I have a lot of thoughts running through my head, but not a lot of time to type them out. So I thought I'd just mention some that I really should turn into posts one day.
First, the whole Chris Roberts vs. Derek Smart thing. Seriously, I'd ignore the whole thing except something funny is going on with the Star Citizen Terms of Service. If you don't like the way CCP handles EULA/ToS rulings, then don't play Star Citizen. I haven't figured out if Chris Roberts and Cloud Imperium Games are incompetent or just extremely shady. Either way, if you haven't fallen for the hype, don't hand out any money. Personally, I think if Roberts and Smart played EVE, neither one would ever leave Jita.
Next, I decided to renew my interest in EVE by playing Guild Wars 2. I should probably write a series on why playing other MMORPGs leads me to play EVE, but in GW2's case, it comes down to farming for jute. I'm up to level 21, but I'm still in Queensdale, a level 1-15 area, farming jute to level up my armorsmithing skills. At least I'm getting a lot of cooking supplies.
Speaking of EVE, Vanguard launched yesterday. I scanned down a couple of anomalies, but the important thing I did was set up to do run some level 4 mining missions in low sec. Signal Cartel is under a new wardec, so I thought I'd do some missions on my alt. Of course, I really should fit out the Stratios I built and go on a nice long trip through low sec. I have to do some theory crafting, but I think carrying around a mobile depot will prove indispensable. And if the wardecs ever stop, I'll finish running Wildfire, the level 4 epic arc for the Minmatar.
In another event, Wildstar did its free-to-play launch yesterday. Not only is the subscription gone, but they apparently have simplified the game. I probably should download the game again, if only to see how the game performs on a real computer. Last year, I played on a computer that could barely eek out 20 FPS even on low settings. This year, I have a computer than meets the recommended specs for running the Oculus Rift. I've noticed quite a difference playing many games. I wonder what Wildstar looks like with the graphics cranked up.
Oh, and I really should mention the latest Scope video. CCP got sneaky and released the latest video on a Tuesday. Really, were they trying to make us think yesterday was Friday and convince all of us to sleep in on a "Saturday"? I guess the Guristas stealing a supercarrier is kind of noteworthy.
I do have a question for the lore hounds. Have the Caldari done anything to upset the Drifters? Ishukone's CEO Mens Reppola is conducting an inspection trip and significant NPC characters are getting ganked. Didn't Ishukone play a major role in spreading Jovian pod technology throughout New Eden? Think the Drifters may hold a grudge?
Oh, and I did get a kick out of this news item in the Scope video:
"Egonics launches new augmented reality headset at YC117 Caille Technology Expo."
I think that's a reference to Gunjack showing up at EVE Vegas this year. Or was that a reference to either EVE N_T or EVEsterdam? With all the player gatherings that CCP is either running or supporting, I get confused.
That's all for now. Hopefully I'll find the time to write some real blog posts in the near future.
Wednesday, September 30, 2015
Monday, September 28, 2015
Buffing New Players
In the Vanguard release on Tuesday, CCP announced new characters will receive around 400 thousand skill points instead of the current 50 thousand. CCP Rise posted the following on the official EVE Online forums giving out some details:
Neville Smit did the posted images on Imgur one better by posting a single graphic for both the old and new skills given a new character. While I agreed with much of his post "Kids These Days," I'm not that worried about handing out an extra 350 thousand skill points spoiling the kids. Oh sure, my first reaction was to wonder about the effect the new plan will have on new players. But then I took a look at CCP's actual proposal.
Using the example of the new Amarr pilot, the new character will receive just under 179 hours of training, assuming that the character does not use an attribute remap. learning implants, or a cerebral accelerator. In the grand scheme of things, I don't believe getting 7 1/2 days of skill training will break the game. Perhaps the bigger effect is the value of the skill books new players will no longer need to buy. I visited Domain yesterday and the additional skills sold from NPC vendors for 10,549,500 ISK. I don't think giving new players an additional 10 million ISK is horrible, especially since CCP's long-term plan is to remove the existing career agents. CCP gives on one hand, and takes away on the other.
I reviewed the skills by category to determine the effect on the new player (or old player creating a new character). I am not an expert, so I'll let you decide if CCP chose the new player skills wisely.
"The goal here is to get new players over as many early barriers to gameplay as possible. By throwing in a whole bunch of prereqs and adding to the basic support skill amounts we are hoping new players have faster access to a wider range of activities right out of the box.
