I found out I was not the only one with some tech issues involving video games this weekend. Mine stem from having a very old PC that cannot connect into the hotel WiFi network except late at night and some fiddling. But CCP Games and Cloud Imperium Games also had some issues impacting the ability of players to play the game.
On Sunday, a whole bunch of players decided they wanted to play together in the system of X47L-Q.
Tranquility dumped 4700 players on Sunday |
EVE Online is famous for hosting large fights. A fight involving 3,000 ships doesn't come close to setting a record for the game. But as Wilhelm reported, 6,100 ships engaging in a fight in the same system is a different matter. When the biggest null sec blocs get together to fight, the servers will crash unless the fleet commanders manage matters carefully. The crash saved the Fraternity keepstar in X47L-Q, but forces from The Imperium and B2 managed to set the armor timers on three other keepstars, setting up hull timer fights this week.
BREAKING
— EVE Online (@EveOnline) March 12, 2023
Over 6,000 pilots from Imperium, B2, Winter Co, and PanFam are currently battling it out in X47L-Q!!
Check out live coverage from The Imperium perspective: https://t.co/fJpVNmNdJY#Tweetfleet #EVEOnline pic.twitter.com/STB1sotHPo
Star Citizen status as of 1730 UTC 13 Mar 2023 |
While the update brings in many exciting new features, it has also experienced a lot of problems, particularly with login issues. Some players have not been able to login, and support has stated that they will be doing a partial wipe in the 3.18.1 patch. However, the Community manager Captain Zyloh has stated in a reddit thread that they are not planning to do a wipe, conflicting with what support is saying.
Since the launch of Star Citizen Alpha 3.18.0 our teams have been monitoring a number of issues players have been encountering while attempting to log into the game. These have primarily manifested in the form of 19003 and 19004 with a mix of other similar codes.While monitoring those issues, the team has been able to tune and make adjustments to the entitlement processing flow to ensure that a large portion of player attempts were still successful and able to make it into the PU.However, at a point in the early morning UTC, the environment entered into a state which would require a more disruptive recovery process.As of 1300 UTC the environment has been in the process of recovering from the state it was in but we wanted to advise that, while this recovery is in-progress, players will experience periods of extreme difficulty getting into the PU. We expect players to see a mix of errors from the 19k, 30k, and 60k ranges.
CIG Sales jumped an order of magnitude on Saturday |
This is not good.
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