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Tuesday, May 8, 2012

The Digital Dozen: 8 May 2012

The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 6 May 2012.  For more details about the methodology, click here.  Historical data can be found here.


Rank Prev Week Game ScoreHours Played
11World of Warcraft 52.6 63,959
22Star Wars: The Old Republic12.815,519
39Tera7.49,039
43Aion6.98,367
55Eve Online3.94,728
610Guild Wars3.44,172
76Lord Of The Rings Online2.93,539
87Metin 22.83,418
98APB: Reloaded2.63,197
1011Need For Speed World2.02,379
1112Star Trek Online1.41,729
12NRVindictus1.31,612
 
Total MMORPG hours played Sunday:160,298
 
MMOPRGs saw a decrease of 10.4% in the number of hours played by the Xfire community over the previous week.  

Tera Launches:  Tera's full launch was 1 May and the game quickly rose to the #3 spot on The Digital Dozen.  The biggest losers seem to be World of Warcraft as WoW tourists visited a new game and RIFT, which dropped off the list two weeks ago and will struggle to regain a spot.

EA announces new SW:TOR subscription number:  On the EA Q4 2012 earnings call yesterday the game publisher announced that subscriptions for Star Wars: The Old Republic had fallen to 1.3 million at the end of April from 1.7 million at the end of January.

SW:TOR lost 23% of its subscribers during this time
While the number of subscriptions declined by approximately 23%, the hours played by Xfire members declined by 61% over the same period.  As I speculated 3 weeks ago, I think part of the discrepancy between the two figures is that EA was doing things like giving out 30 days of free game time to people likely to unsubscribe at the end of April in order to keep the subscription numbers as high as possible.

For last week, SW:TOR saw the number of hours play decline another 10.7% over the previous week.

The Hulkageddon Effect:  This week is the first week I have both the Xfire data and Eve Offline data for the Eve Online player-run event Hulkageddon V.  During this event players try to destroy as many mining ships as possible.  Of course, the players who fly those mining ships don't like that.  One theory is that miners will sit out the event and not even log into the game.  In that case we should see a big decrease in both the number of hours played by Xfire members and the actual average number of players logged into Eve as posted on Eve Offline.  I now have numbers for 29 April, the first day of Hulkageddon V.  Now begins the test.  How well does Xfire reflect concurrency trends in Eve Online?

Xfire vs Reality
 
The graph shows the available data from 1 April to 6 May.  At the beginning of April the Xfire numbers to not track well with the actual average number of players online because of the technical glitch that added 1 hour to every player on 8 April.  But by the end of the month the Xfire numbers started tracking closer to reality.  In fact, for the first day of Hulkageddon V, the numbers tracked a lot closer than I thought they would.  Comparing 22 April to 29 April, the number of hours played by Xfire members declined 3.9% while the average number of players actually logged into Eve declined by 3.3%.  If the trend continues, the average number of players online on Sunday should have stayed steady or increased slightly as the Xfire numbers increase by almost 1% this past week.

Monday, May 7, 2012

The Biggest MMO Stories Of 2012 So Far

On Friday I posted a story in which I analyzed Massively's lack of coverage of the Burn Jita event in Eve Online on 27-29 April.  While I could understand why Massively reported the way it did, I disagreed with the decision because I thought they were missing covering an element of one of the major MMORPG stories of the year.

My criticism led to the obvious question: what are the biggest, most significant stories currently out there in the MMO space?  Below is a list of 5 items that will make it onto most people's top 10 story list of 2012 at the end of the year.

1.  The success of Star Wars: The Old Republic:  I maintain that the success of SW:TOR is the biggest story of 2012.  With a speculated development cost of nearly $200 million, EA has stated that the game needs to attact 500,000 subscribers to make money.  As a game that doubled-down on the DIKU model of games by utilizing massive amounts of voice acting, a successful run could leave investors believing that only big companies spending huge amounts of money can make a successful MMORPG.  And we could see a hardening of belief that games must be theme-parks to make money.  A crippling failure of the game could lead investors to believe that investing in MMOs is too risky and thus slow down development of AAA games if other new games can't be successful under a different model.  Looked at this way, SW:TOR is a lose-lose proposition for those who dislike theme-park MMOs.  I'm awaiting the verdict to see what direction the industry will follow.

2.  The selling of New Eden:  While EA/Bioware's major innovation is the introduction of voice-acting, Icelandic game developer CCP is thinking completely outside the box and in another universe with its plans for its Playstation 3 exclusive title DUST 514.  CCP along with Sony worked together to make DUST 514 free-to-play; the first MMOFPS designed as a free-to-play on a console platform.

But the unorthodox moves do not stop there.  DUST 514 is linking into the same universe and same server infrastructure as CCP's flagship game, the PC MMORPG Eve Online.  Eve Online, unlike every other large MMORPG, has all 400,000 accounts sharing the same game world.  Add in all the players of DUST 514 and the universe of New Eden will break Second Life's record for the highest number of peak concurrent users on a single game world.

In a genre in which game developers are often criticized for a lack of imagination, CCP is taking huge risks with innovative ideas.  That makes DUST 514, Eve Online and the crazy pack of space vikings in Reykjavik one of the big stories in 2012.

3.  Pandas in Azeroth:   Anytime Blizzard releases an expansion for World of Warcraft the MMO world takes notice.  This year's expansion, Mists of Pandaria, will attempt to stem the decline of players from Azeroth and keep WoW with over 10 million subscribers.  Will a horde of kung-fu pandas save the day?  Everyone will be watching.

