another such ring existed in Nek, I began a trip to that forest to see where that mushroom ring would take me.
All of the dialog in the story above came from the quest. The clues to find the next mushroom ring came from reading what the Tree spirit Elder told me. For those who are interested, a total of five mushroom rings exist. They are located in:
- Archer's Wood in Antonica
- The broken mage spire in Nektulos Forest
- Near the spire in the Enchanted Lands. Take a right off the docks and if you get to the spire you've gone to far.
- Near the Sullian faries in Darklight Woods.
- Near the nursery in Greater Faydwar.
According to the notes I found, they will appear in the game around the 20th of each month. If anyone knows how to tell when they appear in game without having to make a visit to Archer’s Wood every day, please let me know.
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