The second presentation of day 1 of EVE Vegas was the EVE Keynote, presented by CCP community manager CCP Falcon, creative director CCP Burger, and game developer CCP Rise. After the last few events, I didn't really expect to hear anything surprising. I was wrong.
CCP Falcon started off the presentation with a review of the past year and a preview of the next. Of the items I noted was that the development of Upwell structures is almost at a point where they are feature compatible to the old player-owned structures (POS). Once the navigation structures are in place, CCP can retire POS. In other structure related news, in the first 9 months of 2018, players had destroyed 6032 citadels, 5216 refineries, and 3155 engineering complexes valued at 26.7 trillion ISK. I'll be on the lookout for some journalist out on the web reporting that players destroyed over $300,000 in structures. Don't ask me what the actual figure is, I have no idea.
The next big issue addressed was game performance. CCP is looking to move more services off of the main server cluster and onto different servers. I was too busy taking notes to look around and see the audience reaction. The initial effort to move the in-game chat channels hasn't worked that well. CCP has also experimented with shutting off parts of the bounty system during a large fight to view the effect on performance. No details were given, but I think a large percentage of players would not mind if CCP removed the feature entirely. CCP Falcon also announced that work on a 64-bit client for EVE is almost complete and players should have it in early 2019. Finally, on the hardware side, CCP has purchased 6 new blades, which means Tranquility will have 40 additional nodes to use for load balancing purposes.
CCP Falcon also gave an update on the situation in China. Serenity is still off-line as the hand-off from TianCity to NetEase is very ambitious. By ambitious, CCP is rolling the Ascension, Lifeblood, and Into The Abyss expansions, plus all the updates, into the relaunch of the Chinese shard. The goal moving forward is to keep Serenity only one release behind Tranquility.
CCP Burger presented next. The first topic concerned Fast Logistical Expansion, or FLEX, structures. The new structures are small, quick to anchor structures that provide a single service and deployable within the weapons range of other structures. The first 3 FLEX structures coming in the November release are cyno jammers, cyno beacons, and jump gates. Perhaps more importantly, the Upwell structures will have achieved feature parity with the old POS system.
I'll skip the parts on The Agency and the new activity tracker to get to the elephant in the room: war declarations. Yes, CCP Burger went there, telling the audience that the war declaration system is broken and "needs lots of love." Even though CCP Burger was basically preaching to the choir, brought out some statistics to back up the claim.
The first was that 5 corporations declared 50% of all war decs. CCP Burger also backed up the claims of "elite PvP" by disclosing those 5 corporations recorded 105 kills per loss. And a statistic that backs up what I've said for years is that only 4% of wardecs result in the defender registering a kill. But, the wars become bloodier if the defender owns a structure, with the number of kills in a war increasing from .034 kills per war to 1.655 kpw.
Those wishing to see war declarations ripped out of EVE entirely will be disappointed, however. Ripping out the system just transfers all the problems to other game systems, so some form of war dec system will remain. CCP plans to alter the war declaration system in two phases. In the first phase in December, a requirement for the presence of Upwell structures will come into play. The final implementation is scheduled for sometime in the first half of 2019.
Skipping past the upcoming event in December featuring atmospheric flight, up next was CCP Rise to talk about Abyssal deadspace and the Triglavians. The feature worked well, but had a high barrier to entry as most players running the Abyssal sites have played for over 5 years. While the deadspace sites have a reputation for difficulty, 97% of players going into the sites come out the other end. Still, that's a much higher death rate than missions, in which fewer than 1% of players die.
As part of making the content more accessible to lower skilled characters, CCP is introducing multi-player sites. The new content will allow three players flying frigates to run the sites, with the drops scaling up to make running the sites worthwhile.
Finally, CCP is introducing PvP to Abyssal deadspace. The possibility will exist to enter a special dungeon that leads to an octagonal arena where players can fight over special loot. Two players will enter, but only one leave.
In terms of ships, CCP Rise announced that the Triglavian's will receive four new ships, including the first tech 2 pirate ship. The new destroyer sounds like a kiting ship. Looking at my notes, I just wrote down that the new battlecruiser should be nasty. Rounding out the Triglavian ship line are tech 1 and tech 2 logistics cruisers utilizing the same ramp up mechanics for repairing that the Triglavians use for dealing damage.
