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Tuesday, December 31, 2024

Spotify's Top 20 Final Fantasy XIV Orchestrion Rolls - Spots 1-5

I love the music in Final Fantasy XIV. Over Thanksgiving I went down the rabbit hole looking for FFXIV music on Spotify to create a playlist or two. I found more FFXIV albums than I knew existed and none of them contain Dawntrail music. I also discovered that 43 songs had more than 1 million streams, with 20 of them listened to over 2 million times.

With 600 orchestrion rolls available in-game and another 118 rolls in existence through seasonal events, the online store and in bonus content, a lot of music is available to fill the 8 slots available for players to put in the orchestration lists to play in inns and housing. So I got the idea to list the most popular music in FFXIV and how to obtain the orchestrion rolls. Due to including YouTube videos, I'll divide the list into 4 posts, with 5 songs per post. I'll also list the number of times streamed as recorded on 1 December 2024.

Spots 5 down to 1:

5. Heavensward - 3,939,810

Album: Heavensward
Expansion: Heavensward patch 3.4
Obtained from: The online store ($3)

The Heavensward orchestrion roll is the only one solely obtainable from the online cash store. One of the themes for the Heavensward expansion (and trailer), the roll was available in-game as a reward for completing the 2016 version of The Rising anniversary event. Seasonal event items, including orchestrion rolls, show up in the cash shop one year after their initial appearance in the game. I should add that cash shop only orchestrion rolls do exist but are usually different versions of the original game OSTs.

4. A Long Fall - 4,098,737

Album: Shadowbringers
Expansion: Shadowbringers patch 5.0
Obtained from: random drop in the final boss chest of The Twinning.

The song from the Shadowbringers The Twinning dungeon is perhaps best known for one of Final Fantasy XIV's most famous memes. The song probably saw a resurgence on Spotify when The Primals recreated the meme with backup dancers at the Digital Fanfest in 2021.

As suggested in the music video, A Long Fall is the theme music for the dungeon The Twinning, an optional dungeon available in patch 5.0. 

3. Dragonsong - 4,151,605 


Album: Heavensward
Expansion: Heavensward patch 3.3
Obtained by: Completing the MSQ quest Litany of Peace.

Labeled the main theme of the Heavensward expansion, the song is the first of two on the list featuring the vocals of Susan Calloway. I think the popularity of the song is not only due to the talents of the musicians and composer Nobuo Uematsu, but its use in telling the story as well. The music playing in the final cutscenes with Nidhogg added to the scene, making the aftermath of the fight so emotional for many players.

2. Answers - 4,696,927


Albums: Before Meteor, Endwalker
Expansion: Heavensward patch 3.2
Obtained by:  Level 60 Alchemist with Faded Copy of Thunderer, Faded Copy of Rise of the White Raven, and Faded Copy of Answers, dropped in The Binding Coil of Bahamut - Turn 5, The Second Coil of Bahamut - Turn 4, and The Final Coil of Bahamut - Turn 4.

The song most new players run into early in their days playing Final Fantasy XIV, the orchestrion roll is labeled as the theme to A Realm Reborn. But the song made its debut in the final cutscene of the original Final Fantasy XIV as the Battle of Carteneau raged, ending the Sixth Astral Era and ushering in the Seventh Umbral Era. 

The song returned in A Realm Reborn, 21 months after the original game shut down and 5 years later in the game's lore. All players learn of the Battle of Carteneau with the full details revealed to those who complete the raid series The Coils of Bahamut.

And when the writers needed to explain the beginning of our current world in Endwalker, they returned to the powerful combination of composer Nobuo Uematsu, female vocalist Susan Calloway, and a male chorus. If any song is iconic to Final Fantasy XIV, I would reply, "Answers."

1. Shadowbringers - 6,149,482

Album: Shadowbringers
Expansion: Shadowbringers patch 5.0
Obtained by: Completing the quest The Syrcus Trench

The main theme for Shadowbringers, the orchestrion roll is obtained by completing the first main storyline quest in the expansion. I think the song is the most popular on the list because Shadowbringers was not only the most popular expansion, but the best as well. I'm going to conclude this list by mentioning the contributors to the song.

First is composer Masayoshi Soken. Born in Mexico, Soken has served as the sound director for Final Fantasy XIV since the 1.0 days. While composing much of the music, an illness to Nobuo Uematsu resulted in Soken writing the expansion's theme. Up until Shadowbringers, Uematsu had written each expansion's theme music. He formed up and plays lead guitar for the game's in-house band, The Primals. Perhaps unsurprisingly, The Primals have three albums up on Spotify. And for those who've played Final Fantasy XIV, perhaps it comes as no surprise that his favorite bands are Rage Against The Machine and Pennywise.

Surprisingly, Shadowbringers is the only song on the list sung by the lead female vocalist, Amanda Achen. Another song from Shadowbringers, Tomorrow and Tomorrow, just missed the list while Endwalker's Flow hadn't been listened to one million times at the time I compiled the list.

The male singer, Jason Charles (J.C.) Miller has a longer history with Final Fantasy XIV as the original English voice actor for Raubahn in A Realm Reborn. He also did voice work for Final Fantasy Type-0 HDMobius Final Fantasy, and Final Fantasy VII Remake. In addition to the Shadowbringers' theme, Miller sang To The Edge, the theme for The Seat of Sacrifice and the final fight in patch 5.3. In Endwalker, Miller sang Close in the Distance, the Ultima Thule zone music and background music to a memorable walk by the Warrior of Light on their way to the final confrontation in Endwalker.

And hungrychad. - I want to finish with a shout-out to hungrychad, who from my searching had done more for FFXIV karaoke than anyone else, at least in the English-speaking world. I really like their videos and would encourage people to make the channel the first place to look for FFXIV music videos.

Monday, December 30, 2024

Spotify's Top 20 Final Fantasy XIV Orchestrion Rolls - Spots 6-10

I love the music in Final Fantasy XIV. Over Thanksgiving I went down the rabbit hole looking for FFXIV music on Spotify to create a playlist or two. I found more FFXIV albums than I knew existed and none of them contain Dawntrail music. I also discovered that 43 songs had more than 1 million streams, with 20 of them listened to over 2 million times.