4.  Guild Wars 2 is finally here:  The long awaited sequel to ArenaNet's Guild Wars is currently in beta and due out sometime in 2012.  Based on the Xfire numbers from 29 April Guild Wars 2 should solidify the belief among gave developers that cash shops are good and subscriptions are bad.  But according to ArenaNet, the story is not just about financial succcess.  The company claims to have improved upon the genre's standard questing mechanics and made character development and progression unique.  If true, those ideas will transform MMORPG development in years to come.

5.  The Secret World has no class(es):  Up until now, the top MMORPGs except for Eve Online all used character classes to guide their players and levels to give them incentives to move through the content.  Funcom is joining CCP in making a game without classes and levels with its new game The Secret World.  The game is also breaking tradition by setting the game in the modern world, linking to Facebook and having to conduct research online to complete quests.  Not reasearch as in the best way to beat an NPC.  Research like in university.  I anticipate a lot of puzzles.  While EA/Bioware made a super theme-park in SW:TOR, Funcom is attempting to pull off what promises to be a unique game.  Can they pull it off?  If so, The Secret World's Creative Director and Senior Producer Ragnar Tørnquist will have stuck a blow for originality, or at least against conformity in the genre.

Those are my five top stories so far in 2012.  I expect the list will change some as unexpected events occur, but I expect all of them to fall in the top ten MMORPG stories of 2012.


Friday, May 4, 2012

Burn Jita Coverage And An Interview With Massively's Shawn Schuster

On Monday I intended to publish a post about the mainstream gaming media's coverage of the Burn Jita event in Eve Online that occurred last weekend.  I was curious about what type of cookie-cutter coverage I would find about this event.  I found some of the coverage interesting.

Wesley Yin-Poole, Eurogamer: CCP: players' attempt to destroy Eve Online economy is "f***ing brilliant".  The article contains quotes from Eve's Senior Producer John Lander (CCP Unifex) and lead game designer Kristoffer Touborg (CCP Soundwave).

Josh Augustine, PC Gamer:  Nowhere is safe in EVE Online as Goonswarm suicide-bombs galactic trade hub.   A game journalist who used the connections he made at Fanfest to score interviews with John Zastrow, CSM 3 member and Alliance Tournament VIII commentator, and Goonswarm fleet commander Lazarus Telraven.  The last I heard Josh was on Twitter looking for ganking victims to do a follow-up story.  CCP's and Sony's efforts at flying in journalists to attend Fanfest paying off?  I don't know about that, but this was the best article I read about the Burn Jita event.

Erik Kain, Forbes:  DUST 514 Is A New Kind Of Shooter - An Interview With CCP Games CEO Hilmar Pétursson.  Before the interview in which Hilmar talked about last year's Summer of Rage and the importance of the Council of Stellar Management as well as DUST 514, Erik included a reference to Burn Jita and a link to the Eurogamer article.  This happened in a mainstream media outlet!

Jef Reahard, Massively: CCP analyzes EVE's Jita player event.  A look at the CCP dev blog summarizing what happened in Jita from CCP's perspective.  This article appeared on Wednesday.  Wednesday?

The reason I found the Massively coverage interesting is that, unlike most sites and even Forbes, Massively offered no coverage of the event over the weekend or even the days preceeding the event, choosing instead to focus on Escalation and the CSM.  I immediately thought up a long list of possible reasons why Massively didn't cover the event over the weekend.  But instead of speculating, I decided to live up to the name of the blog and sent in some questions to Massively.  Massively's Editor-In-Chief Shawn Schuster was nice enough to respond.  I say nice enough to respond because I tried to cover some of the conspiracy theories going through my head and he answered anyway.

The Nosy Gamer:  Is there a change in policy about what Massively will cover in Eve Online?  If so, why?

Shawn Schuster:  "Nope, not at all. We're a website about the most interesting MMO news we can find, and this very often includes EVE Online. We cover the game when it has major updates, press releases from CCP, or simply human interest stories. In addition, we have a weekly column dedicated to the game which is actually our longest-running column to date."

The Nosy Gamer:  In the past, Massively covered the Hulkageddon in-game events in which players held a competition to see who could destroy the most ships.  The latest event began on Sunday, yet this time I see no coverage.  Is it because this time Goonswarm is backing the event?

Shawn Schuster:  "The Goonswarm has no influence over what we do or don't write on Massively. I imagine our writers simply felt that this event wasn't interesting enough to write about as a community event. We don't write about every single community event in every MMO. I don't force our writers to write about anything that they don't know or care about, so if a bit of news isn't interesting to any of our writers, it won't be covered. That's exactly why I don't consider Massively's staff to be a collection of journalists, but rather a collection of MMO enthusiasts who don't just regurgitate every press release that comes across their inbox."

The Nosy Gamer:  In a recent appearance on Eve Radio, Brendan Drain stated that up until recently, Eve Online articles drew the most traffic to Massively.  With the introduction of games like The Old Republic, Tera and the Guild Wars 2 beta, are there less resources available to write about Eve?  Is coverage of games based on which will bring in the most traffic?

Shawn Schuster:  "Brendan's appearance on EVE Radio was not to be taken in any sort of official capacity. He cannot see traffic numbers on any articles or news posts aside from his own, so it's literally impossible for him to know those figures.

"With new MMOs releasing just about every month, it's inevitable that our attention will be drawn to the new games, but EVE Online is celebrating its ninth year and we're still talking about it on the site much more than any other MMO close to that age. We have several EVE players on staff who recognize the game's interest and level of fun, so we laugh at the recent attempts to convince EVE players that "Massively hates EVE Online." That's ironically untrue.

