Rank | Prev Week | Game | Score | Hours Played | +/- % |
---|---|---|---|---|---|
1 | 1 | World of Warcraft | 67.3 | 14,522 | -3.3 |
2 | 3 | Star Wars: The Old Republic | 7.5 | 1,611 | +16.8 |
3 | 2 | Guild Wars 2 | 6.5 | 1,400 | +0.7 |
4 | 5 | ArcheAge | 4.6 | 963 | +23.9 |
5 | 6 | EVE Online | 3.1 | 670 | +33.2 |
6 | 4 | Final Fantasy XIV | 2.8 | 607 | -23.5 |
7 | 7 | Tera | 2.1 | 453 | +8.4 |
8 | 9 | Runescape | 1.8 | 379 | -4.8 |
9 | 8 | Aion | 1.5 | 333 | -16.5 |
10 | 10 | Lord of the Rings Online | 1.3 | 277 | -7.4 |
11 | 12 | Vindictus | 0.9 | 190 | -13.6 |
12 | -- | Need For Speed: World | 0.9 | 188 | +14.6 |
Total Digital Dozen Hours: 21,593
Sunday saw the time that Xfire members spend logged into their favorite MMORPGs stabilize after several weeks of wild swings. The play time of the Xfire community only declined 1.2%, with World of Warcraft (-498 hours) seeing the biggest decline. The game experiencing the biggest gain was Star Wars: The Old Republic (+232 hours). Neverwinter dropped off the list after a two week stayed, replaced by Need For Speed World.
Expansion Excitement - Star Wars: The Old Republic leapt back into the number 2 spot on the list as players experienced early access for the new expansion, Shadow of Revan. The regular launch of the expansion is today.
Small Scale Updates - Another game experiencing a boost on Sunday was EVE Online, which releases its latest patch, Rhea, today. While the wild swings from week to week don't really reflect the numbers on the live server, looking back to June is interesting. In June, CCP changed from a 6-month release cycle to a 5-week release cycle. The actual decrease of the weekly average concurrent user number during the first 5 releases decreased by 3.8%. While Xfire's decline has made the numbers less and less reliable, the Xfire community's time playing EVE on Sundays decreased 1.6%. So the Xfire numbers still can come close to reality when used over long time spans.
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