With 600 orchestrion rolls available in-game and another 118 rolls in existence through seasonal events, the online store and in bonus content, a lot of music is available to fill the 8 slots available for players to put in the orchestration lists to play in inns and housing. So I got the idea to list the most popular music in FFXIV and how to obtain the orchestrion rolls. Due to including YouTube videos, I'll divide the list into 4 posts, with 5 songs per post. I'll also list the number of times streamed as recorded on 1 December 2024.

Spots 10 down to 6:

10. Invincible ("Who Brings Shadow") - 2,878,415

Album: Shadowbringers
Expansion: Shadowbringers patch 5.1
Obtained from: Crafted by Level 80 Alchemist with Faded Copy of Invincible, dropped in The Minstrel's Ballad: Hades's Elegy.

Known by some as the song with "Riding Home", the scroll was a bit more complicated to find than most. The theme for phase 2 of the boss fight in The Dying Grasp, the song is known as "Who Brings Shadow" on both Spotify and YouTube. The song is also known as Hades Theme to even complicate things further. But when the subject is Emet-Selch, is anything simple? And when engaged in the final fight, the song fits the epicness of the fight as well.

9. Locus - 2,972,193

Album: Heavensward
Expansion: Heavensward patch 3.4
Obtained from: Completing the quest Of Endings and Beginnings.

The highest ranked of the Alexander raid scrolls on the list, Locus is listed in the minor boss theme category. One of four orchestrion scrolls awarded for completing Of Endings and Beginnings, players may recognize the song for the "falling back" lyrics. I do wonder if the Alexander raid music received a resurgence in popularity due to the presence of Alexandria in Dawntrail. A different Alexandria I'm told, but who ultimately knows?

8. Oblivion - 3,147,859

Album: Before the Fall
Expansion: Heavensward patch 3.4
Obtained from: Crafted by Level 50 Alchemist with Faded Copy of Oblivion, dropped in The Akh Afah Amphitheatre (Extreme).

Oblivion is the most popular song off the Before the Fall album on Spotify. Also known as Shiva's Theme, Oblivion plays during the second phase of The Akh Afah Amphitheatre (Hard) introduced during A Realm Reborn's 2.4 post-patch. The list I have, however, states the scroll wasn't available until patch 3.4, which was in the Heavensward expansion. The materials to make the orchestrion roll drop in the extreme version of the trial. A fun fact is the MSQ version of The Akh Afah Amphitheatre is labeled as "Hard", but no normal version exists. At least as far as I know.

7. Fiend - 3,170,409

Album: The Far Edge of Fate
Expansion: Heavensward patch 3.2
Obtained from: Crafted by Level 60 Alchemist with Faded Copy of Fiend, dropped in Containment Bay S1T7 (Extreme).

A song compared to Powerman 5000's When World's Collide, the song is the most popular off The Far Edge of Fate. The battle music for the second phase of Containment Bay S1T7, the song is also known as Sephirot's Theme. The first trial in the Warring Triad raid series, those who miss the music at level 60 will get a second chance to go back and run the trail if they want to do The Hero's Journey at the end of Shadowbringers.

6. Wayward Daughter - 3,473,914

Album: Stormblood
Expansion: Stormblood patch 4.3
Obtained from: Crafted by Level 70 Alchemist with Faded Copy of Under the Moonlight, dropped in The Minstrel's Ballad: Tsukuyomi's Pain.

The music for the final phase of Castrum Fluminis boss fight, Wayward Daughter (aka Tsukuyomi's Theme) is a good way to end the Stormblood MSQ before the story takes the player to Shadowbringers. The most popular Stormblood song on Spotify as of 1 December 2024, I believe the contrast between the female vocalist singing in Japanese and the male vocalist in English helps sell the song, along with the conclusion of the story of a villain some found sympathetic. Although I still like Fordola more.

Sunday, December 29, 2024

Spotify's Top 20 Final Fantasy XIV Orchestrion Rolls - Spots 11-15

I love the music in Final Fantasy XIV. Over Thanksgiving I went down the rabbit hole looking for FFXIV music on Spotify to create a playlist or two. I found more FFXIV albums than I knew existed and none of them contain Dawntrail music. I also discovered that 43 songs had more than 1 million streams, with 20 of them listened to over 2 million times.

With 600 orchestrion rolls available in-game and another 118 rolls in existence through seasonal events, the online store and in bonus content, a lot of music is available to fill the 8 slots available for players to put in the orchestration lists to play in inns and housing. So I got the idea to list the most popular music in FFXIV and how to obtain the orchestrion rolls. Due to including YouTube videos, I'll divide the list into 4 posts, with 5 songs per post. I'll also list the number of times streamed as recorded on 1 December 2024.

Spots 15 down to 11:

15. What Angel Wakes Me - 2,253,713

Album: Shadowbringers
Expansion: Shadowbringers patch 5.0
Obtained from: Crafted by Level 80 Alchemist with Faded Copy of What Angel Wakes Me, dropped in The Dancing Plague (Extreme).

I wasn't sure if the song annoyed more players than it brought joy. Also known as Titania's Theme or The Dancing Plague Theme, What Angel Wakes Me is the boss music for the final boss in the level 73 dungeon The Dancing Plague. Given the trial is set in the faerie kingdom of Il Mheg, the music fits with the overall aesthetics of the zone.

The music video above is one of hungrychad's karaoke-style videos 

14. Insatiable - 2,269,234

Album: Shadowbringers
Expansion: Shadowbringers patch 5.05
Obtained from: Teleportation portal for Treasure Hunt: The Dungeons of Lyhe Ghiah randomly spawns after the completion of a Timeworn Zonureskin Map.

While Mekkah Dee's video shows the final boss fight in Holminster Switch, Insatiable is used in several boss fights throughout the Shadowbringers expansion's levelling dungeons. While a personal take, the song's title refers to the sin eaters insatiable appetite for aether obtained from living beings.

The orchestration roll is a drop from The Dungeons of Lyhe Ghiah, an instance accessible through Timeworn Zonureskin Maps. These maps are obtained from level 80 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes. Or, for those who hate gathering, from the market board.

13. Rise - 2,412,408

Album: The Far Edge of Fate
Expansion: Heavensward patch 3.4
Obtained by: Completing the quest: Judgment Day.

