After a full week of updates last week, CCP dropped another patch for EVE Online yesterday I expect will last until the end of the holiday season. No, we are not seeing a return of the Yule Lads. Instead the developers are busy adding onto the new systems introduced in Havoc and Viridian.
First comes a new activity for the pirate insurgencies introduced in Havoc. If I understand these new Ice Refinery Heists correctly, CCP is looking to provide a wider variety of activities as the corruption and suppression levels in a system increase. The patch notes provided the details.
- Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.
- The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you’re a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.
- To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start ‘guidance’ on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.
- Groups will earn 1 point for each tanker ship guided back to respective home bases.
- The first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.
- A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.
- Be aware that there are opposing NPCs which will focus ships which are guiding tankers.
Want to know where the daily challenges went? Open up the Opportunities window. The daily challenges are now known as the AIR Daily Goals.
AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you’re already doing or have something to do when you’re unsure what’s next!
- After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.
- The set of goals is the same for all players each day.
- Successful completion of these goals rewards players with both ISK and EverMarks.
- Players who accomplish at least two of the four daily goals are additionally granted Skill Points.
- The AIR daily goal interface has been integrated into the AIR Opportunities window.
- ISK rewards are taxed by the player’s corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player’s corporation.
- All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.
- AIR Daily Goals replaces the Daily Challenges system.
The Opportunities window is filling out quite nicely. And each button on the screen leads to a level underneath.
The goal displays the progress and rewards for the task. Perhaps better yet, each goal has a tracking toggle to choose whether to track the goal or not on your screen. Best yet, the default is off. Less clutter on an already cluttered UI is a good thing.
With the holidays fast approaching, I doubt we will see any more significant patches drop for EVE. But that's okay. I'm getting tired trying to keep up with all the changes. If the game will just stay the same for two or three days, I might get the chance to play a little instead of creating blog posts.
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