The astounding numbers do not end there. The difference in the year-over-year number of PLEX sold between 2015 and 2016 of 44,327 represents an additional 3,643 years of game time traded on the in-game market over a two-week span. I should also add that, as far as I can determine, that this month is the first time that the value of game time traded between players has exceeded 100 trillion ISK, and the month is not even half over.
Hopefully people will not tire of reading about the effect that skill point trading is having on the EVE economy, because I find the topic utterly fascinating. But the early returns are in. CCP appears to have hit the price point of the skill extractors, and thus skill injectors, right on the nose.