"I was going to type out the full list of skills but you know what, you guys are pretty much better at everything than us and have already created an imgur album of the skill list so I'll just give you that! It only has the list for one faction but they are almost identical except for a couple minor changes to support skills because of differences in weapon system.
IMGUR ALBUM OF SKILLS
"One note: if you made your character in the last few days you will have less SP than people who created after Vanguard, that's not good! Some time soon after Vanguard (maybe a week or so) we will hand out 300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. Sorry for having to wait a little but we gotchu."
Neville Smit did the posted images on Imgur one better by posting a single graphic for both the old and new skills given a new character. While I agreed with much of his post "Kids These Days," I'm not that worried about handing out an extra 350 thousand skill points spoiling the kids. Oh sure, my first reaction was to wonder about the effect the new plan will have on new players. But then I took a look at CCP's actual proposal.
Using the example of the new Amarr pilot, the new character will receive just under 179 hours of training, assuming that the character does not use an attribute remap. learning implants, or a cerebral accelerator. In the grand scheme of things, I don't believe getting 7 1/2 days of skill training will break the game. Perhaps the bigger effect is the value of the skill books new players will no longer need to buy. I visited Domain yesterday and the additional skills sold from NPC vendors for 10,549,500 ISK. I don't think giving new players an additional 10 million ISK is horrible, especially since CCP's long-term plan is to remove the existing career agents. CCP gives on one hand, and takes away on the other.
I reviewed the skills by category to determine the effect on the new player (or old player creating a new character). I am not an expert, so I'll let you decide if CCP chose the new player skills wisely.
Labels:
eve
Wednesday, September 23, 2015
Taking The Long View
Sometimes I feel like I'm just gathering clues until CCP Seagull reveals the future of the New Eden universe at Fanfest 2016. Sometimes the information leads to speculation in strange directions. Other times, the information confirms an opinion I held for months. Such a moment occurred on Saturday when I listened to a special edition of New Eden Update. Wiggles attended EVE NT over the weekend and interviewed CCP Fozzie and CCP Guard. I found this exchange quite instructive:
Wiggles: From the perspective of a business creating a game designed to appeal to as broad an audience as possible, how do you as a developer try to balance the ideas of, quote, "what is good for the game" versus "what is good for the business," because the two can be mutually exclusive at times?
Fozzie: They can be. Ideally they're not mutually exclusive very often. They usually go hand-in-hand because what's good for the game usually gets people excited and they're having a good time, which is then good for the business. And in a lot of cases, what it may be more about is good for business short-term versus long-term, and that sometimes can be a trade-off.
Guard: That's what all companies have to watch out for. And I think like for us too, because, I mean something that can seem very good for business as us getting a lot of money in the short-term can mess you up for the long run.
Fozzie: And a good example of that would be allowing input multiplexing.
Guard: Yes
Fozzie: It was good for the business short-term, but we ended up believing that it wasn't good for the game which is what business needs for the long-term. So that is where we made a choice that it was not about deciding between the business and the game. It's about deciding between the short-term business and the game which is then the long-term business.
Guard: Absolutely. I think that CCP is actually pretty decent at recognizing these trade-offs and making the right decision. We've been running a game for a long time and it's a game that's thought of as a very long term project.
I found that the subject of input multiplexing, otherwise known as the use of ISBoxer, as the prime example of something that could bring in a short-term profit but really screw up EVE in the long run very interesting. I figured that the neutering of the multi-boxing software was necessary due to CCP's future plans, and I think Wiggles' interview with the pair is as close as we will get to confirmation.
Personally, I think the question once again illustrates that CCP over the past year or so was willing to forego short-term gains in favor of implementing fixes needed to ensure the long term health of EVE. On Monday I went over many of the fixes CCP implemented over the past 14 months instead of creating expansions or implementing Jesus features. I think we may hear a little more about the future from CCP Seagull at EVE Vegas, but I don't expect to hear CCP's extended vision for New Eden until Fanfest. CCP is taking a long view on the future and I don't think they are ready to reveal their hand quite yet.
Labels:
eve
Monday, September 21, 2015
The Return Of Expansions
Perhaps the biggest news in EVE Online last week did not emerge from the CSM Summit. Instead, CCP Seagull announced via a dev blog and a YouTube video that expansions would return to EVE.
