Pages

Tuesday, December 9, 2014

The Digital Dozen: 9 December 2014

The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 7 December 2014.  For more details about the methodology, click here.  Historical data can be found here.

RankPrev WeekGameScoreHours Played+/- %
11World of Warcraft67.314,522-3.3
23Star Wars: The Old Republic7.51,611+16.8
32Guild Wars 26.51,400+0.7
45ArcheAge4.6963+23.9
56EVE Online3.1670+33.2
64Final Fantasy XIV2.8607-23.5
77Tera2.1453+8.4
89Runescape1.8379-4.8
98Aion1.5333-16.5
1010Lord of the Rings Online1.3277-7.4
1112Vindictus0.9190-13.6
12--Need For Speed: World0.9188+14.6
 
Total Digital Dozen Hours: 21,593

Sunday saw the time that Xfire members spend logged into their favorite MMORPGs stabilize after several weeks of wild swings.  The play time of the Xfire community only declined 1.2%, with World of Warcraft (-498 hours) seeing the biggest decline.  The game experiencing the biggest gain was Star Wars: The Old Republic (+232 hours).  Neverwinter dropped off the list after a two week stayed, replaced by Need For Speed World.

Expansion Excitement - Star Wars: The Old Republic leapt back into the number 2 spot on the list as players experienced early access for the new expansion, Shadow of Revan.  The regular launch of the expansion is today.

Small Scale Updates - Another game experiencing a boost on Sunday was EVE Online, which releases its latest patch, Rhea, today.  While the wild swings from week to week don't really reflect the numbers on the live server, looking back to June is interesting.  In June, CCP changed from a 6-month release cycle to a 5-week release cycle.  The actual decrease of the weekly average concurrent user number during the first 5 releases decreased by 3.8%.  While Xfire's decline has made the numbers less and less reliable, the Xfire community's time playing EVE on Sundays decreased 1.6%.  So the Xfire numbers still can come close to reality when used over long time spans.

Monday, December 8, 2014

Back To Star Wars: The Old Republic

I can only take so much stupidity before I start to do crazy things.  I really shouldn't listen to ShadowandLight defend input broadcasting.  I want to support CCP's new policy, but ShadowandLight makes such a great case for why the policy does not go far enough.  Well, that and the arrogance.  Drives me up the wall.

So what did I do this weekend?  I played just enough EVE to finish my latest faction grind and get the loyalty points for two high-end implants and spent the rest of the time playing Star Wars: The Old Republic.  That's right, I'm playing an EA game.  I told you I start doing crazy things.

I haven't seriously played TOR since the game went free-to-play.  Well, F2P violates truth in advertising since the game now seems designed to nickle-and-dime players until their wallets bleed so much they subscribe.  I'm fortunate (or unfortunate, depending on your point of view) that I purchased the collector's edition shortly after launch.  Still, I wound up spending $10 on a package to get my third crew skill, 10 inventory slots, a pilot's license so I can use the speeder I received with the collector's edition at level 10, and a couple of other perks.  But after that sour experience, I really don't want to pay any more.  Really, paying for action bars?

I should mention something pretty shady.  EA/Bioware offers an authentication service.  Only one problem.  I can't place an authenticator on my account because I'm not a subscriber.  Okay, EA.  I've heard of Pay-To-Win, but never Pay-To-Secure.

But with all the problems, once I got everything situated, I enjoyed the game.  I'm playing the Imperial Agent and chose the female option because I love listening to Jo Wyatt.  Besides, I tried playing a male IA a long time ago and Jo's portrayal just sounds better.  Plus, less sex.  Maybe one day I'll go back through and play a male, if I can find a male look that doesn't remind me of the 70s, but for now I like the cold, professional operative.  Besides, I wanted to role a healer, and nothing tells geeks you've rolled a healer like making your character female.

Pro-tip for people coming into EVE from other games.  Don't assume that women EVE players have the same mentality.  Do so only if you want a quick trip to your medical clone.

I managed to get to level 13 by the end of Sunday night.  I think I'm doing content a little above my level, which means I need to do a little grinding if I want to continue.  I don't blame that on my lack of subscription status, because I experienced the same on the Smuggler I rolled up at launch.