"Also, our coverage isn't based on traffic numbers as we don't get paid per hit, as many other gaming sites do. We want to write about what interests us the most, and what will interest our readers. Traffic does help us gauge reader interest, but we're not driven by traffic. If we were, we would talk more about games with higher subscription rates (World of Warcraft) or post pictures of half-naked women as header images for every post. That's the easy way to get traffic and that method has helped a site or two rise to the top. We do just fine by writing about what interests us."

The Nosy Gamer:  I've noticed that the comments for stories about Eve Online can get quite lively and heated.  Does the Massively staff have to spend more time moderating comments for those stories than for others?

Shawn Schuster:  "All of our posts can get quite heated in the comment section. We only moderate when the comments break our code of conduct and are reported by other readers. EVE Online's post comments are far from the worst as that's usually reserved for new or upcoming games and the hype that surrounds them. The passion for those newer games is quite high."

The Nosy Gamer:  Ten Ton Hammer stated it is conducting a review of those who it considers to be objective and factual first tier news sources in association with the entire PanelGate fiasco at this year's CCP Fanfest.  Has Massively been contacted by Ten Ton Hammer about this?

Shawn Schuster:  "No, we haven't, but it's important to point out that The Mittani writes for Ten Ton Hammer, so I don't see how that can be an objective perspective."

As I read Shawn's answers and exchanged emails with him, I came up with three reasons that I think explain why we saw no coverage of the antics occurring over the weekend in Eve.  The first is the timing of the event.  The person on the Massively staff who could have done the best job with a write-up is Brendon Drain in his Eve Evolved column.  But Massively has a rule that all articles must be submitted by noon Eastern time the day before publication.  Writing a column like Brendon's about an event like Burn Jita that was still ongoing probably isn't a smart move.  I know I wouldn't try it.

What about the other writers on staff?  That brings me to reason 2; a shift in emphasis on Eve news.  While Shawn stated that there is no change in the editorial policy on what Eve news is covered, he also gives his staff wide lattitude in what it deems the most newsworthy.  For example, on the day Burn Jita began, Matt Daniel wrote about the Council of Stellar Management instead of the ganking in Eve's major trade hub.  Which one is more important to the future of the game, especially with CCP stating beforehand that they would not interfere with Goonswarm's plans?  Instead of a slight to Eve, is Massively showing respect to the emerging power of the CSM?  That would definitely be a change in any MMORPG site's coverage of Eve.

The final reason is probably the most important reason of all.  If The Mittani and the rest of the CFC wanted widespread attention, they chose one of the worst weekends to attack Jita.  Gamers love shiny new games and last week featured a lot of shiny.  Fans of Guild Wars have waited years for a sequel and last weekend was the first open beta weekend for Guild Wars 2.  To give an idea of the interest, ArenaNet actually had to stop selling pre-orders of the game in order to keep the load on the servers down to a somewhat manageable level.  Looking at the Xfire community numbers shows that players signed up with Xfire played 55% more hours in the GW2 beta than they did playing Eve Online on Sunday.  Add in the interest in GW2 among the Massively staff and the launch of Tera and Goons being Goons doesn't rank all that high in importance unless you are highly invested in New Eden. 

Having given what I think is a reasonable explanation of Massively's lack of coverage of Burn Jita, I'm still a bit surprised not to have seen at least one article last week, even if it was only announcing that the event began 24 hours early.  I believe that CCP and Sony's partnership in the launching and running of DUST 514 is one of the most important stories in the MMORPG world in 2012.  The fact that CCP was able to allow their players in Eve to continue doing outrageous things in the sandbox is a hopeful indication that New Eden will remain the same place Eve players love after the DUST mercs join in the fun.  That a site as significant as Massively chose not to cover the event until days after the fact is disappointing.

However, I am not going to jump up and down and say that the folks over at Massively are horrible because I disagree about story selection.  One of my biggest complaints about the mainstream gaming media is the cut-and-paste pack journalism that frequently occurs.  Especially when the cutting and pasting is done really badly.  I'd rather a site not cover a story at all if it intends to just mail a story in because every other site is covering something.  The one thing that happened with the Burn Jita coverage is that Massively definitely marched to the sound of their own drummer.

Thursday, May 3, 2012

Sigmund Freud on Eve Online

"Sometimes a titan is just a titan."
- Sigmund Freud

Contrary to the popular myth, Sigmund Freud did not believe that sometimes a titan was just a titan.  Just a titan?  The titan is the biggest, baddest ship in New Eden.  Resembling mobile battlestations and armed with a doomsday device and the ability to form jump bridges, these ships are terrors on the battlefield.

Freud was one of the first to try to figure out exactly what makes capsuleers tick. He suggested that the desire to dominate the universe and bad posting on the Eve Online forums originated from unpleasant or traumatic events like mining or reading local in Jita early in a pilot's career that were suppressed or repressed from the conscious mind. He theorized that the unconscious mind communicated repressed thoughts and emotions by means of symbolism. Thus the popularity of titans among many alliances, especially those who do not hold space in null sec.

Through his experience with the life histories of many pilots, Freud came to believe that the primal drive to acquire isk was a powerful influence on unconscious behavior because of the way corporations force new capsuleers to hide their shiniest ships and repress their tears. Freud divided the development of pilots into three phases, the noob, the carebear and the low/null sec pvper. He believed neurotic behavior often reflected a regression to earlier stages of development. There is great irony in the fact that Freud was a titan pilot (a mental fixation on an isk substitute), and rage quit from Eve after his Avatar was bumped out of a POS by Pandemic Legion and destroyed. That said, the phrase "Sometimes a titan is just a titan," is often (perhaps apocryphally) attributed to Freud.



