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Tuesday, September 1, 2026

Cloud Imperium Cash Shop Records $8.5 Million In Sales In August 2026

In August, for just the second time in 2026 and the third time since the beginning of 2025, Cloud Imperium Games' cash shop experienced a year-over-year drop in revenue. Last month's $8.5 million in sales was an 8.2% decline compared to the $9.3 million brought into CIG's coffers in August 2025. For the year cash shop revenue as measured on the CCU Game dashboard is up 28.1% compared to the first 8 months of 2025, coming in at $111.7 million.


The $1040.9 million ($1.04 billion) displayed on the Roberts Space Industries funding page at the end of May was not a comprehensive accounting for all of CIG's revenue since the project's Kickstarter in October 2012. Overall, the company has recorded $1,196.0 million ($1.2 billion) in confirmed revenue (the funding page & the 2024 financial report).

  • Sales/Pledges: $1040.9 million ($1.04 billion) (through 31 August 2026)
  • Other cash shop revenue: $2.7 million (through 31 December 2024)
  • Subscriptions: $46.8 million (through 31 December 2024)
  • All other sources: $105.6 million (through 31 December 2024)

In addition, the company has received a total of $68.25 million in outside investment. According to the 2023 financial report, $4.8 million of the amount was returned to investors in 2020 and another $3.1 million in 2023-2024. Including the outside investment money, the total amount raised by CIG to create Squadron 42 and Star Citizen is $1,264.2 million ($1.26 billion), or $1.256.4 million ($1.26 billion) when excluding the returned funds. An additional $12.6 million in loans issued in March 2025 and due for repayment on 31 December 2027 are not included in the total.


The new account creation number dropped again in August. Compared to August 2025, last month's 48,175 accounts created represented a 19.6% decline. But as I said last month, the numbers are skewed due to the implementation of a new recruitment system in July 2025. The numbers aren't that bad this year because the numbers weren't that great last year.

The delay of Squadron 42. The big news in August was the delay of the release of Squadron 42 from 2026 to the second quarter of 2027. Chris Roberts, as expected, said the delay was to avoid Grand Theft Auto VI from sucking all the attention of the gaming press and content creators. Vocal critics have poo-poo'd the idea, stating that GTA 6 is a console game, Squadron 42 is a PC game, and the games are in different genres.

I go with Roberts' explanation, but only because I think CIG is still in financial difficulty. Back in December 2018 CIG recruited the Calders' first investment of $46 million in order to run a marketing campaign centered on Squadron 42. That money has long been spent, going into the general fund to make sure the company had the cash reserves to keep operating. But with CIG spending $34.5 million more than it brought in during 2023-2024 even that margin ran thin, requiring additional outside funding in Q1 2025.

Honestly, if CIG is going to spend money advertising the game, the company will have to do so using funds from the IAE sale in November, which is one reason for the delay. The other reason is a big part of the advertising campaign will consist of using earned media. Lacking the funds for a major advertising campaign, CIG will rely on the gaming press and content creators to spread the word about SQ42. And if they are busy with the biggest game to hit the market in years, that strategy will fail. Thus, pushing the game to Q2 2027.