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Thursday, June 15, 2023

EVE: Viridian - Patch 21.05 - Keepstars, Shadow War, And Homefront Operations Updates

My original plan for last night was to hop into a mining ship, take some screenshots, and earn some Evermarks. I still did that, but today's post will cover the changes in yesterday's patch. I think a couple of the changes are pretty significant.

Structures & Deployables: While the category isn't the sexiest, I think the biggest news concerned Keepstars and Sotiyos.

  • Keepstars and Sotiyos, can no longer be anchored in High-Security space.
  • Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.

I have heard so many complaints over the years about keepstars in high sec, mostly inspired by the presence of the Tranquility Trade Tower in Perimeter. Now, will we see a major battle in Perimeter soon?

Shadow War: I'm pretty sure CCP thought the construction of Interstellar Shipcasters would finish before the launch of Viridian. But two factions, the Amarr and Minmatar, reached milestones requiring entries in patch notes:

Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.

  • To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.
  • The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.
    • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, Nanoelectrical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster.

The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

  • The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.

Homefront Operations: Apparently CCP saw some activity they didn't like and made some changes.

  • Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.
  • Updated the Dread Assault info panel UI for clarity by removing unnecessary details.
  • The array objects listed in Suspicious Signal sites will now be ordered alphabetically.
  • The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.

Universe: Now I need to fly around and look at certain objects around stations.

  • We have updated the in-game billboards with recently submitted player advertisements.

Miscellaneous: I have the feeling we'll see changes involving EverMarks for a couple of months.

  • EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.

Defect Fixes: Along with the changes CCP slipped in 20 bug fixes.

Gameplay:

  • Items purchased with Corporation LP are now delivered to the Corporation Deliveries hangar.

Technical:

  • Mac client: Various graphical effects have been restored that were previously not being displayed for example turrets, smartbombs and wormhole effects.

Corporation Projects and AIR Opportunities:

  • While creating a Corporation Project, searching for a wormhole in the solar system bar now yields results as intended.
  • The AIR Opportunities window will now update automatically when a new Project is created.
  • The AIR Opportunities window will now update correctly when speaking with a Career Agent.
  • Opportunities will now be sorted correctly by closest distance in the Opportunities browsing window.
  • The contribution notification between "your own" and "overall" progress will show the same result when using multiple missiles or drones
  • Progress is now counting when the Militia is entered into the Damage Capsuleers project for Corporation Projects.

Homefront Operations:

  • Selecting a Homefront Operations site in the current system in the Agency window will now stop popping up an error message.
  • Homefront Operations' Warp to Site button in the info panel will now work even if the Opportunities window is closed.
  • When setting a destination to a solar system with available Homefront Operations, the Homefront Operations list in the Opportunities window will now immediately populate with those operations. Clearing a destination will immediately remove those operations from the list.
  • Objective counter now updates correctly in the Gallente Raid site.
  • The 'Narcotics Lab' structure in the Gallente Raid site now has a type icon.
  • Reduced the time it takes for the Minmatar target to uncloak in the Suspicious Signal site.
  • NPCs should no longer switch targets in Dread Assault site.
  • Fixed some typos in the Homefront Operation sites.
  • Info Panel now functioning in Homefront Operation dungeons.
  • Fixed an issue with the 'Metaliminal Meteroid - Mining' sites sometimes paying out multiple times.

User Interface:

  • Loyalty Point are now formatted correctly in the wallet.
  • Selecting 'Read Details' will now correctly progress the Career Agent introduction during the AIR NPE.

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