Instead of regurgitating the words from the dev blog, I'd like to look at two graphics. The first is the state of CCP's roadmap leading to player-built stargates at the end of 2014.
The second comes from Thursday's dev blog and shows the state of the roadmap today.
From those two pictures, I'd guess that the major fixes to legacy game systems are pretty much over. As we learned, the Citadel structures aren't just a modification to existing structures, they are a full replacement for the system worthy of an expansion. Perhaps I am too optimistic, but I think the corporation and alliance mechanics will receive a full rewrite that results in the old code winding up on the scrap heap as well.
No one should view the 5 week release cycle as a failure just because CCP is moving back to having expansions. EVE Online needed a huge amount of modernization in a very short period of time, and the faster pace accomplished more than I thought possible. As a reminder, here's a listing of dev blogs and patch notes over the past 14 months:
Crius (July 2014)
Hyperion (August 2014)
Oceanus (September 2014)
Phoebe (November 2014)
Rhea (December 2014)
Proteus (January 2015)
Tiamat (February 2015)
Scylla (March 2015)
Mosaic (April 2015)
Carnyx (June 2015)
Aegis (July 7, 2015) And Aegis Sovereignty (July 14, 2015)
Galatea (August 2015)
Why do I think CCP needed to work as quickly as possible? Because a certain space fighter simulator is due out in 2016. No, not Star Citizen. That game probably won't emerge from beta until 2017. I'm referring to EVE: Valkyrie. I expect that once the Oculus Rift launches sometime in the first quarter of 2016, that Valkyrie will lead some people to want to experience more of New Eden and try the parent game. And as we saw after the Battle of Asakai and the Battle of B-R5RB, EVE could only keep a small fraction of the players intrigued enough about the game as paying customers. With Valkyrie potentially emerging as the killer app for both the Oculus Rift and Project Morpheus for the PS4 sometime in the first half of 2016, CCP needed to upgrade EVE quickly. CCP has really improved EVE since the end of 2013. Hopefully enough to entice the curious to subscribe. After all, a game only has one chance to make a good first impression.
Instead of regurgitating the words from the dev blog, I'd like to look at two graphics. The first is the state of CCP's roadmap leading to player-built stargates at the end of 2014.
The state of the roadmap, December 2014 |
The second comes from Thursday's dev blog and shows the state of the roadmap today.
The state of the roadmap, September 2015 |
No one should view the 5 week release cycle as a failure just because CCP is moving back to having expansions. EVE Online needed a huge amount of modernization in a very short period of time, and the faster pace accomplished more than I thought possible. As a reminder, here's a listing of dev blogs and patch notes over the past 14 months:
Crius (July 2014)
- Building Better Worlds
- Industry UI
- Little Things Coming To EVE Online in Crius
- Reprocess All The Things!
- Research the Future
- Teams and the Revamp of Industry in EVE Online
Hyperion (August 2014)
- Coming In Hyperion On August 26th
- Incursion Changes In Hyperion
- IntoThe Known Unknowns: Wormhole Updates In The Hyperion Release
- Sharing Is Caring - Overview Improvements With Hyperion
- SizeMatters: Introducing Burner Missions
Oceanus (September 2014)
- Coming In Oceanus On September 30th
- A Visual Update Of Wormhole Space With Oceanus
- Clipboard To Client: Easy Fittings Import/Export In Oceanus
- Opt-In Notifications For Oceanus
- Rebalancing EVE, One Module At A Time
Phoebe (November 2014)
- Coming To EVE Online In The Phoebe Release On November 4th
- All That Is Gold Does Not Glitter - Data Sites, Expeditions And More
- Guiding Light: The Mission Objective Guidance System
- Invention Updates In Phoebe
- Longer Queues Expected: Skill Training Above And Beyond 24 Hours
- Multisell All The Things With Phoebe
- Phoebe Travel Change Update
- Sensor Overlay 2.0: Bigger, Better, Bookmarks In Spacier!
- Sleeper Cache Exploration Sites & Polarized Weapons
- Trials And Tribulations
- U And I - Together We Continue Our Little Improvements
Rhea (December 2014)
- Coming To EVE Online In The Rhea Release On December 9th
- A New Era Of Clones
- Physically Based Rendering And Making EVE Look "Real"
- Quick, Give Me Manual Control!
