On Friday Cloud Imperium Games launched the beginning of Star Citizen's Intergalactic Aerospace Expo. Star Citizen's biggest event, the IAE has two purposes. The first is to attract as many new players to the game as possible. The second is to make as much money as possible. Lasting this year from 22 November to 5 December, the first weekend of the event is now in the books. According to the statistics available at the CCU Game dashboard, the event is down compared to 2023.
One of the concerns I had was whether the announcements at this year's CitizenCon would negatively impact the IAE. In October, CIG openly declared Star Citizen will be a full loot, PvP sandbox. Perhaps most importantly in terms of ship sales, the company announced AI crews to help solo players fly multi-crew ships was not a feature Star Citizen would possess at launch.
In other words, solo pilots could not expect to use AI crews until the four systems not yet in the game -- Pyro, Nyx, Castra, and Terra -- were fully complete and in the game. Pyro will enter the Persistent Universe with the launch of Alpha 4.0, but the other planets? Even if CIG completes one system per year, the soonest solo players can expect to hire AI crews is sometime in 2028. And given CIG's track record, the year is probably closer to 2032.
The 1st weekend's performance |
No comments:
Post a Comment