|Rank||Prev Week||Game||Score||Hours Played||+/- %|
|1||1||World of Warcraft||48.3||4,103||-39.6|
|2||2||Guild Wars 2||13.6||1,159||-47.9|
|3||3||Star Wars: The Old Republic||9.5||804||-58.2|
|6||4||Final Fantasy XIV||4.2||359||-61.8|
|9||9||Lord of the Rings Online||2.7||231||-37.7|
|11||--||Need For Speed World||1.7||148||-31.2|
Total Digital Dozen Hours: 8,497
On Sunday, Xfire recorded 46% fewer hours spent playing MMORPGs by its users than the week before. Obviously, something went wrong.
Extended Downtime - Looking at Xfire, the service did not collect any data on 28-30 August, with only partial data on the 27th and Sunday. Of the twelve games on the list, only Metin 2 recorded an increase in playtime. Given that the average Xfire member only spent 3.5 hours logged in, that represents a real increase in players. Then again, Xfire only recorded 40 people playing the game Sunday.
An Anomaly? - I've watched over the past few months as both Elder Scrolls Online and Wildstar have slipped down the list. But is this a blip caused by Xfire's problems or the end of the line for the two games unless they go free-to-play? Next week should prove interesting.
Housekeeping Note - I've updated the spreadsheet containing all of the Xfire data I've collected over the past 2+ years with this summer's data. Enjoy!