- Starmap Improvements - A Map To Treasure
- TheraAnd The Shattered Wormholes
Proteus (January 2015)
- Coming To EVE Online In The Proteus Release On January 13th And A Status Update On Sovereignty
- Industry & Teams - The Removal Of Teams
- RebalancingModules In EVE Online, Round Two
Tiamat (February 2015)
- Coming To EVE In Tiamat
- Corp Little Things & Friendly Fire Control
- Opportunities Abound - The New Player Experience
- The Republic Strikes Back: The Svipul Tactical Destroyer And Projectile Changes In Tiamat
Scylla (March 2015)
- No Dev Blogs
Mosaic (April 2015)
- EVE Updates And The April 28th Mosaic Update
- Mosaic Updates From Team Five 0
- Opportunities In New Eden … Or How I Learned To Play EVE
- Ore, Mineral and Nullsec Mining Anomaly Revamp
- Two-Factor Authentication... Finally!
- X Marks The Spot - The New Star Map Is Out Of Beta
Carnyx (June 2015)
- An Update On Drifters - The Wandering Death
- Bracket Icon Madness - Feedback On The New Overview Brackets
- Politics By Other Means: Sovereignty Phase Two
- Summer2015 Nullsec And Sov Status Report
Aegis (July 7, 2015) And Aegis Sovereignty (July 14, 2015)
- Missile Guidance Modules, The Hecate And Balance Updates In Aegis
- Summerof Sov - Nullsec PvE and Upgrades
- Summerof Sov - Transition And Deployment
Galatea (August 2015)
Why do I think CCP needed to work as quickly as possible? Because a certain space fighter simulator is due out in 2016. No, not Star Citizen. That game probably won't emerge from beta until 2017. I'm referring to EVE: Valkyrie. I expect that once the Oculus Rift launches sometime in the first quarter of 2016, that Valkyrie will lead some people to want to experience more of New Eden and try the parent game. And as we saw after the Battle of Asakai and the Battle of B-R5RB, EVE could only keep a small fraction of the players intrigued enough about the game as paying customers. With Valkyrie potentially emerging as the killer app for both the Oculus Rift and Project Morpheus for the PS4 sometime in the first half of 2016, CCP needed to upgrade EVE quickly. CCP has really improved EVE since the end of 2013. Hopefully enough to entice the curious to subscribe. After all, a game only has one chance to make a good first impression.
Labels:
eve,
eve_valkyrie
Tuesday, September 15, 2015
CCP's War On Illicit RMT: Receiving Stolen Goods
Genuinely wondering why the most commonly used excuse for receiving CCfraud proceeds from obvious RMT'ers is "its my RL friend!" #tweetfleet
— CCP Peligro (@CCP_Peligro) September 3, 2015
Today's tale of woe comes from a truly woeful place: the Public Demands forums. The spiritual successor to the forums that hosted the now-defunct Roid Ripper mining bot, the place is really run down. When the professional operations moved out in early 2013, the place became crowded with scammers. Apparently, the "professionals" now plying their trade are not much better.
The players in the little drama that played out over the course of the month of August are Alienhated, a representative of an ISK selling site, and acidkhmer, a long time PLEX buyer on Public Demands.
acidkhmer - (3 August):
"Hi, i purchase some plex, from this seller, and now im permanently ban!
"This seller use fraudulous method to gain plex, isk, account hack, CCP telling me.
Don't use iskvault!!! be aware"
Alienhated - (15 August):
"Bans happen when doing RMT, I have a warning on the website and on my other thread! Your post makes false claims."acidkhmer - (28 August):
"I've been banned because of ISK vault, where's the false Claims? on it? i'm talking with CCP administrator for nearly one month now with dozens of mails, the result is the guy who's giving me the plex obtained it by fraud!Alienhated - (30 August):
"I'm buying plexs on public demand for 5 years now, it's the best place for regurly buyers like me, never have a single issue, problem.
"It's very simple for proof, if Public demands administrator is asking to proove this issue, i'll send to him all my CCP mails discussions. and we're going to sse if i'm lyer or not?"
"The e-mail sent by CCP was the standard mail sent when someone is caught doing RMT. Easy to read for a person with average intelligence. It lists a range of activities which are associated with RMT, it doesn't imply that I necessarily did any of them, but even if it did, why would he choose to focus on the fraud aspect? It seems nothing more than an attempt to discredit our name.So why did acidkhmer choose to focus on the fraud aspect of the letter? Perhaps because a first offense normally only results in a temporary ban of one week. If the ban was acidkhmer's first and he received a permanent ban, that means Alienhated sold acidkhmer PLEX either obtained through a hacked account or via credit card fraud.