Wednesday, May 2, 2012

CCP's War On Bots: Questor Tears, A Mixed Message

"Unfortunately RMT tears are a bit harder to harvest but if you can find a way feel free to share (don't link the site) and I will give you a virtual hug in my head."

CCP Sreegs is correct when he wrote that finding the tears of Eve Online RMTers is harder than collecting the tears of botters.  However, I found a place where I could find both RMT and botter tears intermixed: the forums for the Questor mission bot.

I went back to the beginning of the latest anti-bot, anti-RMT campaign and collected as many tears as possible.  I published the first set of tears Monday to celebrate that Questor's software developer Da Teach got busted right before Fanfest for illicit RMT.  Botting tears usually are fun but this batch is a bit depressing.  The other tears I've published are basically from players who just decide cheating is okay.  This batch includes tears from hardcore botters and RMT farmers.  To say that CCP Sreegs and Team Security have a lot of work ahead of them is a bit of an understatement.  But there are a few gems in this batch I got some laughs out of.

Enjoy!


27 February:

jakesmurf:  "Just a heads up on a potential banwave - I lost a few accounts this morning at downtime. There doesn't seem to be any particular cohesion in which ones got axed and which ones didn't. I had several bot accounts that were not banned, and two accounts that never botted at all did get banned."

persin:  "I can confirm, they are starting new ban wave. I had all my accounts that were linked to me banned for generic 2 weeks. I have not ever done RMT.  Oh, I ran questor around 18hrs a day everyday. Total of 7 out of 7 accounts temp banned."

smg:  "3 accs of total 7 were bannehamered for me today.  14 day's ban for using macro.  I have been botting for 18 - 20 hrs a day. No RMT from this accs"

Nocturn:  "6 of 6 Accounts Banned.  14 days ban for using macro.  23 Hours botting a Day.  No RMT from this Accs"

Botina:  "4 ban yesterday.  3 ban today.  15-18h per day.  perma ban all during work.  I am fucked..."

SamePerson:  "2\2 perma ban 25 Feb.  rmt and 23h per day."

28 February:

vicious666:  7 of my 84 bots got banned for 15 days + got ban on 2 non bot char who anyway where moving stuff around for the bots (such as freighter chars). 

fun part is i do rmt with 70 of them, and none of that got caught, pratically they banned me for 2 weeks half of the 14 bots i use for sustain my gameplay in eve.

i also heard some friends who got banned 1 char from total of 8 he was running from the same computer, but the other 7 are fine. so the ccp methods are meh.. random/made manually/susceptible to gm discreption /willing to indagate further/not related to the amount of time,

I know about ppl who got ban on theyr only single bot who where running max 8/H day and ppl with 15 24/24 untouched, so is hard to define a "cause"

tbh is more than a year and never got such issue, so seams now ccp have some "will" to stop questor , or is an economycs trick, 3k account banished,so in 2 weeks all 3k gonna change account-transfer/sell chars ? is a 100000$ dollar operation for them (in plex used) and they not lose a single account

Botina:  "Looks like i was ccp enemy no. 1. since i got permabans on 8 of 10 chars. Hm, what i done wrong...  Maybe just bad luck with little more dedicated GM..."

29 February:

gotteshand:  "Whats surprising about this is what was banned was not the botting accounts. All 98 are still intact nothing at all what they banned was 2 accounts where I collected the ISK in form of materials for super-capital and titan production. No rmt or anything.. Guess they wanted that isk gone badly because if API is right which it should since its still working all isk, assets etc are gone.. they just gone and wiped about 3trillion isk~ makes no sense to me with leaving the farming accounts intact wont hurt. Also talk to all the ppl I've outfitted with supers and titans in alliance no one received a ban. Bots and stuff has been up and running in not so crowed places ~5-6ppl local for 6 months now 23/7 over VPN's with 2 bots sharing 1 IP."

15 March:

Da_Teach (the Questor developer):  "Well it wouldn't be fair if I didnt post here :)  I got banned yesterday on 9 of my 10 accounts. I didn't run 24/7, max 8ish hours per day. But I doubt they got me for botting, I just did a lot of RMT :) The fact that they got my mule-char (and another char that never ran a bot in its life) pretty much proves that."

runkittyrun:  "Just got 2 week ban on 2 account, only one was running for a few hours yesterday, previous to that I ran it 20/7. The other account was the isk holding one.  Maybe CCP is doing round 2 of banning for fanfest?"

klak1212:  "3 out of 3 accounts banned for 'Macro use' for 15 days. Ran 23/7 (or as much as I could). Seemed like after the 1.5 patch, my clients were crashing constantly and then today I got banned."


26 March:

gotteshand:  "Fanfest Security presentation.. this is bad really bad..."

Edgar:  "Sky is falling.... Stop botting now...."

rixim:  "Most of this stuff is good for most of us. There are questions about the number of farmers in this community, but I suspect that those of us that do farm, are smart enough to not hold much isk or link accounts. :D"

Ganondorf:  "No Rixim i think Edgar is right, stop botting now, dismantle your farms, you (you = the farmers) got ccp's attention in the first place, they were not caring about bots at all, and now i read ban reports from players every day. Even now a guy doing only a small amount of hours of botting got banned for 30 days for botting. Also yesterday another guy got hit by the banhammer, and the day before as well another one. It's not a good time to bot."