Those are the highlights from the EVE Keynote address at EVE Vegas this year. The presentations on the last two days were spent fleshing out the information provided on the first day. The post is a bit late due to my playing EVE too much since getting home from the gathering. So that's a good sign of how I feel about the game now, right?
Showing posts with label eve_vegas_2018. Show all posts
Showing posts with label eve_vegas_2018. Show all posts
Monday, October 29, 2018
EVE Vegas Day 1 - The EVE Online Keynote
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eve,
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Friday, October 19, 2018
My EVE Vegas 2018 Schedule
As I normally do at a player meet-up like EVE Vegas, I've looked at the schedule and determined the which presentations I want to see. I fully expect, like most years, that I will fail to stick to the plan. But once again I'll post what I originally plan on observing.
Friday - All the big news coming out of EVE Vegas this year will come from today's presentations. Today's presentations could be delayed due to CCP's equipment getting caught up in U.S. Customs.
14:00 PDT/21:00 EVE: Opening Ceremonies and CCP Presents. Anyone looking for news about Project Nova (the FPS followup to DUST: 514), EVE: War of Ascension (the mobile game who's alpha debuted at EVE Vegas 2017), Project Galaxy (the ARG being developed by NetEase for the iPhone), and the undisclosed MMO utilizing the Unreal 4 engine should definitely make sure to watch the first presentation.
16:00 PDT/23:00 EVE: EVE Online Keynote. The scheduled speakers are creative director CCP Burger, community manager CCP Falcon, and game designer CCP Rise. I expect to hear about the final phase of the implementation of Upwell structures and the final removal of POS from the game. I also expect to hear more about developments in PvE, especially Abyssal sites. I also expect to hear some mention of news about UI changes like The Agency as well as the activity tracker.
Saturday - Tomorrow has good, but not critical to see content. Also, with two presentations in each slot, I managed to fill up all the slots with something to watch. Yes, contrary to popular opinion, some of us do come to Las Vegas for the EVE content? Why come to such a depressing place otherwise?
11:00 PDT/18:00 EVE: Upwell Structures: The Future. I fully expect CCP Lebowski to tell us the end game of the Upwell structures development roadmap. Also, given some of the way citadels have affected New Eden, we may see details of upcoming balance changes. A possibility also exists that CCP Lebowski could let us know of future plans involving NPC owned structures and stations.
12:00 PDT/19:00 EVE: The Continuum of War: 2016-2018. Matterall (I know Matterall, btw) will give the followup to his EVE Vegas 2017 presentation, this time covering major null sec conflicts from The Casino War to today.
14:00 PDT/21:00 EVE: Project Nova: The Future. CCP Rattati will present "an in depth look at the future of Project Nova, the game play, and the aspirations for a first person shooter set in New Eden." I don't play first person shooters, but as the presentation pertains to some of the biggest news coming out of EVE Vegas, I'll just pick up a quick slice of pizza and not take an extended lunch.
15:00 PDT/22:00 EVE: Ships and Balance. CCP Rise will talk about upcoming plans for ships. I don't expect anything earth-shattering, but then again I don't fly in null sec. The presentation may disrupt the PvP meta and shape the market for months to come.
16:00 PDT/23:00 EVE: Blogging New Eden. Wilhelm Arcturus of The Ancient Gaming Noob will make the case for blogging in the age of social media. Blogging? Who does that? (I know Wilhem, btw).
16:30 PDT/23:30 EVE: Multiple Accounts = EVE On Steroids. People have poked me, joking I have to watch this one. The description is:
Sunday - I'm a bit torn about the final day of EVE Vegas. Is it filler because for many Sunday is getaway day plus Sunday morning may resemble the zombie apocalypse? Still, I plan to attend the following.
11:00 PDT/18:00 EVE: Introducing the Activity Tracker/CSM Roundtable. I really want to see a preview of the new activity tracker, but at the same time want to see what shenanigans the CSM are up to.
12:00 PDT/19:00 EVE: How To Lead Without Being CEO. Brave's Dunk Dinkle gives "A brief talk on leadership, when you are not CEO or officially in charge of the group. How to step up and help without relying on rank or screaming at people."
I'll probably take an extended lunch and come back for the 3pm presentation.