"I'm selling ISK for years, sometimes we inevitably get caught, both buyer and seller should be aware of the possibility."
Game companies hate credit card fraud. If someone purchases PLEX using credit card fraud, the fact usually reaches CCP's financial team. From that point, Team Security just needs to track down the life of the PLEX and see where it exchanged hands without a visible means of payment. And then? Permanent ban.
At today's prices for ISK in Jita, buying PLEX from anyone but CCP or an authorized PLEX reseller is pretty stupid. Is saving a few dollars, pounds, or euros really worth the risk of losing one week of training on your accounts? And if the seller acquired the PLEX using credit card fraud? Well, I hope you like playing World of Warcraft, because you're losing all your accounts.
Labels:
eve,
illicit_RMT
Monday, September 14, 2015
Developing A Story Around NPC Standings
I have to admit I was a bit sad back in May 2011 when CCP removed the ability of people to look at another player's "Show Info" tab and see a player's standings with NPC corps. Sure, doing so may have reduced lag. I can understand not wanting to easily identify for gankers which agents a player frequents. Removing the standings also meant that spies could more easily infiltrate corporations because recruiters couldn't just open up the "Show Info" tab and find out if the spy actually ran missions. But for the first year-and-a-half of playing, I determined which missions I ran and with who based on the NPC corps and what my activities in the game said about my characters.
Let's take Wandering Rose, the CEO of my personal corp, as an example. I wanted the corp to have access to jump clones, so that meant a standings grind. But what NPC corp? Since I knew I wanted Wandering Rose to fly blockade runners, I wanted something legitimate, but still a little shady. What I came up with was a little corporation called Eifyr and Co. located not too far from Wandering Rose's starter system.
In the above montage of decals festooning the Stratios, notice the logo in the upper right-hand corner? That's right, Eifyr and Co. So of course I had to go out and do a standings grind for the Sisters of EVE. Not only to get some cool cloaky ships, but because something sneaky was going on. My standings with the Sisters of EVE currently sits at 9.83 and with the Servant Sisters of EVE faction a healthy 8.24.
Of course, anyone engaged in not-quite-legitimate business might want to get on the good side of those who could interfere. People like the Republic Parliament (9.99) and the Republic Fleet (9.92). Compared to those two organizations, the 7.67 standings I have with the Republic Justice Department seems a bit distant. One particular NPC corporation I had to acquire good standings with was the Republic Security Services.
Let's take Wandering Rose, the CEO of my personal corp, as an example. I wanted the corp to have access to jump clones, so that meant a standings grind. But what NPC corp? Since I knew I wanted Wandering Rose to fly blockade runners, I wanted something legitimate, but still a little shady. What I came up with was a little corporation called Eifyr and Co. located not too far from Wandering Rose's starter system.
"Founded shortly after the Minmatar Republic’s establishment by the renowned, yet enigmatic, biochemist Kolvil Eifyr, the Eifyr and Co. corporation swiftly became a potent force in the biochemical and cyber-implant industries. Backed by investment from the shrewd leaders of the Krusual Tribe and steered by Eifyr, the corporation remains a lean, relatively small, but highly efficient powerhouse. However, its emphasis on secrecy and rumored connections to the Minmatar underworld have fuelled speculation as to how the company really makes its money. The most persistent rumors and occasional accusations have centered on allegations of illegal booster manufacturing and secret contracts with the Serpentis Corporation. Whatever the truth may be, none of the investigations mounted against Eifyr and Co. have ever uncovered concrete evidence of wrong-doing, and no prosecution has been attempted to date.Apparently I was not the only one interested in Eifyr and Co. In 2011, Hilen Tukoss defected from the Caldari to the Minmatar Republic and began working for Eifyr and Co. on the Arek'Jaalan project. But the corporation is involved in something deeper.