Another song from the Heavensward expansion's Alexander raid series, the orchestrion roll is obtained by completing the quest to unlock the 12th and final boss, Alexander Prime. The song plays during the second phase of the Alexander fight.

Players unfamiliar with the song's title might know the music from the first words, "Sonic Boom".

12. Endwalker - Footfalls - 2,447,942


Album: Endwalker
Expansion: Endwalker patch 6.0
Obtained from: Completing the final quest of the Endwalker expansion, Endwalker.

Endwalker - Footfalls is the main theme of the Endwalker expansion. For the video, hungrychad just had to overlay his karaoke-style lyrics over the final Endwalker trailer. Sometimes I just don't have a lot to say about an orchestrion roll except listen to it.

11. Neath Dark Waters - 2,724,875


Album: Shadowbringers
Expansion: Shadowbringers patch 5.1
Obtained from: Goushs Ooan in The Ondo Cups for 350 Bicolor Gemstones after achieving Shared FATEs Rank 2 in The Tempest.

Sometimes a scene pops up in a video game that makes your jaw drop. Add in the proper music and the moment becomes memorable. That's the only way I can describe the overworld theme for Amaurot. Separate from the duty of the same name, the city of Amaurot players see in The Tempest is something from the mind of perhaps Final Fantasy XIV's greatest villain, Emet-Selch.

Saturday, December 28, 2024

Spotify's Top 20 Final Fantasy XIV Orchestion Rolls - Spots 16-20

I love the music in Final Fantasy XIV. Over Thanksgiving I went down the rabbit hole looking for FFXIV music on Spotify to create a playlist or two. I found more FFXIV albums than I knew existed and none of them contain Dawntrail music. I also discovered that 43 songs had more than 1 million streams, with 20 of them listened to over 2 million times.

With 600 orchestrion rolls available in-game and another 118 rolls in existence through seasonal events, the online store and in bonus content, a lot of music is available to fill the 8 slots available for players to put in the orchestration lists to play in inns and housing. So I got the idea to list the most popular music in FFXIV and how to obtain the orchestrion rolls. Due to including YouTube videos, I'll divide the list into 4 posts, with 5 songs per post. I'll also list the number of times streamed as recorded on 1 December 2024.

Spots 20 down to 16:

20. Crumbling Lies (Front) - 2,038,993

Album: Death Unto Dawn
Expansion: Shadowbringers patch 5.2
Obtained from: Completing the quest One Way To Do It

Crumbling Lies (Front) is a cutscene theme from the YoRHa: Dark Apocalypse raid series in Shadowbringers. The raid series was a cross-over collaboration with the team from PlatinumGames, makers of Nier: Automata. The YoRHa: Dark Apocalypse questline offers several orchestration rolls, with Crumbling Lies available before reaching The Puppet's Bunker.

I should also add that the song was the only one in which I could not find a player-made video featuring the music.

19. Exponential Entropy - 2,059,108

Album: The Far Edge of Fate
Expansion: Heavensward patch 3.4
Obtained from: Completing the quest Thus Spake Quickthinx.

For those who don't recognize the title, this is the "Forward and Back" song from the Alexander raid series at the end of Heavensward. The music also plays from the Cruise Chaser mount available in the FFXIV cash shop. 

The quest unlocks the 11th of the 12 bosses of the series in addition to the orchestrion roll. The video is was created by hungrychad, a prolific creator of karaoke-style videos.

18. Sultana Dreaming - 2,093,047

Album: A Realm Reborn
Expansion: Heavensward patch 3.3
Obtained from: Purchased from Roarich in Ul'dah - Steps of Nald (10.6, 9.5) for 5000 gil.

Sultana Dreaming is the night theme for the starting city of Ul'dah. While the OST was introduced in A Realm Reborn, the orchestion roll was not introduced into the game until the Heavensward expansion with the rest of the starting city zone music.

Each of the starting cities from A Realm Reborn have day and night themes, with Sultana Dreaming the most popular of the 6 tunes on Spotify. The song takes on a whole different meaning by the end of A Realm Reborn, which might account for the tunes popularity on Spotify. Also, I believe the orchestrion roll is the only one on the list available for purchase for gil from a vendor.

17. Triumph - 2,130,808

Album: Stormblood
Expansion: Stormblood patch 4.2
Obtained from: Purchased from the Gold Saucer Attendant in the Gold Saucer for 50,000 MGP.

The stirring boss theme from Stormblood's levelling dungeons, Triumph is one of those songs that wakes a player up before going into a fight. At least, that's the way I felt when I recently went into The Sirensong Sea and faced the final boss, Lorelei. For those wondering, Lorelei is the first boss pictured in Mekkah Dee's video above.

16. The Worm's Tail - 2,201,437

Album: Stormblood
Expansion: Stormblood patch 4.1
Obtained from: Crafted by Level 70 Alchemist (Master Alchemist V) with Faded Copy of The Worm's Tail, dropped in The Minstrel's Ballad: Shinryu's Domain

The song is often cited as Shinru's Theme, but is played during the second phase of The Royal Menagerie. The final trial of Stormblood 6.0, the material needed to craft the orchestrion roll comes from the advanced version of the 8-character trial. Shinryu is not permanently defeated in this trial and makes another appearance in Endwalker.

Friday, December 27, 2024

My Predictions for 2025

Since I made some pretty bad predictions for 2024, I thought I should go back and look at how I did. Then, to prove my insanity, I'll make some predictions for the upcoming year of 2025. Maybe I'll do better?

EVE Online - At least I got my first prediction correct: a volcano did not destroy CCP's new offices in Reykjavik. But for those thinking the prediction was guaranteed, a volcano did destroy parts of the famous Blue Lagoon geothermal spa in November.

From here through, the predictions turned bad. Instead of continuing the improvement of low sec, CCP launched two expansions aimed at null security space, Equinox and Revenant.  Thus. the prediction of low sec witnessing more players killed than in null sec was a bust. Still, given all the complaining from null sec players, perhaps CCP would have received a better return on investment by continuing to focus on low sec.

I did use Project Awakening, now known as EVE Frontier, as a reason for ship development in EVE Online. I think I can safely say that did not happen. Instead we received four new industrial ships for EDENCON along with a destroyer and battlecruiser for Deathless Circle. 

