In May, Cloud Imperium Games, makers of Star Citizen and Squadron 42, earned $19.1 million in sales according to a fan-created website that tracks sales. The total was a 7.7% year-over-year decrease in sales compared to May 2022's $20.7 million in sales.
Overall, CIG has raised $668.6 million from confirmed sources (the funding page & the 2021 financial report). The income breaks down as follows:
- Sales/Pledges: $586.6 million (through 31 May 2023)
- Subscriptions: $27.8 million (through 31 December 2021)
- All other sources: $54.2 million (through 31 December 2021)
May featured what historically the second largest sales event of the year, Invictus Fleet Week. The 12-day event that runs over 13 calendar days also features a free-fly event for potential customers to try the game. This year, CIG also implemented a major patch, Alpha 3.19, onto the Persistent Universe, right before the event to try to fix issues introduced in Alpha 3.18.
The event itself was a success, with $15.9 million in sales recorded from 19-31 May, a 7.4% increase over last year's $14.8 million. Where sales lagged greatly was before the event which only totaled $3.1 million. Over the same period in 2022, CIG experienced $5.8 million in sales. That 46.6% decline was impossible to overcome, even with a record-setting Invictus Fleet Week event.
The question leading into June is whether CIG's financial downturn in April and May was due to the issues that accompanied the Alpha 3.18 patch or buyer wariness in a real world environment in which high inflation continues on. We will have a better clue on that answer in 30 days.
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