"For much of its history, Eifyr and Co. pursued relatively mundane biochemical manufacturing and distribution on the open market, while its cyber-implant division developed and released popular ranges of gunnery and propulsion implants for the lucrative capsuleer markets. When the SCC deregulated markets with regard to boosters, and the possibilities of synth boosters came to light, Eifyr and Co. were immediately ready to take advantage and began offering biochemical reactors and other equipment vital to booster manufacturing on the open market. The corporation also released new implants designed to enhance booster uptake and alleviate adverse reactions, leading to a resurgence in speculation regarding links to the underworld booster rings. Many observers asked how Eifyr was able to swiftly and effectively respond to the booster deregulation.
"The widespread emergence of unstable wormholes and the technological possibilities opened by these phenomena is the most recent opportunity seized by Kolvil Eifyr's remarkable corporation. Eifyr and Co.'s expertise in chemical reactor technology was swiftly adapted to the newly emerging polymers derived from wormhole space gas clouds. Additionally, Sleeper technology became a particular interest of the corporation. Today, Eifyr and Co. acquires Sleeper-related data in a variety of forms primarily from capsuleers, who encounter the ancient civilization’s drone guardians in wormhole space."
In the above montage of decals festooning the Stratios, notice the logo in the upper right-hand corner? That's right, Eifyr and Co. So of course I had to go out and do a standings grind for the Sisters of EVE. Not only to get some cool cloaky ships, but because something sneaky was going on. My standings with the Sisters of EVE currently sits at 9.83 and with the Servant Sisters of EVE faction a healthy 8.24.
Of course, anyone engaged in not-quite-legitimate business might want to get on the good side of those who could interfere. People like the Republic Parliament (9.99) and the Republic Fleet (9.92). Compared to those two organizations, the 7.67 standings I have with the Republic Justice Department seems a bit distant. One particular NPC corporation I had to acquire good standings with was the Republic Security Services.
"The Minmatar learned early on in their freedom that it can only be kept by wrapping it in secrets and deceit. The vigilance of the Republic Security Services has helped the Republic weather many storms that threatened to engulf the fledgling state. The RSS has strong links with the underworld elements in the world of New Eden, the information exchange and black marketing strengthens both sides."So I have great standings with the Minmatar Republic and two of the movers and shakers in the Thera story, the Sisters of EVE and Eifyr and Co. But no one will know because our standings are hidden. I know, I still have my story running in my head. The story isn't as grand as some of those in null sec or faction warfare, but I like it. I just wish I could show off the standings I have, as that is the only concrete thing I have to show the work I put in to make my story come to life in the game world.
Labels:
eve
Friday, September 11, 2015
CCP's War On Bots And Illicit RMT: A Tease
I'm just going to leave this here.
Hey @noizygamer I'mma just leave this GIF here.. Hopefully there will be some good reading in the foreseeable future pic.twitter.com/FHI9l6qG8P
— CCP Peligro (@CCP_Peligro) September 11, 2015
Labels:
eve,
illicit_RMT,
war_on_bots
Monday, September 7, 2015
A Harder Way To Improve Your EVE Online Experience
One way for EVE Online players to enhance their game play experience is to stay informed with the latest changes and news in New Eden. I do highly recommend not visiting the official EVE Online and Reddit, however. Why? Because those places can suck the enthusiasm for playing EVE out of a player faster than an officer fit Bhaalgorn can drain the capacitor from an Atron.
So what's a player to do? Don't worry, as both CCP and numerous players create and maintain up-to-date information that, in terms of consistent quality, puts both the official forums and Reddit to shame. For me, the only thing worse about trying to filter out the immense amount of misinformation found on both sites is the intense negativity that radiates from my monitor whenever I visit either place. Fortunately, players can escape the neutralizers and nosferatu looking to suck the enjoyment of EVE from them.
Let's begin by looking at CCP. While I disagree with its policy of engagement on Reddit, the company does a lot of things right on the EVE Online community site. First, their practice of issuing developer blogs is fantastic. Any player who doesn't read them is missing out on valuable information. Next, CCP maintains several RSS feeds found on its News Channels page. The two major feeds concerns EVE Online related news and game world (RP) news. The final feature found on the community site are the patch notes. The nice twist is that CCP provides all the patch notes for all the expansions and point releases on one page. A very nice resource for keeping up with game changes.
CCP has two additional websites that provide current updates for EVE Online. The first, EVE Online Now, is periodically updated with information ranging from new theme music for releases to lore information to pictures of new ship graphics. The second side provides updates on features planned for future release.