Now for some predictions. First, CCP will realize the futility of creating null sec focused expansions and the spring will wind up as a hodge-podge of ideas again. Also, at the beginning of the expansion CCP will conduct another event with EVE Vanguard trying to incorporate itself with null sec play. The experiment will receive a horrible reaction from null sec players, ending the developers' efforts to improve null sec play. And with the realization, much rejoicing will come from player-owned null.

In the winter expansion, the developers will turn their attentions once again to The Deathless. The new pirate faction will receive three new ship types: frigate, cruiser, and logisticis cruiser. That's right, I see the Deathless Circle receiving the Triglavian treatment and getting Tech II ships in its ship tree. I think a Deathless Circle version of the Marshal is a bit much to expect in 2025.

EVE Vanguard - I'll admit I'm a bit confused about the development of CCP's latest attempt at a first person shooter. I'll count my prediction that EVE Vanguard did not go into a continuous alpha ala Star Citizen as true. I'll also count my prediction of the overlords in Anyang bringing up the game on an investor call as correct.

Vanguard will have a roller coaster year. On the plus side the game will enter beta sometime this year, probably during a favorable playtest in November or December. On the minus side, the complaints about CCP ruining null sec logistics for the inferior Equinox sov system (why couldn't they keep Fozzie Sov?!) will shut down development in that area for some time.

EVE Frontier (formerly Project Awakening) - The silence wasn't as deafening about EVE Frontier than I anticipated. I didn't expect any solid news about the title until November or December. Instead, CCP kicked off the announcement of the title's name in September and Closed Alpha in December.

As I am part of the Closed Alpha, I am under an NDA so cannot really make any game-related predictions. I feel confident enough though to predict another round of venture capital funding for the game. And since CCP has openly discussed the future of the Carbon game engine, I'll go ahead and predict the company will announce how Frontier tech has wound up in Online. Not a far-out prediction given both games use the same engine. Oh, and going open source doesn't count.

EVE: Galaxy Conquest - I thought the game would not release in 2024 due to actions of the Chinese government. I'll give myself a little credit for backing away from a no release in 2024 to a world-wide release outside China in Q4. The game was released on 29 October, so I got that part kind of correct. I couldn't tell if the game released in China yet.

Crowd Control Productions - I'm pretty sure some people in Reykjavik are waiting for this section, since I was wrong. Not about the game development part. I predicted CCP would have a good year developing games in 2024 and I count that prediction as true. Where I failed is revenue. I predicted a so-so year of revenue remaining between plus or minus 2-3% of 2023's. Instead. through the first three quarters of 2024 revenue was up year-over-year by 8.8%. I consider that a miss.

I still believe 2025 is the year CCP will fully see the fruits of their hard work in 2024. First, the big prediction. The games in the EVE franchise will meet the goal set by the overlords in Anyang of ₩20 billion each quarter in 2025. For the year, I expect 10% revenue growth, up to ₩90 billion, or $64 million. Due to currency fluctuations, the two figures may not match.

Black Desert Online - I made a prediction and just based on Pearl Abyss' investor calls, I'll go out on a limb and say I was correct about this year's expansion, Land of the Morning Light: Seoul not doing as well as 2023's Land of the Morning Light. I'm not even sure what was released this year counts as a real expansion or just a continuation of the effort in 2023.

The only prediction I'll make about BDO is the game makes a lot of "sickest MMORPG" lists in the gaming media as I expect another 10% decline in revenue from all platforms in 2025, down to around ₩215 billion.

Crimson Desert - A stopped clock is correct twice a day, which is how I feel about my predictions for Crimson Desert. Last year I predicted that while the game would not release in 2024, Pearl Abyss would make an announcement of a release occurring sometime during the first half of 2025. I also expected the ability to pre-order the game sometime at the end of 2024. That didn't happen either.

The game appears close to release, but after so many false starts, I'll repeat last year's prediction and just change the years. Watch for Pearl Abyss to announce a release date of the first half of 2026 sometime in November. Also, I see pre-orders for the game going on sale in either November or December of 2025.

Pearl Abyss - Thankfully I was too pessimistic about Pearl Abyss last year. The predicted 10% revenue decline was only 1% through the first three quarters of 2024. The predicted 12-15% decline in Black Desert revenue wound up at only a 6% decline. But all wasn't good news. Operating losses year-over-year increased from ₩10.9 billion to ₩14.4 billion over the first 3 quarters of 2024, partially justifying my concerns over the financial state of the South Korean video game maker.

Despite the performance of CCP Games, I don't see a good year ahead for Pearl Abyss. Beginning operations in the People's Republic of China this year will help, but I still see Black Desert revenue falling 5% due to the continuing decline of Black Desert Mobile. I'll go out on a limb and say Pearl Abyss will turn both net and operating profits in 2025.

Star Citizen - I think I was mostly correct about all the goodwill from CitizenCon dissipating by the middle of the year. Where I was wrong, however, was about server meshing. Right before the developers left for their Christmas break, they released a version of Alpha 4.0 on live "preview" servers. From watching Star Citizen content creators, the version is actually Alpha 4.0 Lite. But officially I need to call the prediction wrong, even if some creative use of language was utilized.

I think I can make a couple of predictions. First, the 3.24 version of the game still on live servers will not be taken down until sometime in the summer (June, July, August). I even expect the 3.24 version to receive a patch or 2, if only for ship sales. Next, dynamic server meshing will not appear anytime in 2025. And finally, the third planet due up for deployment, Nyx, will also not see the live servers in 2025.

Squadron 42 - Last year I fell for Chris Roberts' hyping up of Squadron 42 as "feature complete" at CitizenCon 2023. So I was wrong about predicting a 2025 launch with a corresponding influx of revenue from pre-orders in 2024. Instead of announcing a 2025 date for the release of SQ42 at CitizenCon, Roberts announced sometime in 2026. At least I got the CitizenCon announcement of a date correct, right?

With a release date sometime in 2026, I don't have anything to predict for 2025, right? Wrong. Cloud Imperium still needs to find a Chinese publisher if the company wants to sell the game in the People's Republic. So at CitizenCon, I predict Roberts will announce the Chinese publisher. I think the choice is obvious: TenCent.

