I know that CCP likes their stealth changes. But what does the change accomplish? With the theme of the first quarter involving PvP, My first assumption was the developers introduced the change to make using jump drives and jump bridge networks more expensive to use. The theory is that lowering the supply should raise the cost of the isotopes needed to power ship jump drives and the liquid ozone needed to operate jump bridge networks. But is my assumption correct?
Looking at the value of the ice sold in 2019, the value traded dropped from 2.6 trillion ISK in June 2019 to 1.7 trillion ISK in December. But the 34.8% drop was not as severe as the drop in the ice product market. The value of ice products traded dropped 41.4%, from 11.7 trillion ISK in June down to 6.8 trillion ISK in December.
|The price of ice products in The Forge|
After reviewing the available data, I've come to a different conclusion. Yes, extending the respawn time for ice anomalies from 4 hours to 5 is an effort to prop up the price of ice products and keep the use of jump drives from becoming dirt cheap. But I now expect the stealth nerf is a precursor to a bigger change. Are capitals and supercapitals due for a balance pass?