|The Arbitrator fit using Depleted Uranium M|
The reason for using autocannon is to kill off the frigates quickly. Once the frigates are off the field, the drones (and thus the ship's DPS) are safe. Experience both on Tranquility and Singularity show that the frigates will try to pull range to around 5km-6km, which means artillery should track well enough to contribute to the damage. Here is what I intend to fly over the weekend.
|An Artillery Arbitrator fit using Phased Plasma|
On paper, the tech 2 autocannon fit using Depleted Uranium M still has a 1 damage per second advantage over an Arbitrator using tech 1 artillery. Don't let pyfa fool you. The damage totals displayed don't reflect reality in space. Taking into account falloff, the artillery fit should actually outperform the autocannon fit. The Sleeper battleships have the ability to kite a player at 14km-16km. What is extreme falloff range for an autocannon is only 3km-5km into the artillery's 22km falloff range.
But what about killing the frigates at the beginning of a fight? While I haven't tested the new Arbitrator fit, I did test a Vexor fit with tech 1 artillery on the Singularity test server and I found the Gallente cruiser performed well.
|A Vexor Artillery Fit|
While the Vexor is better on paper, the Arbitrator still has the intangibles going for it. I get a kick out of these people flying around in Dominix and Tengus landing on grid watching an electronics warfare cruiser running the site. And as long as I can pay off the purchase price of the Arbitrator (which if it already hasn't happened, will happen tonight), I'm happy.