Cloud Imperium Games - Last year I made three predictions about the company, all of which were incorrect. The first was that cash shop revenue, the number displayed on the funding page, would hit $123.5 million for the year. Currently an outside chance exists sales will equal 2023's $117.6 million although the likelihood is the company will fall $1 million short. While a less than 1% shortfall isn't bad, I predicted a 5% increase.

The second prediction was that CIG would surpass Pearl Abyss in the size of each company's workforce. At the time I made the prediction, CIG had over 1100 employees and Pearl Abyss was down under 1300. Since then, CIG engaged in a workforce reduction of 100-150 employees and Pearl Abyss added about 50.

Finally, I predicted CIG would receive another round of funding. As far as we currently know, no such funding round occurred. Which probably explains why we are hearing rumors of additional layoffs among the QA staff in Manchester.

I'll try to make three predictions for CIG in 2025.

1. Cash shop revenue will drop to $113 million. Despite my belief the two big ship sales, Invictus and IAE, will combine for $46.8 million in 2023, I still think reduced sales the rest of the year will result in a 3.5% year-over-year drop.

2. The amount of new accounts created will drop 15% compared to 2024. The last two years have really seen a huge drop-off in the number of new accounts created to play Star Citizen. With no Squadron 42 to attract fans until 2026, I think the decline continues but slows, with 408,000 new accounts created to play Star Citizen.

3. Cloud Imperium will close down its Los Angeles office. Roberts announced that game development had left the location in 2024 due to a restructuring. I know that Roberts affinity for the film industry makes the idea of CIG leaving Los Angeles hard to believe, but the high cost of doing business in California may lead to the change. Plus, Henry Cavill lives in London, so filming in the UK would be easier for him.

4. Tencent will get a 5-10% stake in Cloud Imperium. I'm waiting on CIG's 2023 financial report so I don't have a real good idea on CIG's spending over the past two years. I am guessing that CIG can't attract venture capital funding so the next best thing is getting money from a big publisher. Tencent fits the bill. Did I mention Tencent also likes picking up little stakes in lots of companies it thinks will do well?

Final Fantasy XIV - And last but not least is Final Fantasy XIV. I got a lot of predictions right last year. The game earned a lot of credit for handling launch traffic well along with the graphics upgrade. And there is also a lot of doom and gloom about the franchise with at least content creators complaining about how bad the Dawntrail expansion was and is.

I was wrong about World of Warcraft impacting Dawntrail's launch as The War Within didn't launch until 26 August, or almost 2 months after the launch of the Dawntrail early launch on 28 June. I was also wrong about both new housing and the cosmic exploration content as neither reached the live servers during 2024. In fact, Dawntrail probably will not new a new housing zone until patch 8.1 in 2026 with players having to settle for the expanded interiors coming to housing in 2025.

So what do I think is in-store for FFXIV in 2025? First, with the next expansion due to release sometime in the summer of 2026 I expect the first fanfest to occur in November, right before the release of patch 7.4. Either at Fanfest or as part of the MSQ in patch 7.4, players will discover the next expansion will have players continue to search for treasure in the frozen waters of Blindfrost, which is north of the continent of Othard. Yes, I think we're returning to the east to visit Doma once again.

Finally I will repeat one of last year's predictions hoping I was just a year early. When cosmic exploration finally comes out I expect the feature to resemble housing more than island sanctuary did. I do think we will also see a restoration project in Garlemald at least teased sometime during the year if not in patch 7.4.

Friday, December 20, 2024

Cloud Imperium Makes $2 Million On The First Day Of Star Citizen's Alpha 4.0

Work was crazy this week and limited my blogging. But I had to make note of an event that occurred in Star Citizen: the launch of Alpha 4.0 yesterday.

Daily Sales From The Roberts Space Industries Website

In a Letter from the Chairman, Cloud Imperium founder and CEO Chris Roberts spelled out exactly what the launch looked like.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.  

For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.  

This may feel like our usual PTU process, but there is one key difference: by running both builds on the Live environment, we can take steps to ensure that your progress on 4.0 will carry over. Our goal is for anything you do and earn in the 4.0 Preview to persist without any further wipes—unless something major happens, though we do not anticipate that.

That said, it's important to note that progress made in Alpha 3.24.3 will remain tied to that version and will not transfer to 4.0. This allows us to maintain a clean slate for the new systems coming online in the 4.0 Preview, ensuring a consistent and stable environment as we look to deprecate 3.24.3 in the new year.
Honestly, I'm not sure how much of a launch yesterday was. But one thing I know is CIG always runs a ship sale when a patch launches. Back in October I thought CIG removed a ship sale. Looking back I have the feeling Alpha 4.0 was supposed to release in the middle of October a week before CitizenCon.

With the launch of Alpha 4.0 came a 17-ship sale in the cash shop. And on the first day CIG brought in $1,988,088. As of the time of the screenshot at the beginning of the post, cash shop revenue was up to $111.5 million for 2024, or $6.1 million short of 2023's sales. With 10 days to go, CIG still has an outside shot of matching last year's total.

I should add one additional piece of information from the Letter to the Chairman. Chris Roberts revealed the servers hosted 32 million hours of play time this year. Converting to average concurrent users, the Star Citizen servers averaged 3700 players flying or running around at any time. In comparison, over the past year EVE Online has averaged around 23,000 users logged in at any one time. Given CIG has experienced twice the sales of CCP Games over the last few years, I was a little surprised at how small the Star Citizen player base really is.

Monday, December 16, 2024

Final Fantasy XIV's New Twitch Campaign

Over the past year or so I've participated in several Twitch campaigns sponsored by CCP Games. The goal of the campaigns is simple. Help streamers of EVE by boosting the number of accounts watching along with increasing watch time. After awhile I just ignore the campaigns unless something unusual happens.

My Inventory Page currently

Like today. Final Fantasy XIV has a new Twitch campaign that doesn't just involve watch time. 

We are excited to announce a new Twitch Support-A-Streamer campaign! A familiar frosty friend with purple accessories is making its debut, just in time for the Starlight Celebration in-game event on Monday, December 16!

Players will be able to obtain the Snowstreamer mount, along with 50 aetheryte tickets, by purchasing or gifting three Twitch subscriptions while watching eligible FFXIV channels during the Starlight Celebration campaign period.