Players also provide ways for other players to keep up with the news in New Eden. Perhaps the best such site is TotalEve.com. Designed as a one-stop shop for EVE information, the site contains RSS feeds from other aggregation sites such as EvePodcasts.com and Eve Bloggers. In addition, TotalEve.com provides feeds from the two major websites covering EVE news, TheMittani.com and EveNews24, as well as Crossing Zebras, a news magazine site that happens to also host podcasts. The website also provides feeds to a dev tracker for posts on the official EVE Online forums, EVE Markets, and to information published by members of the Council of Stellar Management.
For me, part of the attraction of EVE Online is the information surrounding the game. Keeping up-to-date with the latest news helps me understand the world I navigate every time I log in. Perhaps surprisingly for a game with such a reputation for complexity, keeping abreast of the latest developments is not that hard. Hopefully the links to sources in this post will help others understand the New Eden universe a bit better. All that is required is a little effort outside the game client.
Update: After I published this post, CCP Leeloo announced a new Tumblr site dedicated to following the Council of Stellar Management. I suggest adding it to your list.
So what's a player to do? Don't worry, as both CCP and numerous players create and maintain up-to-date information that, in terms of consistent quality, puts both the official forums and Reddit to shame. For me, the only thing worse about trying to filter out the immense amount of misinformation found on both sites is the intense negativity that radiates from my monitor whenever I visit either place. Fortunately, players can escape the neutralizers and nosferatu looking to suck the enjoyment of EVE from them.
Let's begin by looking at CCP. While I disagree with its policy of engagement on Reddit, the company does a lot of things right on the EVE Online community site. First, their practice of issuing developer blogs is fantastic. Any player who doesn't read them is missing out on valuable information. Next, CCP maintains several RSS feeds found on its News Channels page. The two major feeds concerns EVE Online related news and game world (RP) news. The final feature found on the community site are the patch notes. The nice twist is that CCP provides all the patch notes for all the expansions and point releases on one page. A very nice resource for keeping up with game changes.
CCP has two additional websites that provide current updates for EVE Online. The first, EVE Online Now, is periodically updated with information ranging from new theme music for releases to lore information to pictures of new ship graphics. The second side provides updates on features planned for future release.
Players also provide ways for other players to keep up with the news in New Eden. Perhaps the best such site is TotalEve.com. Designed as a one-stop shop for EVE information, the site contains RSS feeds from other aggregation sites such as EvePodcasts.com and Eve Bloggers. In addition, TotalEve.com provides feeds from the two major websites covering EVE news, TheMittani.com and EveNews24, as well as Crossing Zebras, a news magazine site that happens to also host podcasts. The website also provides feeds to a dev tracker for posts on the official EVE Online forums, EVE Markets, and to information published by members of the Council of Stellar Management.
For me, part of the attraction of EVE Online is the information surrounding the game. Keeping up-to-date with the latest news helps me understand the world I navigate every time I log in. Perhaps surprisingly for a game with such a reputation for complexity, keeping abreast of the latest developments is not that hard. Hopefully the links to sources in this post will help others understand the New Eden universe a bit better. All that is required is a little effort outside the game client.
Update: After I published this post, CCP Leeloo announced a new Tumblr site dedicated to following the Council of Stellar Management. I suggest adding it to your list.
Labels:
eve
Friday, September 4, 2015
An Easy Way To Improve Your EVE Online Experience
I have a piece of longstanding advice I give to people who want to play an MMORPG: never visit the official forums. The company run forums for any game are a place where those disgruntled with the game gravitate in order to bitch and moan about whatever the grievance of the month is. But as big of a ball of negativity official forums are, they provide one central location that a community team needs to observe and, when necessary, post on. Official forums, in the grand scheme of things, are a necessary evil.
I now have a second rule: never visit Reddit. In many ways, Reddit is worse than the official EVE Online forums. At least on the official forums, you don't have to read the words of people who are banned. Yes, I know I made my name by posting botter tears, but the posts I read on Reddit make the arguments on botting forums look well-reasoned and informed. As dumb as botters are, Reddit is worse.
I was surprised when I saw CCP employees openly posting on Reddit. Quite frankly, a very stupid thing for CCP to allow. Employees of a game openly posting on third-party forums usually doesn't end well. In addition, posting on a third-party site gives legitimacy and draws people to the site. After all, people do want to read what the devs think. But luring impressionable new players to a place like Reddit that is essentially a big ball of negative energy? Not smart.
