|October ISK faucets and sinks|
A little digging around in the files led to a file named MoneySupply.csv. The file breaks down the changes in the money supply on a daily level. Looking at the top 5 days that saw the biggest drops in the money supply, I saw something interesting:
- 20 Aug 2014 - 32.7 trillion ISK
- 12 Oct 2016 - 24.8 trillion ISK
- 27 Apr 2016 - 11.6 trillion ISK
- 13 May 2016 - 10.6 trillion ISK
- 24 May 2016 - 6.6 trillion ISK
The last three entries are associated with Citadel, including the launch date of 27 April. The second entry on the list is the date the dev blog announcing the EULA changes was published.
|April ISK faucets and sinks|
So what happened on 20 August 2014? CCP banned Somerset Mahm, the owner of SOMERBlink, for numerous EULA violations.
|From Team Security Dev Blog, December 2014|
When discussing the large numbers involved in the SOMERBlink and I WANT ISK bans, everyone usually wants to discuss real world value. I have enough data available to give both a primary market (PLEX) and a secondary (aka black) market value. Assuming the amounts found in the money supply file is close within plus or minus 500 billion ISK, the number of PLEX, or months of game time, comes out to the following:
- SOMERBlink - 40,977 PLEX (3415 years of game time)
- I WANT ISK - 21,528 PLEX (1794 years of game time)
When performing PLEX to USD conversions, I usually use the $34.99/2 PLEX rate. That results in an official real-world price of:
- SOMERBlink - $716,893 USD
- I WANT ISK - $376,632 USD
Of course, those are primary market prices, which are unobtainable in the real world. People probably want to know the value on the black market. Assuming that no ISK seller would purchase those huge amounts of ISK, they would need to sell the ISK themselves. Using the monthly rates for the sale of ISK I recorded on Player Auctions ($13/billion in August 2014, $6.75/billion in October 2016), the figures break out as:
- SOMERBlink - $425,100 USD
- I WANT ISK - $167,400 USD
I can't go farther with the comparisons unless Team Security releases a chart showing the amount of assets seized for 2016. I can estimate that Somerset Mahm lost 4-5 trillion ISK in assets, including unique ships, but I have no idea the assets seized in the IWI operation.
I should also add one other distinction between the SOMERBlink and I WANT ISK bans. Because Somerset Mahm was banned for non-RMT EULA/ToS violations, the totals only included the ISK and assets on his personal accounts. The ISK in the gambling sites corporate wallets remained in the game and members of SOMERBlink distributed the ISK back to players as part of the shutdown process. The IWI shutdown included removing ISK from a reported 100 players, including bankers and those who purchased dirty ISK. Presumably, all the ISK was removed from the corporate wallet.
No matter how one looks at the situation, the amount of ISK involved is enormous. So too is the temptation to turn all of that ISK into real life cash. Hopefully by doing some conversions to game time, one can see just how big gambling organizations could get before CCP changes the rules next week.