Campaign Duration

From Monday, December 16, 2024 at 12:00 a.m. (PST) to Tuesday, December 31, 2024 at 6:59 a.m. (PST)

Campaign Rewards

Purchase or gift three (3) Twitch subscriptions while watching any channel streaming FINAL FANTASY XIV Online and receive an item code via your Twitch notifications for the following combined rewards:

  • Three (3) Twitch Subscriptions: Fifty (50) Aetheryte Tickets and the Snowstreamer Bell.

Throwing money at a company (Twitch gets its cut) to get a mount? FFXIV has a long history of doing such. Perhaps one of the most famous is the Butterfinger mount from 2021. Buy $5 of Butterfinger products, snap a photo of the receipt, and score a chocolatey new mount. In fact, the mount returned as a Twitch reward which I managed to snag. More recently, FFXIV did a promotion for the Mountain Zu mount, which probably cost a a bit more.

I think a lot of the outrage over the promotion is players are used to items received from Twitch drops usually are free, ignoring any costs of leaving a Twitch stream open for a few hours. The other part of the outrage is the effective cost of the mount. I already have the snowman mount from when the event originally ran in 2020. The Twitch mount is just a reskinned mount replacing the color red with purple and is available in the cash shop for $12 (or $8.40 during the current sale). Three subs is either $15 or $18 (I'm not sure which) and 50 aetheryte tickets doesn't make up for the value difference. Trust me, I go out and farm for aetheryte tickets every week.

Perhaps we should keep an eye on the latest campaign. If successful, I bet more game companies will shift to rewarding Twitch subscriptions.

Friday, December 13, 2024

EVE Online Activity In November 2024

Do the developers of EVE Online have the ability to make players in the game's null security regions happy? I've had my doubts for years. After all, the developers in charge have made some pretty bone-headed decisions like the Chaos and Scarcity Eras over the past five years. But with the launch of a second null-based expansion this year in November observers may begin to get enough data to tell.

Jester's Average Concurrent User chart

From just before the launch of Uprising in November 2022 to the end of the launch month of Havoc in November 2024, the average number of accounts logged into Tranquility rose from just under 16,000 to just under 24,000. After an initial bump after the launch of Revenant, the metric is falling back down to 24,000 accounts. The fall shows little to no growth at least in the number of accounts going back a year.

The monthly economic report for November came out yesterday and I eagerly searched for the Active ISK Delta. After October's MER I thought the chance existed for two months of positive Active ISK Deltas for the first time since January 2017. I was a bit disappointed.

Sinks and Faucets, November 2024 MER

Instead, the net effect of players leaving and returning to EVE Online withdrew 79.1 trillion ISK, or 3.2% of the game's money supply, from the economy. To give an example of how much ISK was withdrawn, players paid a total of 25.2 trillion ISK in transaction taxes.


The 7 Active ISK Deltas below -75 trillion ISK

Yes, the Active ISK Delta was among the top 5 largest amounts of ISK withdrawn from the game in a single month going back to January 2017. But are large drops just expected in the month of November?

Active ISK Deltas for the month of November

The average Active ISK Delta for the month of November from 2017 to 2023 was actually a positive number: 8.8 trillion ISK. The positive number was due to the effects surrounding two expansions, Uprising in 2022 and Havoc in 2023. Perhaps the most impressive fact about 2022 and 2023 is that the Active ISK Delta was positive in the month following the annual Crimson Harvest event. The low sec/factional warfare focused expansions managed to retain and grow the number of players while the null sec focused Revenant did not.

Data from Dotlan EVE Maps
Looking at month-over-month data from Dotlan, activity decreased in five of the six categories I track. For instance, player ship kills decreased MoM by 13.5%, and the drop occurred despite ship kills increasing by 13.4% in Uitra. Player ships exploded in low sec 3.3% less often while the number of NPCs killed by players dropped between 1.8% and 3.3% across the three security bands. That's right, in a month a null sec focused patch dropped, NPC kills in null dropped below 200 million.

Data from Dotlan EVE Maps
Even in the one category that increased, player ships lost in null sec, I have to wonder how much of the 10.3% increase was due to seasonal effects. In 2023, the same metric increased by 17.6% between October and November. Finally, year-over-year the number of player-owned ships exploding in null sec actually went down 0.8%.

I figure the next expansion will also have a heavy null sec focus. I think the numbers we've seen over the past five or six months indicate such a focus is warranted. But what if the developers literally do not have the ability to make null sec players happy? Of course, given the history of the game, if I see problems brewing, the folks in charge in Reykjavik probably think everything is going better than planned. Which means what the company touts at Fanfest in May should prove enlightening, if not entertaining.

Tuesday, December 10, 2024

EVE Frontier Enters Closed Alpha Today

My predictions for Project Awakening in 2024, now known as EVE Frontier, were a little off. I did not expect Thursday's press release announcing the Closed Alpha for the blockchain game. The text is short enough to post the main part of the press release below.
CCP Games Announces Founder Access for EVE Frontier

REYKJAVÍK, Iceland – December 5, 2024 – Today, CCP Games announced Founder Access for EVE Frontier, giving players the opportunity to shape the future of the space survival simulation and access its in-development build on a continuous basis. Starting Tuesday December 10, Founder Access holders can join an exclusive, always-on server in Closed Alpha, where they will leave their mark on the galaxy of the Frontier as it evolves.

EVE Frontier is an online survival sandbox with an open server, economy and ecosystem: able to be modified through configurable and programmable components, currencies and features. Today’s ‘First Look’ showcases CCP Games’ vision for a merciless space survival experience that will reward player skill, awareness and mastery over the environment. As an awakened husk you will be cast into the long dark to explore, survive and build anew across over 100,000 star systems filled with death and opportunity.

Founder Access marks the next phase in EVE Frontier's development journey, offering permanent pre-launch access to players. Starting with Closed Alpha, Founder Access holders will be able to play, give feedback and experience the future of EVE Frontier as new features and content are added continuously. Founder Access packs offer additional benefits such as name reservation, cosmetics, Discord roles, access to CCP Games developer streams and more. Founders will also be able to redeem included premium subscription time when EVE Frontier launches as free-to-play in the future.