Loller68:  "Fuck this, i was just going back in business to help sustain all my accounts.  Farmers fucked up everything, as always when money are involved it's always a mess."

2 April:

Blinker:  "Banned today for 14days; 1 never used Questor - Received the ban.  6 that used Questor also received the ban"

dawtips:  "I had 5 banned today. Running 20/5."

19 April:

The Vindicator:  "Accounts questor banned: 3.  Accounts no-questor banned: 2.  1month of ban"

Gray:  "6 bots + their logist/trader down the drain. All of them permbans for RMT (no warnings, no mail, just instaban). This set of accs has been running since 5 Dec 2011, though - which is a helluva lot of time for RMTing toons. Looks like either CCP gone lazy, or I've started to do something the right way..."

Tuesday, May 1, 2012

The Digital Dozen: 1 May 2012

The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 29 April 2012.  For more details about the methodology, click here.  Historical data can be found here.


Rank Prev Week Game ScoreHours Played
11World of Warcraft 56.1 75,149
22Star Wars: The Old Republic13.017,374
33Aion6.89,061
4NRGuild Wars 2 (Beta)5.47,269
54Eve Online3.54,684
66Lord Of The Rings Online2.83,774
77Metin 22.73,622
85APB: Reloaded2.63,453
9NRTera 2.43,277
108Guild Wars1.72,315
119Need For Speed World1.52,043
1211Star Trek: Online1.52,009
 
Total MMORPG hours played Sunday:178,926
 

New Kids On The Block:  Sunday saw the number of hours Xfire members play MMORPGs by 2% over the previous week.  Much of that increase is due to two games that make their debuts in The Digital Dozen this week, Guild Wars 2 and Tera.  Guild Wars 2 debuts at #4 with its first beta weekend.  This bodes well for the ArenaNet offering as Guild Wars still came in at #10 even with many of its players participating in the beta.  Tera makes its debut at #9 during its early access weekend for those who pre-ordered the game.  The official release is today.

The two games that dropped out of The Digital Dozen to make way for GW2 and Tera were Rift and Maple Story.

The Hulkageddon Effect:  What happens in a game when thousands of players start attacking other players who have no interest in fighting?  That is what is occurring now in Eve Online with the player-run Hulkageddon V event.  From 29 April to 29 May gankers will roam New Eden looking for unwary miners.  No place is safe, including the normally safer areas of high security space.

So how will that impact the amount of people actually playing Eve?  Sunday's numbers showed a 3.9% decrease in hours played in a week that saw an overall increase of 2%.

Starting next week I'll compare the hours played by the Xfire community vs the numbers provided by Eve Offline to see if there is a correlation.  The daily average numbers on Eve Offline are delayed by 7 days so I'll start making graphs next week.

Monday, April 30, 2012

CCP's War On Bots: Questor Developer Caught In RMT Sweep

In early March CCP's Team Security scored a major victory in the War on Bots™ and the illicit RMT trade when they caught the developer of the Questor mission bot, Da_Teach, in an RMT sweep on 15 March. 
Da_Teach:  "Well it wouldn't be fair if I didnt post here :)

"I got banned yesterday on 9 of my 10 accounts. I didn't run 24/7, max 8ish hours per day. But I doubt they got me for botting, I just did a lot of RMT :) The fact that they got my mule-char (and another char that never ran a bot in its life) pretty much proves that."
tetrikx:  "I really hope this doesn't make you abandon the Questor project. Getting banned expecially in eve might be a big emotional hit but many found the inner strength to continue and/or start over."
Da_Teach:  "It was not an emotional hit :) I haven't actually played eve for over 1 1/2 years now and the bots was the only reason I actually started up eve. For me this project is over and done for.

"There are a few dev's that can maintain DirectEve and I might also consider making DirectEve open-source.

"However, I will no longer work on it, look at it, or otherwise maintain it. I'm giving away my final char to a friend who's accounts where also banned and I'll be moving on to other games."

On 19 March, Da_Teach indicated that he was changing his mind, at least partially.
Da_Teach:  "The project is still "mine". I might not work on it, but the license hasn't changed nor will it.

"That said, it seems a few DE dev's are only willing to work on DE if people donate. This is against my idea behind DE. As such I might look into two possibilities, either go open source or go partially paid (where I would still solve the issues within DE). Donations to a particular DE dev is still paying them to profit off my work (and before those dev's start saying "I did this and that", it doesn't begin to compare to the amount that I put into DE)."

A couple of weeks went by while Da_Teach decided how to proceed.  The tears started to flow.
I3Questor (5 April):  "Whatever the decision it, can it please be made soon. I have bots that think christmas came early because they havent worked a single minute since the stargate patch.

"I would like to make a decision on whether I am still running questor or go back to my mining bot because right now a few bill a month is better than nothing.

"I have already PMd People who are charging and got the answer that "oh we are only allowing selected people" *sigh* so obviously my US$ are not good enough.. lol

"Please get something going."
I3Questor (6 April):  "Dude right now, all i care about is getting Questor back up and running. If someone is charging and the bot is working.. then I'm in.

"This thread has been going for long enough for DT to get a fair idea and while I understand that he will probably have to get a billing system organised etc, I would still like to know HOW LONG IT WILL BE and how much I will have to pay for my bots.

"Right now I am making 0 income because I am not a coder and everytime I try to compile any of the builds that are on Git, I get a sea of red..

