"Also since half of you cant read, IT IS YOU FUCKING JOB TO PROVE IT IS A BOT IDGAF HOW YOU DO IT BUT IT BETTER BE FUCKING LEGIT OR IM NOT FUCKING PAYING YOU. I AM DOING YOU ALL A FAVOR BUT A BUNCH OF YOU WANT TO BE FUCKING DICK HEADS."
I won't say the cries of outrage against botting in EVE Online lately make me sad. A lot of people probably think I'm dancing around, singing "Hallelujah." I'm not quite that bad. But I do enjoy the posts on Reddit. The one I'm currently focusing on is the contest on killing bots.
A Reddit member from Triumvirate. is holding a contest with 200 billion ISK in prizes for killing bots. Great so far. But as the opening quote from H0n0ur indicates, players don't seem to know how to prove the ship they killed was actually a bot. Something tells me that H0n0ur is getting a taste of what CCP goes through when a poorly filled-out bot report enters the queue.
If players really want to see a bot banned, just hitting the "Report Bot" button and entering the suspected botters name is not enough. Just like H0n0ur won't pay out without proof, CCP requires more information to take action against the botter. I imagine (but don't know for sure) that reports with a lot of good information get moved to the head of the line. Everyone likes to pick low-hanging fruit.
Before going further, I do have to tweak CCP a little here. C'mon guys, an explanation of how to use the Report Bot feature, including the information to provide, isn't on the Help Center? Are you kidding me?!
Now that I got that out of the way, I did track down the 2011 dev blog that introduced the Report Bot feature. The dev blog contained a section on how to determine if a player is a bot, or just someone AFK watching Netflix. I include the information below in the hopes that not only does it make H0n0ur's life a little easier, but makes the process of banning some bots go faster as well.
Bots are all about rules (events, states, conditions, transitions, actions) and goals! A bot reacts to events according to a predetermined limited set of rules, triggering appropriate actions in response in order to meet its goals. In a world otherwise driven by human players, most of the times this rule based behavior can be observed under close investigation.