CCP Fozzie: Star Citizen is a very different game.I'll admit that since I heard that Star Citizen is the game that will kill EVE that I started visiting the Star Citizen forums and poked around a bit. From what I can tell, Fozzie is correct and Star Citizen is not an MMO, or at least and MMORPG. Private servers? No character development aside from collecting ships and gear? A slider bar to determine the chances of running into other players? I got the impression that the game will be heavily instanced, with the same area in-game having several instances set to the slider levels. Oh, and in a very non-EVE type of thing, no player-controlled regions of space. Not having player-controlled space doesn't mean it's not an MMO, but it means that not all EVE players will want to migrate to Star Citizen.
CCP Fozzie: I look forward to giving it a try when it comes out. I think it may be very decent. I think it's good to see more sci-fi games because those are a lot of fun.
BC: Can you tell me how it's different, exactly? I must have missed that.
CCP Fozzie: It's not a sandbox MMO. It's an entirely different genre; it's an entirely different type of game. It's similar thematically. It's got the same type of setting. But the actual game content is extremely different. It's not a sandbox MMO the way EVE is. A more direct competitor actually to us in that way is EverQuest.
Of course, all of the above doesn't mean that CCP doesn't have to worry about Star Citizen luring players away. If a game is good enough, players will go. Does anyone remember the impact Skyrim had not just on EVE but all other games? Of course, I probably shouldn't compare a game not even in alpha to Skyrim, but who knows? Well, except that I won't play Star Citizen, that is. A game where people are spending hundreds of dollars on ships and lifetime insurance so they never permanently lose those ships just doesn't interest me.
The EverQuest comparison for the next games in the franchise, EverQuest Next and EverQuest Next Landmark, I think is more apt. Both are MMORPGs, with EverQuest Next Landmark promising to make its mark as a true sandbox in the tradition of Minecraft. But SOE is also advertising EQNext as a sandbox MMORPG. A sandbox MMO? Not too many of those, are there? The biggest, most successful one I can think of is ... EVE Online.
We'll see how much of Eve University and the CFC (and possibly TEST) rubbed off on Sony Online Entertainment CEO John Smedley and then is transferred to EQNext. But the early indications are that EQNext will have a feature that CCP is apparently implementing beginning with Rubicon. I don't know how many people are picking up on it, but CCP is slowly releasing features as part of CCP Seagull's vision of breaking free and expanding beyond our known area of space. Not only does this prevent having a game-breaking Jesus feature dropped on us, but the slow pace also allows the lore to develop around the effort also. EQNext is also doing something similar, parceling out the content and letting the players build things instead of just plopping new things down into the world. I got that from the presentation in which talk was made of players building Halas. Does SOE plan on tearing down the lore and letting the players relive it, making their own marks on the story? That I have to see.
A player-driven story where players see their efforts affect the game world. Not done in quite the same fashion as in EVE but a player-driven story nonetheless. That definitely beats the Star Citizen game model. I'd even hazard to say that model would draw more people away from EVE than Star Citizen.