"I just need things to move faster than the snails pace they are currently moving at."
Daruna (6 April):  "Basically this, right here. I don't bot in order to RMT whatever I make, and I completely understand that those who make the bots, like DT, frown upon it. I have purchased ISK in the past because you get more than double the isk than a PLEX for the same price, and for me, money is pretty tight right now, and I'd like to be able to do things like play EVE for as little money as possible. If that means paying for a bot that in general costs as much as or less than a single EVE account and get it to pay for 5, then yes, I am very much willing to pay DT for his hard work.

"But I'd really love it if it happened sooner rather than later ;~;"

Finally Da_Teach unveiled his plans.
Da_Teach:  "I can't stress enough that the subscription is for DirectEve support. While I will fix any major-game-breaking Questor bugs (and compilation errors), I will not improve it nor will I fix any bugs that it probably contains that are not game breaking.

"The fact that I will be providing a build server is mostly to get rid of the 'Ok, I am not smart enough to perform a command-line compile' posts on this forum. Don't confuse this with me supporting / further developing Questor in any way, shape or form.

"What you will get, for your $1 per instance, is:
* A patched DirectEve as soon as possible (usually within 24-48 hours, exceptions may occur)
* A daily compiled Questor master-branch (compilation errors will be fixed within 24-48 hours)
* Optionally the ability to compile any Questor-fork (compilation errors will not be fixed, it could possibly not return the correct binaries)

"If that's not the support you where looking for, for your $1 per instance, then I guess the support subscription is not for you and you'll just have to wait a week (and compile Questor yourself)."

Does this mean that Questor is currently a top-notch bot?  Not according to some of the tears associated with changing the names of star gates.
Ritticus (6 April):  "I found 4 typo errors referring to destination directories just in the compile.bat alone who knows how many real errors are in the code itself, I deem this project broken for now. DT seems to be heading away and until someone steps up or a pay-to-use alternative is established. this is as good as dead for now."
goldenlancer (10 April):  "Just saying - I support making questor paid - but I have not had questor in over 2 months. Its been broke that long as far as I'm concerned. (Habitually broken for longer)

"I WRITE MY OWN CODE. I'm not a complete retard - I made my own AHK script (for anomalies) and have given up - im writing a code for missions too. Yet I look at the fixes I'm able to see, and none of them work. I've spent more time trying to fix questor than probably would have been necessary to write my own AHK script.

"Your alienating the very population you want to keep in the near future. I realize in the past this attitude leads to fewer people -> Less CCP attention, but these are the very people who are willing to fork over money for a product. People smarter then me will just write their own. People stupider then me usually dont have this sort of patience to sit idle.

"I wish you all farewell"

So basically development of Questor by Da_Teach is over, with the only work being maintaining the code after each patch that CCP publishes.  From what I can tell, each Eve patch requires a rework of DirectEve since CCP does things to the code that makes botters lives difficult.

Questor development has always put in tasks that are a barrier to casual people picking up the bot and using it.  Some technical expertise is required.  Reading through the forums I get the impression that Questor or Questor-derivitives  form the engine for many illicit RMT farming operations.  In fact, in the leak of the GeneralStab logs following the fall of Northern Coalition last year, The Mittani opined that using Questor is more profitable than moon mining.
[08:54:53] [the mittani] i know a rmt transaction of about 2 trillion
[08:54:58] [the mittani] that's about 40k usd
[08:55:09] [the mittani] don't knock rmt, it's p. serious cash at the upper levels
[08:55:36] [the mittani] fuck, iskbank had records of about 300k in profit
[08:55:56] [rat salat] Advice... skip the rmt, quit eve and get into med school lol
[08:56:14] [the mittani] rmt is relatively easy and doesn't involve 120k+ of debt
[08:57:06] [the mittani] it's not like humans do work to generate rmt isk
[08:57:09] [rat salat] No, but it does take 80 hours to control the corp
[08:57:14] [the mittani] it's all virtual machines running bots, or moon products
[08:57:23] [rat salat] Now, botting, that's different
[08:57:32] [the mittani] primarily it's questor in l4 mission hubs
[08:57:33] [rat salat] There's some RMT to be made there
[08:57:50] [rat salat] 1 bot over a month makes a tech moon look silly
[08:57:51] [rat salat] so yea
[08:58:57] [the mittani] and due to virtual machines, you can run as many bots doing missions as your cpu can handle
[08:58:59] [rat salat] E#xactly
[08:59:18] [rat salat] So tech for RMT is fucking irrelevant as far as I'm concerned
[09:01:59] [the mittani] goo embezzlement is an 'out'
[09:02:12] [the mittani] if you set up a rmt shop as a business from the start, you do bots in vms in empire
Since Da_Teach is not going to make DirectEve open source, hopefully that means the bot will soon become out of date and those who supply the illicit RMT trade will lose one of their best tools.

Friday, April 27, 2012

CCP Sreegs Unleashed: A Three Week Update

Yesterday CCP Sreegs provided an update on the illicit RMT crackdown that began about 3 weeks ago.  After the initial rings were busted at the beginning of the month, the campaign continued with the number of accounts permanently banned at 1268 with 524 accounts having 1.5 trillion isk purchased removed.  The RMT sellers and suppliers took a bigger hit as Team Security seized 4.2 trillion in assets.  That is an average of 300 billion isk seized from the RMT trade every day.

A couple of additional facts stand out.  The first is that 90% of the accounts banned were considered "very young".  CCP Sreegs feels this is important because it means that long-term customers are not working in the RMT trade.  The next is that out of the 524 accounts which had isk removed for purchasing illicit isk, only 10 of them quit the game.  That will make the bean counters looking at the bottom line feel better about Team Security's efforts.