15:00 PDT/22:00 EVE: Events and The Agency. The final content presentation by CCP, I am not a big fan of The Agency, but I do like the live events, so I will definitely show up to this presentation.
17:00 PDT/midnight EVE: Closing Ceremonies. The closing ceremonies don't often have a lot of news, but the dates of upcoming events like next year's Eastern North America and EVE Vegas may be debuted.
That's it for now. I need to go out and get a pad of paper and some orange juice before the presentations begin. I may even blog over the weekend, depending on how exciting the presentations are over the next few days.
Friday - All the big news coming out of EVE Vegas this year will come from today's presentations. Today's presentations could be delayed due to CCP's equipment getting caught up in U.S. Customs.
14:00 PDT/21:00 EVE: Opening Ceremonies and CCP Presents. Anyone looking for news about Project Nova (the FPS followup to DUST: 514), EVE: War of Ascension (the mobile game who's alpha debuted at EVE Vegas 2017), Project Galaxy (the ARG being developed by NetEase for the iPhone), and the undisclosed MMO utilizing the Unreal 4 engine should definitely make sure to watch the first presentation.
16:00 PDT/23:00 EVE: EVE Online Keynote. The scheduled speakers are creative director CCP Burger, community manager CCP Falcon, and game designer CCP Rise. I expect to hear about the final phase of the implementation of Upwell structures and the final removal of POS from the game. I also expect to hear more about developments in PvE, especially Abyssal sites. I also expect to hear some mention of news about UI changes like The Agency as well as the activity tracker.
Saturday - Tomorrow has good, but not critical to see content. Also, with two presentations in each slot, I managed to fill up all the slots with something to watch. Yes, contrary to popular opinion, some of us do come to Las Vegas for the EVE content? Why come to such a depressing place otherwise?
11:00 PDT/18:00 EVE: Upwell Structures: The Future. I fully expect CCP Lebowski to tell us the end game of the Upwell structures development roadmap. Also, given some of the way citadels have affected New Eden, we may see details of upcoming balance changes. A possibility also exists that CCP Lebowski could let us know of future plans involving NPC owned structures and stations.
12:00 PDT/19:00 EVE: The Continuum of War: 2016-2018. Matterall (I know Matterall, btw) will give the followup to his EVE Vegas 2017 presentation, this time covering major null sec conflicts from The Casino War to today.
14:00 PDT/21:00 EVE: Project Nova: The Future. CCP Rattati will present "an in depth look at the future of Project Nova, the game play, and the aspirations for a first person shooter set in New Eden." I don't play first person shooters, but as the presentation pertains to some of the biggest news coming out of EVE Vegas, I'll just pick up a quick slice of pizza and not take an extended lunch.
15:00 PDT/22:00 EVE: Ships and Balance. CCP Rise will talk about upcoming plans for ships. I don't expect anything earth-shattering, but then again I don't fly in null sec. The presentation may disrupt the PvP meta and shape the market for months to come.
16:00 PDT/23:00 EVE: Blogging New Eden. Wilhelm Arcturus of The Ancient Gaming Noob will make the case for blogging in the age of social media. Blogging? Who does that? (I know Wilhem, btw).
16:30 PDT/23:30 EVE: Multiple Accounts = EVE On Steroids. People have poked me, joking I have to watch this one. The description is:
"Alts don't just have to be mules, cynos, and eyes. We'll discuss how to create a viable gang with multiple characters, multiply the effectiveness of a larger fleet, and accelerate income generation."
Sunday - I'm a bit torn about the final day of EVE Vegas. Is it filler because for many Sunday is getaway day plus Sunday morning may resemble the zombie apocalypse? Still, I plan to attend the following.
11:00 PDT/18:00 EVE: Introducing the Activity Tracker/CSM Roundtable. I really want to see a preview of the new activity tracker, but at the same time want to see what shenanigans the CSM are up to.
12:00 PDT/19:00 EVE: How To Lead Without Being CEO. Brave's Dunk Dinkle gives "A brief talk on leadership, when you are not CEO or officially in charge of the group. How to step up and help without relying on rank or screaming at people."
I'll probably take an extended lunch and come back for the 3pm presentation.
15:00 PDT/22:00 EVE: Events and The Agency. The final content presentation by CCP, I am not a big fan of The Agency, but I do like the live events, so I will definitely show up to this presentation.