Will I continue playing?  I think so.  One thing about TOR is that the stories are good, so playing the game is pretty much like reading a book.  Well, maybe a magazine, since I've never seen a book that contains the constant barrage of ads as TOR.  Still, the challenge of getting through the rest of the story without paying any more money is tempting to take.

Going back to the whole input broadcasting issue in EVE, I just want to conclude with a question Dirk asked on the GRN Show yesterday.  He asked those who oppose input broadcasting if CCP came out and stated everything about the current version of ISBoxer did not break the EULA, would we leave EVE.  My answer is, I might grumble if CCP did not balance EVE around the software.  But as this weekend shows, I might play other games just to get away from their yapping.

Friday, December 5, 2014

Raw Intelligence Dump On How An Iz Boxer Thinks

Last night I spent way too much time watching Lazarus Telraven broadcast the battle in HED-GP that escalated from a fight between Pandemic Legion and HERO Coalition into a supercap fight involving PL, Black Legion, NCDot, and a few other players.  When over 30 titans and 100 supercarriers are on field firing at each other, that's news.  A lot of those two week old players who were drawn into EVE based on the This Is EVE trailer got to live the dream and participate in probably the biggest fleet fight in the post-Phoebe era.

However, my specialty is the darker side of EVE, and I spent a lot of time listening to the words of a man who makes The Mittani sound like Pope Francis.  An ISBoxer user, ShadowandLight, decided to go out and defend ISBoxer from the unreasonable demands of CCP.  Actually, he just wants CCP to reverse itself on input broadcasting and input multiplexing.

I subjected those who follow me on Twitter to a running commentary on two podcasts he made an appearance on, the PraiseBob podcast and Lost In EVE.  What I haven't subjected anyone to is ShadowandLight's ramblings on a post he wrote, "In defense of multiboxing in EVE Online."  I'm not sure if I am going to write on the subject, but I think his thoughts will speak for themselves.  In other words, not too logical with a lot of misdirection and outright falsehoods.  I should add, however, that I don't know if the misinformation he is spreading is due to ignorance or maliciousness.

Go ahead and listen and read for yourself.  The PraiseBob podcast is 2 hours long, but if you're a fan of EVE-Radio's (and sometime TMC contributor) Dirk MacGirk, you may enjoy it.  And the interview on Lost In EVE is only 1 hour of a 3 hour podcast.  For those asking, Jade is back, so you may want to listen just for that.

For those wondering.  Yes, I think ShadowandLight showed himself in such a bad light that all I have to do is link his work and let his words make the argument against input broadcasting/multiplexing for me.  If I come back to the subject, I'll do so just to prove that The Mittani is not the most arrogant player in EVE Online.

Thursday, December 4, 2014

Learning Anti-Social Behavior

One of the truths in EVE Online passed down through the ages is that EVE is more fun when played with others.  I'll even agree that one should join a really good corporation at least once to get a feel for everything EVE has to offer.  Yet, I've now played in my one person corporation for over 4 1/2 years and don't see myself joining another corporation anytime soon.  Here's the dirty little secret.  EVE taught me to play by myself.

In the other two MMOs I played before EVE, World of Warcraft and EverQuest 2, I always belonged to a guild.  I joined a guild in WoW when I hit level 17 and stayed in it until I was kicked out for lack of raiding at the then level cap of 60.  Shortly afterward, I quit WoW.  In EQ2, I spent the time from around level 20 to level 40 in one guild, then the guild broke up.  I found another guild and stayed in that one from level 42 to level 80 until the drama llama showed up and I left for EVE.  Basically, I'd been in a guild in one game or another for almost the entire 4 years I'd played MMOs up to that point.

Then I started EVE.  The starter NPC corporation was a pretty bad place, but I had done my research and knew I wanted to join EVE University, so I tolerated the crap until I could get into a real corp.  I had fun, so much fun that I started a second account.  That's where my path to solo play began.

That second starter NPC corp was worse than the first.  The corp had people in it that enjoyed picking on others.  I'm talking they enjoyed trolling people out of the game.  I tried to get one player to join the Uni, but he'd had enough and just unsubbed.  I couldn't take the environment any longer.  If that was my first account, I would have cancelled my account myself and walked away from EVE.  But since I did have Rosewalker in EVE University already, I took a different path.