One other important fact should be stressed.  CCP Sreegs' dev blog was about the anti-RMT efforts, not The War On Bots™.

What follows are some of CCP Sreegs answers to questions posed in the thread.


Question.  Can you give the number of accounts that were paid with plex and money?

CCP Sreegs"I cannot right now. I can say that I was surprised by the percentages if that's indicative of anything."

Q.  Do you have any actions planned for spammers and the like, many of whom are most likely associated with RMT?

CCP Sreegs"Spam is an annoying problem and I am not sure it should reside with us but I'll start some emails internally and see what kind of conversation I can stir up."

Q.  Can you give us an updated count of false positives?  I know for a fact that it's at least 15 now, and maybe as high as 50.

CCP Sreegs"That is untrue and as I elaborated in every single case we've found where someone was flagged for RMT who shouldn't have been, they were doing something else they shouldn't have been. Not so much a false positive as a positive for the wrong activity.

"It may be mincing words a bit but there's a very big difference from my perspective as these aren't really innocents getting caught in the crossfire."


Q.  If you do find that someone you have accused of engaging in RMT is innocent, will you come out and admit it?

CCP Sreegs"I believe we have. We've also reimbursed people who were wrongly caught in the crossfire. I'll add to that though that everyone in prison is innocent and not everyone claiming to have been caught in some massively wide net that doesn't exist is doing so honestly. :)

"I don't feel any pain one way or another by admitting a mistake. We did the same by admitting we had any false positives at all."


Q:  Other than isk, did the banned accounts have lots of ore, factions goodies and other items of interest?

CCP Sreegs"Assets are calculated into an isk value for the sake of simplicity. You can imagine that items seized run the gamut."

Q.  Were there any unique items seized? By that I mean ships like the Freki, Mimir, Adrestia, Utu, Silver Magnate, Guardian-Vexor, etc... of which only a few have been released in the game and there's no way to add more?

CCP Sreegs"I don't think so but we'll look. As I said in the blog these really aren't EVE players. They don't enjoy the game or play it as anything other than a business."
Q.  There was a suggestion at Fan Fest that the confiscated PLEX might be sold to players.  Why not some of these assets as well?

CCP Sreegs"One problem I have with this is that we're seeing patterns of activity where the isk is botted up and in this case we're printing isk at a rate which it should not be happening at out of thin air.

"At the end of the day though I'm not an economics guy so the assets sit in the banned accounts until or unless someone decides to use them for something.

"I'd considered at one point using them as a reward system but I can't get over the fact that a lot of this stuff just simply shouldn't exist and that can't be good for an economy."


Q.  I understand that you have reservations about returning ill-gotten goods to the economy, but there’s a sizeable amount of isk in circulation that was created through illicit means as well; and Dr. E. seems to be more worried about the isk at this point.

CCP Sreegs"The isk was created to purchase the goods. :)"

Q.  What did you decide about "scarlet letters"?

CCP Sreegs:  "There's been no decision reached yet and I'm still going over the various responses."

Q.  Where are the graphs?

CCP Sreegs"Graphs are Stillman's department."

Thursday, April 26, 2012

Stalin On Eve Online

"Chribba?  How many fleets has he got?"

With all the talk of the imminent invasion of Jita, death squads and a campaign of terror aimed at the innocent miners of New Eden, one could be excused for thinking that Eve Online is a dark, dangerous game full of sociopaths.  But that image hides the many good people whose influence comes not at the point of an autocannon or blaster but through their good works and integrity.  Perhaps the most famous example of the use of soft power in Eve is Chribba.

Chribba is the carebear's carebear, disdaining scamming and ganking for mining veldspar.  Instead of feasting on tears, he provides services like Eve Files, Eve Off-line and Eve Agents to the player base.  And his reputation for honesty has enabled him to run a 3rd-party service that facilitates major transactions like super-capital sales.  This reputation has enabled Chribba to become fabulously wealthy and, for a time, a sov holder in New Eden's cutthroat world of null sec politics.


How did a carebear in a one-man alliance wind up owning space in null sec?  When Ushra'Khan pulled out of Providence they didn't want to abandon Unity Station in 9UY4-H so they gave it to a neutral party: Chribba.  He actually managed to run the place for over a year as the occasional challenger for control would be run off by Chribba's fans and well-wishers.


This past November, however, the story came to its inevitable conclusion.  Test Alliance Please Ignore eventually decided that they wanted to remove Chribba from his station to avenge themselves against CCP for its banning of beloved pilot HurrDurrHurr.  If the rationale doesn't make sense, don't worry, we're talking about TEST.  Nothing they do has to make sense.  However, with Chribba offering coffee and kladdkaka to those who would stop by during the fighting, TEST delayed their attack.

Judging by the facts of the campaign, TEST, consisting of thousands of players, was extremely weary of attacking a single player who refuses to fight other players in space.  First, the attack was delayed until Chribba had flown off to the U.S. to visit Mintchip.  Next, when the attack did go in, it was spearheaded by a Pandemic Legion super-cap fleet led by Shadoo.  When a response fleet attempted to halt the attack, Pandemic Legion stopped them with ease.

Pandemic Legion against Chribba may seem a bit lopsided.  After all, how many fleets does Chribba control?  The problem for attackers is: they don't know.  Chribba's military power is based on those who wish to come and help him.  That works against smaller opponents, but when a major null sec power wanted his system they took it.  Of course, Chribba had already signaled he wouldn't mind losing the system.  He also had already stated he would not hold any attacks against alliances who wished to purchase super-capitals using his 3rd party service.  So Chribba really didn't wield the full extent of his accumulated soft power.  A smart move as now anyone thinking about moving against Chribba still has that worry about how many fleets he can summon.