17:00 PDT/midnight EVE: Closing Ceremonies. The closing ceremonies don't often have a lot of news, but the dates of upcoming events like next year's Eastern North America and EVE Vegas may be debuted.
That's it for now. I need to go out and get a pad of paper and some orange juice before the presentations begin. I may even blog over the weekend, depending on how exciting the presentations are over the next few days.
Labels:
eve,
eve_vegas_2018
Thursday, October 18, 2018
In Las Vegas Again
— RoAnnon @ EveVegas 🤠(@RoAnnon) October 18, 2018
I arrived last night in Las Vegas for my 4th EVE Vegas. Four years. The place is still pretty depressing, especially in the early morning light before the wreckage is cleaned up to start a new day, but I'm here for the EVE nerds, not the high-rolling Vegas lifestyle. As I sit in my room before 8am, sipping on a Starbucks venti latte and typing this post, I can say things are going 100% better than last year.
First, the ride from the airport. Last year, I took a shuttle bus from the airport to The Linq, the casino I'm staying at. What is a 10-15 minute trip by taxi turned into a 45-minute ride. So this year, I spent a little extra and spent the money on a cab. Yes, I spent a bit more, but the time saved was worth it. I think an industrialist would call that an opportunity cost.
Next, the room. Or perhaps more critically, my room's location. Last year, I had to take the elevators farthest from the check-in desk and casino. This year, I'm in district 1, using the elevator bank closest to the check-in desk. I suspect I won't have the same aggravating issues getting to and from my room.
Speaking of aggravating, last year I couldn't get a cell phone signal in The Linq. If I wanted to use my phone, I needed to step outside the building. Not this year. Last night when I checked while sitting at the main bar, I got a strong signal. I'm not going to try to log into the local wifi. I have an unlimited data plan now, so I'll just use that.
I almost matched my alcohol consumption from last year in my first night in 2018. My normal standards, my two beers isn't a tremendous amount to drink. But last year, I only drank a couple of shots of Tito's at the Open Comms show broadcast on Thursday night and 3 drinks at the party at Drai's. I'm well on my way to excceding that mark.
Speaking of Open Comms, I made it down to 3535, the main bar in The Linq, and ran into Dreydan and Dirk & Mrs. MacGirk, as well as a host of others like RoAnnon and Random McNally. Dirk might not remember seeing me, as he looked like he'd been drinking all day. Last year, the place was packed and I never ordered a drink. I kind of expect as the rest of the EVE Vegas crowd rolls in, the same will be the case as trying to get the attention of a bartender gets a little difficult.
I will mention that the hot EVE topic so far was the war declaration system. While I don't expect to hear any news about war declarations in the CCP presentations this weekend, I do figure to hear some rumors. Plus, I expect to talk about the subject a lot more in the days to come.
Labels:
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eve_vegas_2018
Monday, September 24, 2018
Will Mordu's Legion Be Recruiting At EVE Vegas?
Since the Battle of Caldari Prime 5 years ago, Mordu's Legion had kept the peace on the Caldari homeword in the middle of Gallente space. But mercenary groups, like living organisms, grow and evolve. Since the titanic battle that saw the first mass use of cloned ground forces, Mordu's Legion had joined up with The Upwell Consortium in the construction of the massive space structures that dominate space today. Upwell's salesmanship, along with capsuleers' success at destroying many of the structures, placed a demand for manpower that even a group like The Legion (often referred to as "The Best Legion" in the halls of power) found hard to meet. On 14 September, that strain manifested itself in the non-renewal of the contract with Ishukone Corporation and Material Acquisition keeping the peace on Caldari Prime. But that led to a basic question. With the proliferation of Upwell structures around New Eden, where would The Legion find the manpower to meet its obligations?
While writing lore is fun, I'm probably best known for analytical pieces, not fiction. Sometimes though, lore and business combine to reveal a surprise. Perhaps I've spent too much time studying the recent acquistion of CCP Games by the Korean game studio Pearl Abyss, but Friday's news article about Mordu's Legion preparing to depart Caldari Prime led to what I thought was an obvious question: are we about to receive news about Project Nova at EVE Vegas next month?