One day Wandering Rose was mining in a Retriever and a recruiter showed up in the system.  In short order, I saw an escape from NPC corp hell and joined his corp.  I lasted less than five days.  The corp I joined was in a bit of trouble with alliance leadership and instituted a policy in which anyone who was suicide ganked would have to pay a fine.  Yeah, right.  I left, but not before someone tried to tell me that the corp would teach me how not to get ganked.  Yeah, right.

I entered a new NPC corp and basically turned corp chat off.  In the meantime, Rosewalker left the Uni after a 5 1/2 month stay and joined a factional warfare corp.  Unfortunately, I wound up the only member in the U.S. time zone and never flew with anyone.  I flew around in Amamake and the surrounding systems until I lost my Cheetah.  At that point, I realized I couldn't afford to play in factional warfare and dropped corp.

Before I left my FW corp, I knew I needed to create my own corp.  I refused to reenter an NPC corp.  I would rather quit.  So Wandering Rose created a corp and Rosewalker joined her the next day.

Interestingly enough, my bad experiences with corp in EVE carried over into other games.  I haven't joined a guild in any other game I've played in the past five years, although I was going to join a friend's free company in Final Fantasy XIV.  The only reason I didn't was due to Square Enix shutting down the server to new accounts the day before I bought the game.

In EVE's defense, I'm not sure if the game made me anti-social or just picky.  In both WoW and EQ2, I didn't join guilds until I'd either had a long talk with a recruiter or grouped with a corp member so I knew I'd be compatible with the guild.  In every other game since, I just get blind invites.  Well, except in FFXIV where I turned down an invite from someone I met, but that was because my subscription was going to end in a few days and I had already determined I wasn't going to resub.  So perhaps EVE hasn't soured me on group play after all.

Don't get me wrong.  I still think new players should get out of the NPC corps as soon as possible.  Finding a good corp is preferred.  I know my time in EVE University probably is the reason I'm still playing after five years.  But I should add that I've managed to survive 4 1/2 years in my one person corp.  Then again, I've managed to engage with the community through the blog and Twitter, so I'm probably a really weird case.  So go out and join a player-run corp.  Just remember that playing solo is not necessarily the end of the world.

Wednesday, December 3, 2014

Bigger Isn't Better

A lot of new players come into EVE and receive the advice to not try to fly a battleship right away.  I know that some of those new players are probably thinking, "Yeah, right.  I bet YOU already have a battleship."  Guilty as charged.

I spent some time last night looking at Rosewalker's skill sheet because he is about to finish training all the Tengu skills (Caldari Strategic Cruiser and the sub-system skills) up to 4 and today I start training for a Proteus.  I can fly a Loki, but I tried flying one on the Singularity test server and didn't like the ship.  I think a Tengu is more my speed, but I also hear a Proteus is pretty good also.  After the Proteus, I'll move onto the Legion.

For those new to the blog, I should mention I've played EVE for over five years now and am just now learning the skills to fly tech 3 strategic cruisers, some of the sexiest ships in the game.  Surprised?  If so, let me knock your socks off.  The only battleships I can even sit in, much less fly well, are the Minmatar battleships.  Yes, that includes the tech 2 class ships the Vargur and the Panther, but those are the only ones.

In my opinion, bigger isn't necessarily better.  I learned the Minmatar battleships because I set myself a goal of flying all of the Minmatar sub-capital class ships, but I never really fell in love with battleships.  A battleship was just something I needed to fly in order to complete level 4 security missions.  The Maelstrom was okay, but apart from undocking a Typhoon I bought in order to move it from Rens to my old high sec home, I haven't flown any other battleship.  I even have the blueprints to build a Tempest Fleet Issue, but haven't bothered.

Now, moving to low sec may have something to do with my attitude.  Battleships are slow, and the warp speed changes introduced in Rubicon just made the ships less attractive.  One of the reasons for choosing to fly Minmatar as my first ships back in 2009 was that the ships are fast.  I've flown battlecruisers in low sec, but I don't think I'd ever fly a battleship.  Well, maybe a Marchariel, but those things get a 50% bonus to warp speed and warp acceleration.  Getting a Marchariel might tempt me to drop Gallente Battleship into the skill queue.