Wednesday, April 25, 2012

Asteroid Mining ... In Real Life

Yesterday CCP launched The Escalation to Inferno, a pre-patch for this summer's Eve Online expansion.  The patch aims to promote mining by, among other things, removing alloys from rogue drones and replacing meta 0 items that can be manufactured by players in the drop tables with scrap metal.

But a new emphasis on mining asteroids was not confined to New Eden.  In Seattle, Planetary Resources Inc, a company backed by such figures as Google's Larry Page and Eric Schmidt, Perot Systems chairman Ross Perot Jr and former Microsoft chief software architect Charles Simonyi, announced it was going into the asteroid mining business in real life.  The founders of Planetary Resources, Eric C. Anderson and Peter H. Diamandis, already run a successful space tourism business and decided that the next step is to get into mining.  Can they do it?  Mr. Anderson told the New York Times that the group of investors in the project had a combined total net worth of over $50 billion.

Source: Planetary Resources, Inc.

I don't think the folks at Planetary Resources will mind if I paste their press release here since it does make for some interesting reading.


Seattle, Wash. – April 24, 2012 — Planetary Resources, Inc. announced today its plan to mine Near-Earth Asteroids (NEAs) for raw materials, ranging from water to precious metals. Through the development of cost-effective exploration technologies, the company is poised to initiate prospecting missions targeting resource-rich asteroids that are easily accessible.

Resource extraction from asteroids will deliver multiple benefits to humanity and grow to be valued at tens of billions of dollars annually. The effort will tap into the high concentration of precious metals found on asteroids and provide a sustainable supply to the ever-growing population on Earth.
A single 500-meter platinum-rich asteroid contains the equivalent of all the Platinum Group Metals mined in history. “Many of the scarce metals and minerals on Earth are in near-infinite quantities in space. As access to these materials increases, not only will the cost of everything from microelectronics to energy storage be reduced, but new applications for these abundant elements will result in important and novel applications,” said Peter H. Diamandis, M.D., Co-Founder and Co-Chairman, Planetary Resources, Inc.

Additionally, water-rich NEAs will serve as “stepping stones” for deep space exploration, providing space-sourced fuel and water to orbiting depots. Accessing water resources in space will revolutionize exploration and make space travel dramatically more economical.

“Water is perhaps the most valuable resource in space. Accessing a water-rich asteroid will greatly enable the large-scale exploration of the solar system. In addition to supporting life, water will also be separated into oxygen and hydrogen for breathable air and rocket propellant,” said Eric Anderson, Co-Founder and Co-Chairman, Planetary Resources, Inc.

Of the approximately 9,000 known NEAs, there are more than 1,500 that are energetically as easy to reach as the Moon. The capability to characterize NEAs is on the critical path for Planetary Resources. To that end, the company has developed the first line in its family of deep-space prospecting spacecraft, the Arkyd-100 Series. The spacecraft will be used in low-Earth orbit and ultimately help prioritize the first several NEA targets for the company’s follow-on Arkyd-300 Series NEA swarm expeditions. Chris Lewicki, President and Chief Engineer, said “Our mission is not only to expand the world’s resource base, but we want to increase people’s access to, and understanding of, our planet and solar system by developing capable and cost-efficient systems.”

“The promise of Planetary Resources is to apply commercial innovation to space exploration. They are developing cost-effective, production-line spacecraft that will visit near-Earth asteroids in rapid succession, increasing our scientific knowledge of these bodies and enabling the economic development of the resources they contain,” said Tom Jones, Ph.D., veteran NASA astronaut, planetary scientist and Planetary Resources, Inc. advisor.

Planetary Resources, Inc. is financed by industry-launching visionaries, including Google CEO Larry Page and Ross Perot, Jr., Chairman of Hillwood and The Perot Group, who are committed to expanding the world’s resource base so that humanity can continue to grow and prosper:
  • Eric E. Schmidt, Ph.D., Executive Chairman of Google, Inc. (NASDAQ:GOOG) and Planetary Resources, Inc. investor: “The pursuit of resources drove the discovery of America and opened the West. The same drivers still hold true for opening the space frontier. Expanding the resource base for humanity is important for our future.”
  • K. Ram Shriram, Founder of Sherpalo, Google Board of Directors founding member and Planetary Resources, Inc. investor: “I see the same potential in Planetary Resources as I did in the early days of Google.”
  • Charles Simonyi, Ph.D., Chairman of Intentional Software Corporation and Planetary Resources, Inc. investor: “The commercialization of space began with communications satellites and is developing for human spaceflight. The next logical step is to begin the innovative development of resources from space. I’m proud to be part of this effort.”
Some of the company’s advisors include film maker and explorer James Cameron; General T. Michael Moseley (Ret.); Sara Seager, Ph.D.; Mark Sykes, Ph.D.; and David Vaskevitch.
Founded in 2009 by Eric Anderson and Peter H. Diamandis, M.D., Planetary Resources, Inc. is establishing a new paradigm for resource utilization that will bring the solar system within humanity’s economic sphere of influence by enabling low-cost robotic exploration and eventual commercial development of asteroids. For more information, please visit www.PlanetaryResources.com.


Of course, with that type of money invested in a mining operation, Planetary Resources really needs to invest in good security.  After all, you never know what kind of attention you'll attract.

Space pirates have noticed already