The growth of a black market site following the introduction of skill point sales |
I thought I successfully escaped the skill point trap. I had
no desire to extract any skill points from any of my characters. Some day in
the medium-scale future, players will miss all those
extracted skill points spent on a fit CCP nerfs into the ground.
Profiting from the changes by establishing a zombie farm
also held no attraction. More politely called skill point farms, the zombie
farmer creates accounts specifically to extract skill points from the
characters to sell on the market. A very Blood Raider type of activity, but my
characters are Minmatar and we have different religious rites. Besides,
maintaining a sizable farm (some farms have over 100 characters) reminds me too
much of planetary interaction. Sure, the activities are profitable, but I’d
rather fly around in space.
Zombie farmers found themselves the stars of two
controversies that placed CCP in a bad light in 2017. The first was the fiasco
at Fanfest 2016 involving CONCORD ships. Last year’s event featured a giveaway
to attendees of two player-flyable CONCORD ships a few months before the ships
appeared as prizes in Project Discovery. Instead of giving the prize ships away
one per event ticket, as per the previous practice, attendees received one shipper account tied to the email address of the account linked to the ticket. Once
the news broke about the change in the giveaway, outrage broke out, especially
as some of the larger scale zombie farmers started selling their ships on the
markets making hundreds of billions in ISK.
Another, darker piece of news emerged from Reykjavik that
impacted the zombie farmers. Since the introduction of alpha clones in November
2016, an exploit called “ghost training” emerged that ensnared people who just
left the game and had no idea their skill points continued to accrue. When CCP
asked for the skill points back, some of the farmers had to liquidate ships and
modules, often at extremely unfavorable rates, to clear their accounts. The
extent of the use of ghost training by real money trading operations became
apparent in June 2017 when ISK sellers began dumping ISK onto the black market
to salvage some of the value of their inventory before CCP confiscated their
accounts.
The Ghost Training Dump-off of 2017 |
I thought I had beat the skill point trap. I didn’t find
myself with the headaches associated with the riches zombie farmers made in
selling skill injectors. And with all my characters with over 80 million skill
points, spending 700-800 million ISK on a skill injector for 150,000 skill
points provided no temptation at all. I was home free. Or so I thought.
Most MMORPGs run holiday events based around PvE, with EVE Online an exception to the rule for
most of its existence. Over the past two years CCP jumped on the bandwagon,
slowly working out the reward mix of SKINs, faction gear, and cerebral
accelerators we know today. Cerebral accelerators, for those unfamiliar with EVE, are a type of experience point
potion that works for between 1 and 6 days, depending on the type of
accelerator and the character’s skill level in Biology. Did I mention the
accelerator works while the character is offline?
I found myself hooked on cerebral accelerators once I
discovered that I could get over 750,000 skill points by consuming the skill
buffing items that dropped during each two-week event. I didn’t just get enough
accelerators for one character. Not me. I ran the event sites until I had
enough for all three of the characters I actively train. Almost 2.3 million
skill points per event.
I told myself the events were fun. I used the excuse that
the sites provided fresh PvE content I could do in low sec. For a couple of
events, the excuses resembled reality. I had a character run sites exclusively
in high sec, and the other in low sec. I compared the drop rates to see exactly
the rewards CCP thought it had to offer players to venture into low sec. I had
the situation under control, or so I thought.
The reality of the situation became all too plain in
February during the Guardian’s Gala event. CCP introduced an NPC behavior new
to seasonal/holiday events, if not to null sec PvE. The Guardian Angels in the
event sites, when too far from player ships, would warp to a ping and then warp
on top of the player ship. The basic tech 1 cruisers I liked to run the sites
in no longer worked and I upgraded to a command ship, the Claymore. The
necessity of upgrading to a more expensive ship also led me to spend the entire
two weeks the event ran in high sec.
How far I had fallen didn’t strike me until Sunday night.
The grind in the current event, The Hunt, became longer as the number of sites needed
to run every day to reach the 700-point prize, a 3-day cerebral accelerator,
rose from three during Guardian’s Gala up to five. The sheer tank on the
Rattlesnakes the boss NPCs fly in The Hunt meant once again abandoning my
trusty Arbitrator for a Claymore. For six days I shared the Claymore between my
two main characters. When I looked in my shared cargo container holding the
loot, I saw the value of the drops listed at over 2 billion ISK. But I didn’t
focus on a number I’d never reached before doing PvE in EVE. I checked to see if I had enough accelerators to last until 24
April, when the next release hits, the current batch of accelerators expires,
and presumably CCP launches the next event. Yes, I had enough accelerators, but
they weren’t all the advanced type that gave +12 to all learning attributes
instead of +10.
I’d become a skill point junkie. Looking back, I realized
I’d put aside some of my plans to pursue my need
for skill points. My dream of mapping all the low sec moons in the Minmatar
Republic came to a screeching halt after finishing the region of Metropolis. I likely
would have completed one of the other Matari regions by now if I didn’t become
diverted. Progress in my quest to obtain the Marshal, the CONCORD battleship
available by reaching level 500 in Project Discovery, slowed down
significantly. I haven’t even reached level 400 yet. Most importantly, however,
is my years-long dream of establishing bases throughout New Eden that I can
clone-jump to, depending on what I wish to do each night. I have a nice little
network of stocked stations in Heimatar and Metropolis, but I want to expand my
little operation into other empires. Finding a new low sec system in which to
mine and setting up shop in the Gallente COSMOS constellation are my current
priorities.
Instead of chasing the opportunities in New Eden, I instead
made the pursuit of skill points the centerpiece of my time spent playing EVE. I could feel the desire to play ebb
as the grind became more of a grind I had to do instead of a fun activity to
kill 10-20 minutes I couldn’t spend doing something more involved in space. So,
I just stopped and haven’t run a site since.
Am I done with running event sites forever? Hardly. The
payouts are way too lucrative to give up entirely. What I need to do is treat
running the seasonal event sites like I treat mining. High sec mining is a
boring and tedious activity that I only engage in when I must. Solo low sec
mining gives the activity a little spice as planning, situational awareness,
and a little piloting skill come into play. In the future, I’ll try to restrict
my event running to low sec, if only to keep turning my mind into a bowl full
of mush.