Prior to heading out to Fanfest, I came up with somequestions I hoped to find the answers to while in Iceland. I figured now that
I’m back in the States, I should record the answers.
1. What is coming in the summer expansion? I
think I surprised some people at Fanfest by stating the expansion would come
out on 29 May. Anyone who follows CCP’s release schedule would know, however.
But enough about my Sherlock Holmes impression. What is in the expansion, Into the Abyss?
The centerpiece is the introduction of content for the
Triglavian Domain. The Triglavians live in a different type of space called
Abyssal space (hence the name of the expansion). For now, players can only
access Abyssal space using Tech 1, Tech 2, and pirate or navy cruisers. To
enter Abyssal space, players will need to use a filament to create a gateway
between the two types of space. To make things interesting, players will have
to exit Abyssal space from the same point.
The complexes within Abyssal space will consist of three procedurally
generated rooms, with the final room containing a boss and phat loot such as
skill books, blue print copies, and filaments that lead into deeper layers
within Abyssal space with better loot. Players can also obtain living organisms
that can transform the stats of a limited group of items, such as shield
extenders/armor plates, shield boosters/armor repairers, propulsion modules,
and electronic like scrams, webs, and neuts. The stats can either increase
tremendously, turn the object into a pile of scrap metal, or fall somewhere in
between.
I want to warn everyone that not only is the Triglavian
content still in development, but that the whole area of content is a
technological testbed existing on Tranquility. People with a long memory may
remember CCP introduced Walking in Stations to players in the lead-up to the Incarna expansion in 2011 as a work
under development. I really hope events transpire a bit differently this time.
I guess I should add one important feature of the new
modules created by the transformation process. Due to the tremendous amount of
combinations of statistics possible, the new modules will not appear on the
market. Look for the items in contracts. Did I mention that potential
purchasers cannot see the stats of the items in the contract? Yeah. Expect lots
of scamming to occur until some trusted third-party sellers emerge. Hopefully,
CCP will make changes to the contract system quickly, or I don’t see great
adoption of the feature, at least not initially.
Update: CCP Fozzie says people will be able to see module statistics in the contracts.
Update: CCP Fozzie says people will be able to see module statistics in the contracts.
Enjoying the posts so far. BTW there seems to have been a misunderstanding about the mutated modules and contracts. You will be able to see the stats of the mutated modules in contracts. However we still expect EVE players will find ways to scam people who don't pay attention :)— CCP Fozzie (@CCP_Fozzie) April 17, 2018
A second major piece of news is that the conversion of
player-built and conquerable stations to faction Fortizars will finally occur
on 5 June. After that date, Pandemic Legion will probably depart Providence,
allowing Provibloc to come back to the region. Whether PanFam will strip the
region of all the faction Fortizars or sell them back to Provibloc is currently
a matter of speculation.
Before leaving the topic, I need to mention the change that
will most affect players immediately after launch day. The planetary interaction
user interface is receiving over 40 quality-of-life improvements to reduce the
amount of clicking. Into the Abyss
may go down in EVE history as the
expansion that fixed PI.
2. Any advancements
in the NPC AI? As mentioned above, Abyssal space is a tech testbed. Expect
the Triglavians, Drifters, Sleepers, and rogue drones present in the complexes
to behave a bit differently that the existing NPCs on Tranquility. CCP warned
that three-way fights between Triglavians, Drifters, and players will occur. We
won’t know the full scope of the changes until they appear on the Singularity
test cluster in the upcoming weeks. Also, expect changes to the content in the
following releases on 3 July and 7 August. Players will undoubtedly find a way
to make the content a bit easier than CCP would like.
3. What is the status
of Project Discovery? We didn’t really receive a status on Project
Discovery at Fanfest. No news about new citizen science projects leads me to
believe that the current search for exoplanets will continue for the
medium-term (6-12 months) future. I expect the content to remain relevant with
the lore at least until the developers finish up the replacements for system
cyno jammers and jump bridges, if not player-built star gates themselves. More
importantly from my perspective, players will continue to earn CONCORD ship
blueprint copies.
4. Who’s running for CSM? From what I
heard, some 57 players applied to run for positions on the CSM, of which 48
successfully navigated the application form and will appear on the ballot.
Shenanigans are already occurring, but I will leave news about that for future
posts.
5. What is the status
of Project Foundation? This has
me scratching my head. According to the press handlers, Project Foundation was
indeed the development name for the mobile game, EVE: War of Ascension. I didn’t go to the roundtable, but I hung
around with someone who was addicted to the beta version released to Fanfest
attendees. But I still want to know why the name change from Project Aurora to
Project Foundation.
6. What is the status
of Project Nova? According to CCP’s CEO Hilmar Veigar Pétursson’s
presentation during the opening ceremony, Project Nova should release in
months, not years. CCP did not show any gameplay footage, but players could
sign up for news and access to the game on a website. Is a 2018, or even a
Spring 2019 release possible?
7. Does the unnamed
MMORPG under development exist? Nothing was said during the opening
ceremony or the keynote, although I hear a game is in the initial stages of
development.
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