The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 15 September 2013. For more details about the methodology, click here. Historical data can be found here.
|Rank||Prev Week||Game||Score||Hours Played||+/- %|
|1||1||World of Warcraft||40.4||17,172||+24.2|
|2||3||Guild Wars 2||15.9||6,756||-7.9|
|3||2||Final Fantasy XIV||15.2||6,469||-20.3|
|4||4||Star Wars: The Old Republic||7.2||3,073||-4.8|
|8||11||Lord of the Rings Online||2.1||882||+9.7|
|11||10||Need For Speed World||1.6||694||-15.1|
Total Digital Dozen Hours: 42,517
As the temperature starts to drop gamers are slowly returning to their computers. For the third week in a row the amount of time the Xfire community spent playing the 12 most popular MMORPGs rose. The 1.4% increase in time spent playing games Sunday was led by World of Warcraft (+24.2%). The gains were almost offset by declines in Runescap (-27.1%), Final Fantasy XIV (-20.3%) and Need For Speed World (-15.1%).
Under Siege - While some are reporting that World of Warcraft has seen a 54% decrease in revenue in the past 7 months, the Xfire community has welcomed Patch 5.4: Siege of Orgrimmar with open arms. Sunday's 24.2% rise in playtime shows the continuing interest in WoW when new content is on hand.
When Up Means Down - In some good news for Square Enix, the Xfire community spent 20.3% less hours logged into Final Fantasy XIV than the week before. Why is that good news? Because that indicates that players are confident enough in the game's server stability and login process that they have started to actually log out at night. The decrease in playtime was driven mainly by a drop from 8 hours down to 7.1 hours spent logged in per person. Square Enix is so confident that they resumed digital sales yesterday. With the store open again I would expect another increase in playtime for FFXIV.