That brings me back to Rosewalker's skill queue.  Does he now start training the other races' battleships and the gunnery skills required to fly those ships?  Or does he go ahead and train the specialized gunnery and missile skills from 4 to 5?  When I set up the training plan a year ago, I planned on training for battleships.  Now?  I think I'm going to max out the skills first.  I really enjoy flying the smaller ships.  Also, since I'm going to start flying tech 3 cruisers, I might as well try to squeeze every ounce of performance out of them.

Of course, I do have one other thought on my mind.  I need to have a ship stand watch over Wandering Rose while she mines and I've become too predictable in my Hound.  Time to shake things up a bit.  Besides, who ever heard of babysitting a Procurer in a battleship?

Tuesday, December 2, 2014

The Digital Dozen: 2 December 2014

The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 30 November 2014.  For more details about the methodology, click here.  Historical data can be found here.

RankPrev WeekGameScoreHours Played+/- %
11World of Warcraft68.815,020-8.9
22Guild Wars 26.41,390-1.3
34Star Wars: The Old Republic6.31,379+9.9
45Final Fantasy XIV3.6793+5.7
53ArcheAge3.6777-44.3
66EVE Online2.3503-20.4
78Tera1.9418+13.3
810Aion1.8399+21.6
97Runescape1.8398+0.8
109Lord of the Rings Online1.4299-13.6
1112Neverwinter1.1249+11.7
12--Vindictus1.0220+46.7
 
Total Digital Dozen Hours: 21,845

Sunday witnessed another major drop in the time the Xfire community spent logged into its favorite MMORPGs.  The 8.3% drop in the number of hours played compared to the Sunday before was led by World of Warcraft (-1465 hours) and ArcheAge (-618 hours) while Star Wars: The Old Republic (+124 hours) was the only game that saw a triple-digit gain.  Planetside 2 dropped off the list, replaced by Vindictus.

Can't Catch A Break - The trouble-plagued ArcheAge experienced more technical difficulties Sunday requiring "unscheduled maintenance."  However, the problems plagued the ArcheAge servers and extended into yesterday.  The problems were bad enough that the Xfire community spent 44.3% less time logged into the game on Sunday than the week before.

A Pre-Order Deal - Yesterday was the last day players could pre-order the new expansion for Star Wars: The Old Republic, Shadow of Revan, and receive a 12x experience boost up until level 55.  The final surge resulted in a 9.9% increase in the amount of time Xfire members spent in SW:TOR.  The expansion launches next Tuesday, so next week's list should prove interesting.

Monday, December 1, 2014

Why Change Key Rebroadcasting In EVE Online?

Last week I wrote a bit about CCP Falcon's post explaining the concepts of input automation, input broadcasting and input multiplexing.  I didn't, however, try to figure out exactly why CCP made the announcement.  I don't have any special inside knowledge, but since so many people are asking "Why?", I thought I'd try to provide an answer today.

First, before CCP Falcon's post, the Third Party Policies contained references to two practices that players engaged in that CCP stated violated the EULA: cache scraping and the use of the multiboxing software ISBoxer.  CCP removed the reference to ISBoxer last week but is still available using the Wayback Machine:

The reference to ISBoxer (underlined in red) was removed last week.
Quite frankly, having such exceptions is pretty bad.  The exceptions, however, stem from the era when CCP devs didn't really care too much about the EULA if players wanted to do something that sounded cool.  Cache scraping should soon go away, with real time market data on the verge of becoming available through a CREST API.

ISBoxer, the "multiboxing application" referred to in the previous version of the Third Party Policies, was listed as also violating the section 9C of the EULA, just like cache scraping.  While CCP stated that they would not take action against those using ISBoxer,
"However, if any third party application or other software is used to gain any unfair advantage, or for purposes beyond its intended use, or if the application or other software violates other parts of the EULA, we may fully enforce our rights to prohibit such use, including player bans. Please use such third party applications or other software at your own risk."
Since this language was part of the Third Part Policies going back to the spring of 2013, I'm slightly surprised that anyone would argue that CCP had no problem with players using ISBoxer. But only slightly.

