I'm a little late with the patch notes for EVE Frontier's Founders' Access 0.3.2 the game is down for maintenance. As stated before the launch of Cycle 3, yesterday pushed out new content, just in time for players on the 10 day free trial to miss out. I guess that's one way to encourage people to pay for access. Also, to hide any new bugs from the general public. Frontier is in alpha, but the developers want players to experience a polished alpha. I know, a contradiction in terms.
I'm going to alter the order of the patch notes and list the changes based on the roadmap that came out in early October. I'll take the description from the roadmap and combine it with the actual improvements listed in the patch notes.
Creative Base Building
The first in a series of Build mode upgrades sees the introduction of vertical building placement, along with camera improvements, and greater flexibility in building placement. Build higher, build smarter, and bring your creative vision to life in new ways.
- Reinforcement timers have been removed from all assemblies.
- An MVP for free camera movement has now been added to Build Mode.
- Precision placement of assemblies based on collision data is now possible in Build Mode.
- Camera panning is now possible in Build Mode.
- Audio improvements are now present in Build Mode.
- Decay has been removed from all Refuges.
Endless IndustryIndustry becomes more intuitive and continuous. This starts with the death of batched jobs. Keep your structure powered and with enough input materials, and it will keep producing indefinitely. Accompanied by UI changes, this change lays the foundation for a smoother industrial experience.
- Input materials can now be removed from an manufacturing assembly regardless of its state.
- Input and output materials of the selected blueprint are now pinned to the top of the inventory view.
- Allows players to sell Feral Data and buy Lenses through the assembly directly.
The Death LoopDeath on the Frontier is inevitable, but your re-awakening should give you a fair shot at survival. Cycle 3 introduces greater control over where they are re-entry, letting you choose where you return to improve your odds of survival, or send you right back into the fray.
- Any of the original starting locations, or
- Any Hangar or Refuge they own
- Three new sites that draw from the Exclave’s historical layer with fractured, half-forgotten relics of the past have been added.
- The NPE has been updated with a new objective to build a Network Node.
- Corrected a fuel loss issue stemming from multi-stack refueling.
- Death Location icon is sometimes slow to appear.
- Autopilot selections appear on the Respawn Selection map.
- Distant respawn location cards jitter during zoom.
- Respawn selection cards change position after entering the Settings menu.
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