While writing last Thursday's article about the starter pack sale, I ran into something unusual. I saw what I believe are new packages for acquiring skill points that don't involve buying a starter pack. Now players can just buy skill points without all the extra stuff like game time, PLEX, and SKINs. For today's article I thought I would look at the packages and see what type of offers CCP put in the cash shop.
I have long wanted CCP to sell Cerebral Accelerators instead of straight up skill points in the cash shop. Generating the skill points at an advanced rate just felt more in keeping with the EVE universe. But I should explain how the cerebral accelerators work.
Basically, the cerebral accelerator adds a certain number of points across the board to all learning attributes for a set amount of time. Players can extend the time the training occurs by learning the Biology skill. Each level of Biology extends the time of the cerebral accelerator by 20%, meaning the enhanced training time doubles by training Biology to level 5. I would advise doing the training before using a cerebral accelerator, because the length of time the accelerator lasts is determined when first used.
The Biology skill causes something of a dilemma for the consumer. How many skill points are people buying? Looking at the skill point generation formula helps. Skill points are generated per minute with the following formula:
SP per minute = Primary attribute + 0.5 x Secondary attribute
Each skill has a primary attribute and a secondary attribute. For example, the primary attribute for Biology is Intelligence and the secondary attribute is Memory. With a skill training time multiplier of 1, training to Biology V requires 256,000 skill points.
If you want to know how many skill points are generated in a day by an accelerator, the formula is:
SP per day = 1440 x 1.5 x attribute bonus
or simplified to
SP per day = 2160 x attribute bonus
So a Standard 'Boost' Cerebral Accelerator, with provides an attribute bonus of +4, grants an extra 8640 skill points per day.
The next step is to determine how many points each of the accelerators provides to determine how many skill points each package offers. They are:
- Standard 'Boost' Cerebral Accelerator - base: 34,560 SP, with Biology V: 69,120 SP
- Advanced 'Boost' Cerebral Accelerator - base: 77,760 SP, with Biology V: 155,520 SP
- Specialist 'Boost' Cerebral Accelerator - base: 138,240 SP, with Biology V: 276,480 SP
- Expert 'Boost' Cerebral Accelerator - base: 216,000 SP, with Biology V: 432,000 SP
- Genius 'Boost' Cerebral Accelerator - base: 311,040 SP, with Biology V: 622,080 SP
50,000 SP + Genius 'Boost' Cerebral Accelerator (+12 to all attributes. lasts for 12 days or 24 days with the Biology 5 skill)
350,000 SP + Expert 'Boost' Cerebral Accelerator (+10 to all attributes, lasts for 10 days or 20 days with the Biology 5 skill)
700,000 SP + Specialist 'Boost' Cerebral Accelerator (+8 to all attributes, lasts for 8 days or 16 days with the Biology 5 skill)
1,050,000 SP + Advanced 'Boost' Cerebral Accelerator (+ 6 to all attributes, lasts for 6 days or 12 days with the Biology 5 skill)
1,750,000 SP + Standard 'Boost' Cerebral Accelerator (+4 to all attributes, lasts for 4 days or 8 days with the Biology 5 skill)
- Apprentice Bundle - Base amount 36,140 SP/dollar, with Biology V trained: 67,275 SP/dollar
- Novice Bundle - Base amount 29,805 SP/dollar, with Biology V trained: 41,180 SP/dollar
- Graduate Bundle - Base amount 36,461 SP/dollar, with Biology V trained: 42,474 SP/dollar
- Prodigy Bundle - Base amount 38,902 SP/dollar, with Biology V trained: 40,184 SP/dollar
- Master Bundle - Base amount 41,511 SP/dollar, with Biology V trained: 42,315 SP/dollar
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