I believe in the old adage when researching a story, "Follow the money."  I think the most significant part of the paragraph is one rarely mentioned.  In-game overlays like Mumble and Teamspeak are also listed as violating section 9C of the EULA.  What else uses an in-game overlay?  Steam.  CCP is trying really hard to integrate itself with Steam.  I have the feeling that no one at CCP headquarters in Reykjavik wants to tell Gabe Newell that the Steam client violates the EVE Online EULA.  Really, pissing Mr. Newell off isn't a good move.

Did that theory contain too much tin foil?  How about another service with a social component: Raptr?  Raptr also has an in-game overlay and CCP has worked with the company in the past.  Perhaps CCP is considering joining companies like Blizzard, Riot, EA, and Trion as business partners in order to attract new players.

As I mentioned before, I have no special sources within CCP.  But a date of 1 January 2015 for implementing the changes for input broadcasting/multiplexing sounds more like a business agreement than just someone at CCP pulling a date out of a hat.  If the change was completely internally driven, I would expect the planned change to begin on a Monday, not a holiday Thursday.  But even if I'm wrong about CCP beginning a business relationship at the beginning of the year, such a change in the EULA would help with any such deals in the future.

Whether I'm right or wrong about the reasons for the change, the new terms "input broadcasting" and "input multiplexing" definitely clarify the meaning of Section 6A3 of the EULA.  The section currently reads:
"You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."
Basically, the definitions of input broadcasting and input multiplexing can replace the first sentence and make the paragraph more understandable.

Before I continue, I should add I never felt comfortable about Section 9C.  The section works well for those developing software, especially botting software.  But how is a typical user going to know if an application created by a third party developer violates this section?  Trust me, I was amazed when I discovered that EVEMon is one of the applications that relies on cache scraping.  For those who don't know, players using software that performed functions like intercepting data packets or cache scraping that violates Section 9C are subject to an immediate permanent ban of all accounts for client modification.  Subject to the caveats in the Third Party Policies, that is, which is why people can use EVEMon without receiving a ban letter.

In the case of the ruling on input broadcasting and input multiplexing, I'm happy that CCP is banning the practice.  I'm even happier that the definitions are clearer than the existing ones.  My only concern is enforcement.  Let's take ISBoxer as the most prominent example.  Joe Thaler, the owner of Lavish Software and creator of ISBoxer, has every financial incentive to try to ensure the users of his software follow the EVE Online EULA.  He has already announced a version of ISBoxer that will lock down input broadcasting by default on 1 January.  But will all of the users obey the new rules against input broadcasting?  Even some vocal supporters have doubts.  One, a user named shadowandlight who I believe will appear on the DJ Big Country Show on EVE Radio at midnight Wednesday EVE time, posted the following on the Dual-Boxing.com forums:
"You know the more I think about the solutions or look at other peoples idea how to get around this newly imposed limitation I think the end result is your going to have a tremendously hard time differentiating between people who are using input duplication vs those people using hot keys, clickbars / menu bars or round robin.

"In fact if someone had time to make a quick video or link something already done I think we have a good chance in the next month + to get ccp to change their mind.


"If I setup a round Robin keymap that on every press hits "f1" I could smash that key extremely quickly, sending the f1 command to 20 clients in no time. People with logitech or similar keyboards will probably end up setting up an auto repeat in the logitech software to save them the hassle.


"Using click bars, menus or vfx could accomplish the same task, yes you have to click a button each time but that's pretty fast if you line all the buttons up close together.


"Now all that aside, I have a hard time believing that in every single case people are going to stop using broadcasting all together. The honest ones will do their best to create workarounds and in most cases it will be very easy to do, the only time it will be tougher is targeting or jumping through gates and I'm pretty sure that using round Robin key maps we can do that in a second flat for dozens of clients.


"All you've accomplished is less then an hour of setup to get around this really ignorant rule."
If I didn't know better, I'd think shadowandlight is trying his best to get ISBoxer banned from EVE, but I don't think he'll succeed.  ISBoxer's windowing feature is too useful to fleet commanders and as long as people don't abuse the ability to use the software, I think CCP will treat that functionality of ISBoxer like a Mumble overlay.  Also, from what I've read, Team Security has gone to a lot of effort to come up with an algorithm to detect players using input broadcasting so they don't just have to ban ISBoxer entirely.

