Pages

Thursday, October 30, 2025

EVE Frontier Patch Notes: Founders' Access Patches 0.3.2 And 0.3.3

I'm a little late with the patch notes for EVE Frontier's Founders' Access 0.3.2 the game is down for maintenance. As stated before the launch of Cycle 3, yesterday pushed out new content, just in time for players on the 10 day free trial to miss out. I guess that's one way to encourage people to pay for access. Also, to hide any new bugs from the general public. Frontier is in alpha, but the developers want players to experience a polished alpha. I know, a contradiction in terms.

I'm going to alter the order of the patch notes and list the changes based on the roadmap that came out in early October. I'll take the description from the roadmap and combine it with the actual improvements listed in the patch notes.

Creative Base Building 

The first in a series of Build mode upgrades sees the introduction of vertical building placement, along with camera improvements, and greater flexibility in building placement. Build higher, build smarter, and bring your creative vision to life in new ways. 

  • Reinforcement timers have been removed from all assemblies.
  • An MVP for free camera movement has now been added to Build Mode.
  • Precision placement of assemblies based on collision data is now possible in Build Mode.
  • Camera panning is now possible in Build Mode.
  • Audio improvements are now present in Build Mode.
  • Decay has been removed from all Refuges.

Endless Industry 

Industry becomes more intuitive and continuous. This starts with the death of batched jobs.  Keep your structure powered and with enough input materials, and it will keep producing indefinitely. Accompanied by UI changes, this change lays the foundation for a smoother industrial experience. 
  • Input materials can now be removed from an manufacturing assembly regardless of its state.
  • Input and output materials of the selected blueprint are now pinned to the top of the inventory view.
These entries are under "Creative Base Building" in the patch notes. I'll have to log in and start building a base to see if anything else changed. I waited until after the free trial period specifically to use this feature.

In the 0.3.3 patch notes I saw the following addition to bases and wasn't sure which of the above to attribute the feature to, so I'm placing it here. Some of the market functionality of Upwell structures in EVE Online is finding its way into Frontier.

New Assembly added - Relay. 
  • Allows players to sell Feral Data and buy Lenses through the assembly directly. 

The Death Loop 

Death on the Frontier is inevitable, but your re-awakening should give you a fair shot at survival.  Cycle 3 introduces greater control over where they are re-entry, letting you choose where you return to improve your odds of survival, or send you right back into the fray. 
The next portion of the patch notes didn't contain itself to just bullet points of changes. I think someone else wrote this section. The Death Loop apparently is the system the developers feel is the most important introduced in the patch.

Respawn Choice & Strategic Reentry

When a Rider perishes — whether in combat with other Riders, through conflict with NPCs, or by initiating self-destruct protocols on their ship — they now gain improved control over their return to the Frontier.Instead of being cast into a random system, Riders can now select their respawn location directly through the Map Interface. This new view highlights the site of their death alongside available respawn points, empowering Riders to plan their next move and decide which clone to transfer their consciousness to. 

Available Spawn Points

Riders may choose to respawn at:
  • Any of the original starting locations, or
  • Any Hangar or Refuge they own
This system removes the need for the previous “Set Home Base” functionality, simplifying the process and ensuring a consistent death experience for all Riders. The “Set Home Base” feature has been fully removed as a result.

Our Design Intent

The goal of the Death Loop is to create a unified and more strategic death experience with expanded opportunity space. By allowing Riders to make meaningful choices about their reentry, this system increases motivation to return to the Frontier — not as a setback, but as an opportunity to adapt, learn, and reclaim what was lost.

We will continue investing in the Death Loop experience — expanding its immersion through clone consciousness sequences, richer contextual information, and more. Your feedback is highly encouraged and will help us prioritize next steps 

Next up in the patch notes are entries I don't feel fall within new categories listed in the road map.

Content:
  • Three new sites that draw from the Exclave’s historical layer with fractured, half-forgotten relics of the past have been added.
  • The NPE has been updated with a new objective to build a Network Node.

And finally a list of defect fixes and known issues.

Defect Fixes:
  • Corrected a fuel loss issue stemming from multi-stack refueling.
Known Issues:
  • Death Location icon is sometimes slow to appear.
  • Autopilot selections appear on the Respawn Selection map.
  • Distant respawn location cards jitter during zoom.
  • Respawn selection cards change position after entering the Settings menu.

No comments:

Post a Comment