Some people have commented on my new fascination with industry. I wrote in passing that the changes in Odyssey pushed me into this area but I didn't explain why. I still have a week and a half to go in my experiment but now's a good to look at my decision.
The most important part was the turning of data and relic sites into pure ISK sinks. Before Odyssey I met my limited cash needs by the bounties I received on rats I killed while either mining or in the exploration sites. I then collected all the shiny things I gathered and put them in a box for a rainy day. While the removal of those rats wasn't that big, if I wanted to make ISK from exploration I needed to start selling things.
Once I decided I needed to sell on the market, I then had to decide what kind of player I was. Was I someone who came in, took all the resources, dump them on the market and then go off to die in glorious balls of fire? Sounds kind of boring except for the exploding part. Unfortunately I'm allergic to glorious balls of fire. I need to petition that some day.
So what's interesting? Making things. Gathering resources in order to make things makes some of the tedium more bearable. Going out and finding my own blueprints, which seem pretty plentiful in Odyssey, is fun.
The complexity of the system is also interesting. Think of all the things that go into an industrial operation. Having the proper skills like Accounting and Production Efficiency. Having the best standings not only in the station you manufacture in but also in the station you sell in as well. Researching blueprints to reduce wasted materials even further. Moving the product to market, which can get exciting in low sec. And I won't get started on tech 2 production because that takes the whole process to another level.
So the result is I am now a low sec carebear with a focus on industry. I still run around doing most of the things I did before. I just added a few extra things on my to do list when I log in.