As mentioned in the first graphic, CCP removed the mention of ISBoxer from the Client Modification section of the Third Party Policies last week.  I don't believe that means that CCP will now begin banning ISBoxer users (although some people are claiming differently).  Instead, I believe that ISBoxer will no longer trigger bans under Section 9C, although starting on 1 January players who take off the safeguards will face bans for violating the newly clarified Section 6A3.

Speaking of bans, I know that some ISBoxer users were indignant that input replicators1 will receive the same punishment as input automation, which is defined as botting and/or macroing.  But when looking at the effects of input automation vs. input broadcasting/multiplexing on EVE, one can make a case that input replication is more damaging to EVE than botting.

Botting and input replication are credited with having adverse affects on the EVE economy. Whether in the form of mining bots or ISBoxing mining fleets, both types of EULA violations fuel resource faucets in the form of ice and ore streams.  Both ratting and mission bots and input broadcasting fleets both increase the ISK flow in the form of bounties and other ISK rewards.

An ISBoxer ice mining fleet

Where input broadcasting becomes more damaging than bots is the types of content that input broadcasters monopolize compared to bots.  Botting basically occurs in three areas: mining/ice harvesting, mission running, and ratting.  Input replicators, in addition to the famous massive ice mining fleets, also are able to monopolize certain types of incursion sites.  Also, unlike bots, input replicators have proved effective in PvP, especially in bomber and ganking fleets.  Many players consider the ability of one or two input replicators running bomber gangs to stymie the efforts of two hundred players game breaking.  If CCP removed the area of effect doomsday from titans because the devs did not like one player wiping out a hundred ships in a drive-by attack, do players think a single player should still have the ability to do the same using the much less expensive area of effect weapons sported by a gang or two of stealth bombers?

In my mind, I do not believe the ability of a group to monopolize content is necessarily a bad thing.  If one group can control an area and the resources therein, that drives conflict.  But the design of the game requires a group of players to accomplish these goals.  Keeping as many players occupied with content is good game design.  Input replicators defeat that design goal.

Of course, speculation exists about the effect of input replicators using ISBoxer on the price of PLEX.  The theory is that most people who use ISBoxer PLEX their alt accounts.  How many accounts is that?  While CCP probably knows, the players don't.  However, I don't think too many people doubt that the number runs into the thousands.  With the great earnings potential of PvE fleets utilizing input replication, ISBoxers are less affected by higher PLEX prices than the average null sec line grunt.

EVE Central Bank Mission Statement From Fanfest 2012
The PLEX market is a sensitive part of the EVE economy.  So sensitive, in fact, that at Fanfest in 2012, CCP announced the formation of the EVE Central Bank to monitor and, if necessary, intervene in the market.  PLEX is the only item in which CCP will directly intervene in an otherwise player-run economy.  These interventions occur when CCP, with the CSM acting as a watchdog, feels that a market manipulation too severely impacts the average player's ability to subscribe to EVE using PLEX.

If CCP is willing to directly intervene in the PLEX market, does anyone believe the devs would not work to end shady practices that threaten the ability of the average player to unfairly maintain an EVE subscription using in-game currency?  Team Security has done so for years in their continuing War on Bots.  Why would CCP not employ the security team against those utilizing input broadcasting and input multiplexing?

The former CCP Stillman on the input broadcast ban.

At the end of the day, ISBoxer, if I read CCP Falcon's forum post correctly, will go from an officially barely tolerated software to one that players can use as long as they disable the input broadcasting function.  I think a lot of ISBoxer users who don't use input broadcasting and input multiplexing are happy at the prospect.  However, a lot of ISBoxer users who depended on input broadcasting will either cancel a lot of accounts or even completely leave EVE.  The question is: how badly will their departure hurt EVE?  Just judging by the reasons for taking a tough stance on input broadcasting/multiplexing, I don't think the game will miss them at all.




