Sitting in the press room CCP set up in the Harpa is a
reminder that Fanfest is not just an event for players to gather from all over
the world to discuss serious internet spaceship business. Fanfest also gives
CCP the opportunity to tell the world their upcoming plans not only for
EVE Online, but other products as well. Fanfest
2018 was my seventh event. Thanks to Matterall, the host of
Talking in Stations, I got to see a side
of the event I never thought I’d see.
From an outsider’s perspective, EVE is a fascinating, but complicated game. Most of the journalists
who attend Fanfest write with a non-EVE
audience in mind. Players who have spent years playing EVE find trying to make EVE
comprehensible to non-players a challenge. For every Brendan Drain, Steve
Messner, and Lee Yancy writing about video games, there are others who do a
parachute drop into a game convention and write the basic story about the
business side of CCP. The “EVE media” fills an important niche in writing up
the facts and player stories that the mainstream gaming media outlets don’t
want to cover, even if the writers on the ground do.
Embedding with the gaming press also gave me a new
appreciation for some of the work that goes on behind the scenes at an event
like Fanfest. CCP Grendel’s team had to set up the press area and keep it
staffed and stocked with drinks and meals so the journalists could stay on site
and work, but also help arrange the time for each journalist to make their
lives as easy as possible. Oh, and try to make the event journalists will want
to come back and cover next year.
Moving on, I think the October layoffs hurt the event. A few
things stood out. Did anyone notice that Hilmar didn’t sound quite right at
times when he was on stage? People reported that the teleprompter malfunctioned
at times. I think he still did better than some professional politicians I
could name, but the effort probably came off as distracted.
The end of the keynote, and the replaying of the trailer,
also came off a bit weird. Normally, CCP plays the trailer, the crowd erupts at
the end, and the trailer runs again. This year, the trailer just played twice
in a row.
Some things just ran differently due to CCP’s reduced staff
levels. A team of volunteers lead by EVE Vegas veteran Greygal handled checking
in attendees. I think the extended check-in period as compared to EVE Vegas
really helped. I know that last October, between the horrible elevators at The
Linq and trying to process everyone is such a short period of time through a
confusing maze of lines, I got a little frustrated.
One thing I can’t comment on is the EVE TV coverage. I was
on-site, so I couldn’t watch. I heard that the presenters this year were all
players. For those wondering where CCP Mimic was, I can report she was very
visibly pregnant. CCP Guard, on the other hand, was just running around like a
maniac.
One tidbit I noticed was the presence of CCP Fozzie and CCP
Larrikin everywhere I went. I attended two disparate roundtables,
Lowsec/Faction Warfare and Markets, and both were present. CCP Quant recently
left CCP and Larrikin took his place running the monthly economic report.
Either CCP is short staffed, or CCP Larrikin is moving up the ladder. I hope
the latter is the case, as Larrikin seems like a good guy.
One of the things people who go to Fanfest talk about is the
chance to talk with the developers. Between writing the blog and attending the
convention of seven years, I really do get to talk to a few devs. Then again,
developers are people too who like talking with a whole bunch of people who
appreciate their work. CCP Nomad stands out for this, as he bought me a beer
after we abandoned attempting to get into the Tweetfleet karaoke event, even
though he had no idea who I was.
I got the chance to talk with devs as varied as CCP Peligro,
CCP Masterplan, and CCP Fozzie. Oh, and I didn’t get to talk with CCP Grimmi,
but I did get to say hi as the Party at the Top of the World ended. Did you
know he wrote or co-wrote some of Permaband’s songs? If you look closely at the
footage, you can see him playing bass guitar.
I also got to see a couple of former devs. I met a
ribbon-and-pin festooned Grideris, the community developer formerly known as
CCP Logibro, at the final bar on the pub crawl. I didn’t go on the pub crawl,
but the group I was with ate dinner there and stuck around all night. Have I
mentioned I’m still puzzled as to why they let Grideris go? Six months after
the layoffs, the move seems pretty short-sighted if you ask me, but what do I
know?
The big name I got to talk with for quite a bit was the
former CCP Quant. I found out last year he was a fan of the blog from when he
was a player. We talked about a few things, with the others at the table, who
just happened to be market traders, also asking questions. CCP Quant also gave
me some advice on calculating price indexes, as I hope to include some in
future economic analysis posts. The last I saw of Quant, a wild Seagull had swooped in and carried him off to the middle of town.
Now, to address the 800-pound gorilla in the room. The
Triglavian Collective. The concept of putting in a tech testbed on Tranquility
scares me just a bit. First, what happens if players don’t flock to the Abyssal
complexes? Will CCP abandon the effort? I hope not, but I have a couple of
concerns that could lead to players not running the content.
The first is the risk factor associated with running the
sites. My concern isn’t the potential difficulty of running
procedurally-generated sites facing off against challenging NPCs, all the while
racing the clock to kill the boss before the pocket of Abyssal space collapses.
I’m worried about the risk that players will pose as players emerge from the
sites back into k-space. Here are some of the questions I have.
The first is, when players emerge, will they emerge on the
beacon created by using the filament? Or will the players emerge within a
sphere around the site. And if in a sphere, how big is the sphere? I can
foresee exiting a site turning into walking into a gate camp, complete with a
swarm of drones to decloak players using a ship with a covert ops cloak like a
Stratios.
The second is selling the new transformed modules. Players
cannot sell the new items on the market since so many sets of stats falling
under the same item name will exist. Instead, the items will have to use the
contract system. The big question is whether contract system will prove
adequate to handle the sale of the new modules when Into the Abyss launches on 29 May.
At this point, I am not concerned with the ability of large
null sec organizations to organize in the most efficient way to farm the sites.
Large, well organized organizations can min/max anything. One of the selling
points of the Abyssal space complexes is that CCP designed the content for
short (15 minute) play sessions. What I hope to see is the casual players whom
CCP designed the content for interested in engaging with the content. I just
didn’t get enough information in Reykjavik to make an informed prediction.
Reading the upcoming dev blogs and running the content on Singularity is key.
Finally, I’d like to mention one of the big reasons for
attending these events: the players I meet. I won’t name them, mostly because
I’d forget so many names. But also, because I talked to so many people, some of
them might get blamed if I get something terribly wrong. Just figure that when
I write about EVE, all mistakes are
my own.
One of the big advantages of Fanfest over EVE Vegas is the
more international flavor of the event. Besides the ever-present residents of
the UK, I talked with players from Denmark, Norway, Sweden, Germany, Netherlands,
Switzerland, Canada, and Australia. When I went on the tour of the south shore
of Iceland, I even partnered up with someone from the Isle of Man. I have the
feeling I forgot a couple of countries, although I don’t think Russian game
journalists count.
As someone who pretty much plays the game solo, the
opportunity to interact with so many players of different play styles helps
keep me from developing a provincial point of view. I had the opportunity to
rub shoulders from null sec alliance leaders to line members. I don’t think I
ran into too many low sec players, but I heard about the upcoming changes in Into the Abyss from high sec players
looking for more challenging solo content. I also heard from market traders and
industrialists whose point of view I frequently overlook as I play. I have to
admit my attitude towards the new Abyssal space content became more positive in
the days after the keynote, even though almost everyone I talked to voiced a
concern or two.
This blog post concludes my coverage of Fanfest 2018.
EVE will feel the ripples from the events and presentations in the weeks to come as CCP posts dev blogs to let the players know more details about how Abyssal space and other new features will work. From a personal standpoint, I'll treasure my memories and can't wait to go back to that volcanic rock in the North Atlantic in 2020.