Project Nova is CCP's successor game to DUST 514, a first-person shooter set in the EVE Online universe. Caldari Prime has a place in the lore of ground soldiers in New Eden, with the first massive battle serving as a promotional event at a game convention in March 2013. Why not believe that the movement of Mordu's Legion indicates potential news about a new CCP project? This October is shaping up as a blockbuster month for CCP Games.
The biggest news, of course, is that the purchase of CCP will be finalized 12 October, one week before the start of EVE Vegas. The player meet was already the biggest EVE Vegas ever. Now the event takes on bigger significance as the EVE community presumably get to meet our new Korean overlords for the first time.
The news from China should also turn some heads. Not only is NetEase taking over from TianCity in October, but will launch the new Serenity server with an updated version of EVE. I'm not sure which version, but with a name like EVE Online: Rise of the Clones, watch for Alpha clones to make their first appearance in China. But NetEase is not just the new publisher for EVE Online in China. The gaming giant is also working on a new augmented reality game set in the EVE universe, EVE: Infinite Galaxy. News reports indicate the beta will launch in October, just in time for EVE Vegas.
Of course, not all news comes out of the Far East. Last year, CCP introduced Project Aurora as the new mobile game set in New Eden and even allowed attendees to try out an alpha version of the game. Work has progressed since then, with CCP giving the game a new name, EVE: War of Ascension, at Fanfest. Will CCP & PlayRaven announce a launch date at the keynote? I would not doubt it.
Given the event, could we even hear about CCP's new MMO currently under development that will use the Unreal 4 engine? If one wants to make a good first impression, I'd think so. But the news I think would bring down the house would be an announcement that CCP was opening Project Nova up for beta, with those who had already signed up for news getting first crack at the invites. Far fetched? In interviews at Fanfest, Hilmar stated that the game was months, not years, away from being available to players. I assume that meeans beta, so why not make the announcement at EVE Vegas?
While writing lore is fun, I'm probably best known for analytical pieces, not fiction. Sometimes though, lore and business combine to reveal a surprise. Perhaps I've spent too much time studying the recent acquistion of CCP Games by the Korean game studio Pearl Abyss, but Friday's news article about Mordu's Legion preparing to depart Caldari Prime led to what I thought was an obvious question: are we about to receive news about Project Nova at EVE Vegas next month?
Project Nova is CCP's successor game to DUST 514, a first-person shooter set in the EVE Online universe. Caldari Prime has a place in the lore of ground soldiers in New Eden, with the first massive battle serving as a promotional event at a game convention in March 2013. Why not believe that the movement of Mordu's Legion indicates potential news about a new CCP project? This October is shaping up as a blockbuster month for CCP Games.
The biggest news, of course, is that the purchase of CCP will be finalized 12 October, one week before the start of EVE Vegas. The player meet was already the biggest EVE Vegas ever. Now the event takes on bigger significance as the EVE community presumably get to meet our new Korean overlords for the first time.
The news from China should also turn some heads. Not only is NetEase taking over from TianCity in October, but will launch the new Serenity server with an updated version of EVE. I'm not sure which version, but with a name like EVE Online: Rise of the Clones, watch for Alpha clones to make their first appearance in China. But NetEase is not just the new publisher for EVE Online in China. The gaming giant is also working on a new augmented reality game set in the EVE universe, EVE: Infinite Galaxy. News reports indicate the beta will launch in October, just in time for EVE Vegas.
Of course, not all news comes out of the Far East. Last year, CCP introduced Project Aurora as the new mobile game set in New Eden and even allowed attendees to try out an alpha version of the game. Work has progressed since then, with CCP giving the game a new name, EVE: War of Ascension, at Fanfest. Will CCP & PlayRaven announce a launch date at the keynote? I would not doubt it.
Given the event, could we even hear about CCP's new MMO currently under development that will use the Unreal 4 engine? If one wants to make a good first impression, I'd think so. But the news I think would bring down the house would be an announcement that CCP was opening Project Nova up for beta, with those who had already signed up for news getting first crack at the invites. Far fetched? In interviews at Fanfest, Hilmar stated that the game was months, not years, away from being available to players. I assume that meeans beta, so why not make the announcement at EVE Vegas?
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ccp,
eve,
eve_vegas_2018,
games_business,
pearl_abyss
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