NOTES:

1.  A term first used by EVE Radio's Dirk MacGirk in a piece published yesterday on TheMittani.com.

Friday, November 28, 2014

CCP's War On Bots: DirectEVE Goes Open Source

With attention fixed on ISBoxer and the effect that CCP Falcon's post on input broadcasting would have on how the multiboxing application works in 2015, the developer of another Inner Space extension quietly made news of his own last Friday.  Da Teach, the creator of DirectEVE, the Inner Space extension that powers the Questor ratting and mission bot, made the following post on the Questor forums on 21 November:
"We had a great run, for several years DirectEve has been a huge player in the EVE Online automation community. But every great beginning has an end. We no longer have any developers actively supporting the project, so its time to open the source.

"The source can be found here: [redacted]

"Please note that the license still applies, which can be found here: [redacted]

"@CCP:
I seriously do not get why you were never able to stop this bot. It's not exactly hard Brick wall For your next MMO, consider consulting bot builders about anti hacking mechanisms."
Also on Friday, Questor developer ferox2552, who developed a fork of the Questor bot that did not require Inner Space to run, published one word in his development thread: "Discontinued."  In mid-October, ferox2552 had posted that he lost his latest copy of the source code which contained critical fixes and then went silent until his "Discontinued" post.

From the posts I've read, the available ferox line does not work at all and the Questor versions that do work use Inner Space and are a bit wonky and require human attention.  In short, except for a few programmers who understand the code, Questor is dying.  Unless someone is able to come in and maintain the DirectEVE code, Questor will die a slow, lingering death.

For years, Questor was one of the best, if not the best, botting programs running in EVE.  Seeing it finally fade away is a bit of good news in CCP's War on Bots.  But the software has looked like it was dying in the past.  Hopefully this time, Questor will not rise from its deathbed.

Wednesday, November 26, 2014

CCP Revisits ISBoxer and Keystroke Duplication


Yesterday, CCP Falcon posted some information on the EVE Online forums that affects multiboxers in general and users of the multiboxing software ISBoxer in particular.  First, he introduced three terms that will play an important role is defining a bannable offense.

Tuesday, November 25, 2014

The Digital Dozen: 25 November 2014

The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 23 November 2014.  For more details about the methodology, click here.  Historical data can be found here.

RankPrev WeekGameScoreHours Played+/- %
11World of Warcraft69.216,485-22.0
22Guild Wars 25.91,408+3.8
34ArcheAge5.91,395+26.6
43Star Wars: The Old Republic5.31,255-4.6
55Final Fantasy XIV3.1750+0.8
66EVE Online2.7632-1.1
77Runescape1.7395-3.0
88Tera1.5369-2.1
910Lord of the Rings Online1.5346+12.7
109Aion1.4328-9.4
11--Planetside 21.0230+16.8
12--Neverwinter0.9223+5.2
 
Total Digital Dozen Hours: 23,816

Sunday saw a contraction in the amount of time Xfire players spend logged into their favorite MMORPGs.  The 15.6% reduction in the amount of hours the Xfire community recorded was led by World of Warcraft (-4656 hours) while ArcheAge (+293 hours) rebounded strongly.  Both Elder Scrolls Online and APB:Reloaded fell out of the list, replaced by Planetside 2 and Neverwinter.

Technical Difficulties Fixed? Sunday saw a 22% decline in the number of hours recorded by Xfire members playing World of Warcraft.  But did that mean players soured so quickly on the latest expansion, Warlords of Draenor?  I don't think so.  The hours recorded includes time spent waiting in the login queue.  The problems during launch week were so bad that Blizzard is giving players 5 days of extra subscription time as compensation for all the problems.  As an indication of the improvement in the technical aspects, the average time a Xfire member spent in the game Sunday from from 8.5 hours down to 6.6 hours.

Exploits?  I wonder if the recent duping exploit involving APEX purchases had anything to do with the 26.6% increase in the hours Xfire members spent in ArcheAge on Sunday.  The average time players spent in the game was 7.8 hours.  The use of APEX is now disabled as Trion and XL Games try to fix the issue.

An Anniversary - Planetside 2 celebrated two years of operations on the 20th with a double XP weekend.  In addition, SOE offered a bundle of in-game items, usually a $179.50 value, for only $39.95.  The celebration returned PS2 to The Digital Dozen for the first time in six weeks.