"In EVE Frontier we are deepening the contribution and connection players have over a living galaxy. A virtual world where developers and players are equals, where the rules apply to all." said CCP Games CEO, Hilmar Veigar Pétursson. "Our long-term vision is to create an open ecosystem built, operated and governed by the Frontier's inhabitants themselves. Founder Access is the start of a new and exciting phase in this development, giving players the chance to be a foundational part of our collaborative approach in a meaningful way."
While CCP describes the game as an "online survival sandbox with an open server, economy and ecosystem," I would describe the game as a full-loot PvP sandbox blockchain MMORPG. Or, as the crew over at MassivelyOP would say, a gankbox. As such, those who do not like non-consensual PvP should stop reading and forget the game even exists.

Also, if the presence of blockchain technology in a game makes one pause, also stop reading and put the credit card away. Especially if one is concerned about losing real world assets to in-game (and real world) PvP. The game will draw people collectively known as "cryptobros" and the sub-set known as "crypto-wolves." When these types of people are circling a video game, the odds are that the only way to win is not to play the game.

With those mandatory warnings out of the way, I should add that access to the Closed Alpha is currently available at the EVE Frontier website under "Founder's Access".

Starting Alpha Packages

Oh, and I should add those buying and entering the game are under an NDA until further notice. From the FAQ.

Yes, players in Founder Access will be subject to a Non-Disclosure Agreement as EVE Frontier enters Closed Alpha on 10 December. This means that while players can access the game, they cannot share gameplay publicly. We aim to lift NDAs in the future when we move out of Closed Alpha and as we continue to harden the core experience of our space survival simulation.
I already was coming into the game with a little trepidation. I did choose the Awakened account because I figure I wanted an account I could easily throw away at launch. I should also add that while the developers are boasting of the lack of information available through the UI, they did make telling the high-rollers apart from the cheapskates. Also, for the wolves out there, you want to go after those with the early access time. Also note I'm not one of those players.

At this point I should add that CCP plans to use blockchain technology to add sand to the sandbox. The developers partially accomplish the feat through the use of smart assemblies. The current FAQ describes these as:
Players can construct infrastructure such as storage facilities, trading posts, defenses and more. Think of it as enhanced base-building. Through each structure having a programmable layer, EVE Frontier allows for greater moddability and player expression on top of each "base item". Constructing infrastructure and deploying it on the Frontier does not require it to be programmed.

For example, a Smart Storage Unit (SSU) is a structure anchored in space, which acts as smart storage, holding and dispensing any form of inventory players choose to load it with (currencies, items etc.). With Smart Assemblies, this structure can be coded to serve as a marketplace, a quest giver, a bounty hunter system, an arcade machine etc. The programmable interface can be coded to be anything that results in an in-game output relevant to each piece of infrastructure.
For those wanting more details about the blockchain technology.
As an open environment, players can edit components of the game world and game server in real-time; giving the community the power to add their own functionality through Smart Assemblies, a feature that lets players program and configure in-game components and structures.

Smart Assemblies utilizes MUD, a framework for building on-chain applications: MUD | Framework and Redstone, a L2 blockchain designed for permissionless, open software: Redstone | Cost-effective chain for MUD apps, games, and worlds.

Combined with Carbon, these tools are at the foundation of our persistent and programmable game server at universe-scale: one server, one universe, evolving through players forever.

In addition, EVE Frontier features a player-driven, open economic sandbox using cryptographic standards. Create your own currencies, establish markets, and trade assets, services, and reputation for real-world value in a truly unrestricted environment.
Now, I'm not sure about using blockchain technology. My understanding is blockchains are slower than databases, for instance. From my limited knowledge, the big advantage is making the real world monetization process easier for the game publisher. But I'm sure I'll be wrong.

While this post I think is rather negative in tone, I have played EVE Online for 15 years. What are the two big rules in EVE?
  1. Don't fly what you cannot afford to lose.
  2. Trust no one.
I'm taking those rules with me into EVE Frontier. Especially since I know a lot of people will play the game to make real world cash.

Friday, December 6, 2024

Star Citizen's Intergalactic Aerospace Expo Pulls In $24.2 Million In Sales In 2024

Star Citizen's Intergalactic Aerospace Expo, the game's largest fundraising and new player recruitment event, concluded yesterday. The $24.2 million in sales fell 1.4% short of last year's $24.5 million sales total. On the recruitment side, only 51,848 accounts were created, a 27.8% decline from 2023's 71,811.

From the CCU Game Dashboard

For the first time since 2014 the Intergalactic Aerospace Expo experienced a year-over-year decline in sales. But a 1.4% YoY drop in sales should not spell trouble for CIG. To put the amount into perspective, the $24.2 million in sales CIG achieved over the past 14 days is 48.3% greater than the $15.1 million recorded by all games in the EVE franchise in the 3rd quarter of 2024. Overall, CIG is still on pace to record between $110-$120 million in cash shop sales for the third consecutive year in 2024. The company only needs another $3.6 million through the remainder of December to achieve that mark. If anything, this year's IAE sales performance should emphasis that CIG has probably maximized yearly sales from the cash shop and should plan accordingly.

The area that should cause concern is new account creation. Not only is this year's amount a 27.8% drop from last year, but is a 46.3% decline from the 107,705 new accounts created during the IAE in 2022. Eventually a declining player base will result in lower revenues. The launch of Squadron 42 may help in this regard, but the launch of CIG's single player game is not until sometime in 2026.

Given proper management, CIG should survive, and rather comfortably, through 2025 to reap the benefits of the launch of the studios first released game in 2026. However, I do have to include a reminder the man in charge at CIG is Chris Roberts. Given his track record at Digital Anvil, where he had to sell the studio to Microsoft because he ran out of money during the development of Freelancer, 2025 may hold a great deal of financial troubles for the company.

Wednesday, December 4, 2024

Do Rolling Expansion Launches Work?

A curious thing happened with the launch of EVE Online's latest expansion, Revenant. The developers keep rolling out content. First, we had the initial expansion launch on 12 November. Writing up the patch notes, the expansion seemed a lot smaller than the Equinox expansion in June. But then, two weeks later, the developers rolled out what I called the Thanksgiving patch on 26 November. When I read the patch notes, I thought to myself, "This is a mini-expansion." I published another 5 posts covering that patch.