CCP may choose to maintain a presence on Reddit, but except for visiting the Signal Cartel sub-reddit, I'm done with the site. Signal Cartel is an attractive place to play because of its upbeat and positive culture. I don't have time to read or listen to a bunch of nattering nabobbs of negativism. Avoiding them should make playing EVE a much more enjoyable experience.
I now have a second rule: never visit Reddit. In many ways, Reddit is worse than the official EVE Online forums. At least on the official forums, you don't have to read the words of people who are banned. Yes, I know I made my name by posting botter tears, but the posts I read on Reddit make the arguments on botting forums look well-reasoned and informed. As dumb as botters are, Reddit is worse.
I was surprised when I saw CCP employees openly posting on Reddit. Quite frankly, a very stupid thing for CCP to allow. Employees of a game openly posting on third-party forums usually doesn't end well. In addition, posting on a third-party site gives legitimacy and draws people to the site. After all, people do want to read what the devs think. But luring impressionable new players to a place like Reddit that is essentially a big ball of negative energy? Not smart.
CCP may choose to maintain a presence on Reddit, but except for visiting the Signal Cartel sub-reddit, I'm done with the site. Signal Cartel is an attractive place to play because of its upbeat and positive culture. I don't have time to read or listen to a bunch of nattering nabobbs of negativism. Avoiding them should make playing EVE a much more enjoyable experience.
Labels:
eve
Thursday, September 3, 2015
Guild Wars 2: Not Really Free-To-Play
On Saturday, ArenaNet confirmed that Guild Wars 2 would finally launch an expansion, Heart of Thorns. I'm not saying I'm excited for the game, but I've already pre-ordered the expansion. The expansion doesn't launch until 23 October. On an unrelated note, I'm taking that Friday off from work and I highly doubt anyone will see me logged into EVE that weekend.
The other bit of news to come out of PAX Prime was that Guild Wars 2 is going free-to-play. Well, not really. Just the original content. But that's only 80 levels. One thing I looked up is that if someone doesn't already have Guild Wars 2, you can download the client and apply the code for the expansion to upgrade to a paid account.
Why would I do that since I bought the original game and have a level 80 ranger? Well, I should say, had a level 80 ranger. I forgot my password and can't find the serial number to my copy of the software, so I'm out of luck. But that's okay, because I wanted to roll a new character anyway. Of course, I then found out about druids. Hmmm. Oh well.
When any game turns to the free-to-play model, the developer needs to worry about real money trading and all the evils that go along with that. ArenaNet addressed the subject in their announcement:
The other bit of news to come out of PAX Prime was that Guild Wars 2 is going free-to-play. Well, not really. Just the original content. But that's only 80 levels. One thing I looked up is that if someone doesn't already have Guild Wars 2, you can download the client and apply the code for the expansion to upgrade to a paid account.
Why would I do that since I bought the original game and have a level 80 ranger? Well, I should say, had a level 80 ranger. I forgot my password and can't find the serial number to my copy of the software, so I'm out of luck. But that's okay, because I wanted to roll a new character anyway. Of course, I then found out about druids. Hmmm. Oh well.
When any game turns to the free-to-play model, the developer needs to worry about real money trading and all the evils that go along with that. ArenaNet addressed the subject in their announcement:
"A game like Guild Wars 2 lives and dies by its community. Our goal is to protect our current community but also to make it as easy as possible for you to introduce the game to your friends, to recruit new players into your guilds, to challenge new players to Player vs. Player matches, and so on.Given my experience with GW2, I'd probably recommend just buying the expansion. The extra character and bag slots are worth the $50 price. Purchasing the expansion also gets players into the beta (which runs on the live servers), but that's not the draw for me. Guild Wars 2 is the opposite of EVE. I don't need to pay that much attention or strain my brain after a long day at work. Who knows? Since the game is a PvE themepark, maybe I'll even stream my game play.
"It’s trickier than you’d think to accomplish both objectives. We have to ensure that free accounts can’t be used to abuse the game or its current players (through botting, cheating, spamming, or RMT) while still making sure that free accounts get the authentic Guild Wars 2 experience.
"Here are the changes we made for free accounts.
"First, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.
"Second, free accounts have some chat restrictions and economy restrictions so that they can’t be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They can’t mail gold or items directly to other players, trade gold for gems, or access guild vaults.
"Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas."
Labels:
gw2
Subscribe to:
Posts (Atom)