Back in June when CCP released the patch notes for EVE Online's Viridian expansion, I did something a little unusual. Instead of just writing a review of the upcoming features, I combined the patch notes with some additional information and wrote a post for each major subject. Two months later I thought I'd look at my blog statistics and see which subjects were the most popular.
- EVE:Viridian Patch Notes: Homefront Operations (402 views)
- EVE:Viridian Patch Notes: Marauders and Battleships (393 views)
- EVE:Viridian Patch Notes: Ecosystem and Industry Changes (232 views)
- EVE:Viridian Patch Notes: Broker and Job Installation Fees (160 views)
- EVE:Viridian Patch Notes: Lancer Dreadnaughts (128 views)
- EVE:Viridian Patch Notes: Corporate Loyalty Points and SKINR (125 views)
- EVE:Viridian Patch Notes: Corporation Projects and AIR Opportunities (121 views)
- EVE:Viridian Patch Notes: Graphics (105 views)
I have a couple of observations. The first is, no matter how much certain players insist EVE Online is a PvP game, the post receiving the most traffic concerned the newest PvE content, Homefront Operations. Coming in a close second were the changes to battleships and their tech 2 variants, Marauders. The ships received changes designed with PvP combat in mind, but I wonder how much the ships were affected in the money-making PvE content. Perhaps the ships needed a balance pass to work better with the new Homefront Operations.
The next two most popular articles concerned industry and the general economy. Not unexpected as one of the main selling points of the game is the player-run economy. Everyone needs ISK and reading the patch notes is usually a good way to make the funds necessary to fund activities in New Eden.
The next three articles basically drew the same number of views. Barely leading the way was the article about the new ship class, the tech 2 Lancer Dreadnaughts. I kind of wondered how the article would do as tech 2 dreadnaughts are sexy. I have the feeling a lot more people created content around the Lancer Dreadnaughts. The next two posts concerned corporations. Leadership in player organizations is important and I'm guessing the subject doesn't really affect most people. Or, perhaps more accurately, the normal line member doesn't think the subject of those two sections affects them.
Finally, the list ends with graphics. I did post the article on the day of the launch, which may have suppressed interest. But I've found graphics sounds good, then everyone sees the improvements in the game and aren't interested in learning about the fine details.
No comments:
Post a Comment