This week players saw another sizable patch for Revenant. The accompanying dev blog detailed a new corporation project type, a new use for Evermarks, and starting tomorrow in-game cinematic introductions for ships. And I'm not even including today's patch. (Spoiler, check the wrecks in space.) Unlike other patches, I didn't even dedicate a post on the latest updates to the Tranquility shard.

I can see why CCP would choose a rolling launch for Revenant. They had two dates reserved for content drops at the end of November and start of December anyway. Last week saw a patch associated with the development and testing of EVE Vanguard, CCP's first person shooter under development. And tomorrow is the launch of EVE's second big seasonal event, Winter Nexus. If the developers have additional content to deploy, why not just add it to the patch?

Well, players of Final Fantasy XIV might go apoplectic. Maintenance downtime periods for content patches for the Square Enix title usually run from 6 hours for point patches to a full day for expansions. But CCP has really worked on their deployment capabilities over the years and now a thirty minute downtime is long. Now if CCP can just eliminate the daily downtime.

Anyway, I'm sure deploying a patch over 2, 3, or even 4 days does make things easier on the back end. But how about the player experience? Is it better to have everything dumped on our heads all at once, or spoon fed a little at a time over a few weeks? I'd hate it in FFXIV, but in EVE? I personally don't mind, except for when I need to cover the topic.

Monday, December 2, 2024

More Layoffs Reported At Cloud Imperium Games

Apparently Cloud Imperium Games, developers of the upcoming full loot, PvP sandbox MMORPG Star Citizen, didn't wait to see the financial results of this year's Intergalactic Aerospace Expo before making decisions on the size of its workforce for 2025. According to Insider Gaming's Tom Henderson, CIG started laying off staff a few days ago.

The original claims were made by a former CIG employee who then locked his Twitter account (now known as X). Those claims I totally disregard as uncredible and possibly the result of a bitter former employee looking to strike back at his former employer.

What I do find credible is Henderson's reporting that his sources indicate up to 12 employees, mostly from the QA department, were let go. Henderson has earned some credibility with his reporting on the layoffs at the beginning of 2024 at CIG's North American offices as well as the CitizenCon crunch story at the beginning of October. In other words, Henderson has more credibility than some random Twitter user with an axe to grind who locks away his allegations so others cannot check the story.

I find the story of the layoffs credible from a different direction. CIG is currently on pace to bring in as much money this year as the company did in 2022. According to CIG's financial report for 2022, the company turned a profit of $1.3 million with somewhere between 15%-20% less staff than today. Since employee costs make up a huge portion of the budget, figure overall costs are 15%-20% higher in 2024 than 2022, even after the approximately 10% force reduction at the beginning of the year.

With cash shop sales apparently plateauing between $110-$120 million per year, CIG probably needs to cut costs to stay in business. But cutting QA? From everything I've read and watched, one thing not done to excess is quality assurance. I realize CIG's customer base does a lot of QA work on Star Citizen, but these cuts may cut too close to the bone in the long-run. Then again, Chris Roberts may still be salty about what happened during the Squadron 42 demo at CitizenCon.

Sunday, December 1, 2024

Cloud Imperium Games' Sales Down 28.7% YoY In November 2024

While expected, Cloud Imperium Games posted another 25%+ year-over-year decline in cash shop sales in November according to the CCU Game dashboard. Last month's total of $20.3 million in cash shop sales was a 28.7% decline compared to November 2023's figure of $28.4 million. For the year the company's sales revenue is a few thousand dollars short of $98 million, down $11.2 million, or 10.2% for from the first 11 months of 2023.

For those who keep track of new accounts (aka "new citizens"), November's 61,068 was 33.9% less than the total of 92,395 in November 2023. For the year, new account creation is down 30.4% for the first 11 months of 2024 compared to the same period in 2023.

Overall, the recorded sales tracked on the CCU Game dashboard is $755.3 million since the launch of the Kickstarter in October 2012. But Cloud Imperium has additional funding sources not tracked by the dashboard. Overall, the company has recorded $853.9 million in confirmed revenue (the funding page & the 2022 financial report).

  • Sales/Pledges: $755.3 million (through 30 November 2024)
  • Subscriptions: $33.0 million (through 31 December 2022)
  • All other sources: $65.6 million (through 31 December 2022)

In addition, the company has received a total of $63.25 million in outside investment. According to the 2022 financial report, $4.8 million of the amount was returned to investors in 2020. Including the outside investment money, the total amount raised by CIG to create Squadron 42 and Star Citizen is $917.2 million, or $912.4 million when excluding the returned funds.

I started this post with the word "While expected" for a reason. Because after my November update, I found out CIG had shifted some dates for the Intergalactic Aerospace Expo into December. Through the first 9 days of the event, sales this year were $414,000, or 2.7%, ahead of last year's pace.

Here is my take from 7 November upon hearing of the event's shift into December

Cloud Imperium announced the IAE will run from Nov 22-Dec 5. This shifts Star Citizen's biggest ship sale partially into December. Expect YoY revenue in November to drop from $28.4 million to $18-$22 million and rise in December from $8.4 million up to $14-$18 million. 1/2

— Noizy (@noizygamer.bsky.social) November 7, 2024 at 11:09 AM

I'm projecting sales for Q4 to fall between $42 million and $50 million. While not matching last year's performance, it will be CIG's second highest sales quarter in its 12 year history. However, those sales would see CIG either match last year's sales total or fall as much as 7% short of 2023. 2/2

— Noizy (@noizygamer.bsky.social) November 7, 2024 at 11:13 AM

Will CIG's cash shop sales this year surpass those of 2023? The prospect becomes less likely each day. Here are the December sales totals CIG needs to achieve to meet certain metrics of success.

  • Match December 2023 sales: $8.3 million
  • Match Total 2022 sales: $16.2 million
  • Match Total 2023 sales: $19.6 million
  • Match Q4 2023 sales: $22 million
  • Match 2022 Total spending: $31.5 million

I threw in the final category of matching 2022's total spending to highlight that ship sales don't pay all the bills for CIG. Also, despite news of post-CitizenCon layoffs amongst the QA staff, headcount at CIG is still probably between 15%-20% greater today than in 2022, meaning total expenses probably increased by that much as well.